The Minmus Derp Posted June 29, 2018 Share Posted June 29, 2018 Please put your planet pics in spoilers so that there is more of a sense of DISCOVERY when you get to them and see them for the first time. Link to comment Share on other sites More sharing options...
Andi K. Posted June 29, 2018 Author Share Posted June 29, 2018 24 minutes ago, The Minmus Derp said: Please put your planet pics in spoilers so that there is more of a sense of DISCOVERY when you get to them and see them for the first time. I put only a couple of pictures for that very reason. Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 29, 2018 Share Posted June 29, 2018 37 minutes ago, AndrewDrawsPrettyPictures said: I put only a couple of pictures for that very reason. Oh. I see. Link to comment Share on other sites More sharing options...
Hypercosmic Posted June 30, 2018 Share Posted June 30, 2018 Ohh, there is an article about how some researchers ran a computation that shows that Kepler-186f and Kepler-62f's axial tilts are likely to be quite stable. sobs at the edge because they're both probably too far away Link to comment Share on other sites More sharing options...
Wallygator Posted June 30, 2018 Share Posted June 30, 2018 This is pretty cool. I like it! Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 30, 2018 Share Posted June 30, 2018 6 minutes ago, Wallygator said: This is pretty cool. I like it! So do i Link to comment Share on other sites More sharing options...
YagiHige Posted July 6, 2018 Share Posted July 6, 2018 (edited) Hate to only drop in for troubleshooting, but I did want to try this and at least I narrowed down the problem a lot (I hope). 1) Systematically installed mods, one at a time in order, and after RSSVE and RSSExpanded, I install this one. 2) Kopernicus greets me at main menu with an error box, not all planets were loaded successfully (which as so often is the case, means none were loaded, as Kerbal also greeted me at the main menu instead of Earth). It mentions logs, and Kopernicus forum-page suggests reading them for myself, so I did. 3) All loaded until ProximiCentariBbody it appears. The general log says that's the body that failed, and the body's specific log says: Spoiler [LOG 23:11:45]: Parsing Target name in (Kopernicus.Configuration.ModLoader.VertexHeightNoise) as (System.String) [LOG 23:11:45]: Exception Was Recorded: Argument cannot be null. Parameter name: type at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadCollectionMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Kopernicus.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 4) So I am wondering what would correct a Kopernicus exception, that a VertexHeightNoise cannot be null. *shrug*. Appreciate it if you had any ideas, just a shot in the dark. EDIT: THIS REQUIRES MOD-DEV ATTENTION @AndrewDrawsPrettyPictures => in config for ProximiCentarib, after VertexHeightNoise, there is a fat-fingered "[" left-facing box-bracket, that seems to be missplaced and should be a "}" right-facing pointy-bracket. That change, makes it launch without errors. Now it runs for me and I can play it, which is fantastic because that's exactly what I intend to do! EDIT:EDIT: Kopernicus' discord-channel helped be troubleshoot that far, but they also discovered in my discovery, that PDQ might not be closed at all (should be closed before ocean? so add 2 "}"s instead?), so double-check me on all related brackets I suppose, because I'll probably arrive to a broken planet in my fix. Edited July 6, 2018 by YagiHige Discovered Solution, Error in Typing of Config Link to comment Share on other sites More sharing options...
YagiHige Posted July 6, 2018 Share Posted July 6, 2018 Everything's so friggin cool yet scary so far on ProximiCentari-b. Neither Alpha Centari star liked me orbiting correctly around it's center of gravity. I did notice (with planetshine, dunno if it matters) that hd10180 is unbearably bright from it's nearest orbiting body (hd10180b?). Looking in a 180 degree angle in it's direction is just solid white screen. Lastly, hard to find or click on Sol System from focus in map on either of the other systems. Too close and it don't show, too far and it don't show. Dunno if it has different priority than the other 2 stars to show up in furthest zoom of map. Link to comment Share on other sites More sharing options...
Andi K. Posted July 6, 2018 Author Share Posted July 6, 2018 (edited) 7 hours ago, YagiHige said: -- snip -- Thank you for finding that little error for me. Not sure how I missed that! 2 hours ago, YagiHige said: Everything's so friggin cool yet scary so far on ProximiCentari-b. Neither Alpha Centari star liked me orbiting correctly around it's center of gravity. I did notice (with planetshine, dunno if it matters) that hd10180 is unbearably bright from it's nearest orbiting body (hd10180b?). Looking in a 180 degree angle in it's direction is just solid white screen. Lastly, hard to find or click on Sol System from focus in map on either of the other systems. Too close and it don't show, too far and it don't show. Dunno if it has different priority than the other 2 stars to show up in furthest zoom of map. Yeah HD 10180 b is so incredibly close to HD 10180, so it makes sense that the screen would be completely white lol. I have noticed that it's difficult to navigate back to the Sun once you have clicked on another system. I'm not sure how you'd fix this, but for now, you can just hit tab until you return to the Sun. Edited July 6, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
FreeThinker Posted July 9, 2018 Share Posted July 9, 2018 (edited) I wonder if anyone could attempt the following mission using Photon Sailor source: http://phl.upr.edu/press-releases/sailingtotheneareststars The main problem I see is decelerating too fast. The trick is to get around the sun at the correct altitude. But aiming at the edge of a star 4 light years away can be a tricky manoeuvre. Edited July 9, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
Andi K. Posted July 11, 2018 Author Share Posted July 11, 2018 On 7/9/2018 at 11:28 AM, FreeThinker said: The main problem I see is decelerating too fast. The trick is to get around the sun at the correct altitude. But aiming at the edge of a star 4 light years away can be a tricky manoeuvre. I honestly think most people will just take the "easy" way out and wait to get warp drives and then be able to get to Proxima Centauri in a relatively short amount of time. Progress on Tau Ceti h: Link to comment Share on other sites More sharing options...
JPGSP Posted July 19, 2018 Share Posted July 19, 2018 I can see that you have continued making a mod that adds more systems to RSS which now I can user in my RO game Link to comment Share on other sites More sharing options...
Hypercosmic Posted July 19, 2018 Share Posted July 19, 2018 Tau Ceti h, a weird-looking planet indeed. Is that orange sand that fills the gap between mountain ranges? Link to comment Share on other sites More sharing options...
Andi K. Posted July 20, 2018 Author Share Posted July 20, 2018 (edited) 1 hour ago, Hypercosmic said: Tau Ceti h, a weird-looking planet indeed. Is that orange sand that fills the gap between mountain ranges? Nah, it's just lava. Edited July 20, 2018 by AndrewDrawsPrettyPictures Link to comment Share on other sites More sharing options...
Hypercosmic Posted July 21, 2018 Share Posted July 21, 2018 On 7/20/2018 at 7:14 AM, AndrewDrawsPrettyPictures said: Nah, it's just lava. I guess I can expect that. What is this planet like? Link to comment Share on other sites More sharing options...
kurgut Posted July 26, 2018 Share Posted July 26, 2018 (edited) Awesome and beautiful! Now let's challenge: Manned mission to proxima centauri in RP-1 Edited July 26, 2018 by kurgut Link to comment Share on other sites More sharing options...
FreeThinker Posted August 9, 2018 Share Posted August 9, 2018 (edited) @AndrewDrawsPrettyPictures Perhaps this is old news but your RealExoplanets mod was highlighted at KSP Official Blog post Edited August 9, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
FreeThinker Posted September 7, 2018 Share Posted September 7, 2018 (edited) @AndrewDrawsPrettyPictures Have you noticed the real solar system mod is finally updated to KSP 1.4.5? Edited September 7, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
Andi K. Posted September 7, 2018 Author Share Posted September 7, 2018 1 hour ago, FreeThinker said: @AndrewDrawsPrettyPictures Have you notice the real solar system mod is finally updated to KSP 1.4.5? Thanks for letting me know! Link to comment Share on other sites More sharing options...
Andi K. Posted September 7, 2018 Author Share Posted September 7, 2018 12 hours ago, FreeThinker said: @AndrewDrawsPrettyPictures Have you noticed the real solar system mod is finally updated to KSP 1.4.5? Although Real Solar System has been updated to 1.4.5, RSSVE hasn't, and since REX depends on RSSVE, I'm not going to update REX to 1.4.5 until RSSVE has also been updated to 1.4.5. Link to comment Share on other sites More sharing options...
FreeThinker Posted September 9, 2018 Share Posted September 9, 2018 (edited) On 9/7/2018 at 11:39 PM, AndrewDrawsPrettyPictures said: Although Real Solar System has been updated to 1.4.5, RSSVE hasn't, and since REX depends on RSSVE, I'm not going to update REX to 1.4.5 until RSSVE has also been updated to 1.4.5. But according to the OP RSSVE is not a hard dependency, can you drop support for RSSVE or replace it with something else? Edited September 9, 2018 by FreeThinker Link to comment Share on other sites More sharing options...
DAXIN Posted September 9, 2018 Share Posted September 9, 2018 Well.My RSS runs perfectly, but with this it shows that Kopernicus doesn't support it.What happened to me. . . Is it wrong for me to copy all the files inside to gamedata? Link to comment Share on other sites More sharing options...
DAXIN Posted September 10, 2018 Share Posted September 10, 2018 well.When I installed it, then my RSS starry sky would look like a red film.How to solve.emmm, i hope you can see that... Link to comment Share on other sites More sharing options...
Wallygator Posted September 10, 2018 Share Posted September 10, 2018 @AndrewDrawsPrettyPictures this is a great mod! Well done! Link to comment Share on other sites More sharing options...
Raccoon Posted September 20, 2018 Share Posted September 20, 2018 Is there a specific Kopernicus version required for 1.3.1? Not able to get it working due to errors and I've had issues with Kopernicus versions before so I figured I'd ask! In case it matters, here's the error in question: NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () Link to comment Share on other sites More sharing options...
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