Geonovast Posted April 3, 2020 Share Posted April 3, 2020 Some content has been removed for backseat moderating. If you see a post you don't like and believe it's breaking the rules, please just report the post instead of replying to it. We will take a look and determine if any action is needed. Quote Link to comment Share on other sites More sharing options...
Vortinium Posted April 3, 2020 Share Posted April 3, 2020 (edited) 20 hours ago, E for Earthling said: Please Help! I'm making a star pack and something very strange happened: The light face of the planets is turned 45 degrees from the side of the planets which faces the star. Can anyone send me any help, please? Here's my code: @Kopernicus:FOR[EPP] { Body { name = Falsarium Template { name = Sun } Properties { description = Falsarium is a yellow main-sequence star, and one of the closest stars to Kerbol. For years, Kerbal astronomers thought it was a reflection of the Sun in their telescopes. But with further investigation, they realized it was a whole another star. Some kerbals still speculate it's just a reflection. radius = 361700000 mass = 2.1554950e+28 sphereOfInfluence = 5000000000000 } Orbit { referenceBody = Sun color = 255,255,0,255 inclination = 10 eccentricity = 0.1 semiMajorAxis = 10076165843942.6 longitudeOfAscendingNode = 60.5 argumentOfPeriapsis = 60 meanAnomalyAtEpoch = 7 epoch = 200000 } ScaledVersion { Light { sunlightColor = 1,1,1,1 scaledSunlightColor = 1,1,1,1 IVASunColor = 1,0.976999998,0.896000028,1 sunLensFlareColor = 1,1,1,1 sunAU = 13599840256 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 key = 5.084181 3.997075 -0.001802375 -0.001802375 key = 38.56295 1.82142 0.0001713 0.0001713 } IntensityCurve { key = 0 5 0 0 key = 3739946767.275 2 0 0 key = 14959787069.1 1 0 0 key = 59839148276.4 0.5 0 0 key = 239356593105.6 0.25 0 0 key = 957426372422.4 0.125 key = 2.50E+12 0 0 0 } ScaledIntensityCurve { key = 0 5 0 0 key = 623324.4612125 2 0 0 key = 2493297.84485 1 0 0 key = 9973191.3794 0.5 0 0 key = 39892765.5176 0.25 0 0 key = 159571062.0704 0.125 key = 2.50E+12 0 0 0 } IVAIntensityCurve { key = 0 5 0 0 key = 3739946767.275 2 0 0 key = 14959787069.1 1 0 0 key = 59839148276.4 0.5 0 0 key = 239356593105.6 0.25 0 0 key = 957426372422.4 0.125 key = 2.50E+12 0 0 0 } } } } } Sorry for my kinda bad english, it's not my native language. You see your planet normal map ? Take it, put the alpha at 50% and you're set. Edited April 3, 2020 by Vortinium Quote Link to comment Share on other sites More sharing options...
panarchist Posted April 3, 2020 Share Posted April 3, 2020 8 hours ago, Kraken that doesn't exist said: So I'm trying to get the GitHub page but no matter where I get it, it says it has a problem. Github was down for about 45 minutes earlier. If you're still having problems, check https://www.githubstatus.com/ Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted April 3, 2020 Share Posted April 3, 2020 Just now, panarchist said: Github was down for about 45 minutes earlier. If you're still having problems, check https://www.githubstatus.com/ Ok Quote Link to comment Share on other sites More sharing options...
E for Earthling Posted April 4, 2020 Share Posted April 4, 2020 I need help (again) While testing my star pack, I landed (through hyperedit) in one of the moons of a gas giant I made, then I time-warped. After time-warping, I noticed that all the planets and moons went off-orbit. Can anyone help me please? Here's my moon's code: @Kopernicus:FOR[EPP] { Body { name = Thao cacheFile = EPP/Cache/Thao.bin Template { name = Duna removeAllPQSMods = true } Orbit { referenceBody = Tripia inclination = 0.04 eccentricity = 0.01 semiMajorAxis = 18000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 25 color = RGBA(0,0,93,255) } Properties { description = Thao is a very interesting moon of Tripia. It posseses high concentrations of oxygen and nitrogen in its atmosphere, but most interestingly, blue unicellular bacteria! The bacteria are not everywhere, but if you happen to crash, ahem, land on the blue terrain, you could see the colonies with your own eyes. radius = 475000 geeASL = 0.8 mass = 2.53973106291216E+22 rotates = true tidallyLocked = false rotationPeriod = 30000 initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 120000 200000 400000 500000 sphereOfInfluence = 3600000 biomeMap = EPP/PluginData/thao_biome.png Biomes { Biome { name = Barren Zone value = 0.7 color = 1,1,1,1 } Biome { name = Bacteria Higlands value = 1.0 color = 0,0,1,1 } Biome { name = Southern Barren Zone value = 0.8 color = 1,0,1,1 } Biome { name = Northern Barren Zones value = 0.8 color = 1,1,0,1 } } ScienceValues { landedDataValue = 9 flyingLowDataValue = 8 flyingHighDataValue = 7 inSpaceLowDataValue = 6 inSpaceHighDataValue = 5 recoveryValue = 9 flyingAltitudeThreshold = 10000 spaceAltitudeThreshold = 195000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = EPP/PluginData/thao_color.png normals = EPP/PluginData/thao_normal.png shininess = 0.1 specColor = 0.2,0.2,0.2,1 rimPower = 0.5 rimBlend = 0.4 Gradient { 0.0 = RGBA(21,30,145,255) 0.2 = RGBA(0,0,0,255) 0.4 = RGBA(0,0,0,255) 0.6 = RGBA(0,0,0,255) 1.0 = RGBA(0,0,0,255) } } } PQS { Mods { VertexColorMap { map = EPP/PluginData/thao_color.png order = 500 enabled = true } VertexHeightMap { map = EPP/PluginData/thao_height.png offset = 0 deformity = 4000 scaleDeformityByRadius = false order = 500 enabled = true } VertexSimplexHeight { type = Perlin deformity = 400 frequency = 20 octaves = 6 persistance = 0.6 seed = 30295121 order = 500 enabled = true } } } Atmosphere { enabled = True oxygen = True staticDensityASL = 0.764571404126208 adiabaticIndex = 1.39999997615814 atmosphereDepth = 50000 gasMassLapseRate = 4.84741125702493 atmosphereMolarMass = 0.0289644002914429 pressureCurveIsNormalized = False staticPressureASL = 60.795 temperatureCurveIsNormalized = False temperatureLapseRate = 0.00564 temperatureSeaLevel = 282 ambientColor = 0.187128037,0.239393175,0.305882365,1 lightColor = 0.843283594,0.668219268,0.49830395,0 pressureCurve // Assigns a pressure value to a height value inside of the atmosphere. { key = 0 60.795 0 -0.005216384 key = 5250 33.40898 -0.004252711 -0.004252711 key = 10000 17.78605 -0.002407767 -0.002407767 key = 17000 7.100577 -0.001092064 -0.001092064 key = 22000 3.812421 -0.0004677011 -0.0004677011 key = 31000 1.312482 -0.0001961767 -0.0001961767 key = 38000 0.5104055 -7.855808E-05 -7.855808E-05 key = 50000 0 0 0 } temperatureCurve // Assigns a temperature value to a height value inside of the atmosphere. { key = 0 277 0 -0.009285714 key = 5250 206 -0.009253677 0 key = 10000 206 0 0.001419616 key = 17000 217.8 0.001414257 0.003959919 key = 22000 235.5 0.0039412 -0.0002581542 key = 31000 203 -0.003911343 -0.0007623209 key = 38000 199 0 0.001478429 key = 50000 214 0 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 5250 0.1 -6.848309E-05 -6.848309E-05 key = 10000 0 0 0 key = 17000 0 0 0 key = 27000 0.1763835 4.519309E-05 4.519309E-05 key = 38000 1 4.497274E-05 4.497274E-05 key = 50000 1.2 0 0 } } } } Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 11, 2020 Share Posted April 11, 2020 So i know the dev's are doing a great job on converting this to 1.9 But is there any way we can get a status update on that ? If not. i understand Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 11, 2020 Share Posted April 11, 2020 5 hours ago, dxeh said: So i know the dev's are doing a great job on converting this to 1.9 But is there any way we can get a status update on that ? If not. i understand The last commit to the repo was March 7. Quote Link to comment Share on other sites More sharing options...
Snark Posted April 12, 2020 Share Posted April 12, 2020 Some content has been removed which violated the add-on posting rules. Folks, please don't violate the rules by posting links to recompiles and such that don't follow the KSP forum add-on rules. Anyone can post a mod in the forum, but rules need to be followed. This includes posting a link to the source, providing proper attribution, specifying the license, etc. It's not as easy as "I'm just linking to a thing". If someone wants to be an "owner" and sign up for all the hassles that are entailed by maintaining and publishing your own Kopernicus fork within the rules, then that's up to you. But there aren't any convenient shortcuts, folks. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
Agustin Posted April 13, 2020 Share Posted April 13, 2020 Hi. Can I install Kopernicus in a stock system and make a patch so that Kerbin sphere texture loads on a lower altitude? Like FadeStart.. FadeEnd PQS transition thing? I just have bad performance when going to orbit and looking down at kerbin, as it seems all those polygons visible are bottlenecking my CPU or something. Thank you! Quote Link to comment Share on other sites More sharing options...
R-T-B Posted April 13, 2020 Share Posted April 13, 2020 (edited) On 4/11/2020 at 8:37 AM, leatherneck6017 said: The last commit to the repo was March 7. https://github.com/Kopernicus/Kopernicus/tree/PanelsFix2 They have more recent work in testing. The bugs right now mostly appear to relate to solar panel power output and body selection. Edited April 13, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
Regor Posted April 15, 2020 Share Posted April 15, 2020 Can somebody please help me with the issue outlined in this thread? All relevant information is in above thread. I know this issue is kopernicus because when I got rid of Kopernicus, the whole vessel on Eve was gone, despite Eve being a stock body that hasn’t been touched by any other mod (except RealisticAtmospheres, which I removed and did not destroy the vessel, meaning it was not the culprit). Any help is appreciated. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted April 20, 2020 Share Posted April 20, 2020 On 4/4/2020 at 5:35 AM, E for Earthling said: I need help (again) While testing my star pack, I landed (through hyperedit) in one of the moons of a gas giant I made, then I time-warped. After time-warping, I noticed that all the planets and moons went off-orbit. Can anyone help me please? Here's my moon's code: @Kopernicus:FOR[EPP] { Body { name = Thao cacheFile = EPP/Cache/Thao.bin Template { name = Duna removeAllPQSMods = true } Orbit { referenceBody = Tripia inclination = 0.04 eccentricity = 0.01 semiMajorAxis = 18000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 25 color = RGBA(0,0,93,255) } Properties { description = Thao is a very interesting moon of Tripia. It posseses high concentrations of oxygen and nitrogen in its atmosphere, but most interestingly, blue unicellular bacteria! The bacteria are not everywhere, but if you happen to crash, ahem, land on the blue terrain, you could see the colonies with your own eyes. radius = 475000 geeASL = 0.8 mass = 2.53973106291216E+22 rotates = true tidallyLocked = false rotationPeriod = 30000 initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 120000 200000 400000 500000 sphereOfInfluence = 3600000 biomeMap = EPP/PluginData/thao_biome.png Biomes { Biome { name = Barren Zone value = 0.7 color = 1,1,1,1 } Biome { name = Bacteria Higlands value = 1.0 color = 0,0,1,1 } Biome { name = Southern Barren Zone value = 0.8 color = 1,0,1,1 } Biome { name = Northern Barren Zones value = 0.8 color = 1,1,0,1 } } ScienceValues { landedDataValue = 9 flyingLowDataValue = 8 flyingHighDataValue = 7 inSpaceLowDataValue = 6 inSpaceHighDataValue = 5 recoveryValue = 9 flyingAltitudeThreshold = 10000 spaceAltitudeThreshold = 195000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = EPP/PluginData/thao_color.png normals = EPP/PluginData/thao_normal.png shininess = 0.1 specColor = 0.2,0.2,0.2,1 rimPower = 0.5 rimBlend = 0.4 Gradient { 0.0 = RGBA(21,30,145,255) 0.2 = RGBA(0,0,0,255) 0.4 = RGBA(0,0,0,255) 0.6 = RGBA(0,0,0,255) 1.0 = RGBA(0,0,0,255) } } } PQS { Mods { VertexColorMap { map = EPP/PluginData/thao_color.png order = 500 enabled = true } VertexHeightMap { map = EPP/PluginData/thao_height.png offset = 0 deformity = 4000 scaleDeformityByRadius = false order = 500 enabled = true } VertexSimplexHeight { type = Perlin deformity = 400 frequency = 20 octaves = 6 persistance = 0.6 seed = 30295121 order = 500 enabled = true } } } Atmosphere { enabled = True oxygen = True staticDensityASL = 0.764571404126208 adiabaticIndex = 1.39999997615814 atmosphereDepth = 50000 gasMassLapseRate = 4.84741125702493 atmosphereMolarMass = 0.0289644002914429 pressureCurveIsNormalized = False staticPressureASL = 60.795 temperatureCurveIsNormalized = False temperatureLapseRate = 0.00564 temperatureSeaLevel = 282 ambientColor = 0.187128037,0.239393175,0.305882365,1 lightColor = 0.843283594,0.668219268,0.49830395,0 pressureCurve // Assigns a pressure value to a height value inside of the atmosphere. { key = 0 60.795 0 -0.005216384 key = 5250 33.40898 -0.004252711 -0.004252711 key = 10000 17.78605 -0.002407767 -0.002407767 key = 17000 7.100577 -0.001092064 -0.001092064 key = 22000 3.812421 -0.0004677011 -0.0004677011 key = 31000 1.312482 -0.0001961767 -0.0001961767 key = 38000 0.5104055 -7.855808E-05 -7.855808E-05 key = 50000 0 0 0 } temperatureCurve // Assigns a temperature value to a height value inside of the atmosphere. { key = 0 277 0 -0.009285714 key = 5250 206 -0.009253677 0 key = 10000 206 0 0.001419616 key = 17000 217.8 0.001414257 0.003959919 key = 22000 235.5 0.0039412 -0.0002581542 key = 31000 203 -0.003911343 -0.0007623209 key = 38000 199 0 0.001478429 key = 50000 214 0 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 5250 0.1 -6.848309E-05 -6.848309E-05 key = 10000 0 0 0 key = 17000 0 0 0 key = 27000 0.1763835 4.519309E-05 4.519309E-05 key = 38000 1 4.497274E-05 4.497274E-05 key = 50000 1.2 0 0 } } } } I sometimes have that issue with stock planets and muns. I also don't have it installed because I've got other mods I need to fix in my folder so it's just a stock problem I think. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted April 20, 2020 Share Posted April 20, 2020 I need help making a planet mod Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 20, 2020 Share Posted April 20, 2020 6 minutes ago, kspnerd122 said: I need help making a planet mod There are other threads for that (or you can create your own). This is not the thread to engage in a planet making tutorial. Quote Link to comment Share on other sites More sharing options...
E for Earthling Posted April 21, 2020 Share Posted April 21, 2020 23 hours ago, Kraken that doesn't exist said: I sometimes have that issue with stock planets and muns. I also don't have it installed because I've got other mods I need to fix in my folder so it's just a stock problem I think. It only affects my star system. The Stock Kerbol System is fine. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 21, 2020 Share Posted April 21, 2020 @E for Earthling, you don't happen to have Principia installed, do you? Quote Link to comment Share on other sites More sharing options...
E for Earthling Posted April 21, 2020 Share Posted April 21, 2020 5 minutes ago, OhioBob said: @E for Earthling, you don't happen to have Principia installed, do you? Nope. Also, what is Principia? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 21, 2020 Share Posted April 21, 2020 5 minutes ago, E for Earthling said: Nope. Also, what is Principia? Principia is a mod that replaces stock physics with n-body physics. This means that the gravity of all nearby bodies influence the orbits of planets and moons. The shape of orbits vary with time and can even become chaotic. If a system is poorly designed the orbits can be unstable, causing moons to be flung out of their orbits. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted April 21, 2020 Share Posted April 21, 2020 15 minutes ago, E for Earthling said: Nope. Also, what is Principia? As far as I know which is not a lot it is a mod which adds realistic gravity and changes some stock systems a bit, biggest being Jool's change as far as I also know. On 4/20/2020 at 4:28 PM, kspnerd122 said: I need help making a planet mod I'm sure this will help Quote Link to comment Share on other sites More sharing options...
E for Earthling Posted April 22, 2020 Share Posted April 22, 2020 Please help! How do I fix THIS? https://drive.google.com/open?id=11xhZ1Y96FDE6kpUeWAjx0aM6p0KMEJ4i I'm so confused... Quote Link to comment Share on other sites More sharing options...
alverro Posted April 22, 2020 Share Posted April 22, 2020 19 minutes ago, E for Earthling said: Please help! How do I fix THIS? https://drive.google.com/open?id=11xhZ1Y96FDE6kpUeWAjx0aM6p0KMEJ4i I'm so confused... Maybe try reinstalling? Let me know if it works, I dunno much about this, so take it with a grain of salt. Quote Link to comment Share on other sites More sharing options...
E for Earthling Posted April 22, 2020 Share Posted April 22, 2020 (edited) 1 hour ago, alberro+ said: Maybe try reinstalling? Let me know if it works, I dunno much about this, so take it with a grain of salt. It is my own mod (it's gonna be my first mod). The anomaly occours when I time-warp while splashed on a water moon of the last planet. Edited April 22, 2020 by E for Earthling Splashed, not landed Quote Link to comment Share on other sites More sharing options...
alverro Posted April 23, 2020 Share Posted April 23, 2020 50 minutes ago, E for Earthling said: It is my own mod (it's gonna be my first mod). The anomaly occours when I time-warp while splashed on a water moon of the last planet. I suggest you ask someone who has some proper knowledge of how modding with Kopernicus works. I might have some knowledge of it, but I frankly don't know the ins and outs of it. My best guess would be that something goes wrong while the game begins to leave timewarp. Maybe something with the planet itself messes it up? Quote Link to comment Share on other sites More sharing options...
Travelbysakura Posted April 25, 2020 Share Posted April 25, 2020 Quest question, when is Kopernicus 1.9.1 estimated to release? I'm fine with waiting I'm just curious Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 25, 2020 Share Posted April 25, 2020 Soon. Quote Link to comment Share on other sites More sharing options...
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