dylsh Posted October 10, 2020 Share Posted October 10, 2020 hello my friends. After a very long break Ive decided to sit down for the afternoon and get back to this great game. Of course that means more modding than gaming. Is there still an issue between this mod and ScanSat? And if so, what is the issue? Thank you Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 10, 2020 Share Posted October 10, 2020 43 minutes ago, dylsh said: hello my friends. After a very long break Ive decided to sit down for the afternoon and get back to this great game. Of course that means more modding than gaming. Is there still an issue between this mod and ScanSat? And if so, what is the issue? Thank you There are currently no issues between Restock and SCANsat, I have them both installed and I am still yet to notice anything wrong. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted October 15, 2020 Share Posted October 15, 2020 I just recently installed this and I found a bug with the fairings, it has both "Delete fairing", "Build Fairing", "Edit Fairing" at the same time and the fairings would not build. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 15, 2020 Share Posted October 15, 2020 48 minutes ago, NotMyProblem said: I just recently installed this and I found a bug with the fairings, it has both "Delete fairing", "Build Fairing", "Edit Fairing" at the same time and the fairings would not build. Have you got the latest release and are you on 1.10.1? Quote Link to comment Share on other sites More sharing options...
noobkerblkat Posted October 21, 2020 Share Posted October 21, 2020 hello i think i found a problem in the game fairings only apear with the three usual variants and i wanted a black one so i went in to restock files/ksp files and to modify one of the existing textures after tring to find were restock gets the fairing textures i found all the variants i wanted. but they dont apear in the game is this an ishue with restock/the game or arent these textures been implemented yet? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 22, 2020 Share Posted October 22, 2020 9 hours ago, noobkerblkat said: hello i think i found a problem in the game fairings only apear with the three usual variants and i wanted a black one so i went in to restock files/ksp files and to modify one of the existing textures after tring to find were restock gets the fairing textures i found all the variants i wanted. but they dont apear in the game is this an ishue with restock/the game or arent these textures been implemented yet? Once again, have you got the latest release and are you on 1.10.1? Quote Link to comment Share on other sites More sharing options...
DeerS Posted October 22, 2020 Share Posted October 22, 2020 (edited) Is it because restock that my command pods are black, or is it some other mod? visual mods i have installed: TUFX, EVE, RVE64k Kerbin Clouds for Spectra, Spectra, DOEC (Distant Object Enhancement Continued), Scatterer and EGR (Engine Lighting Relit). on 1.10.1 Edited October 22, 2020 by DeerS Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 22, 2020 Share Posted October 22, 2020 36 minutes ago, DeerS said: Is it because restock that my command pods are black, or is it some other mod? visual mods i have installed: TUFX, EVE, RVE64k Kerbin Clouds for Spectra, Spectra, DOEC (Distant Object Enhancement Continued), Scatterer and EGR (Engine Lighting Relit). on 1.10.1 An upload of your "Kerbal Space Program/KSP.log", "Kerbal Space Program/Logs/ModuleManager/ModuleManager.log" and "Kerbal Space Program/GameData/ModuleManager.ConfigCache" files would be very helpful here if you could supply them. Also what versions of ReStock and ReStock+ are you using? Quote Link to comment Share on other sites More sharing options...
noobkerblkat Posted October 22, 2020 Share Posted October 22, 2020 12 hours ago, KeaKaka said: Once again, have you got the latest release and are you on 1.10.1? well thats it I am playing on 1.9.1 thanks for the help friend Quote Link to comment Share on other sites More sharing options...
hemeac Posted October 22, 2020 Share Posted October 22, 2020 2 hours ago, noobkerblkat said: well thats it I am playing on 1.9.1 thanks for the help friend @noobkerblkat, the patch for the fairings was written on the assumption you are using 1.10.1 as 1.10 added variants to the fairings which weren't in 1.9.1. You will need to modify the patch to get the new variants that do not show up in the game currently. Quote Link to comment Share on other sites More sharing options...
noobkerblkat Posted October 23, 2020 Share Posted October 23, 2020 21 hours ago, hemeac said: @noobkerblkat, the patch for the fairings was written on the assumption you are using 1.10.1 as 1.10 added variants to the fairings which weren't in 1.9.1. You will need to modify the patch to get the new variants that do not show up in the game currently. aperently there is no need for that my modpack aperently also works on 1.10.1 so just updated the game and it works awsome now Quote Link to comment Share on other sites More sharing options...
unwisechart17 Posted October 24, 2020 Share Posted October 24, 2020 On 10/22/2020 at 12:05 PM, DeerS said: Is it because restock that my command pods are black, or is it some other mod? visual mods i have installed: TUFX, EVE, RVE64k Kerbin Clouds for Spectra, Spectra, DOEC (Distant Object Enhancement Continued), Scatterer and EGR (Engine Lighting Relit). on 1.10.1 I've heard that the pods will appear black if there isn't any ablator on them. I think it is because there is a glitch where since there is no ablator, when exiting the atmosphere and there is heat, the game thinks the craft blew up causing it to be black. This isn't a sure fire thing but that is my guess. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 24, 2020 Share Posted October 24, 2020 4 hours ago, unwisechart17 said: I've heard that the pods will appear black if there isn't any ablator on them. I think it is because there is a glitch where since there is no ablator, when exiting the atmosphere and there is heat, the game thinks the craft blew up causing it to be black. I'd consider this a feature, not a bug I want all my craft sooty after reentry Quote Link to comment Share on other sites More sharing options...
computercat04 Posted October 27, 2020 Share Posted October 27, 2020 Awesome mod! I sometimes was confused recognizing the parts. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted October 30, 2020 Share Posted October 30, 2020 This is the best mod but I had troubles with my External Tank as this mod adds ET parts from 0.625 up to 3 meters but not the 5m parts... Either ways, it's still great! Quote Link to comment Share on other sites More sharing options...
Lathari Posted October 31, 2020 Share Posted October 31, 2020 Anyone else having issues with Kerbodyne Engine Cluster Adapter Tank creating huge torque when engines are first attached? Then if you move the engines and then reset their location with space, torque goes away? Spoiler After Move and Reset: Nothing too serious, just caught me off guard while building. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted November 2, 2020 Share Posted November 2, 2020 How can i use the stock real plume and with restock(not plus) i wanna use restock cuz it looks awesome but i prefer the stock real plume how do i do it so only the part textures will change but not real plume??? Quote Link to comment Share on other sites More sharing options...
AeroSky Posted November 4, 2020 Share Posted November 4, 2020 Hi! If we want to uninstall Restock, will all the redesigned parts revert back to Squad design automatically when we uninstall the mod or will we have to whitelist the Squad art design manually? Thank you! Quote Link to comment Share on other sites More sharing options...
HansAcker Posted November 4, 2020 Share Posted November 4, 2020 4 hours ago, AeroSky said: If we want to uninstall Restock, will all the redesigned parts revert back to Squad design automatically when we uninstall the mod Yes, they do. Your vessels might look a bit odd, though, if the models differ too much between Stock and ReStock (e.g. the HG-55 antenna) or have variants that don't exist in the other. Quote Link to comment Share on other sites More sharing options...
T-20000 Posted November 4, 2020 Share Posted November 4, 2020 How do I install it? Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted November 4, 2020 Share Posted November 4, 2020 53 minutes ago, T-20000 said: How do I install it? Like how you install other mods. Put the contents of whatever is in the Gamedata folder of Restock in your KSP Install's Gamedata folder. Make sure to avoid duplicates. Quote Link to comment Share on other sites More sharing options...
AeroSky Posted November 5, 2020 Share Posted November 5, 2020 12 hours ago, HansAcker said: Yes, they do. Your vessels might look a bit odd, though, if the models differ too much between Stock and ReStock (e.g. the HG-55 antenna) or have variants that don't exist in the other. So, just to clarify, the parts will return to normal, but they will just seem like they don't belong there anymore because of the difference between art styles? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted November 5, 2020 Share Posted November 5, 2020 (edited) 14 hours ago, AeroSky said: So, just to clarify, the parts will return to normal, but they will just seem like they don't belong there anymore because of the difference between art styles? Well, the parts will look different, but will be much better looking, and some will have more variants. I very much recommend this mod. EDIT: whoops. Edited November 5, 2020 by KeaKaka Misinterpreted question. Quote Link to comment Share on other sites More sharing options...
Starseeker Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, KeaKaka said: Well, the parts will look different, but will be much better looking, and some will have more variants. I very much recommend this mod. Aero was asking what would happen when uninstalling, not installing 4 hours ago, AeroSky said: So, just to clarify, the parts will return to normal, but they will just seem like they don't belong there anymore because of the difference between art styles? They'll return to the stock models & textures, yes. Might get some weirdness with parts that ReStock adds new variants to that you've selected, but other than that, you should be fine. (Unless you're also using ReStock+, in which case any craft using the parts that mod adds won't be usable.) Quote Link to comment Share on other sites More sharing options...
AeroSky Posted November 5, 2020 Share Posted November 5, 2020 2 hours ago, Starseeker said: Aero was asking what would happen when uninstalling, not installing They'll return to the stock models & textures, yes. Might get some weirdness with parts that ReStock adds new variants to that you've selected, but other than that, you should be fine. (Unless you're also using ReStock+, in which case any craft using the parts that mod adds won't be usable.) So, once more just to make sure, if I uninstall Restock, the only problems will arise from the fact that the parts look odd together? Will there be no problems like the game being unable to load, etc,? I am seriously considering downloading this mod, but I'm just a little concerned about the asset blacklisting and whether it will do anything odd to my saves. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
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