Cassel Posted July 25, 2018 Share Posted July 25, 2018 Oh I want this http://www.zero2infinity.space/bloostar/ Link to comment Share on other sites More sharing options...
The Aziz Posted July 25, 2018 Share Posted July 25, 2018 This exists, so I doubt it would ever appear in stock. Link to comment Share on other sites More sharing options...
Cassel Posted July 25, 2018 Author Share Posted July 25, 2018 (edited) 4 hours ago, The Aziz said: This exists, so I doubt it would ever appear in stock. But it is mod that doesn't work? Mods require updates after every game update, so that is bad option. Edited July 25, 2018 by Cassel Link to comment Share on other sites More sharing options...
Blaarkies Posted July 25, 2018 Share Posted July 25, 2018 modding it yourself is the only option then. It is a space sim famous for launching rockets after all, not balloons Link to comment Share on other sites More sharing options...
Cassel Posted July 25, 2018 Author Share Posted July 25, 2018 4 hours ago, Blaarkies said: modding it yourself is the only option then. It is a space sim famous for launching rockets after all, not balloons If you like mods, you should admire them in the section devoted to mods, and here you should not comment on and criticize the ideas of people who want to improve the base game. Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted July 25, 2018 Share Posted July 25, 2018 Plenty of mods work without being updated, especially simple part mods. Have you tried it yet? Might work fine. Link to comment Share on other sites More sharing options...
Mark Kerbin Posted July 26, 2018 Share Posted July 26, 2018 13 hours ago, Cassel said: If you like mods, you should admire them in the section devoted to mods, and here you should not comment on and criticize the ideas of people who want to improve the base game. I’m gonna assume there was some google translate shenanigans involved here, but the entire point of this section is to discuss and comment on suggestions... That usually involves criticism. Also kerballoons worked fine last I used it. Link to comment Share on other sites More sharing options...
Blaarkies Posted July 26, 2018 Share Posted July 26, 2018 14 hours ago, Cassel said: If you like mods, you should admire them in the section devoted to mods, and here you should not comment on and criticize the ideas of people who want to improve the base game. Great attempt at moderating "your" thread. I can guarantee you that balloons will not become stock, since it is even more out of scope than submarines...which had multiple threads dedicated to it. But it is definitely worth a learning experience to continue trying to get balloons into stock. The realistic suggestion is to use the mod posted by @The Aziz . It also still functions correctly as stated by @Mark Kerbin . The other option is to get into modding yourself, these modders aren't special gifted beings, they are people just like us...you can make great mods as well, it just takes practice Link to comment Share on other sites More sharing options...
MR L A Posted July 28, 2018 Share Posted July 28, 2018 On 7/26/2018 at 7:36 AM, Blaarkies said: since it is even more out of scope than submarines...which had multiple threads dedicated to it Disagree with that entirely. At least balloons have been used in concepts for atmospheric rocket launches and upper atmosphere/edge of space study. High atmosphere balloons are MUCH more closely related to KSPs intent that submarines, not further away.@Cassel you should also note that balloons do NOT reach orbit. They go to the edge of space and that is it. Link to comment Share on other sites More sharing options...
NSEP Posted July 30, 2018 Share Posted July 30, 2018 I like the idea of having high altitude balloons in the game, as a way to transport payloads like science experiments to the upper atmosphere. I also have to disagree with @Blaarkies. Balloons are commonly used as a method to go to the edge of space and to conduct experiments, they even deployed some in the atmosphere of Venus. https://en.m.wikipedia.org/wiki/Vega_program Link to comment Share on other sites More sharing options...
Blaarkies Posted July 30, 2018 Share Posted July 30, 2018 1 hour ago, NSEP said: I like the idea of having high altitude balloons in the game, as a way to transport payloads like science experiments to the upper atmosphere. I also have to disagree with @Blaarkies. Balloons are commonly used as a method to go to the edge of space and to conduct experiments, they even deployed some in the atmosphere of Venus. https://en.m.wikipedia.org/wiki/Vega_program Yes of course they are great for science, and so are submarines in the oceans of titan. No rover or probe on a rocket will ever compare to them being in the element, or the balloons only costing a fraction of the price. My point is that launching a balloon is far less appealing to players willing to spend money on this game, so why would squad implement balloons while there are still so many more attractive features not yet developed? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 30, 2018 Share Posted July 30, 2018 On 7/25/2018 at 12:09 PM, Cassel said: If you like mods, you should admire them in the section devoted to mods, and here you should not comment on and criticize the ideas of people who want to improve the base game. I absolutely concur it drive me crazy when someone says "their is a mod for that" without actually contributing to the conversation. I do not mind informing the person their is a mod but it's frustrating. My Opinion: I think this is a good idea for bring up small probes in mass, it should be added to the game! Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 Right. How does this add depth beyond just strapping a load of them to a rocket? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 1 minute ago, FireKerb said: Right. How does this add depth beyond just strapping a load of them to a rocket? If I have 50 micro satilites I want to launch I do not need to launch them individually or on a giant launcher. You could Also use it to haul a massive rocket increasing DeltaV Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 But you're still just strapping a load of balloons to a rocket. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 Just now, FireKerb said: But you're still just strapping a load of balloons to a rocket. If I can lift a Saturn V to 30,000 feet do you really mean to suggest that it would not be useful. It is not a big update it is a small one Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 No. I'm saying it adds no depth. Anybody can strap a few balloons to a rocket. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 1 minute ago, FireKerb said: No. I'm saying it adds no depth. Anybody can strap a few balloons to a rocket. Like adding more battery packs adds depth? I do not want to debate this but all I'm saying is that it's useful, depth no, but more engines do not add depth either. It is a practical use. Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 2 minutes ago, Cheif Operations Director said: Like adding more battery packs adds depth? I do not want to debate this but all I'm saying is that it's useful, depth no, but more engines do not add depth either. It is a practical use Batteries (and power in general) have always co-existed with power methods such as solar and RTG. Adding more engines may not have more depth, but engines themselves add depth. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 Just now, FireKerb said: Batteries (and power in general) have always co-existed with power methods such as solar and RTG. Adding more engines may not have more depth, but engines themselves add depth. We do not have balloons. It's a simple addition. ballon can has a lifting rate of 2m/s and it reduced by 0.5m/S per ton. Done Not suggesting those as the actual number More likely a lifting rate if 10 m/s Also the balloons could be used as science gatherers and temporary replays You could have a base under the sea on eve and deploy one of these ballons so you have a relay directly to space. Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 8 minutes ago, Cheif Operations Director said: It's a simple addition. What should they look like then? How should they function? Questions like these can take a long time to answer. I'd like to see you try to make the model for it, though. Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 Just now, FireKerb said: What should they look like then? How should they function? Questions like these can take a long time to answer. I'd like to see you try to make the model for it, though. I answered it shove *above 20 m/s of lift with a 0.5 m/s decrease per ton this allows for larger craft to be hauled up. Link to comment Share on other sites More sharing options...
Blaarkies Posted July 31, 2018 Share Posted July 31, 2018 4 minutes ago, Cheif Operations Director said: We do not have balloons. It's a simple addition. ballon can has a lifting rate of 2m/s and it reduced by 0.5m/S per ton. Done Not suggesting those as the actual number That will completely break KSP realism without considering at least these: Does that rate change with atmospheric pressure? Does it change with the make up of the atmosphere, Jool giving less buoyant force to balloons than Kerbin? How does it affect aerodynamics, can it be used for extremely gentle aero breaking? How much mass do they have, do they need a new fuel type to fill up like helium? Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 31, 2018 Share Posted July 31, 2018 Just now, Blaarkies said: That will completely break KSP realism without considering at least these: Does that rate change with atmospheric pressure? Does it change with the make up of the atmosphere, Jool giving less buoyant force to balloons than Kerbin? How does it affect aerodynamics, can it be used for extremely gentle aero breaking? How much mass do they have, do they need a new fuel type to fill up like helium? I suppose the higher the pressure the quicker they will rise based on the EXISTING model we have with the light blue, blue, black atimiter. The ballon with cap at 30,000 feet. The aeromodel already works like this. I can answer this stuff pretty quickly I'm sure the Dev's can spend 20 minutes coming up with the statistics and the art team can handle the graphic model Link to comment Share on other sites More sharing options...
FireKerb Posted July 31, 2018 Share Posted July 31, 2018 9 minutes ago, Cheif Operations Director said: Also the balloons could be used as science gatherers and temporary replays We already have planes. And how would using balloons to support a relay be useful compared to having it on the ground. Or in orbit. Besides, a remodel of on-rails will have to happen for this to work. Link to comment Share on other sites More sharing options...
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