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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages


linuxgurugamer

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  On 12/23/2019 at 7:58 PM, Browny said:

For clarity, in that link... which one should I be downloading/using? the "StageRecovery" 3rd option down, or the "GameData/StageRecovery" 2cd one down. See how that seems confusing? (sort of does not matter, since i have tried both already... but just would like a definitive :) )

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Neither.  The one which is labeled Download, top right, just below the blue banner

This is why as a modder I always recommend that people use CKAN.  I've never had a problem of it making a mistake installing any of my mods or anyone else's

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  On 12/23/2019 at 8:45 PM, linuxgurugamer said:

Neither.  The one which is labeled Download, top right, just below the blue banner

This is why as a modder I always recommend that people use CKAN.  I've never had a problem of it making a mistake installing any of my mods or anyone else's

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Or, if there *are* mistakes, they're easily/quickly remedied, once the proper authorities are aware :)

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  On 10/26/2018 at 11:14 AM, linuxgurugamer said:

Editor helper to help you figure out just how many parachutes you need.

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Hi there, @linuxgurugamer, I've found this thread via a question from another player. If I understand the description quoted above correctly, this mod includes a parachute calculator? I've been looking for such a mod where you simply could calculate the third of the three parameters mass, chute config (number and type), and touch down velocity for Kerbin, Duna, Laythe. This mod provides that functionality?

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  On 12/25/2019 at 8:52 AM, VoidSquid said:

Hi there, @linuxgurugamer, I've found this thread via a question from another player. If I understand the description quoted above correctly, this mod includes a parachute calculator? I've been looking for such a mod where you simply could calculate the third of the three parameters mass, chute config (number and type), and touch down velocity for Kerbin, Duna, Laythe. This mod provides that functionality?

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Only Kerbin, I believe, and only I'm the editor

  And it essentially shows you the results for each stage

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  • 2 weeks later...

@linuxgurugamer Just an FYI, are you aware that the links to Stage recovery on your Kerbal Construction Time forum page still link to the old magico13 forum page, and Also the scrapyard link also points to the old magico13 forum instead of the newer page maintained by Severedsolo? I've been using those links to get stage recovery and getting an old version because I didn't notice that it linked to the old Magico versions instead of yours and Severedsolo's current maintained ones.

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  • 3 weeks later...
  • 1 month later...

I tested StageRecovery and noticed a little unexpected glitch.

Using EAS4 struts (yes I like struts) to strut boosters to the core appears to fail when StageRecovery is installed.

A somewhat informed guess is that the struts commits some form of severe buggery (excuse the term) on the neatly ordered tree that is KSP normal data format.

I can deinstall SR, strut my craft. then reinstall and launch, and recovery works.

But I I try recreate the same struts with SR installed the game refuses to attach them.

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  On 2/25/2020 at 4:25 PM, linuxgurugamer said:

Try it and see

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I've just reinstalled Stage Recovery (been away playing something else for a few months) manually (it doesn't appear as compatible in CKAN) and it doesn't appear to be working with 1.9.1. At least I don't get the icon for it in the VAB. Module Manager did ask if I wanted it to keep an eye open for updates though, and it doesn't report as being incompatible.

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  On 3/13/2020 at 3:21 AM, Avera9eJoe said:

Greetings! I'm building a piggy-back plane/orbiter and I'm hoping I could get this mod to recover the plane when I drop the stage. Is this possible, and if so what are the settings to allow it?

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As long as it has enough chutes and/or some sort of controllable propulsion.

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  On 3/13/2020 at 3:54 AM, leatherneck6017 said:

As long as it has enough chutes and/or some sort of controllable propulsion.

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Hm... that's tough because I'm trying to land a rocket plane that has zero fuel when it decouples. Are you saying that it should be able to land if I leave some fuel in it?

Edited by Avera9eJoe
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  • 2 weeks later...

I'm getting some kind of weird mod conflict between StageRecovery and Configurable Containers (or, rather, the AT Utils library), but it doesn't happen when they're the only mods (which suggests possibly other conflicts, or potentially a memory issue?). It also seems to involve RealChute, but, again, it doesn't happen when they are the only ones. What happens is I try to load a craft into the VAB and it hangs. The player.log shows that it's in a loop of "DragCubeSystem: Rendering procedural drag for mk2LanderCabin.v2". By keeping the game open for several hours in this state I got it to finally throw an error (though it's not a fatal error and the game remains open). I was able to intermittently replicate the loop, though not the error, with a minimal install of 13 mods. I've been trying to track down this conflict for about a week now (well, over a week, but I've been focusing on it much more this week). 

This is on Linux with KSP 1.9.1 (yes, I know it's not officially supported, but most mods seem to work, I just gotta figure out which ones are only partly working). I'd rather not have to stop using StageRecovery, Configurable Containers, or RealChute if possible. Any help would be appreciated.

The error that eventually happens (It looks to me like Stage Recovery updates something when the craft changes which triggers AT Utils to update something which triggers Stage Recovery, ad infinitum):

 
 
 
 
  Reveal hidden contents

The mods in my main instance:

  Reveal hidden contents

The 13 mods I was able to occasionally get the loop in:

 
 
 
 
  Reveal hidden contents

 

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  On 2/28/2020 at 4:57 PM, Curveball Anders said:

I tested StageRecovery and noticed a little unexpected glitch.

Using EAS4 struts (yes I like struts) to strut boosters to the core appears to fail when StageRecovery is installed.
 

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I've experienced the same thing.  It is also preventing me from placing fuel lines as well. 

Another thing to mention is that it only occurs on craft that exceed a certain part count. Sorry, I don't know exactly what that part count is, as I haven't had the time or inclination to test it (I already spent the entire afternoon tracking down the mod that was causing the problem).  I only know that the problem doesn't occur on a craft that only has a small number of parts.

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