ndiver Posted September 11, 2022 Share Posted September 11, 2022 1 hour ago, jkadarn said: Well... It seems I got confused. I just sent a craft with the part to the mun, and it didn't work. Setting the value of usageReqMaskInternal to 2 as you said got it to work. Reveal hidden contents I was referring to this line of the wiki for ExperimentUsageReqs, explaining my question: Quote Name Value Notes CrewInVessel 2 Experiment can only be used if vessel is crewed. Quote Link to comment Share on other sites More sharing options...
HansAcker Posted September 12, 2022 Share Posted September 12, 2022 On 9/8/2022 at 2:30 AM, infinite_monkey said: Yeah, I got the same error, it can't find GameData\KIS\Plugins\MiniAVC-V2.dll. That can happen on the first start after installing a mod that came with MiniAVC. ModuleManager first scans the list of loaded DLLs, then ZeroMiniAVC renames the file and MM can't find it afterwards. Restart KSP, it should launch fine. Quote Link to comment Share on other sites More sharing options...
Cruzo Posted September 27, 2022 Share Posted September 27, 2022 I seem to have discovered that if you build a ship with a universal storage module placed between an ISRU and the empty tank in the stack, the ISRU won't work (can't see the empty tank). Interestingly it CAN access ore tanks on the other side of the US module. Anybody noticed this and know of a way to fix it, other than just putting the US core somewhere else? Quote Link to comment Share on other sites More sharing options...
Surefoot Posted September 28, 2022 Share Posted September 28, 2022 14 hours ago, Cruzo said: I seem to have discovered that if you build a ship with a universal storage module placed between an ISRU and the empty tank in the stack, the ISRU won't work (can't see the empty tank). Interestingly it CAN access ore tanks on the other side of the US module. Anybody noticed this and know of a way to fix it, other than just putting the US core somewhere else? Had the issue where the USModule would block the fuel flow from a tank on its opposite side. Removing then reinstalling the part "solved" it but I was not really confident it would last.. Solution for me was to swap their positions. Quote Link to comment Share on other sites More sharing options...
Cruzo Posted September 28, 2022 Share Posted September 28, 2022 2 hours ago, Surefoot said: Had the issue where the USModule would block the fuel flow from a tank on its opposite side. Removing then reinstalling the part "solved" it but I was not really confident it would last.. Solution for me was to swap their positions. Yeah that's what I ended up doing. I was hoping maybe there was a setting on the core or the fairing that I was missing and not just what seems to be a bug. Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 15, 2022 Share Posted November 15, 2022 @linuxgurugamer Sorry for posting in Github, but I read an earlier post that said to do it. I'm reinstalling all my mods 1by1 and these entries pop up in KSP log when I installed Universal Storage II Finalized. [LOG 12:50:28.296] PartLoader: Compiling Part 'UniversalStorage2/Parts/Science/AdvancedMicroSatWedge/USAdvancedMicroSatWedge' [ERR 12:50:28.299] Cannot find fx group of that name for decoupler [ERR 12:50:28.308] Cannot find fx group of that name for decoupler [LOG 12:50:28.314] PartLoader: Compiling Part 'UniversalStorage2/Parts/Science/BasicMicroSatWedge/USBasicMicroSatWedge' [ERR 12:50:28.317] Cannot find fx group of that name for decoupler [ERR 12:50:28.321] Cannot find fx group of that name for decoupler [LOG 12:50:28.324] PartLoader: Part 'UniversalStorage2/Parts/Science/BasicMicroSatWedge/USBasicMicroSatWedge' has no database record. Creating. [LOG 12:50:28.326] PartLoader: Compiling Part 'UniversalStorage2/Parts/Science/CargoStorageWedge/USCargoStorageWedge' [WRN 12:50:28.329] [Part]: Cannot add ModuleCargoPart as this Part 'USCargoStorageWedge' already has a ModuleInventoryPart PartModule and they are mutually exclusive. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 16, 2022 Share Posted November 16, 2022 2 hours ago, Xtra said: @linuxgurugamer Sorry for posting in Github, but I read an earlier post that said to do it. Not a problem, thanks for u nderstanding. I'm pretty sure that you can ignore those errors, I'll look at it when I get a chance Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted November 28, 2022 Share Posted November 28, 2022 Has anyone in this post figured out how to add part volume modules to the parts? I would like to make the EVA Extender backpack into a stock prop that kerbals can wear like the parachute and jetpack using Benjee's Wearable Props plugin. The problem is that I cannot add a part volume to the part. Any thoughts? PS: I don't know how to use this mod that automatically adds volume to all parts and it quite messes with my game as it's already heavily modded. Quote Link to comment Share on other sites More sharing options...
2Fat2Fly Posted December 10, 2022 Share Posted December 10, 2022 Hi everyone, I've (probably) found the cause of the CLS issue which was reported before (like this and this). A solution PR has been filed on GitHub so @linuxgurugamer please check it out Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2022 Share Posted December 26, 2022 (edited) New release, 4.0.0.8 Thanks to github user @jvosk for this: Simple typo fix; Brimary -> Primary Fixed CargoSTorageWedge missing a field: packedVolumeLimit in the ModuleInventoryPart (needed for KSPPartVolume) Fixed small memory leak by not removing a callback from a game event Thanks to user @2Fat2Fly for this fix: Fix attN = Null for NodeSwitchable parts Edited December 26, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Squeaky Posted December 26, 2022 Share Posted December 26, 2022 Does US2 still need the patch for the 1.875m fairings to line up correctly? This one.... Spoiler @PART[USCylindricalShroud125ResizedTo1875-1]:LAST[UniversalStorage2] { @MODEL { @scale = 1.4625, 0.975, 1.4625 } } @PART[USCylindricalShroud1500ResizedTo1875-2]:LAST[UniversalStorage2] { @MODEL { @scale = 1.21875, 0.975, 1.21875 } } Quote Link to comment Share on other sites More sharing options...
KerbalOnKerbin Posted December 28, 2022 Share Posted December 28, 2022 Hey, so I heard that there is a combo thermometer and barometer wedge, but can't find it anywhere in the part list, even though being present in the mod's files. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2022 Share Posted December 28, 2022 2 hours ago, KerbalOnKerbin said: Hey, so I heard that there is a combo thermometer and barometer wedge, but can't find it anywhere in the part list, even though being present in the mod's files. Are you in career, science or sandbox? Quote Link to comment Share on other sites More sharing options...
KerbalOnKerbin Posted December 28, 2022 Share Posted December 28, 2022 Sandbox Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2022 Share Posted December 28, 2022 On 12/26/2022 at 12:39 PM, Squeaky said: Does US2 still need the patch for the 1.875m fairings to line up correctly? This one.... Hide contents @PART[USCylindricalShroud125ResizedTo1875-1]:LAST[UniversalStorage2] { @MODEL { @scale = 1.4625, 0.975, 1.4625 } } @PART[USCylindricalShroud1500ResizedTo1875-2]:LAST[UniversalStorage2] { @MODEL { @scale = 1.21875, 0.975, 1.21875 } } yes Quote Link to comment Share on other sites More sharing options...
Morphisor Posted December 28, 2022 Share Posted December 28, 2022 Any idea what would be causing this logspam? It's continuous during flight, I tried with versions 4.0.0.8 and 4.0.0.7, both were the same. KSP 1.12.3, JNSQ. Quote Link to comment Share on other sites More sharing options...
Kuroe_ Posted January 23, 2023 Share Posted January 23, 2023 On 12/28/2022 at 7:38 AM, Morphisor said: Any idea what would be causing this logspam? It's continuous during flight, I tried with versions 4.0.0.8 and 4.0.0.7, both were the same. KSP 1.12.3, JNSQ. I'm getting a similar error: USSolarSwitch.GetModuleMass, CurrentSelection: 0 This completely breaks Delta-V calculation (every stage shows as 0m/s), although it shows up fine in VAB. Only happens if I use the Advanced Sub-Satellite, but I suppose there are other parts causing this issue too. I'm running KSP 1.12.4, mod version is 4.0.0.8. Quote Link to comment Share on other sites More sharing options...
OldMold Posted January 25, 2023 Share Posted January 25, 2023 (edited) On 12/28/2022 at 2:38 AM, Morphisor said: Any idea what would be causing this logspam? It's continuous during flight, I tried with versions 4.0.0.8 and 4.0.0.7, both were the same. KSP 1.12.3, JNSQ. Seeing the same logspam in VAB version 4.0.0.8 Tried 4.0.0.6 and this logspam doesnt appear. Edited January 26, 2023 by OldMold tried different version Quote Link to comment Share on other sites More sharing options...
RB101 Posted January 26, 2023 Share Posted January 26, 2023 Anyone else find the sub satellites useless? They have tiny antenna ranges, or are they bugged for me? Quote Link to comment Share on other sites More sharing options...
RB101 Posted January 26, 2023 Share Posted January 26, 2023 (edited) On 12/28/2022 at 3:59 AM, linuxgurugamer said: yes No it doesn't..... Misread, sorry __________________________________________________ Also, @linuxgurugamer The other 1.875m fairing (4 doors) has it's height incorrectly scaled, It's height doesn't match the wedge core for 3 of the 4 height settings Edited January 26, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
Krzysztof z Bagien Posted January 28, 2023 Share Posted January 28, 2023 (edited) On 1/26/2023 at 10:19 PM, RB101 said: Anyone else find the sub satellites useless? They have tiny antenna ranges, or are they bugged for me? I think there's something not quite right with them. I wanted to play with advanced one, and I have two problems: first is that its solar panel isn't generating any power, so it can't do much before battery is depleted, and second problem is with its engine. If engine is deactivated, I can control satellite (eg. use MechJeb to orient it, run and transmit experiments - though without solar power it can't actually be done), but when I actvate its engine, satellite becomes unresponsive - I can't control its attitude etc., I still can run experiments though, but can't transmit them (RemoteTech show "no control"). I can however control thrust if I set it to independent and engine will fire. I don't know if it doesn't play well eg. with TCA, or is something wrong with satellite itself. Oh, and yeah, antenna seems useless. I added external solar panels and antenna and it kinda works, but there's still that problem with engine. Edited January 28, 2023 by Krzysztof z Bagien Quote Link to comment Share on other sites More sharing options...
HiddenKnowledge Posted January 29, 2023 Share Posted January 29, 2023 22 hours ago, Krzysztof z Bagien said: I think there's something not quite right with them. I wanted to play with advanced one, and I have two problems: first is that its solar panel isn't generating any power, so it can't do much before battery is depleted, and second problem is with its engine. If engine is deactivated, I can control satellite (eg. use MechJeb to orient it, run and transmit experiments - though without solar power it can't actually be done), but when I actvate its engine, satellite becomes unresponsive - I can't control its attitude etc., I still can run experiments though, but can't transmit them (RemoteTech show "no control"). I can however control thrust if I set it to independent and engine will fire. I don't know if it doesn't play well eg. with TCA, or is something wrong with satellite itself. Oh, and yeah, antenna seems useless. I added external solar panels and antenna and it kinda works, but there's still that problem with engine. Yeah, the solar panels don't work for me either. How did you add solars to it? Quote Link to comment Share on other sites More sharing options...
Vados462 Posted February 2, 2023 Share Posted February 2, 2023 On 1/25/2023 at 3:04 AM, OldMold said: Seeing the same logspam in VAB version 4.0.0.8 Tried 4.0.0.6 and this logspam doesnt appear. hi all! I have the same problem, can anyone suggest a solution or do I need to wait for an update of the mod? Quote Link to comment Share on other sites More sharing options...
OldMold Posted February 3, 2023 Share Posted February 3, 2023 I guess revert back to 4.0.0.6 in the mean time Quote Link to comment Share on other sites More sharing options...
Krzysztof z Bagien Posted February 11, 2023 Share Posted February 11, 2023 On 1/29/2023 at 6:27 PM, HiddenKnowledge said: Yeah, the solar panels don't work for me either. How did you add solars to it? Just slapped some basic solar panels onto a satellite (though I made them smaller with TweakScale) - just like you would place them on any spacecraft. Quote Link to comment Share on other sites More sharing options...
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