CobaltWolf Posted December 6, 2019 Share Posted December 6, 2019 1 hour ago, Atlas Gaming said: Looking forward to check this out once you have an 1.8.x version out t-thanks Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted December 7, 2019 Author Share Posted December 7, 2019 Parafoil progress! This will act like a glider a bit similar to what is seen with Knes' parafoil. First time doing a parachute-esque part so it may take a bit to figure out. This is only the model, not textured. This parafoil will probably deploy from the engine shroud part. Some more things to note about this next update: Dimensions of parts will change so crafts will break Stats will probably stay the same Emu decal will be toggleable 3 variants: black, iced, and white Also I have a discord server where I just opened a channel for this mod https://discord.gg/CD9jwKx Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted December 21, 2019 Author Share Posted December 21, 2019 Finally released my game so that means I can focus pretty much all my attention on this mod. Will try to put these parts in game within the next few days or so. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted January 5, 2020 Author Share Posted January 5, 2020 Giving this mod some love since I finally got my computer upgraded and set up again. So here's some pretty pics to look at. Got emissives, texture switching, and basic stuff in the game. Still needs a whole lot of balancing, some minor texture fixes, and some other parts that need to be implemented like the parafoil. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted January 11, 2020 Author Share Posted January 11, 2020 (edited) Version 1.2 is now available! Changelog below: Spoiler Version 1.2 Another Revamped Emu Models/Textures B9 Part Switch for different variants First stage engines are now one cluster part Batteries are separate and can be decoupled when depleted Engine shroud is a separate part in preparation for the recovery update Edited September 17, 2020 by tygoo7 Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted January 13, 2020 Share Posted January 13, 2020 Whats the game you release? Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted January 14, 2020 Author Share Posted January 14, 2020 18 hours ago, Atlas Gaming said: Whats the game you release? The Deer. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted April 7, 2020 Share Posted April 7, 2020 (edited) I seem to have some problems with the kick stage. First of all, it doesn't show me any Delta-V in KER. Is that normal? Second, the game crashes when I decouple the upper stage from the kick stage. I'll investigate the logfile a little further... Nevermind, this was probably caused by Principia. Edited April 10, 2020 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
Raptor_Engine Posted June 13, 2020 Share Posted June 13, 2020 Where did you get the launch tower from? Quote Link to comment Share on other sites More sharing options...
rettter3 Posted June 13, 2020 Share Posted June 13, 2020 (edited) 9 hours ago, Raptor_Engine said: Where did you get the launch tower from? Seems like Modularlaunchpads by @AlphaMensae. https://forum.kerbalspaceprogram.com/index.php?/topic/173008-19x18x17x-modular-launch-pads-v208-launch-clamps-evolved-mix-and-match-parts-for-complete-launch-infrastructure-15-feb-2020/ Edited June 13, 2020 by rettter3 Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 13, 2020 Share Posted June 13, 2020 3 hours ago, rettter3 said: Seems like Modularlaunchpads by @AlphaMensae. https://forum.kerbalspaceprogram.com/index.php?/topic/173008-19x18x17x-modular-launch-pads-v208-launch-clamps-evolved-mix-and-match-parts-for-complete-launch-infrastructure-15-feb-2020/ Yep, it is! In v2.1 under development, there is a mini-style strongback tower if you want something more like the real thing: Quote Link to comment Share on other sites More sharing options...
Raptor_Engine Posted June 13, 2020 Share Posted June 13, 2020 7 hours ago, AlphaMensae said: Yep, it is! In v2.1 under development, there is a mini-style strongback tower if you want something more like the real thing: How do I install the Development version? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 13, 2020 Share Posted June 13, 2020 1 hour ago, Raptor_Engine said: How do I install the Development version? It's on the AlphaDev branch of the Modular Launch Pads GitHub repo: https://github.com/AlphaMensae/Modular-Launch-Pads/tree/AlphaDev Just download it as a .zip, and install like the release version, as it is a complete edition with all the same folders. Do a fresh install by deleting the release version first, as many .cfg names have changes Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 5, 2020 Share Posted July 5, 2020 oh wow this looks amazing Quote Link to comment Share on other sites More sharing options...
crisisalsam Posted July 6, 2020 Share Posted July 6, 2020 do you have plans to add cubsats and cubesat dispensers like maxwell? ive been looking for a mod that adds this for a while Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 20, 2020 Share Posted July 20, 2020 Does this still work in 1.10? Quote Link to comment Share on other sites More sharing options...
northern Posted July 20, 2020 Share Posted July 20, 2020 12 minutes ago, xD-FireStriker said: Does this still work in 1.10? I just tested it, the faring doesnt seem to work, but everything else seems to Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 5, 2020 Share Posted September 5, 2020 I still am unable to see any Delta-V info for the kicker. Can anybody confirm that? Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted September 17, 2020 Author Share Posted September 17, 2020 (edited) Version 1.3 is now available! Changelog below: Spoiler Version 1.3 Updated to 1.10.1 Added Photon analogue(leo and interplanetary variants) Added real world texture options Removed decoupler part Buffed engine cluster thrust Fixed second stage model artifact Edited October 2, 2020 by tygoo7 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 17, 2020 Share Posted September 17, 2020 18 minutes ago, tygoo7 said: Version 1.3 is now available! Now this is something that makes my day. Great to see this mod is still alive. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 17, 2020 Share Posted September 17, 2020 (edited) Are the files GameData\DodoLabs\Parts\Emu\normals.mbm GameData\DodoLabs\Parts\Emu\normals (1).mbm still in use? Searching for "normal" I only found one reference to GameData\DodoLabs\Parts\Emu\normal (2).mbm inside of GameData\DodoLabs\Parts\Emu\photonvenus.mu I just want to avoid having unused texture files in the mod folders. How about all the other *.mbm files? And last but not least - do you consider converting the texture files to .dds? Edit: I provided a config for Filter Extension: https://github.com/linuxgurugamer/FilterExtension/pull/35 Edited September 17, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted September 18, 2020 Author Share Posted September 18, 2020 17 hours ago, Gordon Dry said: -snip- I do not believe the first 2 normals you named are still in use(could be wrong though). To answer your last question, I do not consider converting to dds as its extra work I don't want to do. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 18, 2020 Share Posted September 18, 2020 (edited) 3 hours ago, tygoo7 said: extra work I don't want to do. Couple of minutes, but well. I do it and when it's okay I send you the package via PM. Using good ol' https://github.com/Telanor/DDS4KSP/releases for it. Edit: 90.5 MB -> 28.7 MB so far. More infos coming when I was able to build one in my new career I just started. As all parts are basicRocketry this should happen today... Edit: Textures looking good in VAB. Textures looking good in flight. Edit: I found the issue that the staging order of any of the parts is weird, when I attach them under a tank the staging icon appears on top in stage 0 or 1, when the amount of stages is already 4 or more. I have seen that with other mods as well over the years but I don't know what the reason is. Update: One of the parts is the reason, because ANY part that I attach gets its staging icon placed in stage 0. I assume that it could be the Pretorian Bus which triggers this behaviour, but not for sure.But I remember that I have read some time ago that KSP becomes confused when the upmost stage got an engine in it. And this setup is so that the Pretorian Bus got an engine within. Update: Another issue, when I attach the external batteries to the upper engine the DeltaV readouts don't change. But this could be a side-effect of the other issue mentioned above. Last but not least: I had to stack two long lower stage tanks to have a proper rocket with less than 2.5 TWR (sigh) ... but then the engine fires for such a long time that it needs too much EC ... and the upper stage is without EC then. Edited September 18, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted September 18, 2020 Share Posted September 18, 2020 (edited) Is Electron's TWR supposed to be 3 at liftoff? Also the interplanetary photon doesn't fit in the fairing. And the 9 rutherfords can't induce a rotation on Electron. Can you fix that? Edited September 18, 2020 by FatherOfGold Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 18, 2020 Share Posted September 18, 2020 58 minutes ago, FatherOfGold said: Is Electron's TWR supposed to be 3 at liftoff? I can give that a go but I try to avoid having light orange plasma around a rocket that is just lifting off ... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.