The Problems with Science
108 members have voted
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1. What are some things you dislike regarding the career science system?
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There is too much science available in the Kerbin system, reducing the incentive to explore beyond.35
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Acquiring science points amounts to visiting places and ticking boxes, which is not good gameplay.54
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The tech tree is restrictive and prevent me from developing my program in the direction I want.40
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Science points as a core mechanic are flawed.20
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Mobile Processing Labs make gathering science too easy.40
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Contracts and science spending are disparate in-game, and should be more coupled as in the real world43
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Science transmission mechanics are not fun/practical and should be changed20
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Experiment management is restrictive, far too many clicks are required for basic data management38
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Things are fine as-is1
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Other (leave a comment)2
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2. What are some things you enjoy regarding the career science system?
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There is plenty of science available in the Kerbin system, which makes starting the game easier.32
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Acquiring science is straightforward and encourages exploration.48
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The tech tree is well structured and balances the different aspects of R&D appropriately.22
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Science points are a reasonable mechanic for enabling research-driven development.56
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Mobile Processing Labs are balanced and make gameplay more enjoyable.15
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Contracts give me flexibility to earn rewards for the things I am interested in pursuing in-game36
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Science transmission is good and allows for wide exploration with probes47
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Things are fine as-is1
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Other (leave a comment)1
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