WolfyAnimations Posted August 23, 2016 Share Posted August 23, 2016 2 minutes ago, The White Guardian said: @Galileo is correct, but I've inspected the PQSMods and do not see any updating of the textures. The color is currently provided by VertexSimplexNoiseColor, which is currently configured to provide a reddish tint in your config. Remove VertexSimplexNoiseColor entirely and instead add: VertexColorMap { map = FILEPATH enabled = true order = 9999999 } Replace FILEPATH with a filepath to your planet's color map. Also, seeing as you are editing a config made by @KillAshley and seemingly have very little knowledge of Kopernicus (please don't hate me if I'm wrong), may I ask, are you new to Kopernicus modding? Because it seems that you are diving in head-first and know very little of the PQSMods specifically, while the PQS is the most important part of the planet. Spoiler It is very true that I'm new and only starting. But thank you for the help Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 23, 2016 Share Posted August 23, 2016 3 minutes ago, WolfyAnimations said: Reveal hidden contents It is very true that I'm new and only starting. But thank you for the help You know, I have written several guides as well as made several videos covering Kopernicus, they should teach you the basiscs of planet making. Here they are: First off, the written guides. And the video guides (don't ask me why this text is in bold, glitch probably.) Here you go. As I said, these guides should be able to teach you the basics, up to the point where you will be able to write configs yourself. Hope this helps, TWG Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 23, 2016 Share Posted August 23, 2016 46 minutes ago, WolfyAnimations said: Wait if you put .dss instead of .dds it matters I never new that. tnx yeah dds is a image file. a dss file is an audio file saved by a digital voice recorder which definitely isnt what you are trying to do Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 23, 2016 Share Posted August 23, 2016 (edited) Announcement, to any who are interested in planet modding. World Building with GregroxA Kopernicus Livestream What? I will be doing a livestream wherein I design and build a planet for Kopernicus plugin. The resulting body will probably be put into the upcoming planet pack The Holy System of the Vernians. The stream is going to cover how to make a Kopernicus planet in my stockalike art style. When? The stream will take place this Saturday (August 27th, 2016), somewhere between 9:00AM and 8:00PM EDT (1:00PM-12:00AM GMT). The exact time is yet to be decided, and the stream is not likely to last more than four hours. Who? Me, GregroxMun. Creator of several Kopernicus mod projects. My current main projects are Revamped Stock Solar System and The Holy System of the Vernians. So far it looks like in addition to me and whoever else wants to watch, we could have Kopernicus developer Thomas in the chat for some of the time, as well as GalacticNeighbor (Sigma88). This is not a guarantee, of course. They are real people with real schedules of their own, so this is subject to change. Of course, hopefully you'll be content watching the stream itself. Generally I have 4 regulars. Me, the streamer; Nightbot, the auto-modderator; GalacticNeighbor, who is also known as Sigma88; and someone who accidentally clicked on my channel link. Where? My twitch channel at http://www.twitch.tv/gregroxmun. If you want a little preview of what my streams are like, here's a little sample. Why? Several Reasons: I used to love streaming myself playing Kerbal Space Program. But when I started modding the game, my love for playing the game diminished. I still play sometimes, but I mod a lot more of the time. And I do miss streaming, and I'm sure some of my viewers miss me as well. Some people have asked me how I make planets the way I do, or how I make gas giant textures. I asked on Twitter if people would watch a livestream of building a planet, and no one voted no. How? I intend to show more or less the full process of making a Kopernicus Planet, and the steps involved. I will cover the following: Tools that I use to make planets. Creation of Kopernicus config files and usage of Module Manager as it applies to Kopernicus. General Worldbuilding tips and formulas/equations. Heightmap texture creation. Exporting of maps using KittopiaTech. Customizing of exported textures. Usage and customization of PQSMods and other Kopernicus features. Practical use of all of these in creating a planet. Debugging planets. Note that I will not cover all of this at the same detail. The assumption is that you already know or can figure out how to do some basic stuff with Kopernicus. I won't stop and explain everything perfectly. This isn't scripted after all, and I'm probably going to make a few mistakes along the way. I don't always get everything right the first time, and I'm sure other modders don't either. Also note that I do sometimes do things a little differently than other Kopernicus modders or the way other tutorials teach things. Other? I am not a professional streamer. That said, I have a decent internet and a fairly good setup. There will be some lag or stuttering in all likelihood, but I will endeavor to cut it down as much as possible. Don't come in with KSPTV expectations, you will be disappointed. If after about an hour no one is watching, I will consider ending much earlier. It's easier to do planet building when you're not streaming, so if there's no one watching, there's no benefit to continuing. I am trying to maximize viewership, which is why I'm writing an announcement post in the first place. I usually don't announce my streams in advance. There are a couple of things I'm not sure about, and I would like you opinion on them. What is the best time for you to watch me stream? (Twitter Poll Here) Times are in Eastern Daylight Time (GMT-4) What do you want me to build? (Straw Poll Here) Gas Giant textures take much less time and the stream will probably last much less time. Some of these are harder than others. I've been GregroxMun, and I'll see y'all later. Edited August 24, 2016 by GregroxMun Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted August 23, 2016 Author Share Posted August 23, 2016 And just before someone compains about advertising: This is authorized by me Quote Link to comment Share on other sites More sharing options...
cantab Posted August 24, 2016 Share Posted August 24, 2016 1 hour ago, GregroxMun said: The stream will take place this Saturday (August 23rd, 2016 Errr, that's in the past ... Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 24, 2016 Share Posted August 24, 2016 (edited) 4 minutes ago, cantab said: Errr, that's in the past ... Why must I be an idiot? I looked at the wrong box thing. I meant 27th. Also the 23rd is today (for me) and is a Tuesday. Edited August 24, 2016 by GregroxMun Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted August 24, 2016 Share Posted August 24, 2016 15 hours ago, The White Guardian said: @Galileo is correct, but I've inspected the PQSMods and do not see any updating of the textures. The color is currently provided by VertexSimplexNoiseColor, which is currently configured to provide a reddish tint in your config. Remove VertexSimplexNoiseColor entirely and instead add: VertexColorMap { map = FILEPATH enabled = true order = 9999999 } Replace FILEPATH with a filepath to your planet's color map. Also, seeing as you are editing a config made by @KillAshley and seemingly have very little knowledge of Kopernicus (please don't hate me if I'm wrong), may I ask, are you new to Kopernicus modding? Because it seems that you are diving in head-first and know very little of the PQSMods specifically, while the PQS is the most important part of the planet. I have replaced vertex simple noise color with vertex color map and the planet does not apear BTW my planet is in between kerbin and duna Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 24, 2016 Share Posted August 24, 2016 Im making a planet called Leasa, and I can get it to appear. but it wont show its surface (I assumed that it was too far from the sun to have sunlight catch onto its surface, due to it having a 11257 AU orbit.) Can you help fix it? Spoiler @Kopernicus:AFTER[Kopernicus] { Body { name = Leasa Debug { exportMesh = true update = true } cacheFile = Hagito/Cache/Leasa.bin Template { name = Jool } Orbit { referenceBody = Sun inclination = 35.2 eccentricity = 0.01 semiMajorAxis = 9999999999 longitudeOfAscendingNode = 114 argumentOfPeriapsis = 347 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.18,0.17,0.39,1 } Properties { description = TEST radius = 51685000 geeASL = 0.65 rotationPeriod = 172500 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 265000 270000 275000 300000 350000 600000 800000 ScienceValues { flyingLowDataValue = 1.8 flyingHighDataValue = 1.7 inSpaceLowDataValue = 0.8 inSpaceHighDataValue = 0.75 recoveryValue = 1 flyingAltitudeThreshold = 180000 spaceAltitudeThreshold = 6000000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = Hagito/KopernicusFiles/Leasa/PluginData/Leasa_color.dds shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 1.7 rimBlend = 1.5 Gradient { 0.0 = 0.25, 0.3, 0.45, 1.0 0.5 = 0.15, 0.2, 0.3, 1.0 0.7 = 0.2,0.175,0.15,1.0 0.95 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { ambientColor = 0.243, 0.255, 0.251, 1.0 lightColor = 0.9, 0.7, 0.6, 1.0 enabled = true oxygen = true altitude = 265000.0 atmosphereMolarMass = 0.000179999990016222 pressureCurve { key = 0 1722.525 -3.82676928301887E-02 -3.82676928301887E-02 key = 13250 1215.4779 -3.00547169811321E-02 -3.00547169811321E-02 key = 26500 926.0747733 -1.77258679245283E-02 -1.77258679245283E-02 key = 39750 745.7422867 -1.26672645283019E-02 -1.26672645283019E-02 key = 53000 590.39232 -1.07806096603774E-02 -1.07806096603774E-02 key = 66250 460.0561533 -8.96184188679245E-03 -8.96184188679245E-03 key = 79500 352.9034533 -7.31650105660377E-03 -7.31650105660377E-03 key = 92750 266.1688867 -5.87985864150943E-03 -5.87985864150943E-03 key = 106000 197.0872333 -4.65190950943396E-03 -4.65190950943396E-03 key = 119250 142.8932733 -3.63266264150943E-03 -3.63266264150943E-03 key = 132500 100.8216733 -2.82212060377359E-03 -2.82212060377359E-03 key = 145750 68.1071 -2.22027698113208E-03 -2.22027698113208E-03 key = 159000 41.98433333 -1.72029735849057E-03 -1.72029735849057E-03 key = 172250 22.51922 -1.03904859622642E-03 -1.03904859622642E-03 key = 185500 14.44954667 -4.22108845283019E-04 -4.22108845283019E-04 key = 198750 11.33333333 -2.36421886792453E-04 -2.36421886792453E-04 key = 212000 8.184366667 -2.341852E-04 -2.341852E-04 key = 225250 5.127426667 -2.14067464150943E-04 -2.14067464150943E-04 key = 238500 2.51158 -1.67596520754717E-04 -1.67596520754717E-04 key = 251750 0.68612 -9.47766037735849E-05 -9.47766037735849E-05 key = 265000 0 -5.1782641509434E-05 -5.1782641509434E-05 } temperatureSeaLevel = 243.49 temperatureCurve { key = 0 243.49 -0.002421383774 -0.002421383774 key = 31800 179.5339024 -0.0003429655849 -0.0003419083774 key = 55650 179.5339024 0.0003419083774 0.0003419083774 key = 82150 225.2168293 0.0001868733585 0.0001868733585 key = 148400 225.2168293 -0.0002577087925 -0.0002577087925 key = 212000 155.446541 -0.0003429655849 -0.0003429655849 key = 238500 155.446541 0.0001787828302 0.0001787828302 key = 265000 191.1622838 0.0002621147547 0.0002621147547 key = 397500 0 -0.0001696638113 -0.0001696638113 } temperatureSunMultCurve { key = 0 1 0 0 key = 20384.61539 0.5 -0.00002264150943 -0.00003873392453 key = 22461.86885 0 0 0 key = 40897.61306 0 0 0 key = 96519.72691 0.2 0 0 key = 146361.8646 0.2 0 0 key = 186090.3384 0 0 0 key = 265000 0.4 0 0 } } } } Quote Link to comment Share on other sites More sharing options...
Potato3478 Posted August 24, 2016 Share Posted August 24, 2016 is this safe? also can you make a tutorial on how to make planets moons and stars? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 24, 2016 Share Posted August 24, 2016 16 minutes ago, Potato3478 said: is this safe? also can you make a tutorial on how to make planets moons and stars? nope not safe. hide yo kids hide yo wife. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 24, 2016 Share Posted August 24, 2016 2 hours ago, Galileo said: nope not safe. hide yo kids hide yo wife. Lock up your daughter, Lock up your wife, Lock up your back door... And run for your life... Quote Link to comment Share on other sites More sharing options...
Andem Posted August 25, 2016 Share Posted August 25, 2016 4 hours ago, Potato3478 said: is this safe? also can you make a tutorial on how to make planets moons and stars? Despite what our friends above me say, yes, it is safe. @The White Guardian has made many different tutorials, they should be easy enough to locate. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted August 25, 2016 Share Posted August 25, 2016 (edited) I am running version 1.1.2 of KSP, as there are many new bugs with 1.1.3. I have tried both the 1.1.3-1 and 1.1.2 github releases of Kopernicus Both result in an error saying that Kopernicus is not compatible with 1.1.2 version of KSP, and it is automatically disabled/not used I have a heavy mod list but I don't think that it is at fault for this strange thing Spoiler BDarmory Betterburntime Coherentcontracts Communityresourcepack (TAC LS) Connectedlivingspace ContractConfigurator - with some packs Environmentalvisualenhancements KASE Kerbalengineerredux KIS Kopernicus, however, does not work ModularFlightintegrator (Kopernicus) Docking port alignment indicator New_Horizons (Requires kopernicus so does nothing) PlanetaryBaseInc Planetshine scatterer SETIgreenhouse Stockvisualenhancements Texturereplacer - for more kerbal hairs TAC LS UnmannedBeforeManned/MiniAVC WaypointManager If I am doing something wrong please tell me. Otherwise Kopernicus is evidently not compatible PS. all mods installed manually. and of course I have modulemanager Edited August 25, 2016 by Pavel ☭ Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 (edited) Hello? Can you guys help out with my planet Leasa? Its surface wont show... Quote @Kopernicus:AFTER[Kopernicus] { Body { name = Leasa Debug { exportMesh = true update = true } cacheFile = Hagito/Cache/Leasa.bin Template { name = Jool } Orbit { referenceBody = Sun inclination = 35.2 eccentricity = 0.01 semiMajorAxis = 9999999999 longitudeOfAscendingNode = 114 argumentOfPeriapsis = 347 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.18,0.17,0.39,1 } Properties { description = TEST radius = 51685000 geeASL = 0.65 rotationPeriod = 172500 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 265000 270000 275000 300000 350000 600000 800000 ScienceValues { flyingLowDataValue = 1.8 flyingHighDataValue = 1.7 inSpaceLowDataValue = 0.8 inSpaceHighDataValue = 0.75 recoveryValue = 1 flyingAltitudeThreshold = 180000 spaceAltitudeThreshold = 6000000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = Hagito/KopernicusFiles/Leasa/PluginData/Leasa_color.dds shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 1.7 rimBlend = 1.5 Gradient { 0.0 = 0.25, 0.3, 0.45, 1.0 0.5 = 0.15, 0.2, 0.3, 1.0 0.7 = 0.2,0.175,0.15,1.0 0.95 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { ambientColor = 0.243, 0.255, 0.251, 1.0 lightColor = 0.9, 0.7, 0.6, 1.0 enabled = true oxygen = true altitude = 265000.0 atmosphereMolarMass = 0.000179999990016222 pressureCurve { key = 0 1722.525 -3.82676928301887E-02 -3.82676928301887E-02 key = 13250 1215.4779 -3.00547169811321E-02 -3.00547169811321E-02 key = 26500 926.0747733 -1.77258679245283E-02 -1.77258679245283E-02 key = 39750 745.7422867 -1.26672645283019E-02 -1.26672645283019E-02 key = 53000 590.39232 -1.07806096603774E-02 -1.07806096603774E-02 key = 66250 460.0561533 -8.96184188679245E-03 -8.96184188679245E-03 key = 79500 352.9034533 -7.31650105660377E-03 -7.31650105660377E-03 key = 92750 266.1688867 -5.87985864150943E-03 -5.87985864150943E-03 key = 106000 197.0872333 -4.65190950943396E-03 -4.65190950943396E-03 key = 119250 142.8932733 -3.63266264150943E-03 -3.63266264150943E-03 key = 132500 100.8216733 -2.82212060377359E-03 -2.82212060377359E-03 key = 145750 68.1071 -2.22027698113208E-03 -2.22027698113208E-03 key = 159000 41.98433333 -1.72029735849057E-03 -1.72029735849057E-03 key = 172250 22.51922 -1.03904859622642E-03 -1.03904859622642E-03 key = 185500 14.44954667 -4.22108845283019E-04 -4.22108845283019E-04 key = 198750 11.33333333 -2.36421886792453E-04 -2.36421886792453E-04 key = 212000 8.184366667 -2.341852E-04 -2.341852E-04 key = 225250 5.127426667 -2.14067464150943E-04 -2.14067464150943E-04 key = 238500 2.51158 -1.67596520754717E-04 -1.67596520754717E-04 key = 251750 0.68612 -9.47766037735849E-05 -9.47766037735849E-05 key = 265000 0 -5.1782641509434E-05 -5.1782641509434E-05 } temperatureSeaLevel = 243.49 temperatureCurve { key = 0 243.49 -0.002421383774 -0.002421383774 key = 31800 179.5339024 -0.0003429655849 -0.0003419083774 key = 55650 179.5339024 0.0003419083774 0.0003419083774 key = 82150 225.2168293 0.0001868733585 0.0001868733585 key = 148400 225.2168293 -0.0002577087925 -0.0002577087925 key = 212000 155.446541 -0.0003429655849 -0.0003429655849 key = 238500 155.446541 0.0001787828302 0.0001787828302 key = 265000 191.1622838 0.0002621147547 0.0002621147547 key = 397500 0 -0.0001696638113 -0.0001696638113 } temperatureSunMultCurve { key = 0 1 0 0 key = 20384.61539 0.5 -0.00002264150943 -0.00003873392453 key = 22461.86885 0 0 0 key = 40897.61306 0 0 0 key = 96519.72691 0.2 0 0 key = 146361.8646 0.2 0 0 key = 186090.3384 0 0 0 key = 265000 0.4 0 0 } } } } ======================================================================================================================== Oh I fixed it, just needed to convert the color map from dds to png... YAHOO MY FIRST FREAKING PLANET, I HAVE DONE IT. SURE I USED SONNAH TO PIGGYBACK OFF FROM (thanks killashley!) BUT I MANAGED TO CONVERT ITS TEXTURE! YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Edited August 25, 2016 by Planetace Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 Ok need help again, not a bug or glitch though. Just need to change the atmosphere of Leasa from blue to grey. Can you guys help me? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 25, 2016 Share Posted August 25, 2016 1 hour ago, Galacticvoyager said: Ok need help again, not a bug or glitch though. Just need to change the atmosphere of Leasa from blue to grey. Can you guys help me? First off, congratulations! For a grey atmosphere, try the following ambientColor: 0.4,0.4,0.4,1.0 and the following LightColor: 0.6,0.6,0.6,1.0 These should work, let me know if they do. 16 hours ago, Potato3478 said: is this safe? also can you make a tutorial on how to make planets moons and stars? As @Andem said, I have made various tutorials regarding Kopernicus, both in written and video form. Ironically, I already posted them a few posts above yours. On 23-8-2016 at 10:58 PM, The White Guardian said: Here they are: First off, the written guides. And the video guides (don't ask me why this text is in bold, glitch probably.) Here you go. As I said, these guides should be able to teach you the basics, up to the point where you will be able to write configs yourself. Hope this helps, TWG Also pinging @Thomas P., could you please, please add links of my tutorials to the Kopernicus OP so stuff like this finally stops happening, the amount of times I've written the message quoted above is ridiculous. (I'm referring to my own quote, not the quote of Potato3478) Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) @The White Guardian Could you make a public document (Google Docs, Github Gists, whatever), where you list your tutorials? I would just link that and you could update it with new stuff on your own. Also, sorry if that sounds off, but I dont think a lot of the users will read the OP properly *rolleyes* Edited August 25, 2016 by Thomas P. Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 9 minutes ago, The White Guardian said: First off, congratulations! For a grey atmosphere, try the following ambientColor: 0.4,0.4,0.4,1.0 and the following LightColor: 0.6,0.6,0.6,1.0 These should work, let me know if they do. Thank you! although in the tracking station leasa has a blue sheen, probably due to it being a copy of Sonnah. Can I change it to a grey sheen? Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 Oh wait, did it myself. Just repeated the Ambientcolor for all the gradients ;P Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 25, 2016 Share Posted August 25, 2016 48 minutes ago, Galacticvoyager said: Oh wait, did it myself. Just repeated the Ambientcolor for all the gradients ;P You're almost correct. You see, the rimPower and rimBlend add a nice glowing rim to the planet, and the gradient colors the rim. 0.0 should be the color on the daytime side and 0.5 should be the color on the nighttime side, ergo, the color the atmosphere takes on during dawn or dusk. On Earth, this is a reddish-brown color. For your planet it will require an in-game observation or knowledge of atmospheric scattering to get it right. The former option is the easiest: move a spacecraft to a low orbit and watch the atmosphere colors during dawn and dusk. You can also make it even easier by making a screenshot, opening it in an image-editing program, and selecting the color with the color picker tool. You can then write down the RGB values and divide each of them by 255 to get the colors on a scale of 0-1, the scale Kopernicus uses, and then you can update the gradient. For 1.0, ergo nighttime, I add 0.0196,0.0196,0.0196,1.0 for a very, very faint glow. No, I totally didn't read that combination in a config written by @KillAshley (I believe it was one of K.A.'s configs, I could be wrong on that) when I was learning Kopernicus and have sticked to it since because it works, what are you talking about? Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 14 minutes ago, The White Guardian said: You're almost correct. You see, the rimPower and rimBlend add a nice glowing rim to the planet, and the gradient colors the rim. 0.0 should be the color on the daytime side and 0.5 should be the color on the nighttime side, ergo, the color the atmosphere takes on during dawn or dusk. On Earth, this is a reddish-brown color. For your planet it will require an in-game observation or knowledge of atmospheric scattering to get it right. The former option is the easiest: move a spacecraft to a low orbit and watch the atmosphere colors during dawn and dusk. You can also make it even easier by making a screenshot, opening it in an image-editing program, and selecting the color with the color picker tool. You can then write down the RGB values and divide each of them by 255 to get the colors on a scale of 0-1, the scale Kopernicus uses, and then you can update the gradient. For 1.0, ergo nighttime, I add 0.0196,0.0196,0.0196,1.0 for a very, very faint glow. No, I totally didn't read that combination in a config written by @KillAshley (I believe it was one of K.A.'s configs, I could be wrong on that) when I was learning Kopernicus and have sticked to it since because it works, what are you talking about? Thank you for the tip! Just moving on to Leasa`s moon. Also, how do i change Kerbol (sun in kopernicus code) into a black hole, while making a copy of the original kerbol for kerbin and the other stock planets to orbit? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 25, 2016 Share Posted August 25, 2016 2 minutes ago, Galacticvoyager said: Thank you for the tip! Just moving on to Leasa`s moon. Also, how do i change Kerbol (sun in kopernicus code) into a black hole, while making a copy of the original kerbol for kerbin and the other stock planets to orbit? This might help @Kopernicus:FOR[SolarRearrangement] { @Body[Sun] { } Body { name = Kerbol cbNameLater = Sun Template { name = Sun } Orbit { [ORBITAL INFO HERE] } } @Body[PLANET] { @Orbit { @referenceBody = Kerbol } } } I'm no expert on making the stock star a black hole, so summoning @Sigma88! Creating a clone of the stock sun is easy though, however, to avoid conflicts the new sun is actually named 'Kerbol', so use that name in configs, while in-game it will be named 'Sun' thanks to cbNameLater. You can also use cbNameLater to rename the stock sun, 'Galactic Core' for example. Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 27 minutes ago, The White Guardian said: This might help @Kopernicus:FOR[SolarRearrangement] { @Body[Sun] { } Body { name = Kerbol cbNameLater = Sun Template { name = Sun } Orbit { [ORBITAL INFO HERE] } } @Body[PLANET] { @Orbit { @referenceBody = Kerbol } } } I'm no expert on making the stock star a black hole, so summoning @Sigma88! Creating a clone of the stock sun is easy though, however, to avoid conflicts the new sun is actually named 'Kerbol', so use that name in configs, while in-game it will be named 'Sun' thanks to cbNameLater. You can also use cbNameLater to rename the stock sun, 'Galactic Core' for example. Tried this, the game glitches... Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 25, 2016 Share Posted August 25, 2016 Also, is a biome map crucial for a planet to be loaded when the game loads? Quote Link to comment Share on other sites More sharing options...
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