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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech


Thomas P.

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so i was finally trying to get random main menu body working and this happened 

http://images.akamai.steamusercontent.com/ugc/492403625758572792/F322C1F72A6CE330661315FCB0263F83B86C4648/

its not quite what i was going for :sticktongue:. can someone tell me what i did wrong?

cfg:

Spoiler

@Kopernicus:FINAL
{
    @Body
    {
        randomMainMenuBody = true
    }
}

It's just in a folder by itself in the game data folder.

EDIT: 500th post on this thread yay :D 

Edited by Kepler68
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Can someone make me a biome map? I have a planet map for the moon norai, but its so frustrating to fill in the biomes using MS paint (Dont blame me). Can someone do it quicker for me. Ill give a list of what biomes I want:

cZ1QV5J.png

 

I want the black spots to be a biome.

I want crators to have a biome.

I want the yellow/greenish spots to be a biome.

I want the light yellow spots to be a biome.

The dark brownish and white spots to be a biome.

The poles to be a biome.

The brown spots to be a biome.

Lastly I want the greyish spots to be a biome.

 

Also can you give me the RBG color with the biomes, so I can fit them into the planet code?

Edited by Planetace
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can I use Kopernicus to completely remove the sun flare and just see the body? Looking to catch some transits like I did in earlier versions. Here is Minmus:

sz7PUDml.png

It would be cool to see more of the detail texture too (like you can see around the top edge above) instead of just a bright orb

so turns out I can see it fine with the sunflare (before it reaches full intensity anyways), but I'd still like to get more of a sun-only image if possible

wsmEebz.png

Edited by Drew Kerman
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4 hours ago, Galacticvoyager said:

Can someone make me a biome map? I have a planet map for the moon norai, but its so frustrating to fill in the biomes using MS paint (Dont blame me). Can someone do it quicker for me. Ill give a list of what biomes I want:

cZ1QV5J.png

 

I want the black spots to be a biome.

I want crators to have a biome.

I want the yellow/greenish spots to be a biome.

I want the light yellow spots to be a biome.

The dark brownish and white spots to be a biome.

The poles to be a biome.

The brown spots to be a biome.

Lastly I want the greyish spots to be a biome.

 

Also can you give me the RBG color with the biomes, so I can fit them into the planet code?

I do have the skills to make such a map, but I won't considering I've got a lot of work on my hands already, which is exactly why you must learn to make stuff like this yourself. Pro tip: don't use such a terrible image-editing program like MS Paint, MS Paint is complete garbage compared to the software available out there. Photoshop, for example, or when you don't want to spend money, Paint.NET, or even better, GIMP. Especially GIMP can make the process of making biome maps extremely easy to do.

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1 hour ago, The White Guardian said:

I do have the skills to make such a map, but I won't considering I've got a lot of work on my hands already, which is exactly why you must learn to make stuff like this yourself. Pro tip: don't use such a terrible image-editing program like MS Paint, MS Paint is complete garbage compared to the software available out there. Photoshop, for example, or when you don't want to spend money, Paint.NET, or even better, GIMP. Especially GIMP can make the process of making biome maps extremely easy to do.

I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools?

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@Drew Kerman if you are ok with a roleplay temporary solution you can add


givesOffLight = false

to the    Body/ScaledVersion/Light     node



@Kepler68 that happens because you didn't target any specific planet, so your patch gets applied to the first body (which is the sun) and the sun cannot be set as one of the random planets.

 

also, you should probably choose more than one, since choosing at random from a list which has 1 planet is not really that much random
 

 

Edited by Sigma88
ScaledVersion
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1 hour ago, Galacticvoyager said:

I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools?

You could have Googled for a free program.  There are plenty out there.  Or,  you could have asked what programs others were using. Oh,  and you could have also said please.  

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A few posts have been edited to remove personal remarks.  Please, let's keep it friendly, folks.  Nobody seems unreasonable to themselves; they post what they do for a reason.  If someone's behaving in a way that seems inappropriate, consider just giving them the benefit of the doubt and offer constructive help (e.g. "you may have better luck with such a request if..." or "here's what you could do...").  Or, if you think matters are beyond that, you can report the post and let the moderators take care of it; it's what we're for.  Public personal criticism doesn't accomplish anything.

Thank you for your understanding.

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1 hour ago, Galacticvoyager said:

I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools?

Paint.net and Gimp are both free, although I would reccommend starting with Paint.net as it has an easier learning curve.

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5 hours ago, Sigma88 said:

@Drew Kerman if you are ok with a roleplay temporary solution you can add

givesOffLight = false

to the    Body/ScaledSpace/Light     node

Not seeing any difference. How's this look for a patch?

@Kopernicus:FINAL
{
  @Body[Sun]
  {
    %ScaledSpace
    {
      %Light
      {
        %givesOffLight = false
      }
    }
  }
  @Body[Kerbin]
  {
    @Properties
    {
      %rotationPeriod = 21651
    }
  }	
}

I put it in with my earlier patch request about Kerbin's rotation.

Also I noticed that in another cfg I referenced it was ScaledVersion that contained a Light node not ScaledSpace. Did you remember the node wrong or are these two different nodes?

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40 minutes ago, Drew Kerman said:

Not seeing any difference. How's this look for a patch?


@Kopernicus:FINAL
{
  @Body[Sun]
  {
    %ScaledSpace
    {
      %Light
      {
        %givesOffLight = false
      }
    }
  }
  @Body[Kerbin]
  {
    @Properties
    {
      %rotationPeriod = 21651
    }
  }	
}

I put it in with my earlier patch request about Kerbin's rotation.

Also I noticed that in another cfg I referenced it was ScaledVersion that contained a Light node not ScaledSpace. Did you remember the node wrong or are these two different nodes?

yes sorry I was going with my memory

it's ScaledVersion

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13 minutes ago, Sigma88 said:

yes sorry I was going with my memory

it's ScaledVersion

Ok I made the change to the config I posted above but still not sure if it's working. I modified the Scatterer sunflare config sunGlareFadeDistance value to a large number to remove the flare, but still can't see the detail texture

M28y7GXl.png

and just to make sure we're all on the same page what I'm looking for is visible around the edges of the sun in map view here:

8DK0z65l.png

@Proot worked hard on that texture it's a shame you can't really see it :P

Edited by Drew Kerman
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18 minutes ago, Drew Kerman said:

Ok I made the change to the config I posted above but still not sure if it's working. I modified the Scatterer sunflare config sunGlareFadeDistance value to a large number to remove the flare, but still can't see the detail texture

M28y7GXl.png

and just to make sure we're all on the same page what I'm looking for is visible around the edges of the sun in map view here:

8DK0z65l.png

@Proot worked hard on that texture it's a shame you can't really see it :P

have you tried without scatterer? I have no idea what scatterer does to the stars

this is what my pictures looked like when I tried (using @JPLRepo telescope to take the picture)

 

JQs9L0z.gif

colors aside (I changed them) you can see that the "texture" is not visible much. that's probably linked to the parameter called "rimStrenght" or something like that, I can't remember right now. but I'm sure that if you look around you can find star configs with all the parameters

Edited by Sigma88
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12 minutes ago, Sigma88 said:

have you tried without scatterer? I have no idea what scatterer does to the stars

alright that def made things darker but the sun remains featureless. I think there's a corona texture I need to get rid of?

7A72QJWl.png

Edited by Drew Kerman
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Just now, Drew Kerman said:

alright that def made things darker but the sun remains featureless. I think there's a corona texture I need to get rid of?

no the corona is fine, it's just the external bit. the inside is covered by the "rim" I think. not 100% sure

but I am 100% sure the corona has nothing to do with it

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11 hours ago, Thomas P. said:

 

Thanks! Somehow my google-fu is lacking.

Now I just have to find the right numbers to make me happy, but 2x size and 1.5x atmosphere height makes for a fresh experience already.

Hmmm, last thing might be to adjust Kerbol to still have the possibility of eclipses on Kerbin. ^^

Edited by KerbMav
to late to post
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2 hours ago, Pavel ☭ said:


Thanks everyone for completely ignoring my issue.

I figured it out anyway, but the author of this mod seriously needs to put what version of KSP each release of their mod is designed for.

He does. At the top of the damn thread. Where it says in big ol' text: [1.1.3].

 

It's also all available in the download. Don't complain if you won't bother to even look.

And this is a busy thread. You can't expect the whole thing to stop because someone has an issue.

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4 hours ago, Sigma88 said:

no the corona is fine, it's just the external bit. the inside is covered by the "rim" I think. not 100% sure

but I am 100% sure the corona has nothing to do with it

I will have to fiddle around more when I get back in a week. Thx for the guidance so far

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On 25-8-2016 at 4:25 PM, Galacticvoyager said:

Also, is a biome map crucial for a planet to be loaded when the game loads?

Not unless you haven't specified a template, but considering making template-less planets is extremely hard, I'd say there's no problem in not specifying a biome map yet, in that case the template's biome map will be used instead.

18 hours ago, Galacticvoyager said:

I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools?

It doesn't take years to make such a thing. I have GIMP open right now anyway, I may be able to make a start but making the entire map? Don't expect that.

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22 hours ago, Galacticvoyager said:

Can someone make me a biome map?

The best way to *quickly* do a biome map is to supply the colour map but most importantly the greyscale height map. Then you can import it into Photoshop and use a mixture of the Cutout filter and converting it to an Indexed Colour image to reduced the palette count which results in a greatly simplified map that resembles a biome map.

Then you can go in and manually edit parts for like craters etc.

Post your heightmap and I'll post an example of what it can do.

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