linuxgurugamer Posted December 23, 2019 Author Share Posted December 23, 2019 On 12/23/2019 at 7:58 PM, Browny said: For clarity, in that link... which one should I be downloading/using? the "StageRecovery" 3rd option down, or the "GameData/StageRecovery" 2cd one down. See how that seems confusing? (sort of does not matter, since i have tried both already... but just would like a definitive ) Expand Neither. The one which is labeled Download, top right, just below the blue banner This is why as a modder I always recommend that people use CKAN. I've never had a problem of it making a mistake installing any of my mods or anyone else's Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 23, 2019 Share Posted December 23, 2019 On 12/23/2019 at 8:45 PM, linuxgurugamer said: Neither. The one which is labeled Download, top right, just below the blue banner This is why as a modder I always recommend that people use CKAN. I've never had a problem of it making a mistake installing any of my mods or anyone else's Expand Or, if there *are* mistakes, they're easily/quickly remedied, once the proper authorities are aware Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 24, 2019 Author Share Posted December 24, 2019 New release, 1.9.2.1 Thanks to GitHub user @mwerle for these fixes: Fix for StageRecovery failing to recover certain stages. Change a couple of error logs to info logs to stop log spam. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 25, 2019 Share Posted December 25, 2019 On 10/26/2018 at 11:14 AM, linuxgurugamer said: Editor helper to help you figure out just how many parachutes you need. Expand Hi there, @linuxgurugamer, I've found this thread via a question from another player. If I understand the description quoted above correctly, this mod includes a parachute calculator? I've been looking for such a mod where you simply could calculate the third of the three parameters mass, chute config (number and type), and touch down velocity for Kerbin, Duna, Laythe. This mod provides that functionality? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 25, 2019 Author Share Posted December 25, 2019 On 12/25/2019 at 8:52 AM, VoidSquid said: Hi there, @linuxgurugamer, I've found this thread via a question from another player. If I understand the description quoted above correctly, this mod includes a parachute calculator? I've been looking for such a mod where you simply could calculate the third of the three parameters mass, chute config (number and type), and touch down velocity for Kerbin, Duna, Laythe. This mod provides that functionality? Expand Only Kerbin, I believe, and only I'm the editor And it essentially shows you the results for each stage Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 25, 2019 Share Posted December 25, 2019 Ah, I see. Well, it would be a convenience mod, not a critical important one. Thought I just ask as I've so many "quality of life" mods from you, from Action Group Manager to Too Many Orbits and many more. Thanks anyway, and Merry Christmas Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 8, 2020 Share Posted January 8, 2020 @linuxgurugamer Just an FYI, are you aware that the links to Stage recovery on your Kerbal Construction Time forum page still link to the old magico13 forum page, and Also the scrapyard link also points to the old magico13 forum instead of the newer page maintained by Severedsolo? I've been using those links to get stage recovery and getting an old version because I didn't notice that it linked to the old Magico versions instead of yours and Severedsolo's current maintained ones. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 8, 2020 Author Share Posted January 8, 2020 No, I wasn't thank you. Will fix this evening Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 8, 2020 Share Posted January 8, 2020 @linuxgurugamer I also just noticed the links on the first page of this post leading to Kerbal construction time and Kerbal Konstructs seem broken and go nowhere. Sorry. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 24, 2020 Author Share Posted January 24, 2020 New release, 1.9.2.2 Removed duplicated code in SettingsGUI.cs Thanks to github user @tinygrox for this: Localization implemented, currently only en-us available Quote Link to comment Share on other sites More sharing options...
tinygrox Posted January 25, 2020 Share Posted January 25, 2020 Quote Link to comment Share on other sites More sharing options...
Mr.Gundum Posted February 25, 2020 Share Posted February 25, 2020 does this still work with 1.9? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 25, 2020 Author Share Posted February 25, 2020 On 2/25/2020 at 3:25 PM, Mr.Gundum said: does this still work with 1.9? Expand Try it and see Quote Link to comment Share on other sites More sharing options...
Curveball Anders Posted February 28, 2020 Share Posted February 28, 2020 I tested StageRecovery and noticed a little unexpected glitch. Using EAS4 struts (yes I like struts) to strut boosters to the core appears to fail when StageRecovery is installed. A somewhat informed guess is that the struts commits some form of severe buggery (excuse the term) on the neatly ordered tree that is KSP normal data format. I can deinstall SR, strut my craft. then reinstall and launch, and recovery works. But I I try recreate the same struts with SR installed the game refuses to attach them. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 28, 2020 Author Share Posted February 28, 2020 Really? I do that all the time. Please provide a log file for analysis Quote Link to comment Share on other sites More sharing options...
Matt_In_Oz Posted March 6, 2020 Share Posted March 6, 2020 On 2/25/2020 at 4:25 PM, linuxgurugamer said: Try it and see Expand I've just reinstalled Stage Recovery (been away playing something else for a few months) manually (it doesn't appear as compatible in CKAN) and it doesn't appear to be working with 1.9.1. At least I don't get the icon for it in the VAB. Module Manager did ask if I wanted it to keep an eye open for updates though, and it doesn't report as being incompatible. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 6, 2020 Author Share Posted March 6, 2020 Install the dependencies Quote Link to comment Share on other sites More sharing options...
Matt_In_Oz Posted March 7, 2020 Share Posted March 7, 2020 On 3/6/2020 at 2:18 PM, linuxgurugamer said: Install the dependencies Expand Bet you get tired of saying that. Thanks. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 13, 2020 Share Posted March 13, 2020 Greetings! I'm building a piggy-back plane/orbiter and I'm hoping I could get this mod to recover the plane when I drop the stage. Is this possible, and if so what are the settings to allow it? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 13, 2020 Share Posted March 13, 2020 On 3/13/2020 at 3:21 AM, Avera9eJoe said: Greetings! I'm building a piggy-back plane/orbiter and I'm hoping I could get this mod to recover the plane when I drop the stage. Is this possible, and if so what are the settings to allow it? Expand As long as it has enough chutes and/or some sort of controllable propulsion. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 13, 2020 Share Posted March 13, 2020 (edited) On 3/13/2020 at 3:54 AM, leatherneck6017 said: As long as it has enough chutes and/or some sort of controllable propulsion. Expand Hm... that's tough because I'm trying to land a rocket plane that has zero fuel when it decouples. Are you saying that it should be able to land if I leave some fuel in it? Edited March 13, 2020 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 13, 2020 Share Posted March 13, 2020 On 3/13/2020 at 10:15 PM, Avera9eJoe said: Hm... that's tough because I'm trying to land a rocket plane that has zero fuel when it decouples. Are you saying that it should be able to land if I leave some fuel in it? Expand Sounds like this would the better suited mod: Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 13, 2020 Share Posted March 13, 2020 On 3/13/2020 at 10:31 PM, infinite_monkey said: Sounds like this would the better suited mod: Expand I've looked into that mod as well, I'll have to juggle the better option I think. Thank you Quote Link to comment Share on other sites More sharing options...
StarkRG Posted March 26, 2020 Share Posted March 26, 2020 I'm getting some kind of weird mod conflict between StageRecovery and Configurable Containers (or, rather, the AT Utils library), but it doesn't happen when they're the only mods (which suggests possibly other conflicts, or potentially a memory issue?). It also seems to involve RealChute, but, again, it doesn't happen when they are the only ones. What happens is I try to load a craft into the VAB and it hangs. The player.log shows that it's in a loop of "DragCubeSystem: Rendering procedural drag for mk2LanderCabin.v2". By keeping the game open for several hours in this state I got it to finally throw an error (though it's not a fatal error and the game remains open). I was able to intermittently replicate the loop, though not the error, with a minimal install of 13 mods. I've been trying to track down this conflict for about a week now (well, over a week, but I've been focusing on it much more this week). This is on Linux with KSP 1.9.1 (yes, I know it's not officially supported, but most mods seem to work, I just gotta figure out which ones are only partly working). I'd rather not have to stop using StageRecovery, Configurable Containers, or RealChute if possible. Any help would be appreciated. The error that eventually happens (It looks to me like Stage Recovery updates something when the craft changes which triggers AT Utils to update something which triggers Stage Recovery, ad infinitum): Reveal hidden contents [SR] Error occured while trying to determine total chute area. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report StackOverflowException: The requested operation caused a stack overflow. at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_mono_string_from_utf16(intptr) at (wrapper managed-to-native) Lingoona.NativeMethods.useGrammar(string,int,string[],int) at Lingoona.Grammar.useGrammar (System.String template, System.Collections.Generic.List`1[T] parameters) [0x00019] in <3921257eb52c4d7d8b91db94b37d251f>:0 at KSP.Localization.Localizer.FormatWithLingoona (System.String template, System.String[] parameterList) [0x00017] in <ac04291822974a138f007b85091a10d0>:0 at KSP.Localization.Localizer._Format (System.String template, System.String[] parameterList) [0x00054] in <ac04291822974a138f007b85091a10d0>:0 at KSP.Localization.Localizer.Format (System.String template, System.String[] list) [0x00005] in <ac04291822974a138f007b85091a10d0>:0 at KSPUtil.LocalizeNumber (System.Single value, System.String format) [0x00015] in <ac04291822974a138f007b85091a10d0>:0 at CostWidget.onCostChange (System.Single vCost) [0x00050] in <ac04291822974a138f007b85091a10d0>:0 at CostWidget.onShipModified (ShipConstruct ship) [0x0000b] in <ac04291822974a138f007b85091a10d0>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.BreakShipIntoStages () [0x00171] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.EditorGUI.Recalculate () [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at StageRecovery.StageRecovery.ShipModifiedEvent (ShipConstruct sc) [0x00000] in <00a5fe2a0b294b44850d589297c7b2d4>:0 at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0 at AT_Utils.Utils.UpdateEditorGUI () [0x0000d] in <4b942ae56d7a4f7e8f946260d78d2d68>:0 at AT_Utils.ModuleSwitchableTank.OnDestroy () [0x00000] in <d137a3486c9741e2ae627a874f113b08>:0 at (wrapper managed-to-native) UnityEngine.Object.DestroyImmediate(UnityEngine.Object,bool) at UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) [0x00003] in <7d9ec060e791409ab3eb85c61e312ed6>:0 at DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) [0x0008b] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeSystem.RenderProceduralDragCube (Part p) [0x00075] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights_Procedural () [0x00047] in <ac04291822974a138f007b85091a10d0>:0 at DragCubeList.SetDragWeights () [0x00040] in <ac04291822974a138f007b85091a10d0>:0 at StageRecovery.StageRecovery.GetChuteArea (System.Collections.Generic.List`1[T] parts) [0x00304] in <00a5fe2a0b294b44850d589297c7b2d4>:0 The mods in my main instance: Reveal hidden contents Stock assembly: Assembly-CSharp v0.0.0.0 Scale_Redist v1.0.0.0 / v2.4.3.11 ModuleManager v4.1.3.0 000_AT_Utils v1.9.0.0 001_AnisotropicPartResizer v1.4.0.0 002_MultiAnimators v1.2.0.0 0_00_AT_Utils_UI v1.0.0.0 ConfigurableContainers v2.4.8.0 SubmodelResizer v1.0.0.0 ClickThroughBlocker v0.1.9.5 / v1.0.0.0 FilterExtensions v3.2.4.2 / v1.0.0.0 BlendshapeModelLoader v1.0.0.0 TexturesUnlimited v0.0.0.0 aaa_Toolbar v1.8.0.5 USITools v1.0.0.0 ToolbarControl v0.1.9.4 / v1.0.0.0 ControlSurfaceToggle v1.3.2.3 / v1.0.0.0 ASETPropsIdentifier v1.5.0.0 AllAboard v0.0.0.0 AntennaSleep v1.0.0.0 Astrogator v0.10.0.0 AtmosphereAutopilot.UI v1.0.0.0 AtmosphereAutopilot v1.5.16.0 B9PartSwitch v2.14.0.0 / vv2.14.0 BetterBurnTime v1.0.0.0 BetterTimeWarp v2.3.12.4 BDB v1.4.3.0 BonVoyage v1.0.1.0 Chatterer v0.9.99.2788 CivilianPopulation v3.0.0.8 / v1.0.0.0 CCK v5.0.0.0 / v4.1.0.0 for KSP 1.6.0 CLSInterfaces v2.0.0.3 ConnectedLivingSpace v2.0.0.3 ContractConfigurator v1.0.0.0 / v1.28.0 RemoteTech v1.9.0.0 / v1.9.6 CC_RemoteTech v1.0.0.0 / v1.28.0 CrewRandR v1.1.10.4 / v1.0.0.0 CustomBarnKit v1.1.20.0 DMagic v1.4.3.0 / vv1.4.3.0 DMModuleScienceAnimateGeneric v0.22.0.0 ProgressParser v1.0.11.0 / vv11.0 ContractParser v1.0.9.0 / vv9.0 CapCom v1.0.2.11 / vv2.11 ContractsWindow.Unity v1.0.9.4 ContractsWindow v1.0.9.4 / vv9.4 DatedQuickSaves v1.2.4.2 / v1.1.5.0 Decalco v2.0.2.0 KSP_Log v0.1.0.1 / v1.0.0.0 DeployableBatteries v0.2.0.7 / v1.0.0.0 AGExt v2.4.0.1 / v1.0.0.0 RCSLandAid v3.4.0.1 / v1.0.0.0 DistantObject v2.0.0.2 DockingCamera v1.3.7.2 / v1.0.0.0 DoubleTapBrakes v1.0.0.0 DynamicBatteryStorage v1.0.0.0 EarlyBird v0.2.0.0 / v0.2.0 EasyBoard v1.8.2.0 EasyVesselSwitch v2.1.7366.39779 / v2.1 for KSP v1.* KSPDev_Utils.2.0 v2.0.7231.38433 / v2.0 for KSP v1.8+ EditorExtensionsRedux v3.4.1.0 EngineLightRelit v1.6.2.3 / v1.0.0.0 Atmosphere v1.8.0.2 CelestialShadows v1.8.0.2 CityLights v1.8.0.2 EVEManager v1.8.0.2 PQSManager v1.8.0.2 PartFX v1.8.0.2 ShaderLoader v1.8.0.2 Terrain v1.8.0.2 TextureConfig v1.8.0.2 Utils v1.8.0.2 _BuildManager v1.8.0.2 FP_DockingSndFX v2.1.12.27690 FShangarExtender v3.6.0.0 / v3.5.0.0 Firespitter v7.3.7287.12431 GC.UI v1.0.0.0 GroundConstruction v2.6.0.0 HLAirships v5.3.0.0 Hangar v3.5.0.0 HangarGrid v0.4.0.181 HaystackContinued v0.5.6.3 / v0.5.2.1 HeapPadder v0.0.2.0 HideEmptyTechTreeNodes v1.0.0.0 HotSpot v0.8.0.0 / v0.8.0 HullCamera v0.2.0.0 kerbal-impact v0.0.0.0 InterstellarFuelSwitch v3.14.2.5 JSIAdvTransparentPods v0.1.22.0 JSIPartUtilities v0.5.0.4 / v0.0.3.103 RasterPropMonitor v0.31.3.27057 JanitorsCloset v0.3.7.0 / v1.0.0.0KAS-API-v2 v2.0.7239.35367 / vKAS API v2KAS v1.5.7239.36651 / v1.5 for KSP 1.8+ KSPDev_Utils.2.0 v2.0.7231.38433 / v2.0 for KSP v1.8+ KEI v1.2.10.2KIS v1.24.7279.41031 / v1.24 for KSP 1.8+ KSPDev_Utils.2.1 v2.1.7279.39857 / v2.1 for KSP v1.8+ KRASH v0.5.32.0 / v1.0.0.0 KRnD v1.16.0.6 / v1.0.0.0 KSCSwitcher v1.8.0.0 KSP-AVC v1.4.1.4 KSPWheel v0.0.0.0 KSTS v2.0.1.3 / v1.0.0.0 KeepItStraight v1.1.0.0 KerbalChangelog v0.0.0.0 KerbalConstructionTime v1.4.7.13 KerbalEngineer.Unity v1.0.0.0 KerbalEngineer v1.1.7.1 KerbalGPS v1.2.0.1 KerbalHealth v1.4.2.0 KerbalJointReinforcementNext v4.1.15.0 DeployableAeroSurfaces v1.0.0.0 KerbalStats v3.1.0.0 / v3.1.0 HyperEdit v1.5.8.0 / v1.5.8 KspCraftOrganizerPlugin v1.0.7312.42948 Landertron v1.1.1.0 / v1.1.1 LaserDist v1.3.0.0 / v1.3.0 LaunchNumbering v0.5.4.1 / v0.4.0.0 LightsOut v0.3.0.1 LoadingTipsPlus v1.8.0.0 MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 IRSurfaceSampler v1.0.1.7 / v1.7 InfernalRobotics_v3 v3.0.2.0 KJRjoint v1.0.0.0 Scale_Redist v1.0.0.0 / v2.4.3.11 BetterManeuvering.Unity v1.0.5.0 BetterManeuvering v1.0.5.0 / v5.0 ManeuverQueue v0.5.0.0 MechJeb2 v2.5.1.0 / v / v2.9.2.0 MissionControllerEC v3.0.0.0 NRAP v1.6.0.0 / v1.5.1.1 MiniAVC v1.4.0.2 NavBallDockingAlignmentIndicatorCE v1.1.0.0 / v1.0.0.0 NavHud v1.4.0.4 / v1.0.0.0 NavUtilLib v0.7.2.0 NavUtilRPM v0.7.2.0 DPAI_RPM v1.0.0.1 DockingPortAlignmentIndicator v6.8.5.1 ModuleDockingNodeNamed v1.0.0.1 NearFutureElectrical v1.0.0.0 NearFutureExploration v0.4.0.0 NFPropUtils v1.0.0.0 NearFuturePropulsion v0.9.0.0 NearFutureSolar v0.4.0.0 FinalFrontier v1.0.0.0 ODFC v1.2.0.0 PAPIPlugin v0.5.0.5 / v0.5.0.0 PAWS v0.0.0.0 KSP_ColorPicker v0.1.0.1 / v1.0.0.0 KSP_PartHighlighter v0.1.0.1 / v1.0.0.0 PWBFuelBalancerRestored v0.2.0.1 / v0.1.4.0 PartAngleDisplay v0.4.0.0 / v0.3.2.4 PartCommanderContinued v1.1.6.1 / v1.0.3.0 PartWizard v1.3.8.1 / v1.3.0.0 PatchManager v0.0.17.1 / v1.0.0.0 PersistentRotation v1.3.1.0 Interstellar_Redist v1.3.0.0 PhotonSail v1.5.0.5 Scale_Redist v1.0.0.0 / v2.4.3.11 PhysicsRangeExtender v1.18.0.0 PlanetarySurfaceStructures v1.6.10.0 PreciseEditor v1.0.0.0 ProceduralParts v2.0.0.0 / v2.0.1.0 QuickBrake v1.4.0.7 QuickExit v2.2.0.7 QuickGoTo v1.4.0.8 QuickSearch v3.3.0.10 QuickStart v2.2.0.10 RCSBuildAid v0.10.0.0 AmpYear v1.5.7.0 BackgroundResources v1.9.0.0 DeepFreeze v0.28.0.0 ProgressiveCBMaps v0.1.29.0 ResearchBodies v1.11.0.0 ReCoupler v1.0.0.0 Restock v0.1.0.0 RealChute v1.4.7382.22220 / v1.4.7.6 Antlr4.Runtime.Standard v4.7.1.0 / v4.7.1 Kerbalua v1.0.7365.36948 Kerbalui v1.0.7365.36948 LiveRepl v1.0.7365.36948 MunOS v1.0.7365.36946 MunSharp v2.0.0.0 RedOnion.Common v1.0.0.0 RedOnion.KSP v1.0.0.0 RedOnion.ROS v1.0.0.0 RedOnion.UI v1.0.0.0 ResonantOrbitCalculator v0.0.6.0 / v1.4.4.0 RetractableLiftingSurface v0.2.0.0 / v1.0.0.0 SCANsat v1.8.14.0 / vv18.14 SCANmechjeb v1.8.14.0 / vv18.14 SCANsat.Unity v1.8.14.0 SOS v0.0.1.1 / v1.0.0.0 SafeChute v2.1.19.0 / v2.1.19 ScrapYard v2.1.0.0 ScrapYard_ContractConfigurator v2.1.0.0 CLSInterfaces v2.0.0.3 SMInterface v6.0.0.2 ShipManifest v6.0.0.2 SimpleAdjustableFairings v1.8.0.0 / vv1.8.0 Launchpad v6.7.0.0 / v6.7.0 SimpleFuelSwitch v1.0.0.0 ScienceSituationInfo v1.3.4.0 / v1.2.1.1 KerbalSlingshotter v1.1.8.0 / v1.0.0.0 SmartParts v1.9.14.0 SmartStage v2.9.12.0 / v1.0.0.0 SolarScience v1.2.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 StageRecovery v1.9.2.2 / v1.8.0.0 StationKeeping v0.2.2.0 HabUtils v1.0.0.0 StationScience v0.0.0.0 StoreMyReports v1.2.0.0 Strategia v1.0.0.0 / v1.8.0 SurfaceLights v1.15.7274.38376 / v1.15 for KSP v1.8+ SurveyTransponder v0.6.0.0 / v0.6.0 TacFuelBalancer v2.21.5.1 TalisarFilter v1.3.0.0 / v1.3.0 TarsierSpaceTech v7.10.0.0 ThroughTheEyes v2.0.3.0 TacLifeSupport v0.15.0.0 / v0.15.0 TimeControl v2.9.7.0 Timekeeper v1.0.2.0 ToadicusTools v0.22.4.3 / v1.0.0.0 BetterTracking.Unity v1.0.5.0 BetterTracking v1.0.5.0 / v5.0 TrajectoriesBootstrap v1.0.0.0 KSPAlternateResourcePanel v2.9.3.0 KerbalAlarmClock v3.12.0.0 TransferWindowPlanner v1.7.2.0 TrimIndicators v0.1.0.1 / v1.0.0.0 KSPe.Light.TweakScale v2.1.0.17 Scale v2.4.3.11 TweakableDeployablePanels v0.2.0.0 TweakableDockingNode v0.2.0.0 TweakableEVA v0.2.0.0 TweakableFuelPumps v0.2.0.0 TweakableGimbals v0.2.0.0 TweakableIntakes v0.2.0.0 TweakableParachutes v0.2.0.0 TweakableReactionWheels v0.2.0.0 TweakableSAS v0.2.0.0 UbioWeldingLtd v2.5.3.0 Konstruction v0.0.0.0 KolonyTools v1.0.0.0 Undockinator v1.1.0.0 / v1.1.0 UniversalStorage2.Unity v1.8.0.0 UniversalStorage2 v1.8.0.0 / vv1.8.0.0 VariantPersist v1.0.0.0 VVDiscoDisplay v0.8.8.3 / v1.0.0.0 VVPartSelector v0.8.8.3 / v1.0.0.0 VesselView v0.8.8.3 / v1.0.0.0 VesselViewRPM v0.8.8.3 / v1.0.0.0 Interstellar v1.25.11.5 Interstellar_Redist v1.3.0.0 WaypointManager v1.0.0.0 / v2.8.1 WhereCanIGo v1.0.0.0 BARISBridge v1.0.0.0 WildBlueTools v1.0.0.0 KerbalActuators v1.0.0.0 Buffalo v1.0.0.0 AirshipUtils v1.0.0.0 WorldStabilizer v1.0.7275.3032 SASAG v1.0.3.0 ZeroMiniAVC v1.1.0.1 [x] Science! v5.25.7351.9485 ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0 kOS.Safe v1.2.1.0 kOS v1.2.1.0 XInputDotNetPure v1.0.0.0 ksp-advanced-flybywire v1.8.3.1 / v1.1.0.0 The 13 mods I was able to occasionally get the loop in: Reveal hidden contents Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) AT Utils (AT-Utils v1.9.0) ClickThrough Blocker (ClickThroughBlocker 0.1.9.5) Configurable Containers Core (ConfigurableContainers-Core 2.4.8) Module Manager (ModuleManager 4.1.3) RealChute Parachute Systems (RealChute v1.4.7.6) RecoveryController (RecoveryController 0.0.4) ReStock (ReStock 1.0.3) ReStock+ (ReStockPlus 1.0.3) Speed Unit Annex (SpeedUnitAnnex 1.3.6) StageRecovery (StageRecovery 1.9.2.2) Toolbar Controller (ToolbarController 1:0.1.9.4) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Quote Link to comment Share on other sites More sharing options...
MerlinsMaster Posted March 27, 2020 Share Posted March 27, 2020 On 2/28/2020 at 4:57 PM, Curveball Anders said: I tested StageRecovery and noticed a little unexpected glitch. Using EAS4 struts (yes I like struts) to strut boosters to the core appears to fail when StageRecovery is installed. Expand I've experienced the same thing. It is also preventing me from placing fuel lines as well. Another thing to mention is that it only occurs on craft that exceed a certain part count. Sorry, I don't know exactly what that part count is, as I haven't had the time or inclination to test it (I already spent the entire afternoon tracking down the mod that was causing the problem). I only know that the problem doesn't occur on a craft that only has a small number of parts. Quote Link to comment Share on other sites More sharing options...
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