Jump to content

[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech


Thomas P.

Recommended Posts

  On 9/3/2016 at 3:38 PM, TheSealBrigade said:

Hey! My planet isn't showing up! What did I do wrong this time?

Here's the log:

  Reveal hidden contents

 

Expand  

You are better off showing your cfg for your planet too

Link to comment
Share on other sites

Sorry! Here it is:

  Reveal hidden contents

Edit: Oops. Worng config :wink: 

Edited by TheSealBrigade
Wrong Config....
Link to comment
Share on other sites

Hi guys,

I just downloaded the mod for the first time and I started to play around.

I was very excited of creating a very small body (radius=100), but when I try to land on it my vessel simply goes through the surface.

Doesn't happen on larger radius. Is this a known issue? is there a way to solve this?

Link to comment
Share on other sites

Uhhh Im having a problem with what I believe to be caused by Kopernicus. The space center has been reduced to a flashy, glitchy hell and every time I try to launch a vessel, It transcends into an alternate dimension of equal glitchiness. Could someone please help me solve this?

Here's a log and config for the first body:

  Reveal hidden contents
  Reveal hidden contents

Here's the others:

  Reveal hidden contents
  Reveal hidden contents

 

Link to comment
Share on other sites

  On 9/3/2016 at 1:53 PM, The White Guardian said:

@Poodmund is almost correct. It's actually:

@Kopernicus:AFTER[Kopernicus]
{
	!Body[Eve]
	{
	}
}

This should work.

Expand  

this isnt working for me. I made a fresh cfg with just this in it and its not letting me progress past the main menu. I have no other cfgs besides this one being loaded.

Could it be because i still have other bodies using it as their reference body?

 

EDIT: that was the issue.. im a big dumbie

Edited by Galileo
Link to comment
Share on other sites

  On 9/4/2016 at 9:15 AM, The White Guardian said:

Looks pretty decent! Is that corona intentional though?

Expand  

Yeah. Its based off the interstellar black hole

 

EDIT: I made a failed millers world. But i guess its alright for now.

http://images.akamai.steamusercontent.com/ugc/267224187173686134/3B5D8E697CB7A8773024A380D09726A4B63BE118/

Edited by KerbalMan23
Link to comment
Share on other sites

  On 8/26/2016 at 10:00 PM, Sigma88 said:

no the corona is fine, it's just the external bit. the inside is covered by the "rim" I think. not 100% sure

but I am 100% sure the corona has nothing to do with it

Expand  

Did some more messing around, back from vacation all last week. Using some material{} node settings I found in @Galileo's SVT sun config. Where are all these properties documented?? I can't find anything.

Anyways, this is rimColor set to 0,0,0,0
rmrI1Qsl.png

Nope, also makes the atmosphere glitch out with spotty dark polys blinking all around

Here is 1,1,1,0:
9P7xyAwl.png

Still nope, although overall I don't think it looks too bad but I really really wanna see that surface

This is 0.5,0.5,0.5,1:
Zyio5v2l.png

Oooh! Now we're getting somewhere. But it's blue.

And through all this the bright ring around the sun glitches the hell out, so there must be another parameter I'm missing. Also the givesOffLight property makes the sky noticeably darker but doesn't affect he sun all that much.

I'm also pretty sure that corona is a texture. I used an asset viewer to look through all the asset packs and I found sun_flare and suncoronanew that I tried using blank PNGs (all alpha) to replace with TextureReplacer but I didn't do something right or those don't have an effect.

Done for the night... any help would be appreciated thanks!

Link to comment
Share on other sites

@Drew Kerman try playing around with

                rimPower = 1.29
                rimBlend = 2.5

(those are the default values for the sun)

I'm not sure how they affect the result but I suppose lowering the values will allow more of the "surface texture" to appear

 

Link to comment
Share on other sites

  On 9/5/2016 at 8:38 AM, Sigma88 said:

@Drew Kerman try playing around with

                rimPower = 1.29
                rimBlend = 2.5

(those are the default values for the sun)

I'm not sure how they affect the result but I suppose lowering the values will allow more of the "surface texture" to appear

 

Expand  

getting closer!! This is with rimBlend set to 0. I couldn't see any diff in rimPower set to 0 - modified and tested them separately

5AWzvxTl.png

Can't keep the atmo from glitching still tho, although it kinda looks like flares :P maybe with some editing...

Is there an Atmosphere{} node that would do anything for the sun? And seriously where are you finding these properties and values? Should I be using KittopiaTech?

Did some more testing with rimPower, at 10 I finally noticed a slight increase in brightness of comparison shots

Found some Atmosphere{} properties in Real Atmospheres and OPM configs, playing around a bit more now. Simply trying to set enabled to false didn't do anything, so maybe this isn't the right place to be looking...

Edited by Drew Kerman
Link to comment
Share on other sites

  On 9/5/2016 at 6:07 PM, Sigma88 said:

@Drew Kerman ah, I think the glitching is actually caused by the corona.

you can remove the corona by putting

removeCoronas = True

inside the Template node.
but I'm not sure that's what you are looking for

 

Expand  

Thanks for all your help, trying this out right now. But still, no one has answered the question I've posed multiple times already - where are these properties coming from?? I've looked at @KillAshley's examples, some kopernicus pack configs - are they exposed via KittopiaTech? Is there documentation I'm not finding? Are you guys looking through the source code? I find various stuff all over but no one place to see all the possibilities...

Booyah:
mBtuNiSl.png

Although I would very much like to keep experimenting to see if I can figure out why the corona was glitching the way it was. I didn't mind the fact that it was there, only that it was glitching out. It could be that's just the way it always is but has never been exposed so it was never an issue that was fixed.

I do like the idea of using the glitches to maybe edit the image to make flares tho...

I did find the Coronas{} node in some configs so I have that at least to maybe play with. Anything else?

Edited by Drew Kerman
Link to comment
Share on other sites

  On 9/5/2016 at 6:18 PM, Drew Kerman said:

Thanks for all your help, trying this out right now. But still, no one has answered the question I've posed multiple times already - where are these properties coming from?? I've looked at @KillAshley's examples, some kopernicus pack configs - are they exposed via KittopiaTech? Is there documentation I'm not finding? Are you guys looking through the source code? I find various stuff all over but no one place to see all the possibilities...

Expand  

if you are comfortable enough to look through C# code you can take a look at the kopernicus github page

(here is where removeCoronas is mentioned)

 

but no, there is no documentation that explains in detail how stuff work.

 

you can also install kittopiatech and save the cfg of the celestial body you want to study, but keep in mind that the cfg saved that way are not supposed to be used whole. just take a look inside to see how the syntax is supposed to work

Link to comment
Share on other sites

  On 9/5/2016 at 6:18 PM, Drew Kerman said:

Thanks for all your help, trying this out right now. But still, no one has answered the question I've posed multiple times already - where are these properties coming from?? I've looked at @KillAshley's examples, some kopernicus pack configs - are they exposed via KittopiaTech? Is there documentation I'm not finding? Are you guys looking through the source code? I find various stuff all over but no one place to see all the possibilities...

Expand  

I learned everything I know from looking at others cfgs.  Look at their cfgs and test out what each thing does.  It's a long process but well worth it. 

 

"Good artists copy,  great artists steal"

-Pablo Picasso 

Link to comment
Share on other sites

  On 9/5/2016 at 6:27 PM, Sigma88 said:

@Galileo We sure have a lot of great artists around here :D

 

Expand  

I don't take issue with those people,  myself included.  I have used pieces of others cfgs,  changed them and made them my own after struggling for days to get something to work.  I guess you could call me a Great artist :D

The ksp community will only benefit from it 

Edited by Galileo
Link to comment
Share on other sites

yea ok I realize better what's happening with the corona now that I've played around with the texture. The texture for some reason isn't placed far enough into the sun so it pokes out through the surface along the edges. So instead of being where the dotted line is, the texture is forward a bit:

wGyps2dm.png

I can get the corona texture outside the sun if I animate it and increase the limit to which it can scale:

dR55iDrl.png

Still trying to figure out tho the best way to get it large but not lopsided - seems I can't constrain it to scale equally along both axis all the time

Link to comment
Share on other sites

yea ok trying to work with this animation is a crap shoot.

@Thomas P. would it be possible to introduce a new scaleClampX/Y or just scaleX/Y parameters for the Corona{} node? If the texture is scaled larger it will no longer clip into the sun surface. Either that, or have it moved back behind the sun properly so no clipping occurs in the first place.

Link to comment
Share on other sites

  On 9/5/2016 at 6:26 PM, Galileo said:

"Good artists copy,  great artists steal"

-Pablo Picasso 

Expand  

Picasso = Sly Cooper confirmed.

Also, it's kinda weird when you think about it: me quoting Galileo, who is quoting Picasso.

  On 9/5/2016 at 6:35 PM, Galileo said:

I don't take issue with those people,  myself included.  I have used pieces of others cfgs,  changed them and made them my own after struggling for days to get something to work.  I guess you could call me a Great artist :D

The ksp community will only benefit from it 

Expand  

Oh, the days when I was still learning the basics, the first planet I made was based off (a shameless clone with updated textures) of Slate from the Outer Planets Mod.

@CaptRobau please forgive me XD

Looking through those configs taught me a lot though.

  On 9/5/2016 at 8:10 PM, Drew Kerman said:

yea ok trying to work with this animation is a crap shoot.

@Thomas P. would it be possible to introduce a new scaleClampX/Y or just scaleX/Y parameters for the Corona{} node? If the texture is scaled larger it will no longer clip into the sun surface. Either that, or have it moved back behind the sun properly so no clipping occurs in the first place.

Expand  

The code for a corona

                Corona
                {
                    rotation = 0
                    speed = 1
                    updateInterval = 5
                    scaleLimitX = 5
                    scaleLimitY = 5
                    scaleSpeed = 0.009
                    Material
                    {
                        texture = CORONATEXTURE
                        inverseFade = 2.553731
                    }
                }

I see scalers, is that what you mean?

Link to comment
Share on other sites

  On 9/5/2016 at 8:19 PM, The White Guardian said:

I see scalers, is that what you mean?

Expand  

No, those variables only control how the corona animates (it can stretch, see my image earlier, and maybe rotate too). When there is no animation enabled it just sits there clipped into the sun. I can't figure out how to tell it not to animate on the X and Y axis separately so it doesn't squash the corona. So with the current variables there's no way to just make it bigger and stay that size

Link to comment
Share on other sites

  On 9/4/2016 at 1:08 AM, TheSealBrigade said:

Uhhh Im having a problem with what I believe to be caused by Kopernicus. The space center has been reduced to a flashy, glitchy hell and every time I try to launch a vessel, It transcends into an alternate dimension of equal glitchiness. Could someone please help me solve this?

Here's a log and config for the first body:

  Reveal hidden contents
  Reveal hidden contents

Here's the others:

  Reveal hidden contents
  Reveal hidden contents

 

Expand  

A little help?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...