Galileo Posted September 28, 2016 Share Posted September 28, 2016 1 minute ago, SSr48 said: OK thanks. If you don't mind me asking, what mods require 32bit? Quote Link to comment Share on other sites More sharing options...
SSr48 Posted September 28, 2016 Share Posted September 28, 2016 44 minutes ago, Galileo said: If you don't mind me asking, what mods require 32bit? I'm pretty sure its Extraplanetary Launchpads because when I run it on 64 bit it does not work. Thanks again for all your help. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 28, 2016 Share Posted September 28, 2016 5 hours ago, SSr48 said: I'm pretty sure its Extraplanetary Launchpads because when I run it on 64 bit it does not work. Thanks again for all your help. Extra planetary launchpad works fine in 64 bit. Maybe what you need to do is start a 64 bit game without any mods then add one mod at a time until you find the problem mod. Don't limit yourself to 32bit if you don't have too. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 30, 2016 Share Posted September 30, 2016 (edited) So I am using a kerbin template for another planet Im working on and think i have successfully removed everything I needed to, however I cant seem to find how to get rid of the deformity caused by the space center. Is there something i can add to do that? If not, it will just be a crater Template { name = Kerbin removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids], PQSCity } Edited September 30, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
CSE Posted September 30, 2016 Share Posted September 30, 2016 (edited) @Galileo: Might be that the KSC has a MapDecalTangent as well as a PQSCity. Edited September 30, 2016 by CSE Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 30, 2016 Share Posted September 30, 2016 2 minutes ago, CSE said: @Galileo: Might be that the KSC has a MapDecalTangent as well as a PQSCity. I figured that was the issue..only after posting here thanks Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Share Posted October 3, 2016 (edited) -snip- Edited October 9, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted October 3, 2016 Share Posted October 3, 2016 (edited) 33 minutes ago, Galileo said: I have yet another, probably dumb question. On the poles (probably other places as well) of my my planet which uses a Kerbin template, I am experiencing what im pretty sure is the kerbin heightmap showing up. this is what i have in my template node Template { name = Kerbin removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids] } Adding VertexHeightMap to the removed PQS mods didnt help. Scaled space looks fine But as you get closer.. it becomes obvious That's the LandControl mod! Kerbin's IceCaps LandClass has a height alterer, that's why the icecaps appear so smooth - they aren't on Kerbin's heightmap. Here's literally what the LandClass in question has: alterApparentHeight = 100 alterRealHeight = 10 On all other LandControl classes these values are equal to zero to remove any change in height made by LandControl. So, remove LandControl, re-add it from here, (thanks, @Sigma88!), and set the values listed above to zero in Kerbin's IceCaps LandControl LandClass. It can also be because Kerbin's heightmap is listed in LandControl. Still, I'm 90% sure it's LandControl, to be safe, you can also patch it's enabled value and disable it temporarily to check. Edited October 3, 2016 by The White Guardian Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Share Posted October 3, 2016 11 minutes ago, The White Guardian said: That's the LandControl mod! Kerbin's IceCaps LandClass has a height alterer, that's why the icecaps appear so smooth - they aren't on Kerbin's heightmap. Here's literally what the LandClass in question has: alterApparentHeight = 100 alterRealHeight = 10 On all other LandControl classes these values are equal to zero to remove any change in height made by LandControl. So, remove LandControl, re-add it from here, (thanks, @Sigma88!), and set the values listed above to zero in Kerbin's IceCaps LandControl LandClass. It can also be because Kerbin's heightmap is listed in LandControl. Still, I'm 90% sure it's LandControl, to be safe, you can also patch it's enabled value and disable it temporarily to check. Ok great thanks! Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 3, 2016 Share Posted October 3, 2016 1 hour ago, The White Guardian said: That's the LandControl mod! Kerbin's IceCaps LandClass has a height alterer, that's why the icecaps appear so smooth - they aren't on Kerbin's heightmap. Here's literally what the LandClass in question has: alterApparentHeight = 100 alterRealHeight = 10 On all other LandControl classes these values are equal to zero to remove any change in height made by LandControl. So, remove LandControl, re-add it from here, (thanks, @Sigma88!), and set the values listed above to zero in Kerbin's IceCaps LandControl LandClass. It can also be because Kerbin's heightmap is listed in LandControl. Still, I'm 90% sure it's LandControl, to be safe, you can also patch it's enabled value and disable it temporarily to check. Worked perfectly thanks so much! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted October 3, 2016 Share Posted October 3, 2016 (edited) On 9/30/2016 at 2:28 PM, Galileo said: So I am using a kerbin template for another planet Im working on and think i have successfully removed everything I needed to, however I cant seem to find how to get rid of the deformity caused by the space center. Is there something i can add to do that? If not, it will just be a crater On 9/30/2016 at 3:12 PM, CSE said: @Galileo: Might be that the KSC has a MapDecalTangent as well as a PQSCity. Speaking of PQSCity and MapDecalTangent, I've been making alternate KSC sites for KSC Switcher, but am having a problem with the KSC facilities and buildings being too high above the ground; there is too much of that underlying "pad" showing, and rather than having a short gentle slope like it is with the stock KSC, the slope is much longer, and there is a break where the slope angle gets steeper. What are the correct settings for the offsets to recreate the stock KSC appearance. Looking at that pic that@Galileo posted, it appears that the offset(s) for at least MapDecalTangent may be far higher than I had supposed, if it produces a giant crater like that without PQSCity. Edited October 3, 2016 by Laguna Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 4, 2016 Share Posted October 4, 2016 (edited) 8 hours ago, Laguna said: Speaking of PQSCity and MapDecalTangent, I've been making alternate KSC sites for KSC Switcher, but am having a problem with the KSC facilities and buildings being too high above the ground; there is too much of that underlying "pad" showing, and rather than having a short gentle slope like it is with the stock KSC, the slope is much longer, and there is a break where the slope angle gets steeper. What are the correct settings for the offsets to recreate the stock KSC appearance. Looking at that pic that@Galileo posted, it appears that the offset(s) for at least MapDecalTangent may be far higher than I had supposed, if it produces a giant crater like that without PQSCity. basically, there is no way to calculate that (that I know of) you'll need to change numbers untill you're good with your result the offset is calculated above sea level (iirc) so you need to take that into account. the standard ksc uses these values: MapDecalTangent { absolute = True absoluteOffset = 0 angle = 220 heightMapDeformity = 70 radius = 7500 } this means that the height map starts at sea level (offset = 0) and spans from: black = 0 meters ASL to white = 70 meters ASL but keep in mind that the KSC heightmap doesn't have any white, so the highest point ends up being at 35ish meters ASL (IIRC) (EDIT: or maybe ~65ish) Edited October 4, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
chicote_angi Posted October 6, 2016 Share Posted October 6, 2016 Ooookay, now for third time, let's hope this is the right one! Hello! First of all, sorry if I misplaced the topic or something, I'm new to the forum. Well, the thing is that I've been trying to make planets with Kopernicus, but my planet doesn't show up in the game. I'm a newbie at this, so I need help. Here is the .cfg file: Spoiler @Kopernicus:AFTER[Kopernicus] { Body { name = Planet1 } Properties { description = Description. Write later. radius = 200000 geeASL = 0.2 mass = 2.5263617E+20 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 36090 timewarpAltitude = 0 5000 10000 15000 30000 50000 90000 ScienceValue { landedDataValue = 10 splashedDataValue = 7 flyingLowDataValue = 9 lyingHighDataValue = 7 inSpaceLowDataValue = 4.89 inSpaceHighDataValue = 3.6 recoveryValue = 0 flyingAltitudeThreshold = 30000 spaceAltitudeThreshold = 500000 } Orbit { referenceBody = Sun semiMajorAxis = 4678597376 inclination = 2 eccentricity = 0.45 longitudeOfAscendingNode = 80 argumentOfPeriapsis = 180 meanAnomalyAtEpoch = 12 epoch = 4 color = 1.0,0.5,0.5,1.0 } PQS { Mods { VertexHeightMap { deformity = 4 scaleDeformityByRadius = false offset = 1 enable = true order = 10 } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSampleHeightAbsolute { name = Alpha deformity = 3000 octaves = 3 persistence = 0.5 frequency = 1 seed = 567 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = Beta seed = 456 deformity = 2500 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.33,0.2784313,0.2784313,1 colorEnd = 0.13,0.1294117,0.1294117,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } VoronoiCraters { deformation = 500 voronoiSeed = 999 voronoiDisplacement = 0 voronoiFrequency = 4 CraterCurve { key = -0.9982381 -0.7411783 -0.06500059 -0.06500059 key = -0.9332262 -0.7678316 -0.2176399 -0.2176399 key = -0.8990405 -0.7433339 -2.560626 -2.560626 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.002857953 -0.4453675 -0.4453675 key = 0.2724952 0.00423781 -0.01884932 -0.01884932 key = 0.9998434 -0.004090764 0.01397126 0.01397126 } simplexSeed = 123123 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3584836 0.8643304 0.07139917 0.07139917 key = -0.2988068 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 0 0 } rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 100 } HeightColorMap { blend = 0.5 enabled = true order = 9 //make this number higher than the HeightMods LandClasses { Class { name = Base altitudeStart = 0 altitudeEnd = 0.1 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.1 altitudeEnd = 0.6 color = 0.1,0.1,0.6,1.0 lerpToNext = true } Class { name = Mid altitudeStart = 0.6 altitudeEnd = 0.8 color = 0.2,0.2,0.8,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.8 altitudeEnd = 2 color = 1.0,1.0,1.0,0.8 lerpToNext = false } } } } } } } } } } Please tell me what's wrong and what can I do. Also, the Kopernicus log file: Spoiler //===============================================================================================================// //===== Kopernicus 1.1.3-1 - (BuildDate: 04.07.2016 19:47:37; AssemblyHash: 8+hAbAwc1tawplHVoco1Ej+9agw=) =====// //===============================================================================================================// [LOG 16:43:36]: Logger "Planet1.Body" was created [LOG 16:43:36]: Parsing Target name in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target Template in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.TemplateLoader) [LOG 16:43:36]: Parsing Target cacheFile in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target cbNameLater in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target flightGlobalsIndex in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Int32]) [LOG 16:43:36]: Parsing Target finalizeOrbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: Parsing Target randomMainMenuBody in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: Parsing Target Properties in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PropertiesLoader) [LOG 16:43:36]: Parsing Target Orbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OrbitLoader) [LOG 16:43:36]: Parsing Target ScaledVersion in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.ScaledVersionLoader) [LOG 16:43:36]: Parsing Target Atmosphere in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.AtmosphereLoader) [LOG 16:43:36]: Parsing Target PQS in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PQSLoader) [LOG 16:43:36]: Parsing Target Ocean in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OceanLoader) [LOG 16:43:36]: Parsing Target SpaceCenter in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.SpaceCenterLoader) [LOG 16:43:36]: Parsing Target Debug in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.DebugLoader) [LOG 16:43:36]: Parsing Target barycenter in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: [Kopernicus]: Planet1 is using custom cache file 'C:/Games/Kerbal Space Program v1.1.3.1289/KSP_x64_Data/../GameData\Planet1/Cache/Planet1.bin' in 'C:/Games/Kerbal Space Program v1.1.3.1289/KSP_x64_Data/../GameData\Planet1/Cache' [LOG 16:43:36]: [Kopernicus]: Body.PostApply(ConfigNode): Loading cached scaled space mesh: Planet1 [LOG 16:43:36]: --------- Celestial Body ------------ [LOG 16:43:36]: bodyName = Planet1 [LOG 16:43:36]: bodyDescription = A mysterious uncharted celestial body. [LOG 16:43:36]: GeeASL = 0 [LOG 16:43:36]: Radius = 0 [LOG 16:43:36]: Mass = 0 [LOG 16:43:36]: Density = 0 [LOG 16:43:36]: SurfaceArea = 0 [LOG 16:43:36]: gravParameter = 0 [LOG 16:43:36]: sphereOfInfluence = Infinity [LOG 16:43:36]: hillSphere = 0 [LOG 16:43:36]: gMagnitudeAtCenter = 0 [LOG 16:43:36]: atmDensityASL = 0 [LOG 16:43:36]: navballSwitchRadiusMult = 0.06 [LOG 16:43:36]: navballSwitchRadiusMultLow = 0.055 [LOG 16:43:36]: use_The_InName = False [LOG 16:43:36]: isHomeWorld = False [LOG 16:43:36]: ocean = False [LOG 16:43:36]: oceanUseFog = True [LOG 16:43:36]: oceanFogPQSDepth = 1000 [LOG 16:43:36]: oceanFogPQSDepthRecip = 0.001 [LOG 16:43:36]: oceanFogDensityStart = 0.015 [LOG 16:43:36]: oceanFogDensityEnd = 0.13 [LOG 16:43:36]: oceanFogDensityPQSMult = 0.02 [LOG 16:43:36]: oceanFogDensityAltScalar = -0.0008 [LOG 16:43:36]: oceanFogDensityExponent = 1 [LOG 16:43:36]: oceanFogColorStart = RGBA(0.000, 0.337, 0.486, 1.000) [LOG 16:43:36]: oceanFogColorEnd = RGBA(0.000, 0.084, 0.122, 1.000) [LOG 16:43:36]: oceanFogDawnFactor = 10 [LOG 16:43:36]: oceanSkyColorMult = 1.2 [LOG 16:43:36]: oceanSkyColorOpacityBase = 0.2 [LOG 16:43:36]: oceanSkyColorOpacityAltMult = 2 [LOG 16:43:36]: oceanDensity = 1 [LOG 16:43:36]: oceanAFGBase = 0.6 [LOG 16:43:36]: oceanAFGAltMult = 0.05 [LOG 16:43:36]: oceanAFGMin = 0.05 [LOG 16:43:36]: oceanSunBase = 0.5 [LOG 16:43:36]: oceanSunAltMult = 0.01 [LOG 16:43:36]: oceanSunMin = 0.05 [LOG 16:43:36]: oceanAFGLerp = False [LOG 16:43:36]: oceanMinAlphaFogDistance = 200 [LOG 16:43:36]: oceanMaxAlbedoFog = 0.95 [LOG 16:43:36]: oceanMaxAlphaFog = 0.9 [LOG 16:43:36]: oceanAlbedoDistanceScalar = 0.01 [LOG 16:43:36]: oceanAlphaDistanceScalar = 0.01 [LOG 16:43:36]: atmosphere = False [LOG 16:43:36]: atmosphereContainsOxygen = False [LOG 16:43:36]: atmosphereDepth = 0 [LOG 16:43:36]: atmosphereTemperatureSeaLevel = 288 [LOG 16:43:36]: atmospherePressureSeaLevel = 101.325 [LOG 16:43:36]: atmosphereMolarMass = 0.0289644 [LOG 16:43:36]: atmosphereAdiabaticIndex = 1.4 [LOG 16:43:36]: atmosphereTemperatureLapseRate = 0 [LOG 16:43:36]: atmosphereGasMassLapseRate = 0 [LOG 16:43:36]: atmosphereUseTemperatureCurve = False [LOG 16:43:36]: atmosphereTemperatureCurveIsNormalized = False [LOG 16:43:36]: atmosphereTemperatureCurve = FloatCurve [LOG 16:43:36]: latitudeTemperatureBiasCurve = FloatCurve [LOG 16:43:36]: latitudeTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: axialTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: axialTemperatureSunBiasCurve = FloatCurve [LOG 16:43:36]: atmosphereTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: maxAxialDot = 0 [LOG 16:43:36]: eccentricityTemperatureBiasCurve = FloatCurve [LOG 16:43:36]: albedo = 0.35 [LOG 16:43:36]: emissivity = 0.65 [LOG 16:43:36]: coreTemperatureOffset = 0 [LOG 16:43:36]: convectionMultiplier = 1 [LOG 16:43:36]: shockTemperatureMultiplier = 1 [LOG 16:43:36]: atmosphereUsePressureCurve = False [LOG 16:43:36]: atmospherePressureCurveIsNormalized = False [LOG 16:43:36]: atmospherePressureCurve = FloatCurve [LOG 16:43:36]: radiusAtmoFactor = 1 [LOG 16:43:36]: rotation = (0.0, 0.0, 0.0, 0.0) [LOG 16:43:36]: orbitDriver = [LOG 16:43:36]: pqsController = [LOG 16:43:36]: scaledBody = [LOG 16:43:36]: afg = [LOG 16:43:36]: rotates = False [LOG 16:43:36]: rotationPeriod = 0 [LOG 16:43:36]: solarDayLength = 0 [LOG 16:43:36]: solarRotationPeriod = False [LOG 16:43:36]: initialRotation = 0 [LOG 16:43:36]: rotationAngle = 0 [LOG 16:43:36]: directRotAngle = 0 [LOG 16:43:36]: angularVelocity = [0, 0, 0] [LOG 16:43:36]: zUpAngularVelocity = [0, 0, 0] [LOG 16:43:36]: tidallyLocked = False [LOG 16:43:36]: inverseRotation = False [LOG 16:43:36]: inverseRotThresholdAltitude = 15000 [LOG 16:43:36]: angularV = 0 [LOG 16:43:36]: timeWarpAltitudeLimits = [LOG 16:43:36]: atmosphericAmbientColor = RGBA(0.000, 0.000, 0.000, 0.000) [LOG 16:43:36]: orbitingBodies = System.Collections.Generic.List`1[CelestialBody] [LOG 16:43:36]: progressTree = [LOG 16:43:36]: bodyType = Generic [LOG 16:43:36]: scienceValues = [LOG 16:43:36]: BiomeMap = [LOG 16:43:36]: bodyTransform = [LOG 16:43:36]: -------------------------------------- Thanks in advance, I hope I can do something because I've been like two weeks wondering! Just in case, I'm trying to do a planet with no textures or maps created earlier, I'm trying to do that with the code, maybe that's too difficult for me, or... I don't know Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 6, 2016 Share Posted October 6, 2016 1 hour ago, chicote_angi said: Ooookay, now for third time, let's hope this is the right one! Hello! First of all, sorry if I misplaced the topic or something, I'm new to the forum. Well, the thing is that I've been trying to make planets with Kopernicus, but my planet doesn't show up in the game. I'm a newbie at this, so I need help. Here is the .cfg file: Hide contents @Kopernicus:AFTER[Kopernicus] { Body { name = Planet1 } Properties { description = Description. Write later. radius = 200000 geeASL = 0.2 mass = 2.5263617E+20 isHomeWorld = false tidallyLocked = false rotates = true rotationPeriod = 36090 timewarpAltitude = 0 5000 10000 15000 30000 50000 90000 ScienceValue { landedDataValue = 10 splashedDataValue = 7 flyingLowDataValue = 9 lyingHighDataValue = 7 inSpaceLowDataValue = 4.89 inSpaceHighDataValue = 3.6 recoveryValue = 0 flyingAltitudeThreshold = 30000 spaceAltitudeThreshold = 500000 } Orbit { referenceBody = Sun semiMajorAxis = 4678597376 inclination = 2 eccentricity = 0.45 longitudeOfAscendingNode = 80 argumentOfPeriapsis = 180 meanAnomalyAtEpoch = 12 epoch = 4 color = 1.0,0.5,0.5,1.0 } PQS { Mods { VertexHeightMap { deformity = 4 scaleDeformityByRadius = false offset = 1 enable = true order = 10 } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSampleHeightAbsolute { name = Alpha deformity = 3000 octaves = 3 persistence = 0.5 frequency = 1 seed = 567 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = Beta seed = 456 deformity = 2500 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.33,0.2784313,0.2784313,1 colorEnd = 0.13,0.1294117,0.1294117,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } VoronoiCraters { deformation = 500 voronoiSeed = 999 voronoiDisplacement = 0 voronoiFrequency = 4 CraterCurve { key = -0.9982381 -0.7411783 -0.06500059 -0.06500059 key = -0.9332262 -0.7678316 -0.2176399 -0.2176399 key = -0.8990405 -0.7433339 -2.560626 -2.560626 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.002857953 -0.4453675 -0.4453675 key = 0.2724952 0.00423781 -0.01884932 -0.01884932 key = 0.9998434 -0.004090764 0.01397126 0.01397126 } simplexSeed = 123123 simplexOctaves = 3 simplexPersistence = 0.5 simplexFrequency = 120 jitter = 0.1 jitterHeight = 3 JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3584836 0.8643304 0.07139917 0.07139917 key = -0.2988068 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 0 0 } rFactor = 1 rOffset = 1 colorOpacity = 0.7 DebugColorMapping = False enabled = True order = 100 } HeightColorMap { blend = 0.5 enabled = true order = 9 //make this number higher than the HeightMods LandClasses { Class { name = Base altitudeStart = 0 altitudeEnd = 0.1 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.1 altitudeEnd = 0.6 color = 0.1,0.1,0.6,1.0 lerpToNext = true } Class { name = Mid altitudeStart = 0.6 altitudeEnd = 0.8 color = 0.2,0.2,0.8,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.8 altitudeEnd = 2 color = 1.0,1.0,1.0,0.8 lerpToNext = false } } } } } } } } } } Please tell me what's wrong and what can I do. Also, the Kopernicus log file: Reveal hidden contents //===============================================================================================================// //===== Kopernicus 1.1.3-1 - (BuildDate: 04.07.2016 19:47:37; AssemblyHash: 8+hAbAwc1tawplHVoco1Ej+9agw=) =====// //===============================================================================================================// [LOG 16:43:36]: Logger "Planet1.Body" was created [LOG 16:43:36]: Parsing Target name in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target Template in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.TemplateLoader) [LOG 16:43:36]: Parsing Target cacheFile in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target cbNameLater in (Kopernicus.Configuration.Body) as (System.String) [LOG 16:43:36]: Parsing Target flightGlobalsIndex in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Int32]) [LOG 16:43:36]: Parsing Target finalizeOrbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: Parsing Target randomMainMenuBody in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: Parsing Target Properties in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PropertiesLoader) [LOG 16:43:36]: Parsing Target Orbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OrbitLoader) [LOG 16:43:36]: Parsing Target ScaledVersion in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.ScaledVersionLoader) [LOG 16:43:36]: Parsing Target Atmosphere in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.AtmosphereLoader) [LOG 16:43:36]: Parsing Target PQS in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PQSLoader) [LOG 16:43:36]: Parsing Target Ocean in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OceanLoader) [LOG 16:43:36]: Parsing Target SpaceCenter in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.SpaceCenterLoader) [LOG 16:43:36]: Parsing Target Debug in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.DebugLoader) [LOG 16:43:36]: Parsing Target barycenter in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Boolean]) [LOG 16:43:36]: [Kopernicus]: Planet1 is using custom cache file 'C:/Games/Kerbal Space Program v1.1.3.1289/KSP_x64_Data/../GameData\Planet1/Cache/Planet1.bin' in 'C:/Games/Kerbal Space Program v1.1.3.1289/KSP_x64_Data/../GameData\Planet1/Cache' [LOG 16:43:36]: [Kopernicus]: Body.PostApply(ConfigNode): Loading cached scaled space mesh: Planet1 [LOG 16:43:36]: --------- Celestial Body ------------ [LOG 16:43:36]: bodyName = Planet1 [LOG 16:43:36]: bodyDescription = A mysterious uncharted celestial body. [LOG 16:43:36]: GeeASL = 0 [LOG 16:43:36]: Radius = 0 [LOG 16:43:36]: Mass = 0 [LOG 16:43:36]: Density = 0 [LOG 16:43:36]: SurfaceArea = 0 [LOG 16:43:36]: gravParameter = 0 [LOG 16:43:36]: sphereOfInfluence = Infinity [LOG 16:43:36]: hillSphere = 0 [LOG 16:43:36]: gMagnitudeAtCenter = 0 [LOG 16:43:36]: atmDensityASL = 0 [LOG 16:43:36]: navballSwitchRadiusMult = 0.06 [LOG 16:43:36]: navballSwitchRadiusMultLow = 0.055 [LOG 16:43:36]: use_The_InName = False [LOG 16:43:36]: isHomeWorld = False [LOG 16:43:36]: ocean = False [LOG 16:43:36]: oceanUseFog = True [LOG 16:43:36]: oceanFogPQSDepth = 1000 [LOG 16:43:36]: oceanFogPQSDepthRecip = 0.001 [LOG 16:43:36]: oceanFogDensityStart = 0.015 [LOG 16:43:36]: oceanFogDensityEnd = 0.13 [LOG 16:43:36]: oceanFogDensityPQSMult = 0.02 [LOG 16:43:36]: oceanFogDensityAltScalar = -0.0008 [LOG 16:43:36]: oceanFogDensityExponent = 1 [LOG 16:43:36]: oceanFogColorStart = RGBA(0.000, 0.337, 0.486, 1.000) [LOG 16:43:36]: oceanFogColorEnd = RGBA(0.000, 0.084, 0.122, 1.000) [LOG 16:43:36]: oceanFogDawnFactor = 10 [LOG 16:43:36]: oceanSkyColorMult = 1.2 [LOG 16:43:36]: oceanSkyColorOpacityBase = 0.2 [LOG 16:43:36]: oceanSkyColorOpacityAltMult = 2 [LOG 16:43:36]: oceanDensity = 1 [LOG 16:43:36]: oceanAFGBase = 0.6 [LOG 16:43:36]: oceanAFGAltMult = 0.05 [LOG 16:43:36]: oceanAFGMin = 0.05 [LOG 16:43:36]: oceanSunBase = 0.5 [LOG 16:43:36]: oceanSunAltMult = 0.01 [LOG 16:43:36]: oceanSunMin = 0.05 [LOG 16:43:36]: oceanAFGLerp = False [LOG 16:43:36]: oceanMinAlphaFogDistance = 200 [LOG 16:43:36]: oceanMaxAlbedoFog = 0.95 [LOG 16:43:36]: oceanMaxAlphaFog = 0.9 [LOG 16:43:36]: oceanAlbedoDistanceScalar = 0.01 [LOG 16:43:36]: oceanAlphaDistanceScalar = 0.01 [LOG 16:43:36]: atmosphere = False [LOG 16:43:36]: atmosphereContainsOxygen = False [LOG 16:43:36]: atmosphereDepth = 0 [LOG 16:43:36]: atmosphereTemperatureSeaLevel = 288 [LOG 16:43:36]: atmospherePressureSeaLevel = 101.325 [LOG 16:43:36]: atmosphereMolarMass = 0.0289644 [LOG 16:43:36]: atmosphereAdiabaticIndex = 1.4 [LOG 16:43:36]: atmosphereTemperatureLapseRate = 0 [LOG 16:43:36]: atmosphereGasMassLapseRate = 0 [LOG 16:43:36]: atmosphereUseTemperatureCurve = False [LOG 16:43:36]: atmosphereTemperatureCurveIsNormalized = False [LOG 16:43:36]: atmosphereTemperatureCurve = FloatCurve [LOG 16:43:36]: latitudeTemperatureBiasCurve = FloatCurve [LOG 16:43:36]: latitudeTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: axialTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: axialTemperatureSunBiasCurve = FloatCurve [LOG 16:43:36]: atmosphereTemperatureSunMultCurve = FloatCurve [LOG 16:43:36]: maxAxialDot = 0 [LOG 16:43:36]: eccentricityTemperatureBiasCurve = FloatCurve [LOG 16:43:36]: albedo = 0.35 [LOG 16:43:36]: emissivity = 0.65 [LOG 16:43:36]: coreTemperatureOffset = 0 [LOG 16:43:36]: convectionMultiplier = 1 [LOG 16:43:36]: shockTemperatureMultiplier = 1 [LOG 16:43:36]: atmosphereUsePressureCurve = False [LOG 16:43:36]: atmospherePressureCurveIsNormalized = False [LOG 16:43:36]: atmospherePressureCurve = FloatCurve [LOG 16:43:36]: radiusAtmoFactor = 1 [LOG 16:43:36]: rotation = (0.0, 0.0, 0.0, 0.0) [LOG 16:43:36]: orbitDriver = [LOG 16:43:36]: pqsController = [LOG 16:43:36]: scaledBody = [LOG 16:43:36]: afg = [LOG 16:43:36]: rotates = False [LOG 16:43:36]: rotationPeriod = 0 [LOG 16:43:36]: solarDayLength = 0 [LOG 16:43:36]: solarRotationPeriod = False [LOG 16:43:36]: initialRotation = 0 [LOG 16:43:36]: rotationAngle = 0 [LOG 16:43:36]: directRotAngle = 0 [LOG 16:43:36]: angularVelocity = [0, 0, 0] [LOG 16:43:36]: zUpAngularVelocity = [0, 0, 0] [LOG 16:43:36]: tidallyLocked = False [LOG 16:43:36]: inverseRotation = False [LOG 16:43:36]: inverseRotThresholdAltitude = 15000 [LOG 16:43:36]: angularV = 0 [LOG 16:43:36]: timeWarpAltitudeLimits = [LOG 16:43:36]: atmosphericAmbientColor = RGBA(0.000, 0.000, 0.000, 0.000) [LOG 16:43:36]: orbitingBodies = System.Collections.Generic.List`1[CelestialBody] [LOG 16:43:36]: progressTree = [LOG 16:43:36]: bodyType = Generic [LOG 16:43:36]: scienceValues = [LOG 16:43:36]: BiomeMap = [LOG 16:43:36]: bodyTransform = [LOG 16:43:36]: -------------------------------------- Thanks in advance, I hope I can do something because I've been like two weeks wondering! Just in case, I'm trying to do a planet with no textures or maps created earlier, I'm trying to do that with the code, maybe that's too difficult for me, or... I don't know @Kopernicus:AFTER[Kopernicus] { Body { name = Planet1 } erm, you should check your brackets Quote Link to comment Share on other sites More sharing options...
chicote_angi Posted October 6, 2016 Share Posted October 6, 2016 46 minutes ago, Sigma88 said: @Kopernicus:AFTER[Kopernicus] { Body { name = Planet1 } erm, you should check your brackets Dang, and I thought I checked everything! Thank you, I'll let you know if it works! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 8, 2016 Share Posted October 8, 2016 (edited) It's not made clear in Asteroid.cs what the spawn interval unit is. I assume days? So if I reset the config to !Asteroid[Stock] {} Asteroid { name = Stock Locations { Flyby { Body { body = Kerbin minDuration = 15 maxDuration = 60 probability = 5 reached = false } } } interval = 6 minUntrackedLifetime = 1 maxUntrackedLifetime = 20 probability = 5 spawnGroupMinLimit = 0 spawnGroupMaxLimit = 3 Size { key = 0 0 key = 0.3 0.45 key = 0.7 0.55 key = 1 1 } } this means every 6 days I have a 5% chance of spawning up to 3 fly by asteroids? Does the probability of the asteroid orbit type even factor in here when there is only one type of orbit? Like do I have a 5% of a 5% chance to spawn an asteroid? Or does the probability in the Flyby{} node only matter if there is more than one type of orbit to choose from? Edited October 8, 2016 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted October 8, 2016 Share Posted October 8, 2016 Im sorry for asking for help for so much time but if anyone can fix this problem I could stop asking... finaly So I had problems with making planets and with getting mods as when I made a planet it wouldn't appear even with 64 and 32 bit versions of ksp and when I got the mod Kerbal galaxy not too long ago like before summer I did everything like it was supposed to put the mod in gamedata etc when I booted up ksp none of the modded planets shows up so I went into 32bit and still nothing so I got a different mod still wouldent work. I went and got the templates from this forum only the gas gigants and the stars showed up and i can only make stars and gas gigants wierd right. If anyone can help me than that helps me with all my kopernicus problems. I would appreciate it tnx Btw sorry if there are misstakes blame autocorrect not me. Just get make sence of this Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 8, 2016 Share Posted October 8, 2016 @Drew Kerman I believe it's 24hours days (not 6hrs) @WolfyAnimations if you have issues with kerbal galaxy report them in he proper thread (hint: not this one) if you have issue with kopernicus report them in the proper way (hitn: logs and cfgs) Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted October 8, 2016 Share Posted October 8, 2016 @Sigma88 Sorry but how do I put the log up? And there is nothing wrong with Kerbal Galaxy every planet mod is like this Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted October 8, 2016 Share Posted October 8, 2016 (edited) 30 minutes ago, WolfyAnimations said: @Sigma88 Sorry but how do I put the log up? And there is nothing wrong with Kerbal Galaxy every planet mod is like this The log: go to your KSP directory and upload the following files: KSP.txt GameData/ModuleManager.ConfigCache Logs/Kopernicus/Kopernicus.txt Just open them with Notepad, copy the contents and paste them in a message here. Please put all of them in a spoiler (click the eye icon), one log per spoiler. This is a spoiler: Spoiler New emoticons?! Spoilers will help to keep the message short in inboxes. If you're having trouble with making planets, send me a private message and I'll send you a few links to some tutorials I made, and answer any question you might have. If some, but not all planets, show up, that means that Kopernicus works, but the planet mod itself does not. Probably a problem on the end of the creator of the pack. If it's one of your planets that won't show, it's a problem with the config file. If so, I'll help you with that in the PM. Edited October 8, 2016 by The White Guardian Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted October 8, 2016 Share Posted October 8, 2016 @The White Guardian Thanks! again I'll try sending it later Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 8, 2016 Share Posted October 8, 2016 (edited) When you have a problem with Kopernicus and need support here's what you should do: Find the files requested down here, put all of them into a zip archive and upload that to dropbox/googledrive (then share the link with the person you are asking for support) NOTE: Use the minimun amount of mods necessary. If you have extra mods I will ask you to remove them and repeat everything from step 1, so you might just save us both time and remove them now. the files you will need to upload are the following: 1- the cfg you are using (only if you are using custom configs you wrote, not all the cfgs in GameData) 2- a list of the mods you have installed, complete of which version of KSP you are running 3- KSP logs Windows: %AppData%\..\LocalLow\Squad\Kerbal Space Program\Player.log Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log 4- ModuleManager.ConfigCache (you can find that file in GameData, otherwise specify you didn't find one) 5- Kopernicus Logs: the whole "Logs" folder you can find in your KSP installation directory 6- a screenshot of the content of your GameData folder 7- if you have any of my mods, a screenshot of the content of the GameData/Sigma folder Edited November 23, 2019 by Sigma88 Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted October 8, 2016 Share Posted October 8, 2016 Here is my drive @Sigma88 and @The White Guardian https://drive.google.com/drive/folders/0B3UdoHQeelGmMWEwZGFrclkwWnM i hope i didn't mess up. sorry if i did Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 8, 2016 Share Posted October 8, 2016 (edited) 43 minutes ago, WolfyAnimations said: Here is my drive @Sigma88 and @The White Guardian https://drive.google.com/drive/folders/0B3UdoHQeelGmMWEwZGFrclkwWnM i hope i didn't mess up. sorry if i did so, what kind of issue are you having exactly? EDIT: you say you don't have extra mods, but still your logs show you have tweakscale and firespitter, B9 and many others and there's no trace of kopernicus in your logs Edited October 8, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted October 8, 2016 Author Share Posted October 8, 2016 He probably has the kind of issue you get when you don't have Kopernicus installed, but you want to use it. Quote Link to comment Share on other sites More sharing options...
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