Enceos Posted December 4, 2016 Share Posted December 4, 2016 (edited) @Warezcrawler @nascarlaser1 KERForAll is an old workaround. KER has had the "Partless" setting and limitations toggle for quite some time. Edited December 4, 2016 by Enceos Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 4, 2016 Share Posted December 4, 2016 (edited) 6 minutes ago, Enceos said: @Warezcrawler @nascarlaser1 KERForAll is an old workaround. KER has had the "Partless" setting and limitations toggle for quite some time. but is KER on CKAN? I know KERForAll is on it, and I am horrible at manually installing mods, so if it isn't on CKAN, I'll get the KERForAll. Edited December 4, 2016 by nascarlaser1 Quote Link to comment Share on other sites More sharing options...
Enceos Posted December 4, 2016 Share Posted December 4, 2016 2 minutes ago, nascarlaser1 said: but is KER on CKAN? I know KERForAll is on it, and I am horrible at manually installing mods, so I use ckan instead. Yes, but you don't need KERForAll, just adjust the options to your liking. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 4, 2016 Share Posted December 4, 2016 Just now, Enceos said: Yes, but you don't need KERForAll, just adjust the options to your liking. yay! I was talking about KFA, because I knew that it was on CKAN, as a backup for KER. Now that I know KER is on CKAN, I don't need KFA, Thanks! Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted December 4, 2016 Share Posted December 4, 2016 35 minutes ago, Enceos said: @Warezcrawler @nascarlaser1 KERForAll is an old workaround. KER has had the "Partless" setting and limitations toggle for quite some time. Funny..... I actually haven't used the settings.... Well that's on me.... Thanks for pointing it out Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted December 4, 2016 Share Posted December 4, 2016 1 hour ago, nascarlaser1 said: yay! I was talking about KFA, because I knew that it was on CKAN, as a backup for KER. Now that I know KER is on CKAN, I don't need KFA, Thanks! KFA is not a backup for KER, it just does what the "Partless" setting in KERs settings menu does, and you NEED KER to use KFA. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 4, 2016 Share Posted December 4, 2016 2 hours ago, MaxxQ said: KFA is not a backup for KER, it just does what the "Partless" setting in KERs settings menu does, and you NEED KER to use KFA. oh... this is getting slightly confusing... I will just use the new version of KER now that I know its on CKAN, and that it won't corrupt my pre-saved game. Quote Link to comment Share on other sites More sharing options...
Lord_inter Posted December 4, 2016 Share Posted December 4, 2016 (edited) I have a bug, i'm doing this rescue mission right, then i get there and this is there http://imgur.com/gallery/6MxnW and the victim i'snt there! any idea on a fix? if i remove the addon or rename the item it simply doesnt load the ship. WOOOOOOOOOO "fixed it" i renamed "ker.shelter" to "mk1pod"!! Edited December 4, 2016 by Lord_intet Quote Link to comment Share on other sites More sharing options...
Li0n Posted December 4, 2016 Share Posted December 4, 2016 5 minutes ago, Lord_intet said: I have a bug, i'm doing this rescue mission right, then i get there and this is there http://imgur.com/gallery/6MxnW and the victim i'snt there! any idea on a fix? if i remove the addon or rename the item it simply doesnt load the ship. Don't think KER has any things to do with it. The "ship" the stranded kerbal is (or should be) in looks like an inflatable module (from MKS ?) but it's not inflate so their can't have a kerbal in it... There is a mod to avoid this sort of things : Quote Link to comment Share on other sites More sharing options...
Jackelmyer Posted December 8, 2016 Share Posted December 8, 2016 (edited) Did update 1.2.2 break KER? KER works in the VAB but soon as I go to fly and all throughout the flight KER seems disabled. The KER icon is on the right of my screen, but clicking it doesn't do anything. HUD1 and HUD2 aren't showing. Cleared all app content via Steam after backing up everything. Deleted the entire Kerbal Space Program folder. Reinstalled KSP. Added KER again. Same problem exists. Went back to version 1.1.2.7p as well and didn't help. Downloaded the Dec 3rd update posted on CURSE. EDIT: Nevermind. Found the Partless option and it resolved the issue. I don't recall ever clicking "Partless" before but meh, I must have as I don't ever use the KER Parts. I just assume that those stats are just the type of crap that people who even think of space travel have and run on hand... Apologies. All fixed. Edited December 8, 2016 by Jackelmyer Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted December 8, 2016 Share Posted December 8, 2016 this mod is super fantastik great i love this mod but please fix the dockinkport fuel and stage system and fuel flow system and delta V calculating things not trure guys this mod is great if the you are make the code you are awsome thank you guys Quote Link to comment Share on other sites More sharing options...
Padishar Posted December 8, 2016 Share Posted December 8, 2016 13 minutes ago, emirkustirika said: please fix the dockinkport fuel and stage system and fuel flow system and delta V calculating things not trure It would be much more helpful if you could post uncropped screenshots (so they show the staging setup of the vessel) with the KER window not in "Compact" mode and with the "All Stages" button pressed. Uploading the craft files would also be handy, especially if the same thing happens with a totally stock vessel... Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted December 8, 2016 Share Posted December 8, 2016 2 hours ago, emirkustirika said: this mod is super fantastik great i love this mod but please fix the dockinkport fuel and stage system and fuel flow system and delta V calculating things not trure guys this mod is great if the you are make the code you are awsome thank you guys what is wrong? Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 8, 2016 Share Posted December 8, 2016 Looks like emirkustirika is using a docking port as a decoupler (can't tell if it's in the staging list or not due to cropping). AFAIK KER ignores docking ports in the staging simulation, it would assume the craft on the left won't dump the empty tank on top when it's empty. Staging for docking ports is toggleable, perhaps KER could detect if it is enabled and account for them? (I have no idea how easy/difficult that is.) Quote Link to comment Share on other sites More sharing options...
Padishar Posted December 8, 2016 Share Posted December 8, 2016 2 hours ago, Red Iron Crown said: Looks like emirkustirika is using a docking port as a decoupler (can't tell if it's in the staging list or not due to cropping). AFAIK KER ignores docking ports in the staging simulation, it would assume the craft on the left won't dump the empty tank on top when it's empty. Staging for docking ports is toggleable, perhaps KER could detect if it is enabled and account for them? (I have no idea how easy/difficult that is.) Yes, that's what I assumed too. It turned out to be quite simple to make the simulation stage docking ports sensibly so I have submitted a pull request... Quote Link to comment Share on other sites More sharing options...
Padishar Posted December 8, 2016 Share Posted December 8, 2016 1 hour ago, Padishar said: Yes, that's what I assumed too. It turned out to be quite simple to make the simulation stage docking ports sensibly so I have submitted a pull request... I have put a test version of my two PRs since 1.1.2.8 available here... https://www.dropbox.com/s/ectj7zquljl1m1n/KerbalEngineer-1.1.2.8p.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
HoloYolo Posted December 8, 2016 Share Posted December 8, 2016 People are saying 1.2.x KER is out but I'm not seeing it? Super confused right now. Quote Link to comment Share on other sites More sharing options...
razark Posted December 8, 2016 Share Posted December 8, 2016 9 minutes ago, HoloYolo said: People are saying 1.2.x KER is out but I'm not seeing it? Super confused right now. Check this thread: http://forum.kerbalspaceprogram.com/index.php?/topic/17833-121-kerbal-engineer-redux-1128-2016-12-02/ Quote Link to comment Share on other sites More sharing options...
Jacke Posted December 9, 2016 Share Posted December 9, 2016 (edited) 33 minutes ago, razark said: Check this thread: http://forum.kerbalspaceprogram.com/index.php?/topic/17833-121-kerbal-engineer-redux-1128-2016-12-02/ You just gave a link to this topic. Both Github and CurseForge have KER 1.1.2.8, which was released for KSP 1.2.1. Edited December 9, 2016 by Jacke Quote Link to comment Share on other sites More sharing options...
razark Posted December 9, 2016 Share Posted December 9, 2016 4 minutes ago, Jacke said: You just gave a link to this topic. Both Github and CurseForge have KER 1.1.2.8, which was released for KSP 1.2.1. 1.2.1 falls under 1.2.x, does it not? Quote Link to comment Share on other sites More sharing options...
HoloYolo Posted December 9, 2016 Share Posted December 9, 2016 3 hours ago, razark said: 1.2.1 falls under 1.2.x, does it not? Ugh, 1.2.2 I meant. Quote Link to comment Share on other sites More sharing options...
razark Posted December 9, 2016 Share Posted December 9, 2016 3 hours ago, HoloYolo said: Ugh, 1.2.2 I meant. I apologize for assuming you knew what you were asking. I haven't seen anyone specifically say this is or isn't working in 1.2.2, but there's a user up this page that reports it seems to be working. Quote Link to comment Share on other sites More sharing options...
Padishar Posted December 9, 2016 Share Posted December 9, 2016 5 minutes ago, razark said: I haven't seen anyone specifically say this is or isn't working in 1.2.2, but there's a user up this page that reports it seems to be working. There hasn't been an official release for KSP 1.2.2 yet but KER 1.1.2.8 should work as well as it did in KSP 1.2.1. The link in my signature is to my test build of the latest fixes I've done (vectored thrust and staged docking ports) built against the KSP 1.2.2 assemblies... Quote Link to comment Share on other sites More sharing options...
Tex Posted December 9, 2016 Share Posted December 9, 2016 I've cleaned up a couple posts in this thread. Please refer to our Community Guidelines, and happy posting Quote Link to comment Share on other sites More sharing options...
Aristarchus Posted December 9, 2016 Share Posted December 9, 2016 Where can I submit a bug report? I noticed the Time to AN was behaving weird, it looks like it is jumping ahead one orbit when the ship crosses periapsis. Time to DN is behaving fine as is Angle to AN. Thanks for maintaining THE essential mod for KSP. I doubt I could do rocket science without you. A Spoiler Quote Link to comment Share on other sites More sharing options...
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