Beetlecat Posted February 7, 2020 Share Posted February 7, 2020 11 hours ago, Dragon01 said: It isn't. It's some sort of conflict, that you can probably fix on your own, or work with @Galileo to provide a JNSQ-compatible version. He... literally did fix it on his own. Link to comment Share on other sites More sharing options...
Guest Posted February 7, 2020 Share Posted February 7, 2020 2 minutes ago, Beetlecat said: He... literally did fix it on his own. He didn't fix it, he clobbered a config file and found it was the reason for the conflict. It probably did do something useful, so this was just a workaround. Just because you didn't notice anything amiss with that file deleted doesn't mean there were no adverse effects. Sometimes a fix can be that simple, but usually, a config file is there for a reason, and by removing it, you sacrifice something. Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted February 7, 2020 Share Posted February 7, 2020 Dragon01's right. I didn't find a fix, I identified the offending config file, found a workaround, and let everybody know. Link to comment Share on other sites More sharing options...
Beetlecat Posted February 7, 2020 Share Posted February 7, 2020 Well, sure. If it's semantics we're after... It's certainly leading to a Fix, though. Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted February 7, 2020 Share Posted February 7, 2020 Semantics are more important to some people than to others I guess. I dunno. I'm just happy I was able to help. Link to comment Share on other sites More sharing options...
Guest Posted February 7, 2020 Share Posted February 7, 2020 It's not just semantics. A "fix" means that everything is fine and it needs no further work. A "workaround" is an immediate improvement that could have unforeseen consequences. You won't believe how many issues are caused by people who can't tell the difference (and whose response to any said consequences is to implement more of the latter). Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted February 7, 2020 Share Posted February 7, 2020 (edited) Dragon, if you'd like we can keep discussing this over PMs. We're getting a little off-topic. Edited February 7, 2020 by Doc Shaftoe Link to comment Share on other sites More sharing options...
Damon Posted February 9, 2020 Author Share Posted February 9, 2020 Alright, we fixed the issue and things look perfect again! I'll update both TSC and KSCExt later today. Proof: Link to comment Share on other sites More sharing options...
TheRedTom Posted February 12, 2020 Share Posted February 12, 2020 On 2/9/2020 at 12:16 PM, damonvv said: Alright, we fixed the issue and things look perfect again! I'll update both TSC and KSCExt later today. Proof: I'm sure I'm just being dumb but I can't find the updated KSCExtended Link to comment Share on other sites More sharing options...
space_powder Posted February 12, 2020 Share Posted February 12, 2020 3 minutes ago, TheRedTom said: I'm sure I'm just being dumb but I can't find the updated KSCExtended I believe it isn't out yet Link to comment Share on other sites More sharing options...
Damon Posted February 13, 2020 Author Share Posted February 13, 2020 16 hours ago, TheRedTom said: I'm sure I'm just being dumb but I can't find the updated KSCExtended I live by Elon time Link to comment Share on other sites More sharing options...
TheRedTom Posted February 15, 2020 Share Posted February 15, 2020 On 2/13/2020 at 10:33 AM, damonvv said: I live by Elon time Link to comment Share on other sites More sharing options...
rosenkranz Posted February 18, 2020 Share Posted February 18, 2020 I can't seem to assign kerbals to the facilities that have business modules. I've looked all over and can't figure this out. Help? Thanks in advance :) Link to comment Share on other sites More sharing options...
Damon Posted February 19, 2020 Author Share Posted February 19, 2020 (edited) Version 2.2 is out! * Renamed a static (TLC_41, removed ".mu" from pointername) and updated references in KK group. You must download the updated asset pack TundraSpaceCenter 2.0.1 or later, and manually edit the configs for this (it's a tiny edit) in any custom space centers using TLC 41. * Consolidated play mode patch into one file. * Updated Classic mode to provide Oxium, Nitronite in addition to Propellium, Raptium, RHK1. * Fix for JNSQ: * Create separate folder "TSCJNSQ" and append the proper `:NEEDS` to all configs * Includes patch to color match grass colors to terrain. * Repositions TSC (in a very, very different location) and fixes minor rotation/curvature problems. Advisory * If you plan to make changes to any KK bases in-game, delete or disable MerchantOptions.cfg and restart KSP so the extra resources don't get baked into the refueling station configs. Also consider deleting the TSC or TSCJNSQ folder (whichever one does not apply to your install) as the `:NEEDS` passes will be erased when you save. Happy launches! Edited February 19, 2020 by damonvv Link to comment Share on other sites More sharing options...
wallum61 Posted February 19, 2020 Share Posted February 19, 2020 2 hours ago, damonvv said: * Repositions TSC (in a very, very different location) and fixes minor rotation/curvature problems. What is the new location of the TSC? Link to comment Share on other sites More sharing options...
Galland1998 Posted February 20, 2020 Share Posted February 20, 2020 I'm having an issue that the mod seems to fully upgrade the R&D building in career mode. Not game breaking but it seems odd.. Link to comment Share on other sites More sharing options...
Damon Posted February 20, 2020 Author Share Posted February 20, 2020 4 hours ago, Galland1998 said: I'm having an issue that the mod seems to fully upgrade the R&D building in career mode. Not game breaking but it seems odd.. That’s odd, yet this pack isn’t really made for early career stuff 10 hours ago, wallum61 said: What is the new location of the TSC? It is replaced in JNSQ. Still at the old spot for stock Kerbin Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 20, 2020 Share Posted February 20, 2020 9 hours ago, Galland1998 said: I'm having an issue that the mod seems to fully upgrade the R&D building in career mode. Not game breaking but it seems odd.. I have the same problem on my new install, I thought it was from another mod. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 20, 2020 Share Posted February 20, 2020 @damonvv Breh. :U Format yo' changelog post please. Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 20, 2020 Share Posted February 20, 2020 On 2/19/2020 at 8:00 PM, damonvv said: * Repositions TSC (in a very, very different location) Umm, is there a separate TSC in addition to the KSC? Link to comment Share on other sites More sharing options...
Beetlecat Posted February 20, 2020 Share Posted February 20, 2020 2 hours ago, infinite_monkey said: Umm, is there a separate TSC in addition to the KSC? Assuming it's up in the Tundra? ;D I have zero problems with KSCExt in a career game (though + JNSQ). R&D building is the current little sheds and outposts / level zero still. Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 20, 2020 Share Posted February 20, 2020 Is TSC new or did I just never notice it before? looks very nice I like to modify my KSC-Ext a bit. Is there a way to preserve the changes? Everything was reset after the update. Also, there seem to be some setting issues with the textures, at least in JNSQ. Not sure if the problems come from TSC, KSC Extended, OSS, KK or JNSQ (probably a combination of them): the roads and other OSS structures have the right color (or very close to it), but almost no texture (I guess OSS is to blame, IIRC there were changes in KK) the launch pads from TSC have the right texture, but the wrong color. This can be fixed in KK's editor using the JNSQ KSC preset, although the color then is still a little different from the stock launch pad. Link to comment Share on other sites More sharing options...
VoidCosmos Posted February 21, 2020 Share Posted February 21, 2020 Whenever I launch a any rocket on any launch pad e.g. lc41, it always spawns the craft about 1km above the launch pad. I am using ksp 1.7.3 Link to comment Share on other sites More sharing options...
rosenkranz Posted February 21, 2020 Share Posted February 21, 2020 On 2/18/2020 at 12:35 AM, rosenkranz said: I can't seem to assign kerbals to the facilities that have business modules. I've looked all over and can't figure this out. Help? Thanks in advance Anyone? Link to comment Share on other sites More sharing options...
Damon Posted February 21, 2020 Author Share Posted February 21, 2020 8 hours ago, Nigel J. Cardozo said: Whenever I launch a any rocket on any launch pad e.g. lc41, it always spawns the craft about 1km above the launch pad. I am using ksp 1.7.3 If you use a 1.8 build for 1.7.3 then you will have problems. Link to comment Share on other sites More sharing options...
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