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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech


Thomas P.

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  On 11/4/2019 at 5:13 PM, Stone Blue said:

Moar like mebbe (I am only specculating), waiting a month or so for a Final™ 1.8.x version/patch.

IIRC, for 1.6.x or 1.7.x, the team got bit in the butt, by doing a ton of work on an update for 1.6.0 or 1.7.0/.1/.2, only to have the next patch break a bunch of stuff...and then having to do a bunch moar work... vOv

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Yeah. Seeing as 1.8 was so buggy, it makes sense for the mod devs to wait for 1.8.1. Saves work and time. They have lives too.

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  On 11/5/2019 at 12:13 AM, Jognt said:

I’m waiting for 1.8.3 tbh. Something tells me that’ll be the final stable 1.8 build. 

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I'll also put my $$ on that :P
I have a feeling 1.8.1 wont be the final 1.8 build, and the last *final* x.x.2 stable we had was 1.2.2, and before that, the last was 0.24.2  :P

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  On 11/5/2019 at 1:40 PM, Mircea The Young said:

but with this one, you quite literally can not play the updated game until this mod gets updated as well.

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What's keeping you from playing a stock game until this is updated? Kopernicus is not a dependency of stock. I know it feels like it, but it's not.

Edited by Galileo
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  On 11/5/2019 at 1:58 PM, Galileo said:

What's keeping you from playing a stock game until this is updated? Kopernicus is not a dependency of stock. I know it feels like it, but it's not.

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The 100+ mods I use. Besides, anyone who plays with a planet pack or any mod that changes planets will require this mod updated before being able to play the latest game version. Kopernicus is a dependency for far too many mods, and again, while plenty of mods can still work even after a game update, any mods that require Kopernicus will not and can even break saves if used without the proper version. Hell,  planet packs and the sort are the reason why I've had to restart my career multiple times as changes in the mods I used damaged my saves.

Also, stock has no dependencies to begin with, so that's a rather silly argument to make.

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  On 11/5/2019 at 1:40 PM, Mircea The Young said:

You know, given how vital this mod is to planet packs, I'd assume more people would be interested in helping to support and update it.

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I've offered my help to the dev a while back. Considering he doesn't frequent the forums/KSP itself much I'm guessing he missed it.

 

  On 11/5/2019 at 1:40 PM, Mircea The Young said:

with this one, you quite literally can not play the updated game until this mod gets updated as well.

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Though I share this opinion I do realize that modders aren't paid for modding. Once you assume that every mod is distributed "as is" and that working on it depends 100% on the author's "Do I code or do I watch a movie with my wife?" decision then every update becomes a gift. :)

'Expected support' is actually a big part of why I don't do public mods. I have ADHD and am very much aware of the fact that my interests can suddenly shift elsewhere which means it would become a "job" (unpaid!) to keep working on it.
Once it stops being fun/challenging for me, I find something else.

TL:DR: Expecting updates from people under no obligation to provide them is a recipe for disappointment, so why do it? :) At least we've had the pleasure of playing with mods like Kopernicus for a long time. ;)

 

Edited by Jognt
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  On 11/5/2019 at 2:13 PM, Mircea The Young said:

The 100+ mods I use. Besides, anyone who plays with a planet pack or any mod that changes planets will require this mod updated before being able to play the latest game version. Kopernicus is a dependency for far too many mods, and again, while plenty of mods can still work even after a game update, any mods that require Kopernicus will not and can even break saves if used without the proper version. Hell,  planet packs and the sort are the reason why I've had to restart my career multiple times as changes in the mods I used damaged my saves.

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So what's keeping you from starting a separate play through with stock?

  On 11/5/2019 at 2:13 PM, Mircea The Young said:

Also, stock has no dependencies to begin with

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That's my point. Go play stock until kopernicus updates. If you want to play in 1.8, then that is your only choice. Otherwise, roll back to 1.7.3 and be patient.

  On 11/5/2019 at 2:13 PM, Mircea The Young said:

so that's a rather silly argument to make.

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What's silly is your statement saying the game is "literally unplayable" because the game is in fact playable without kopernicus if you just play stock until kopernicus is updated.. 

Edited by Galileo
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Folks, updates will come when the volunteer mod maker feels like getting around to them and/or has time to work on them. Demands won't make it come any faster. And arguing with people who make demands won't make it come faster, but do clog up the thread with off-topic posts. 

For the third time, please, stop arguing about this. 

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  On 11/5/2019 at 5:05 PM, Galileo said:

the game is in fact playable without kopernicus if you just play stock until kopernicus is updated.. 

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Well of course the game is playable! unless you have planet packs and Kopernicus is out of date that is. Sure, I can play stock, but that entails an entirely new save, meaning I'd have to start from scratch all over again and ignore the progress I've already made in my modded save. You are essentially suggesting playing two entirely separate games, one of which will in fact be unplayable with the latest game release, until this mod gets updates as well and another which will inevitably be abandoned once the mod does get updated.

[snip]

Edited by Vanamonde
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  On 11/5/2019 at 6:33 PM, Mircea The Young said:

 

Well of course the game is playable! unless you have planet packs and Kopernicus is out of date that is. Sure, I can play stock, but that entails an entirely new save, meaning I'd have to start from scratch all over again and ignore the progress I've already made in my modded save. You are essentially suggesting playing two entirely separate games, one of which will in fact be unplayable with the latest game release, until this mod gets updates as well and another which will inevitably be abandoned once the mod does get updated.

[snip]

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You know you can just roll back KSP to 1.7.3 right?
Playing on 1.8.1 is optional.

Edited by Logicsol
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I've managed to recompile kopernicus for KSP 1.8.1 ! Seems to work fine after some brief testing with outer planets mod.

It's a bit of an experimental version as I had to remove the planetary particle emission system that is no longer compatible with Unity 2019. I've also had to cut the "alreadyLightmapped" config option which may or may not cause issues.

It has been compiled with ModularFlightIntegrator 1.2.7.0

[ link removed by request from Galileo ; just wait on the official version ]

Edited by Tegmil
see message below
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  On 11/11/2019 at 2:53 AM, Tegmil said:

I've managed to recompile kopernicus for KSP 1.8.1 ! 

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This is a no no. There is a reason kopernicus 1.8.x has not been released.

How many times do we have to to tell people not to do this? It's ridiculous.

You are only making life harder for the real dev. 

Edited by Galileo
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  On 11/11/2019 at 2:53 AM, Tegmil said:

I've managed to recompile kopernicus for KSP 1.8.1 ! Seems to work fine after some brief testing with outer planets mod.

It's a bit of an experimental version as I had to remove the planetary particle emission system that is no longer compatible with Unity 2019. I've also had to cut the "alreadyLightmapped" config option which may or may not cause issues.

It has been compiled with ModularFlightIntegrator 1.2.7.0

 

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Doesn't work with GEP. Something to do with it's template?
 

Failed to load Body: Grannus: Exception has been thrown by the target of an invocation.

 

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  On 11/11/2019 at 4:41 PM, PyjackMeat said:

Doesn't work with GEP. Something to do with it's template?
 

Failed to load Body: Grannus: Exception has been thrown by the target of an invocation.

 

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Oh, you mean that it was compiled and released without enough testing aside from probably just booting up the game, and probably has unresolved issues? You don't say? There is also no source, so who knows what it's doing to your system.

This will not turn into a thread about support for an unsupported release 

And you can expect zero support from myself or OhioBob about GEP with this release.

Edited by Galileo
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  On 11/11/2019 at 2:53 AM, Tegmil said:

I've managed to recompile kopernicus for KSP 1.8.1 ! Seems to work fine after some brief testing with outer planets mod.

It's a bit of an experimental version as I had to remove the planetary particle emission system that is no longer compatible with Unity 2019. I've also had to cut the "alreadyLightmapped" config option which may or may not cause issues.

It has been compiled with ModularFlightIntegrator 1.2.7.0

[ link removed by request from Galileo ; just wait on the official version ]

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I see you removed the link on your own, thanks for that.  :)

We know you mean well, but perhaps it's time for a refresher course (for everyone, not just you, since this is a common situation) about the the add-on posting rules:

It's important to understand that simply recompiling a mod and posting a link to the DLL (or a .zip containing it) is against the forum rules, quite aside from any issues you might cause the mod authors.  So please don't ever do that, for this mod or any other.

It is possible to legally fork a mod, if the mod's license allows it.  However, if anyone is ever considering doing that, there are two very important things to understand:

  • There are significant rules you need to follow if you're going to do that.
  • You should really consider whether it's a good idea to do that, before doing so.  (Hint:  If it's a "live" mod that's still being actively maintained, then it's almost certainly a really bad idea.)

Additional explanation about these two points in spoilers, below, but the TL;DR is:  Forking a mod by the rules is more hassle than you think.  And you may think you're doing people a favor by doing so, but if it's an actively maintained mod, you're actually causing problems and it's probably a good idea not to.

 

Concerning the rules you have to follow if you want to fork a mod (e.g. release your own version of it):

  Reveal hidden contents

 

Concerning whether it's a good idea to fork a mod that's still actively supported by the original author (hint:  it generally isn't):

  Reveal hidden contents

 

In conclusion:

  1. Thank you to everyone for following the rules.  :)
  2. For anyone who uses a forked mod (this, or any other), please address any questions or support requests to the author of the fork, not to the original mod author (i.e. don't use the original mod's thread for this).

Thank you for your understanding. We now return you to your original thread, already in progress.

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