Kepler68 Posted August 25, 2016 Share Posted August 25, 2016 (edited) so i was finally trying to get random main menu body working and this happened http://images.akamai.steamusercontent.com/ugc/492403625758572792/F322C1F72A6CE330661315FCB0263F83B86C4648/ its not quite what i was going for . can someone tell me what i did wrong? cfg: Spoiler @Kopernicus:FINAL { @Body { randomMainMenuBody = true } } It's just in a folder by itself in the game data folder. EDIT: 500th post on this thread yay Edited August 26, 2016 by Kepler68 Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 26, 2016 Share Posted August 26, 2016 (edited) Can someone make me a biome map? I have a planet map for the moon norai, but its so frustrating to fill in the biomes using MS paint (Dont blame me). Can someone do it quicker for me. Ill give a list of what biomes I want: I want the black spots to be a biome. I want crators to have a biome. I want the yellow/greenish spots to be a biome. I want the light yellow spots to be a biome. The dark brownish and white spots to be a biome. The poles to be a biome. The brown spots to be a biome. Lastly I want the greyish spots to be a biome. Also can you give me the RBG color with the biomes, so I can fit them into the planet code? Edited August 26, 2016 by Planetace Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 26, 2016 Share Posted August 26, 2016 (edited) can I use Kopernicus to completely remove the sun flare and just see the body? Looking to catch some transits like I did in earlier versions. Here is Minmus: It would be cool to see more of the detail texture too (like you can see around the top edge above) instead of just a bright orb so turns out I can see it fine with the sunflare (before it reaches full intensity anyways), but I'd still like to get more of a sun-only image if possible Edited August 26, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 26, 2016 Share Posted August 26, 2016 4 hours ago, Galacticvoyager said: Can someone make me a biome map? I have a planet map for the moon norai, but its so frustrating to fill in the biomes using MS paint (Dont blame me). Can someone do it quicker for me. Ill give a list of what biomes I want: I want the black spots to be a biome. I want crators to have a biome. I want the yellow/greenish spots to be a biome. I want the light yellow spots to be a biome. The dark brownish and white spots to be a biome. The poles to be a biome. The brown spots to be a biome. Lastly I want the greyish spots to be a biome. Also can you give me the RBG color with the biomes, so I can fit them into the planet code? I do have the skills to make such a map, but I won't considering I've got a lot of work on my hands already, which is exactly why you must learn to make stuff like this yourself. Pro tip: don't use such a terrible image-editing program like MS Paint, MS Paint is complete garbage compared to the software available out there. Photoshop, for example, or when you don't want to spend money, Paint.NET, or even better, GIMP. Especially GIMP can make the process of making biome maps extremely easy to do. Quote Link to comment Share on other sites More sharing options...
Planetace Posted August 26, 2016 Share Posted August 26, 2016 1 hour ago, The White Guardian said: I do have the skills to make such a map, but I won't considering I've got a lot of work on my hands already, which is exactly why you must learn to make stuff like this yourself. Pro tip: don't use such a terrible image-editing program like MS Paint, MS Paint is complete garbage compared to the software available out there. Photoshop, for example, or when you don't want to spend money, Paint.NET, or even better, GIMP. Especially GIMP can make the process of making biome maps extremely easy to do. I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 26, 2016 Share Posted August 26, 2016 (edited) @Drew Kerman if you are ok with a roleplay temporary solution you can add givesOffLight = false to the Body/ScaledVersion/Light node@Kepler68 that happens because you didn't target any specific planet, so your patch gets applied to the first body (which is the sun) and the sun cannot be set as one of the random planets. also, you should probably choose more than one, since choosing at random from a list which has 1 planet is not really that much random Edited August 26, 2016 by Sigma88 ScaledVersion Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 26, 2016 Share Posted August 26, 2016 1 hour ago, Galacticvoyager said: I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools? You could have Googled for a free program. There are plenty out there. Or, you could have asked what programs others were using. Oh, and you could have also said please. Quote Link to comment Share on other sites More sharing options...
Snark Posted August 26, 2016 Share Posted August 26, 2016 A few posts have been edited to remove personal remarks. Please, let's keep it friendly, folks. Nobody seems unreasonable to themselves; they post what they do for a reason. If someone's behaving in a way that seems inappropriate, consider just giving them the benefit of the doubt and offer constructive help (e.g. "you may have better luck with such a request if..." or "here's what you could do..."). Or, if you think matters are beyond that, you can report the post and let the moderators take care of it; it's what we're for. Public personal criticism doesn't accomplish anything. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
Andem Posted August 26, 2016 Share Posted August 26, 2016 1 hour ago, Galacticvoyager said: I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools? Paint.net and Gimp are both free, although I would reccommend starting with Paint.net as it has an easier learning curve. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted August 26, 2016 Share Posted August 26, 2016 Does anyone have configs for just a double sized stock system taking care of atmospheres etc. where needed? Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted August 26, 2016 Author Share Posted August 26, 2016 Just now, KerbMav said: Does anyone have configs for just a double sized stock system taking care of atmospheres etc. where needed? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 26, 2016 Share Posted August 26, 2016 5 hours ago, Sigma88 said: @Drew Kerman if you are ok with a roleplay temporary solution you can add givesOffLight = false to the Body/ScaledSpace/Light node Not seeing any difference. How's this look for a patch? @Kopernicus:FINAL { @Body[Sun] { %ScaledSpace { %Light { %givesOffLight = false } } } @Body[Kerbin] { @Properties { %rotationPeriod = 21651 } } } I put it in with my earlier patch request about Kerbin's rotation. Also I noticed that in another cfg I referenced it was ScaledVersion that contained a Light node not ScaledSpace. Did you remember the node wrong or are these two different nodes? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 26, 2016 Share Posted August 26, 2016 40 minutes ago, Drew Kerman said: Not seeing any difference. How's this look for a patch? @Kopernicus:FINAL { @Body[Sun] { %ScaledSpace { %Light { %givesOffLight = false } } } @Body[Kerbin] { @Properties { %rotationPeriod = 21651 } } } I put it in with my earlier patch request about Kerbin's rotation. Also I noticed that in another cfg I referenced it was ScaledVersion that contained a Light node not ScaledSpace. Did you remember the node wrong or are these two different nodes? yes sorry I was going with my memory it's ScaledVersion Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 26, 2016 Share Posted August 26, 2016 (edited) 13 minutes ago, Sigma88 said: yes sorry I was going with my memory it's ScaledVersion Ok I made the change to the config I posted above but still not sure if it's working. I modified the Scatterer sunflare config sunGlareFadeDistance value to a large number to remove the flare, but still can't see the detail texture and just to make sure we're all on the same page what I'm looking for is visible around the edges of the sun in map view here: @Proot worked hard on that texture it's a shame you can't really see it Edited August 26, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 26, 2016 Share Posted August 26, 2016 (edited) 18 minutes ago, Drew Kerman said: Ok I made the change to the config I posted above but still not sure if it's working. I modified the Scatterer sunflare config sunGlareFadeDistance value to a large number to remove the flare, but still can't see the detail texture and just to make sure we're all on the same page what I'm looking for is visible around the edges of the sun in map view here: @Proot worked hard on that texture it's a shame you can't really see it have you tried without scatterer? I have no idea what scatterer does to the stars this is what my pictures looked like when I tried (using @JPLRepo telescope to take the picture) colors aside (I changed them) you can see that the "texture" is not visible much. that's probably linked to the parameter called "rimStrenght" or something like that, I can't remember right now. but I'm sure that if you look around you can find star configs with all the parameters Edited August 26, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 26, 2016 Share Posted August 26, 2016 (edited) 12 minutes ago, Sigma88 said: have you tried without scatterer? I have no idea what scatterer does to the stars alright that def made things darker but the sun remains featureless. I think there's a corona texture I need to get rid of? Edited August 26, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 26, 2016 Share Posted August 26, 2016 Just now, Drew Kerman said: alright that def made things darker but the sun remains featureless. I think there's a corona texture I need to get rid of? no the corona is fine, it's just the external bit. the inside is covered by the "rim" I think. not 100% sure but I am 100% sure the corona has nothing to do with it Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted August 26, 2016 Share Posted August 26, 2016 Thanks everyone for completely ignoring my issue. I figured it out anyway, but the author of this mod seriously needs to put what version of KSP each release of their mod is designed for. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted August 26, 2016 Share Posted August 26, 2016 (edited) 11 hours ago, Thomas P. said: Thanks! Somehow my google-fu is lacking. Now I just have to find the right numbers to make me happy, but 2x size and 1.5x atmosphere height makes for a fresh experience already. Hmmm, last thing might be to adjust Kerbol to still have the possibility of eclipses on Kerbin. ^^ Edited August 27, 2016 by KerbMav to late to post Quote Link to comment Share on other sites More sharing options...
Andem Posted August 27, 2016 Share Posted August 27, 2016 2 hours ago, Pavel ☭ said: Thanks everyone for completely ignoring my issue. I figured it out anyway, but the author of this mod seriously needs to put what version of KSP each release of their mod is designed for. He does. At the top of the damn thread. Where it says in big ol' text: [1.1.3]. It's also all available in the download. Don't complain if you won't bother to even look. And this is a busy thread. You can't expect the whole thing to stop because someone has an issue. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 27, 2016 Share Posted August 27, 2016 4 hours ago, Sigma88 said: no the corona is fine, it's just the external bit. the inside is covered by the "rim" I think. not 100% sure but I am 100% sure the corona has nothing to do with it I will have to fiddle around more when I get back in a week. Thx for the guidance so far Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted August 27, 2016 Share Posted August 27, 2016 Thomas, in case no one has said it recently, thank you very much for all the work (and fun!) you've put into this! We appreciate it! Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted August 27, 2016 Share Posted August 27, 2016 43 minutes ago, Fizwalker said: Thomas, in case no one has said it recently, thank you very much for all the work (and fun!) you've put into this! We appreciate it! I agree . Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 27, 2016 Share Posted August 27, 2016 On 25-8-2016 at 4:25 PM, Galacticvoyager said: Also, is a biome map crucial for a planet to be loaded when the game loads? Not unless you haven't specified a template, but considering making template-less planets is extremely hard, I'd say there's no problem in not specifying a biome map yet, in that case the template's biome map will be used instead. 18 hours ago, Galacticvoyager said: I didnt want to spend money on photoshop and MS Paint was the only tool I had available, what else was i supposed to do? Spend 3000+ hours trying to fill in an entire biome map using garbage tools? It doesn't take years to make such a thing. I have GIMP open right now anyway, I may be able to make a start but making the entire map? Don't expect that. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 27, 2016 Share Posted August 27, 2016 22 hours ago, Galacticvoyager said: Can someone make me a biome map? The best way to *quickly* do a biome map is to supply the colour map but most importantly the greyscale height map. Then you can import it into Photoshop and use a mixture of the Cutout filter and converting it to an Indexed Colour image to reduced the palette count which results in a greatly simplified map that resembles a biome map. Then you can go in and manually edit parts for like craters etc. Post your heightmap and I'll post an example of what it can do. Quote Link to comment Share on other sites More sharing options...
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