MARL_Mk1 Posted May 16, 2022 Share Posted May 16, 2022 (edited) Often, changing to map view and back to normal view will completely kill my engines sound, forcing me to restart the game to get them back. Not entirely sure if it's RSE related. @ensou04 ksp.log >> https://www.mediafire.com/file/09efyoebda483q0/KSP%282%29.log/file Edited May 16, 2022 by Lijazos Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 17, 2022 Author Share Posted May 17, 2022 8 hours ago, Lijazos said: Often, changing to map view and back to normal view will completely kill my engines sound, forcing me to restart the game to get them back. Not entirely sure if it's RSE related. @ensou04 ksp.log >> https://www.mediafire.com/file/09efyoebda483q0/KSP%282%29.log/file Doesnt seem like RSE is crashing or anything, lots of log spam though. There has been reports that KSP has been borking sound for a while. Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) Update is ready! I just need to know what's the ideal default settings for RSE. Audio Limiter: Balanced Cinematic NASA-Reels Audio Muffler: Lite - the current muffler Full - a new muffler setting, similar to Audio Muffler Redux. It does selective muffling if the source is the active vessel or not. but does not do wall occlusion like AMR. ex: you can hear your own sounds in IVA but cant hear sound sources not connected to your ship in vacuum. includes doppler effects. AirSim - a new muffler setting that simulates sound muffling over distance and effects like comb-filtering, semi-directional audio, slight distortion, mach effects and sonic booms (provided by a config). It also includes doppler effects. Inspired by the old Atmospheric Sound Enhancement Mod by pizzaoverhead. Which one of the settings should be default? Edited May 21, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Kwebib Posted May 21, 2022 Share Posted May 21, 2022 Nice! Personally I use NASA-Reels, and I'm really interested in trying out the new muffler settings. As far as defaults, though, maybe balanced and lite? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 21, 2022 Share Posted May 21, 2022 "Cinematic" and "AirSim" should be the default for me. Taking into consideration what is this mod for, or maybe is the settings that most fit my idea of this mod. Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) AirSim could be the default it's just a bit more CPU intensive compared to Lite and Full (+-3% more cpu usage). On that note, there's no noticeable performance impact between Lite and Full so I'm actually considering removing Lite altogether. But we'll keep Lite just in case. Personally I really like NASA-Reels because it really brings out the details of the sound effects. But it might be a bit too compressed for anyone else. Cinematic for me is a bit too quiet I might tweak it to be louder but not as compressed like NASA-Reels and Balanced. Maybe we should go with Balanced for the Limiter, AirSim for the Muffler with the Muffled Vacuum as the preset at least for now in the v0.9 update so everyone can give it a try. Then we'll decide with the final defaults for v1.0 Edited May 21, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 21, 2022 Share Posted May 21, 2022 1 minute ago, ensou04 said: AirSim could be the default it's just a bit more CPU intensive compared to Lite and Full (+-3% more cpu usage). On that note, there's no noticeable performance impact between Lite and Full so I'm actually considering removing Lite altogether. But we'll keep Lite just in case. Personally I really like NASA-Reels because it really brings out the details of the sound effects. But it might be a bit too compressed for anyone else. Cinematic for me is a bit too quiet I might tweak it to be louder but not as compressed like NASA-Reels and Balanced. So I'm thinking Balanced for the Limiter, Full or AirSim for the Muffler with Muffled Vacuum as the preset. I'm assuming all this settings affect music in game as well, or that was fixed? In my current install, with version 0.7.2 of the mod, the music gets muffled in IVA, and also in external view if I use the audio muffler. Not that big of a thing, I can just listen to music in youtube or something, but been using soundtrack editor mod for months and I've taken the time to add and organize a lot of custom music, and don't want all that work wasted if I can avoid it. Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted May 21, 2022 Share Posted May 21, 2022 26 minutes ago, ensou04 said: Maybe we should go with Balanced for the Limiter, AirSim for the Muffler with the Muffled Vacuum as the preset at least for now in the v0.9 update so everyone can give it a try. Then we'll decide with the final defaults for v1.0 Any way (I have no idea what I'm talking about) to have some sort of "Mixed" - which is AirSim or Muffled Vacuum that dynamically switches when crossing some low atmospheric pressure setting - that might be abrupt I suppose. For people who are mad, is there a way to actually have both at the same time - AirSim _then_ Muffled (?) - basically I'd want either depending on what I'm doing (flying a plane, in sppaaaace). If this is a pipe dream, never mind. I'm just happy an update is coming! Yay! Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) 33 minutes ago, 610yesnolovely said: Any way (I have no idea what I'm talking about) to have some sort of "Mixed" - which is AirSim or Muffled Vacuum that dynamically switches when crossing some low atmospheric pressure setting - that might be abrupt I suppose. For people who are mad, is there a way to actually have both at the same time - AirSim _then_ Muffled (?) - basically I'd want either depending on what I'm doing (flying a plane, in sppaaaace). If this is a pipe dream, never mind. I'm just happy an update is coming! Yay! AirSim smoothly transitions its mach related effects to no mach effects in vacuum approach so it definitely works with Muffled Vacuum because it doesn't actually do Atmospheric Density Muffling itself, that's still done by the regular muffler. AirSim is still in effect in vacuum but it's only doing Distance Muffling and Comb-effects. 57 minutes ago, Forked Camphor said: I'm assuming all this settings affect music in game as well, or that was fixed? In my current install, with version 0.7.2 of the mod, the music gets muffled in IVA, and also in external view if I use the audio muffler. Not that big of a thing, I can just listen to music in youtube or something, but been using soundtrack editor mod for months and I've taken the time to add and organize a lot of custom music, and don't want all that work wasted if I can avoid it. Music is a not an issue anymore specially for Full Muffling. i believe that's been fixed with Lite as well together with extra chatterer stuff from the a PR i merged before. Edited May 21, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 22, 2022 Share Posted May 22, 2022 5 hours ago, ensou04 said: Music is a not an issue anymore specially for Full Muffling. i believe that's been fixed with Lite as well together with extra chatterer stuff from the a PR i merged before. Awesome! Thanks for your work on this mod Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 22, 2022 Author Share Posted May 22, 2022 (edited) Rocket Sound Enhancement Plugin and Config Update! Downloads Rocket Sound Enhancement v0.9.1 (Plugin): https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.9.0 Rocket Sound Enhancement Default v1.2.0 (Config and Sound Pack): https://github.com/ensou04/RocketSoundEnhancementDefault/releases/tag/1.2.0 Rocket Sound Enhancement (Plugin) v0.9.1 Added Support for Internal Space Mods (RPM, MAS) Fixed Music Getting Muffled at higher Muffler Settings v0.9.0 New Audio Muffler Quality Settings Lite: The Old Basic Muffler Full: Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior. With Doppler Effect AirSim: Works on top of Full Quality, Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, mach effects, sonic booms and distortion. Stock sound sources has basic mach and distance attenuation (volume or filter based) support. Changes RSE_RotorEngines Part Module RSE_Propellers{} Config Node for propeller blades. Works when attached to Rotors with an RSE_RotorEngines Part Module Motor{} Sound Group for RSE_Wheels. Torque Sound Group has been removed. ShipEffects now uses Sound Groups for Physics Controllers instead of using soundlayer.data DYNAMICPRESSURE{}, SONICBOOM{} and REENTRYHEAT{} Sound Group for ShipEffects Simplified Audio Muffler Settings Interior and Exterior Volume Settings Support for SoundtrackEditor music sources by @KvaNTy in #11 Support for misc Chatterer sound sources by @KvaNTy in #12 Rocket Sound Enhancement Default v1.2.0 (Config and Sound Pack) Revamped Rocket and SRB Engines Revamped Motors Revamped Decouplers Atmospheric Wind and Sonic Booms Turbines and Jet Engines Propeller Sounds Support for Grounded Wheels Remastered, re-balanced and fixed various sound effects that was causing clicks. Edited May 23, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted May 22, 2022 Share Posted May 22, 2022 I can't wait to test this out! It's a perfect birthday present! Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 22, 2022 Author Share Posted May 22, 2022 Just now, coyotesfrontier said: I can't wait to test this out! It's a perfect birthday present! happy birthday! hope you enjoy the sweet new sounds and features Quote Link to comment Share on other sites More sharing options...
Guest Posted May 22, 2022 Share Posted May 22, 2022 1 minute ago, coyotesfrontier said: I can't wait to test this out! It's a perfect birthday present! Happy birthday @coyotesfrontier! Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted May 22, 2022 Share Posted May 22, 2022 3 hours ago, ensou04 said: happy birthday! hope you enjoy the sweet new sounds and features Thank you! 3 hours ago, Forked Camphor said: Happy birthday @coyotesfrontier! Thanks! Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 22, 2022 Author Share Posted May 22, 2022 (edited) Plugin Update: i forgot to do this for v0.9.0 Added Support for Internal Space Mods (RPM, MAS) Fixed Music Getting Muffled at higher Muffler Settings Downloads Rocket Sound Enhancement v0.9.1 (Plugin): https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.9.1 Rocket Sound Enhancement Default v1.2.0 (Config and Sound Pack): https://github.com/ensou04/RocketSoundEnhancementDefault/releases/tag/1.2.0 Edited May 23, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Kwebib Posted May 22, 2022 Share Posted May 22, 2022 Happy Birthday @coyotesfrontier ! @ensou04 congrats on the new release, and thanks again for all the hard work! I have a couple of observations. Full and AirSim mufflers muffle the stock music. Also, I think the SRB sounds could be a little more punchy, for lack of a better word. I think I actually prefer the legacy SRB sounds. What do you think? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 22, 2022 Author Share Posted May 22, 2022 2 minutes ago, Kwebib said: Happy Birthday @coyotesfrontier ! @ensou04 congrats on the new release, and thanks again for all the hard work! I have a couple of observations. Full and AirSim mufflers muffle the stock music. Also, I think the SRB sounds could be a little more punchy, for lack of a better word. I think I actually prefer the legacy SRB sounds. What do you think? Man if only i waited lol. I saw the problem with music. I did an oopsie, I'll fix it later. Regarding the SRBs, I'm not sure what do you mean by punchy (like a kick drum?). They sound the way they are to balance things out. They are just as loud and bassy as the old SRB sounds but with more treble. Quote Link to comment Share on other sites More sharing options...
Kwebib Posted May 22, 2022 Share Posted May 22, 2022 (edited) I guess I mean when I press spacebar to stage my SRBs in the first stage, I'd prefer them to be a little louder and boomier. I know boomy is another ambiguous word. It's hard to describe sounds with words. It's most noticeable when I set the thrust limiter down with an SRB because its TWR is too high for the size rocket I'm launching. Lower thrust SRBs are just a little anti-climactic when you launch lol. Maybe it's just my preference to have more bass and less treble on the SRBs. Also, the legacy SRB sounds had this "lead-in" to the sound at the start, which was quite nice. Also hard to describe with words. It's like a startup sound for the SRB. Edited May 22, 2022 by Kwebib Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 22, 2022 Author Share Posted May 22, 2022 (edited) 19 minutes ago, Kwebib said: I guess I mean when I press spacebar to stage my SRBs in the first stage, I'd prefer them to be a little louder and boomier. I know boomy is another ambiguous word. It's hard to describe sounds with words. It's most noticeable when I set the thrust limiter down with an SRB because its TWR is too high for the size rocket I'm launching. Lower thrust SRBs are just a little anti-climactic when you launch lol. Maybe it's just my preference to have more bass and less treble on the SRBs. Also, the legacy SRB sounds had this "lead-in" to the sound at the start, which was quite nice. Also hard to describe with words. It's like a startup sound for the SRB. so like a kick then? try adding the BURSTS{} from one of the engines to the SRBs and see if it works. I think the reason why I didnt add those to the SRBs is because BURSTS only works if the thrust changes abruptly, it seems like SRBs have a gradual thrust compared to regular engines. I'm not sure. I'll probably make dedicated Startup sounds for SRBs on the next update. The lead-ins/startups on the other hand has been removed from all engine sounds to eliminate unwanted combing/flanging entirely. EDIT: music should not be muffled anymore: https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.9.1 Edited May 23, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Kwebib Posted May 23, 2022 Share Posted May 23, 2022 Makes sense. I definitely prefer having combing eliminated. I'll try adding BURSTS{}. Thanks again! Quote Link to comment Share on other sites More sharing options...
Joker58th Posted May 23, 2022 Share Posted May 23, 2022 Just WOW! My first experience with the new jet sounds for the Rapier. Great work! Quote Link to comment Share on other sites More sharing options...
Makrom Posted May 23, 2022 Share Posted May 23, 2022 Hello, congrats for the mod, great sound effects, I noticed some stuttering on the sound on vessels with many parts and maybe some added lag? not sure if it´s something caused for the mod itself or by a heavily modded game in my case, I tried the mod on an RSS/RO install, maybe there is some compatibility issue? anyway, sounds great, thanks! Quote Link to comment Share on other sites More sharing options...
ensou04 Posted May 23, 2022 Author Share Posted May 23, 2022 43 minutes ago, Makrom said: Hello, congrats for the mod, great sound effects, I noticed some stuttering on the sound on vessels with many parts and maybe some added lag? not sure if it´s something caused for the mod itself or by a heavily modded game in my case, I tried the mod on an RSS/RO install, maybe there is some compatibility issue? anyway, sounds great, thanks! Thank you. if you read back, this was discussed. Try changing Muffler Quality down to "Full" or "Lite" instead if "Airsim". If its still laggy, then chances are its not specifically RSE. ksp.log would be very helpful Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted May 23, 2022 Share Posted May 23, 2022 (edited) I'm having a similar problem where the Soundtrack Editor music heavily stutters during loading screens, creating a very disturbing cacophony of sounds. My install is heavily modded so I experience quite a bit of lag during loading. Without RSE, the music just intermittently pauses instead of stuttering during loading, which is much less bad. Perhaps we could have a mode that automatically mutes music during loading to prevent this? Edited May 23, 2022 by coyotesfrontier Quote Link to comment Share on other sites More sharing options...
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