Superfluous J Posted April 1, 2019 Author Share Posted April 1, 2019 Well done @FloppyRocket I too have had to match orbits on faith and it's not all that fun. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted April 1, 2019 Share Posted April 1, 2019 On 3/30/2019 at 11:31 PM, GRS said: @FloppyRocket You was capable of unlocking certain extra nodes, why didn't you do that ??? I didn't need anything that was in that layer of the tree. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted April 6, 2019 Share Posted April 6, 2019 Dunpollo Mission Report: Full stack on the pad: Tech tree at launch: Duna landing site: Duna rendezvous: Ike landing (after transferring some fuel to the lander) Ike rendezvous: Mission science summary: Notes: Navigation gets easier with more practice. Landing on Duna then Ike was good practice for re-fueling the lander from the main orbiter/return stage. The last two missions may be slightly more challenging. I may need to buy a few more goodies from the Tech Tree. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 7, 2019 Author Share Posted April 7, 2019 19 hours ago, FloppyRocket said: The last two missions may be slightly more challenging. I may need to buy a few more goodies from the Tech Tree. Too bad you only have 6658 science left over Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted April 9, 2019 Share Posted April 9, 2019 On 4/6/2019 at 5:26 PM, 5thHorseman said: Too bad you only have 6658 science left over I'm saving it for a big birthday present for Jeb. Quote Link to comment Share on other sites More sharing options...
ManEatingApe Posted April 18, 2019 Share Posted April 18, 2019 Finally got around to finishing off this challenge! Tried out 1.7, the new altimeter modes and precise node editor came in very handy. Used the same Spaceplane + Lander approach as before, however the fun part was designing an Eve lander compact enough to fit inside a Mk3 cargo bay. Eve ascent begins at 1:30, craft file link is here. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 18, 2019 Author Share Posted April 18, 2019 10 hours ago, ManEatingApe said: Used the same Spaceplane + Lander approach as before, however the fun part was designing an Eve lander compact enough to fit inside a Mk3 cargo bay. Nice looking ship there! I've never seen a (successful) attempt at Eve ascent that followed such a shallow gravity turn. I burn straight up to about 20km before even turning my own self. Well done! And welcome to the ... well you're still in the Rogues' Gallery but welcome to the Rogues' Winner's Circle! Quote Link to comment Share on other sites More sharing options...
zanie420 Posted April 22, 2019 Share Posted April 22, 2019 Been thinking about the Outer Planets Mod and this challenge, now that I upgraded to an actual gaming system and 1.7 came out...... Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 22, 2019 Author Share Posted April 22, 2019 1 hour ago, zanie420 said: Been thinking about the Outer Planets Mod and this challenge, now that I upgraded to an actual gaming system and 1.7 came out...... Yeah it would adapt to pretty much any planet pack though any add-on packs would end up just being "go to these other places with maxxed out tech trees." I'd definitely watch someone do it though Quote Link to comment Share on other sites More sharing options...
zanie420 Posted April 22, 2019 Share Posted April 22, 2019 9 hours ago, 5thHorseman said: I'd definitely watch someone do it though I am HEAVILY considering it. First I would like to make KSP as graphically beautiful as I can.... any suggestions from the peanut gallery? I have to be honest, I am confused between SVE, EVE, Astronomer's pack, and the other graphics mods. Not sure which replaces which, and what is compatible with what. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted April 22, 2019 Share Posted April 22, 2019 Progress (or lack thereof) update: I'm in "All about Eve" mode. Never been there before, so I've got a lot to learn. I'm currently experimenting with lander designs in a Sandbox game. Right now I have a tall/skinny lander doing very gentle aerobraking passes, losing about 2 m/s per orbit. It is a very slow process. Quote Link to comment Share on other sites More sharing options...
jost Posted May 26, 2019 Share Posted May 26, 2019 I started my own Kerpollo run now, Mission report: I'm thinking to combine my minmus mission with a quick exit from Kerbin soi to get some solar science and return afterwards. Is this ok for this challenge? Regards, Jost. Quote Link to comment Share on other sites More sharing options...
jost Posted May 30, 2019 Share Posted May 30, 2019 Just finished Minmus: For easier design and auto piloting I added AntennaHelper and MechJeb to my install. I want to install BreakingGround since I would love to expolore the new surface features. I won't use the new science parts since this is imho not allowed by the rules (no free science through mods or labs). Is this ok for the challenge? Quote Link to comment Share on other sites More sharing options...
jost Posted June 2, 2019 Share Posted June 2, 2019 Dres Kerpollo finished Enough science for completion of current tier but not enough for new science parts or nukes, narf. Since it would be a waste to go for Duna and ike without new ones next mission will be Eeeloo or Moho. josts Dres Kerpollo Quote Link to comment Share on other sites More sharing options...
jost Posted June 9, 2019 Share Posted June 9, 2019 Ok, I wanted to go for Moho first. Seriously: Even Kerbals are not that craczy to sent their kerbonauts to outer planets without working communications?!? However I coudn't find a good transfer window (neither for hohman nor bieleptical transfer or Eve gravity assist), so I cringed hard and went to Eeloo instead: https://imgur.com/a/jnjnwK8 @5thHorseman Please review. I was quote lazy with the screenshots (to be honest I forgot them) so not every step is clearly documented. Is this ok or should I redo the missing ones (docking after Eeloo Landing, Eeloo ascent etc)? If this is ok next mission will be Duna Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted June 9, 2019 Author Share Posted June 9, 2019 1 hour ago, jost said: Please review. I was quote lazy with the screenshots (to be honest I forgot them) so not every step is clearly documented. Is this ok or should I redo the missing ones (docking after Eeloo Landing, Eeloo ascent etc)? I like a shot of the ships docked, but you do have them in the same pic and in other pics I could see that each had a docking port. So I'm totally happy with what you got. Onward! Quote Link to comment Share on other sites More sharing options...
GRS Posted June 18, 2019 Share Posted June 18, 2019 Wow @jost, you did well...Now that I'm back after a long time doing "Nothing", I'm finally prepared to Continue, just Finished a Jool 5 Non-ISRU Full Science Module, though i might forget that Gravioli Thing, just the matter of Execution and Sticking those things together while keeping them cool. Quote Link to comment Share on other sites More sharing options...
GRS Posted June 18, 2019 Share Posted June 18, 2019 On 4/23/2019 at 2:35 AM, FloppyRocket said: Progress (or lack thereof) update: I'm in "All about Eve" mode. Never been there before, so I've got a lot to learn. I'm currently experimenting with lander designs in a Sandbox game. Right now I have a tall/skinny lander doing very gentle aerobraking passes, losing about 2 m/s per orbit. It is a very slow process. Sweet...You can probably use this as an Inspiration, if you don't really care about Science Gains... Quote Link to comment Share on other sites More sharing options...
GRS Posted June 18, 2019 Share Posted June 18, 2019 On 4/22/2019 at 7:34 PM, zanie420 said: I am HEAVILY considering it. First I would like to make KSP as graphically beautiful as I can.... any suggestions from the peanut gallery? I have to be honest, I am confused between SVE, EVE, Astronomer's pack, and the other graphics mods. Not sure which replaces which, and what is compatible with what. Use EVE if you can handle that, i used SVE because My Pentium Hate Many Mods, and practically Self Supporting since you don't require Extra Mods, SVE was said to be a Humble Version of EVE for Weak PC. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted June 19, 2019 Share Posted June 19, 2019 (edited) On 6/18/2019 at 5:07 AM, GRS said: Sweet...You can probably use this as an Inspiration, if you don't really care about Science Gains... Thanks for the suggestion. I've gone idle on this project, as I'm at a low of enthusiasm for the amount of effort required for the Eve and Jool missions. Edited June 19, 2019 by FloppyRocket removed image Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted June 19, 2019 Author Share Posted June 19, 2019 1 hour ago, FloppyRocket said: I've gone idle on this project, as I'm at a low of enthusiasm for the amount of effort required for the Eve and Jool missions. I can relate regarding Eve. Jool 5s I find fun, but Eve is and always has been a slog. Quote Link to comment Share on other sites More sharing options...
GRS Posted June 20, 2019 Share Posted June 20, 2019 (edited) 16 hours ago, FloppyRocket said: I've gone idle on this project, as I'm at a low of enthusiasm for the amount of effort required for the Eve and Jool missions. Eve is always a trouble, But you can find Inspirations on YouTube, if you want to drop a Lander, drop it to 75 Km or something, Jool 5 would be Extremely Troublesome if you want to Dig Max Science. @5thHorseman, Mind if i get more Details...? I think you forgot to write "No Landing Legs", and try Removing "After Kerpollo" in the 5 Kerbal info to avoid confusion Edited June 20, 2019 by GRS Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted June 20, 2019 Author Share Posted June 20, 2019 15 hours ago, GRS said: @5thHorseman, Mind if i get more Details...? I think you forgot to write "No Landing Legs", and try Removing "After Kerpollo" in the 5 Kerbal info to avoid confusion I'm not always the brightest knife in the shed but I don't know what you mean by these. Quote Link to comment Share on other sites More sharing options...
GRS Posted June 21, 2019 Share Posted June 21, 2019 (edited) 10 hours ago, 5thHorseman said: I'm not always the brightest knife in the shed but I don't know what you mean by these. Oopsie...I'm bad at talking, sorry... Simply Add "No Actual Landing Legs Used" or sort of in my Entrant List, and Remove "After Kerpollo" in the 5 Kerbals (After Kerpollo) Part, If you're confused, it's fine to not add them. Also, my Sheepollo is preparing to Land on Tylo, i still need to dig some Science before Landing, Should get 80 Experiments now... #Ambitious Edited June 21, 2019 by GRS Quote Link to comment Share on other sites More sharing options...
jost Posted June 22, 2019 Share Posted June 22, 2019 Dunapollo finished with whopping 4920 Science: https://imgur.com/a/4nKJv4g It turned out to be a good idea to do atmosphere diving, not only for lowering AE for free but also for getting science. My orbiter also had a Sentinel telescope for asteroid scanning and an orbital scanner. But most important: I had way to much delta v for the mission so i changed to a polar orbit and back to maximise science All in all: A successful mission. Quote Link to comment Share on other sites More sharing options...
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