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[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron


tygoo7

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MEHzxYM.png

Dodo Labs is a small parts pack that provides stockalike parts to create the Electron rocket by Rocket Lab in the scale of 0.9375m.

brpT6KF.png Q6vYJ3d.png
drlQZW9.png NfAjFAt.png
a6eqoON.png zFNJ5iy.png
 

 

Required Mods

  • B9PartSwitch        (This is needed for part variants)

Current parts

  • Emu fairing (0.9375m)
  • Emu second stage tank (0.9375m)
  • Emu second stage engine (0.9375m)
  • Emu first stage tank (0.9375m)
  • Emu 2nd stage engine shroud (0.9375m)
  • Emu first stage engine cluster (0.9375m)
  • Pretorian Bus (kerbin system)
  • Pretorian Bus (kerbol system)

Known issues

  • None

Recommended Mods

 

uvBNCsF.png

 

Changelog:

Spoiler

Version 1.3.1

  • Reverted engine cluster thrust, TWR should be normal now
  • Removed cylindrical tanks on interplanetary photon so it would easily fit in fairing
  • Converted all textures to .dds thanks to @Gordon Dry

Version 1.3

  • Updated to 1.10.1
  • Added Photon analogue(leo and interplanetary variants)
  • Added real world texture options
  • Removed decoupler part
  • Buffed engine cluster thrust
  • Fixed second stage model artifact

Version 1.2

  • Another Revamped Emu Models/Textures
  • B9 Part Switch for different variants
  • First stage engines are now one cluster part
  • Batteries are separate and can be decoupled when depleted
  • Engine shroud is a separate part in preparation for the recovery update

Version 1.1

  • Revamped Emu Models/Textures
  • Added Kick Stage Part
  • Balanced Configs thanks to @neistridlar

Version 1.0

  • Initial Release

Any of the configs are distributed under CC-NC-SA-4.0 License.
All Textures/models are distributed under All Rights Reserved License.

 

Edited by tygoo7
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This is really cool! I also second the ask to add ARCA. Maybe just the engine - It would be a cool addition as later-tech upgrade  :)

Thanks for putting this together.

Edited by Tyko
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nice modeling.

here is a litle recomendations:

1- try to match Rutherford SL specs and add Electric charge use.

PART
{
	name = emuengine1
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/engine1
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.2631, 0.0, 0.0, 1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 3200
	cost = 120
	category = Engine
	subcategory = 0
	title = GPR-918 "Ruby" Engine
	manufacturer = Dodo Labs
	description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle.
	tags = emu electron rutherford ruby
	attachRules = 1,0,1,0,0
	mass = 0.035
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 3
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2

	EFFECTS
	{
		running_full
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = DodoLabs/FX/effect
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 0.5
				emission = 1.0 1.0
				speed = 0.0 0.0
				speed = 0.5 0.5
				speed = 1.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		runningEffectName = running_full
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 24
		heatProduction = 200
		fxOffset = 0, 0, 0.25
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 37
			ignoreForIsp = True
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 311
			key = 1 270
			key = 6 0.001
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbalTransform
		gimbalRange = 3
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
}

2- try to match Rutherford Upper Stage Engine and add Electric charge use.

PART
{
	name = emuengine2
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/engine2
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.388, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.6942, 0.0, 0.0, -1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 3200
	cost = 1800
	category = Engine
	subcategory = 0
	title = GPR-918V "Emerald" Engine
	manufacturer = Tundra Exploration
	description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle.
	tags = emu electron rutherford VAC S2 emerald
	attachRules = 1,0,1,0,0
	mass = 0.075
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 3
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2

	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = DodoLabs/FX/effect1
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 0.5
				emission = 1.0 1.0
				speed = 0.0 0.0
				speed = 0.5 0.5
				speed = 1.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		runningEffectName = running_closed
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 24
		heatProduction = 350
		fxOffset = 0, 0, 1.2
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 37
			ignoreForIsp = True
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 343
			key = 1 85
			key = 3 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		shroudHideOverride = false
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 2
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbalTransform
		gimbalRange = 2
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 1600
		maxAmount = 1600
	}
}

3- add big "battery" to the shroud for the SL Engines.

PART
{
	name = emushroud
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/shroud
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.03, 0.184, 0.291, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.003, 0.184, -0.292, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.0, 0.184, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.207, 0.184, 0.203, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.204, 0.184, -0.208, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.290, 0.184, -0.003, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.291, 0.184, -0.003, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.203, 0.184, -0.207, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.208, 0.184, 0.204, 0.0, -1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 7420
	cost = 4500
	category = Structural
	subcategory = 0
	title = Emu 26-78 Engine Shroud
	manufacturer = Dodo Labs
	description = This engine shroud is designed for mounting 9 Ruby engines to it.
	tags = emu electron shroud s1
	attachRules = 1,1,1,1,0
	mass = 0.2
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 400
	breakingTorque = 400
	maxTemp = 2500 // = 2900
	bulkheadProfiles = size2, srf

	RESOURCE
	{
		name = ElectricCharge
		amount = 8000
		maxAmount = 8000
	}

}

 

Just now, elbuglione said:

nice modeling.

here is a litle recomendations:

1- try to match Rutherford SL specs and add Electric charge use.


PART
{
	name = emuengine1
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/engine1
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.2631, 0.0, 0.0, 1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 3200
	cost = 120
	category = Engine
	subcategory = 0
	title = GPR-918 "Ruby" Engine
	manufacturer = Dodo Labs
	description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle.
	tags = emu electron rutherford ruby
	attachRules = 1,0,1,0,0
	mass = 0.035
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 3
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2

	EFFECTS
	{
		running_full
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = DodoLabs/FX/effect
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 0.5
				emission = 1.0 1.0
				speed = 0.0 0.0
				speed = 0.5 0.5
				speed = 1.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		runningEffectName = running_full
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 24
		heatProduction = 200
		fxOffset = 0, 0, 0.25
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 37
			ignoreForIsp = True
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 311
			key = 1 270
			key = 6 0.001
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.5
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbalTransform
		gimbalRange = 3
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
}

2- try to match Rutherford Upper Stage Engine and add Electric charge use. 


PART
{
	name = emuengine2
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/engine2
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.388, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.6942, 0.0, 0.0, -1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 3200
	cost = 1800
	category = Engine
	subcategory = 0
	title = GPR-918V "Emerald" Engine
	manufacturer = Tundra Exploration
	description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle.
	tags = emu electron rutherford VAC S2 emerald
	attachRules = 1,0,1,0,0
	mass = 0.075
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 3
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2

	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = DodoLabs/FX/effect1
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 0.5
				emission = 1.0 1.0
				speed = 0.0 0.0
				speed = 0.5 0.5
				speed = 1.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		runningEffectName = running_closed
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 24
		heatProduction = 350
		fxOffset = 0, 0, 1.2
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 37
			ignoreForIsp = True
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 343
			key = 1 85
			key = 3 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		shroudHideOverride = false
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 2
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbalTransform
		gimbalRange = 2
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 1600
		maxAmount = 1600
	}
}

3- add big "battery" to the shroud for the SL Engines.


PART
{
	name = emushroud
	module = Part
	author = Tygoo7

    MODEL
    {
        model = DodoLabs/Parts/Emu/shroud
	rotation = -90, 0, 0
    }
    rescaleFactor = 1

	node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.03, 0.184, 0.291, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.003, 0.184, -0.292, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.0, 0.184, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.207, 0.184, 0.203, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.204, 0.184, -0.208, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.290, 0.184, -0.003, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.291, 0.184, -0.003, 0.0, -1.0, 0.0, 1
	node_stack_bottom = 0.203, 0.184, -0.207, 0.0, -1.0, 0.0, 1
	node_stack_bottom = -0.208, 0.184, 0.204, 0.0, -1.0, 0.0, 1

	TechRequired = basicRocketry
	entryCost = 7420
	cost = 4500
	category = Structural
	subcategory = 0
	title = Emu 26-78 Engine Shroud
	manufacturer = Dodo Labs
	description = This engine shroud is designed for mounting 9 Ruby engines to it.
	tags = emu electron shroud s1
	attachRules = 1,1,1,1,0
	mass = 0.2
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 400
	breakingTorque = 400
	maxTemp = 2500 // = 2900
	bulkheadProfiles = size2, srf

	RESOURCE
	{
		name = ElectricCharge
		amount = 8000
		maxAmount = 8000
	}

}

 

I try to use the specs publish from rocketlabusa

https://www.rocketlabusa.com/news/updates/rocket-lab-reaches-500-rutherford-engine-test-fires/

 

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@elbuglione right to use the proper ISP (the math actually works out and KSP engines are close enough to IRL ISPs) but the real-life thrust shouldn't be used due to the fact that KSP parts are not at real scale. There isn't a perfect answer for thrust, but what we've found in Bluedog is that things work out fairly well with 25% thrust on sea level engines and 50% on vacuum engines. Of course, that's a little weird for SL/Vac variants of the same engine, but that's the least of KSP's problems... Alternatively, split the different and do like 37.5% of IRL thrust (What we had to do with the J-2 and J-2-SL)

@tygoo7 see above.

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  • 2 weeks later...

Oh hey. I didn't realize there were replies that I didn't see yet. So like, I don't have my desktop computer set up at the moment so it might be like a week or so until I can make an update.

On 8/26/2018 at 11:41 PM, F3RGHNZ said:

Can you please add a probe core into the fairing or something?

I just based my fairing off of the stock fairings which don't have a probe core. I'm not sure why the fairing would need one to be honest.

On 8/26/2018 at 6:39 AM, light_odin5 said:

Love the mod, was actually looking for this. :D

Two possible suggestions:

Maybe add the kick upperstage with the curie engine. And if possible add ckan support. 

Kick upperstage is planned and ckan support is a maybe(I have no idea how ckan works)

On 8/28/2018 at 11:17 AM, TameFroggy said:

Nice to see you're still making things. the Haas rocket (different from the aerospike ssto posted earlier) and Vector-R/H would be nice to have.

I'll look into those!

On 9/3/2018 at 2:43 PM, JoaquinJAR said:

Make somekind of electron-spacex Rocket parts 

This mod includes electron and tundra exploration has spacex parts...

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  • 1 month later...

A few requests:

  1. Multiple colors/styles, some using stock textures.
  2. More tank sizes (of course)
  3. Matched radial decouplers for heavy lifter designs.
  4. Base engine operates as technically 3 engine modules (Center, Side, and Booster) that can be toggled individually using action groups or toggles.
  5. Multi-Parachute stage cap assembly for those of us who prefer the inaccurate but easier chute-based landings.
  6. Matched style in-line probe core.
On 9/12/2018 at 11:19 PM, tygoo7 said:

 I just based my fairing off of the stock fairings which don't have a probe core. I'm not sure why the fairing would need one to be honest..

Theoretically it should work, just add the appropriate additional modules to the config file.  

Please note the disclaimer of "Theoretically."  I've never seen that combination be done before, so it might not work.  The drone core modules are non-animation modules and thus can be added to any part in theory, but the fairing base creates a child part-set (the actual fairing), and that could create issues.  I'd make sure to test it, because you know Murphy's law.

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1 hour ago, Ruedii said:

A few requests:

  1. Multiple colors/styles, some using stock textures.
  2. More tank sizes (of course)
  3. Matched radial decouplers for heavy lifter designs.
  4. Base engine operates as technically 3 engine modules (Center, Side, and Booster) that can be toggled individually using action groups or toggles.
  5. Multi-Parachute stage cap assembly for those of us who prefer the inaccurate but easier chute-based landings.
  6. Matched style in-line probe core.

At least suggestions 1, 2, and 3 seem counter to the idea of the mod, i.e. that these parts are based off of the real Electron rockets; there's plenty of other mods that can fill those needs just fine, but no other mod offers these specific parts. Making one engine work as three independent ones - is that even possible? A themed probe core might be nice though, just so the main body can be either recovered or put onto a no-littering heading (impact or burn-up) once the payload has been deployed.

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On 10/26/2018 at 8:41 PM, JH4C said:

At least suggestions 1, 2, and 3 seem counter to the idea of the mod, i.e. that these parts are based off of the real Electron rockets; there's plenty of other mods that can fill those needs just fine, but no other mod offers these specific parts. Making one engine work as three independent ones - is that even possible? A themed probe core might be nice though, just so the main body can be either recovered or put onto a no-littering heading (impact or burn-up) once the payload has been deployed. 

On 1, 2 and 3 are for creating variant designs based on the platform wouldn't be a bad idea.   3 might be unnecessary, though, as a heavy lifter for this radius would be pretty useless.

As of multiple engine modules in a single part, as long as the center of thrust of each engine module is the same, independent engine modules are absolutely possible.  The best way to implement this might be like the "switch mode" on the rapier except switching out emitter patterns as well to indicate which nozzles are active.
 

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@tygoo7 Just checked this one out today. I have to say the artwork is awesome. The configs could do with a little bit of work, especially the engines, so I spent some time today trying to make it it more reasonable, starting from @elbugliones configs. The first and second stage now has approximately the same TWR as the real thing with a reasonably small (but still massively over size) payload. The engines also have TWR and price similar to similar stock engines. Also, since the engines are consuming electric charge in order to pump the fuel, it seemed a bit silly to also have an alternator module, so I removed that. Also changed the EC capacities and consumptions to compensate, and to be reasonably in line with similarly sized batteries. Also did some adjustments to price of the other parts, and some small mass adjustments, also to bring them inline with stock counterparts. And lastly, the nodes one the engine shroud where a bit of a mess, so I placed them on a perfect circle, centered on the center of the part, and also enabled 4x symmetry, so you don't have to place every engine manually, but can do them either in two groups of four, or one group of four + four individual, so you can turn them off according to @JH4Cs comment.

Here is a download link to the configs for anyone that want to use them: https://www.dropbox.com/s/qi9b9y0eq090scb/DodoLabs-neistridlar edition.zip?dl=0

Do what ever you want with them :).

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Oi! I forgot I made this little mod until I found a picture of it in my phone gallery. Since then I'm currently working on a minor texture/model revamp along with the little kick stage and a cube-sat. Next release in a couple weeks.

 

On 10/26/2018 at 6:10 PM, Ruedii said:

A few requests:

  1. Multiple colors/styles, some using stock textures.
  2. More tank sizes (of course)
  3. Matched radial decouplers for heavy lifter designs.
  4. Base engine operates as technically 3 engine modules (Center, Side, and Booster) that can be toggled individually using action groups or toggles.
  5. Multi-Parachute stage cap assembly for those of us who prefer the inaccurate but easier chute-based landings.
  6. Matched style in-line probe core.

Theoretically it should work, just add the appropriate additional modules to the config file.  

Please note the disclaimer of "Theoretically."  I've never seen that combination be done before, so it might not work.  The drone core modules are non-animation modules and thus can be added to any part in theory, but the fairing base creates a child part-set (the actual fairing), and that could create issues.  I'd make sure to test it, because you know Murphy's law.

I don't know about different tank sizes and parts since this rocket is based off of the IRL Electron rocket.

As for 3, possibly.

5 and 6 are also not bad ideas either. 

On 11/14/2018 at 11:29 AM, BRAAAP_STUTUTU said:

@tygoo7 Whats up with the first stage 9x rutherford engine having abysmal ASL ISP while weighing next to nothing while the upper stage single vacuum rutherford weighs 0.7tonnes and has WAY more isp ASL than the actual ASL engine?

this is beyond confusing

This is my poor balancing at work. Next release will be properly balanced.

On 1/9/2019 at 1:14 PM, neistridlar said:

@tygoo7 Just checked this one out today. I have to say the artwork is awesome. The configs could do with a little bit of work, especially the engines, so I spent some time today trying to make it it more reasonable, starting from @elbugliones configs. The first and second stage now has approximately the same TWR as the real thing with a reasonably small (but still massively over size) payload. The engines also have TWR and price similar to similar stock engines. Also, since the engines are consuming electric charge in order to pump the fuel, it seemed a bit silly to also have an alternator module, so I removed that. Also changed the EC capacities and consumptions to compensate, and to be reasonably in line with similarly sized batteries. Also did some adjustments to price of the other parts, and some small mass adjustments, also to bring them inline with stock counterparts. And lastly, the nodes one the engine shroud where a bit of a mess, so I placed them on a perfect circle, centered on the center of the part, and also enabled 4x symmetry, so you don't have to place every engine manually, but can do them either in two groups of four, or one group of four + four individual, so you can turn them off according to @JH4Cs comment.

Here is a download link to the configs for anyone that want to use them: https://www.dropbox.com/s/qi9b9y0eq090scb/DodoLabs-neistridlar edition.zip?dl=0

Do what ever you want with them :).

This...I haven't tested it yet, but it sounds super lit. I'll have to add that in the next release!

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14 hours ago, tygoo7 said:

Oi! I forgot I made this little mod until I found a picture of it in my phone gallery. Since then I'm currently working on a minor texture/model revamp along with the little kick stage and a cube-sat. Next release in a couple weeks.

 

I don't know about different tank sizes and parts since this rocket is based off of the IRL Electron rocket. 

As for 3, possibly. 

By tank size I mean length, not width.  Sorry if I was unclear.  The whole point is this particular width that allows the matching of the electron platform.

Any other width would be smaller to match any accompanying probe equipment.

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