OnlyLightMatters Posted August 21, 2020 Share Posted August 21, 2020 Guys your KV rework is just beautiful... Quote Link to comment Share on other sites More sharing options...
eee Posted August 21, 2020 Share Posted August 21, 2020 Finally! Quote Link to comment Share on other sites More sharing options...
matiasb Posted August 21, 2020 Share Posted August 21, 2020 (edited) I literally downgraded to 1.9 and lost all progres to install ReStock yesterday :| I want to die Edited August 21, 2020 by matiasb Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted August 21, 2020 Share Posted August 21, 2020 (edited) I totally skipped 1.9 because of the ressource management changes which almost broke the game. Using Tweakscale is a pain in the sas with this version. Hopefully squad fixed the mess in 1.10. Edited August 21, 2020 by OnlyLightMatters grammars Quote Link to comment Share on other sites More sharing options...
matiasb Posted August 21, 2020 Share Posted August 21, 2020 23 minutes ago, OnlyLightMatters said: Using Tweakscale is a pain the sas with this version. Pain in the Stability Augmentation System. Nice Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 21, 2020 Share Posted August 21, 2020 3 hours ago, JebIsDeadBaby said: All spherical modules are available in Start tech node. I'm working on the Tetrix and Simplex updates now. What tech tree are you using? Quote Link to comment Share on other sites More sharing options...
JebIsDeadBaby Posted August 21, 2020 Share Posted August 21, 2020 @theJesuit - stock. All three have simply TechRequired = start set in their config files, that's all. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 21, 2020 Share Posted August 21, 2020 18 minutes ago, JebIsDeadBaby said: @theJesuit - stock. All three have simply TechRequired = start set in their config files, that's all. Hadn't noticed! Oh well. An easy fix. Can you put an issue on Github and make suggested changes? Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 21, 2020 Share Posted August 21, 2020 Does the latest update contain RealPlume configs for the single-bell Poodle? Quote Link to comment Share on other sites More sharing options...
unwisechart17 Posted August 21, 2020 Share Posted August 21, 2020 Whenever I stage a engine I'm noticing a quick burst of thrust then it stops for like 0.50 seconds and then it resumes, is that supposed to happen? Quote Link to comment Share on other sites More sharing options...
commanderbunbun Posted August 22, 2020 Share Posted August 22, 2020 (edited) Does anyone have the same issue that neither the fuel lines, the kickback SRB and the RE-L10 Poodle show up in the game? Edit: I forgot to delete the patch was used to temporary whitelisted the parts that were not working from 1.10 Edited August 24, 2020 by commanderbunbun Fixed Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 22, 2020 Share Posted August 22, 2020 7 hours ago, theJesuit said: Hadn't noticed! Oh well. An easy fix. Can you put an issue on Github and make suggested changes? This is only relevant if the user does not have the Making History expansion, at which point the parts are not the same as the KV pods from MH, they are their own unique parts with their own identifiers. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 22, 2020 Share Posted August 22, 2020 3 hours ago, Poodmund said: This is only relevant if the user does not have the Making History expansion, at which point the parts are not the same as the KV pods from MH, they are their own unique parts with their own identifiers. Oh. Are they all supposed to be available at the start? That seems a little OP. I meant it was an easy fix i.e. cfg changes not having to deal with model or texture fixing. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 22, 2020 Share Posted August 22, 2020 35 minutes ago, theJesuit said: Oh. Are they all supposed to be available at the start? That seems a little OP. There is currently discussion in the Board Room. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted August 22, 2020 Share Posted August 22, 2020 Are the fairings not showing up for anyone else? I have the 0.625 and 1.875 ones but the regular 1.25, 2.5, and 3.75 aren't there. Quote Link to comment Share on other sites More sharing options...
AlphaRP Posted August 22, 2020 Share Posted August 22, 2020 35 minutes ago, TaintedLion said: Are the fairings not showing up for anyone else? I have the 0.625 and 1.875 ones but the regular 1.25, 2.5, and 3.75 aren't there. No problems here. Did you perhaps whitelast and/or patched them before the update? (Assuming you did update to the latest Restock version, because that was an issue in the previous version) Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted August 22, 2020 Share Posted August 22, 2020 26 minutes ago, AlphaRP said: No problems here. Did you perhaps whitelast and/or patched them before the update? (Assuming you did update to the latest Restock version, because that was an issue in the previous version) I don't know. How can I check if they're whitelisted. I deleted my old Restock (which I just downloaded from Github) and installed the latest version via CKAN. Quote Link to comment Share on other sites More sharing options...
NESD Posted August 22, 2020 Share Posted August 22, 2020 @Gfurst Quote have you guys ever thought about including the internal RCS pack, seems like a great complement for the plus pack. IRCS is a standalone mod with a lot of parts that can`t be interested to everyone But i can give a control of my KeR-7 mod to this team because it already created to be compatible with Restock, and use same ideology as Plus pack. Also it have two unreleased Vostok rear conical parts, one finished, other required some (re)work Quote Link to comment Share on other sites More sharing options...
AlphaRP Posted August 22, 2020 Share Posted August 22, 2020 29 minutes ago, TaintedLion said: I don't know. How can I check if they're whitelisted. I deleted my old Restock (which I just downloaded from Github) and installed the latest version via CKAN. Well if you dont know you probably didnt since its a manual fix for the old version to get the fairings working. Did you update ksp to the latest version? The new version contains specific fixed for the latest ksp version. Anyway, if its still not working then id suggest removing it again and reinstalling, otherwise see if any other mods interfere. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 22, 2020 Share Posted August 22, 2020 57 minutes ago, NESD said: @Gfurst IRCS is a standalone mod with a lot of parts that can`t be interested to everyone Oh yeah, I wanted to give some clarification to my reasoning, for some reason I remember using the mod quite a long time ago, so I just assumed it was left over, which obviously isn't the case. But second reason, is that it seems like something that would really fit the restock+ category, my game has a set of RCS combinations that I'm assuming are from restock, so it was just an obvious logical leap that the internal RCS set would also fit in. But either way, just a thought. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 22, 2020 Author Share Posted August 22, 2020 12 hours ago, commanderbunbun said: Does anyone have the same issue that neither the fuel lines or the RE-L10 Poodle show up in the game? 15 hours ago, unwisechart17 said: Whenever I stage a engine I'm noticing a quick burst of thrust then it stops for like 0.50 seconds and then it resumes, is that supposed to happen? Doesn't seem like it could be related to this mod, we don't touch performance. 16 hours ago, Bombaatu said: Does the latest update contain RealPlume configs for the single-bell Poodle? Nope, that's RealPlume's responsibility. 4 hours ago, TaintedLion said: Are the fairings not showing up for anyone else? I have the 0.625 and 1.875 ones but the regular 1.25, 2.5, and 3.75 aren't there. Can you confirm you are using KSP 1.10.1? The fairing updates might not be backwards compatible below 1.10.1. If not, we'll need the usual bug report contents. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 22, 2020 Share Posted August 22, 2020 For TaintedLion's issue, Nertea, they specified they are using Procedural Fairings which, in some config setups, remove all the stock fairing parts. Quote Link to comment Share on other sites More sharing options...
frencrs Posted August 22, 2020 Share Posted August 22, 2020 On 8/21/2020 at 1:10 PM, frencrs said: Hey Nertea thanks for the awesome update, I was wondering if there was a quick way to get ModuleRestockLinkedMesh to not rescale compound parts like this if rescaleFactor is changed. It seems like the model rescales correctly but the stretched mesh part is either shortened or lengthened by the new rescaleFactor value. Bump from bottom of last page. Quote Link to comment Share on other sites More sharing options...
unwisechart17 Posted August 22, 2020 Share Posted August 22, 2020 (edited) I noticed that when using the new poodle single bell variant, it becomes invisible when you put your mouse over a gold and silver fairing that contains the engine. Nvm, all engines are invisible when a gold or silver fairing is over it. Edited August 22, 2020 by unwisechart17 I checked other engines Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 22, 2020 Share Posted August 22, 2020 On 8/21/2020 at 2:29 PM, matiasb said: I literally downgraded to 1.9 and lost all progres to install ReStock yesterday :| I want to die Reminder: make a copy of your entire KSP folder before major changes. Quote Link to comment Share on other sites More sharing options...
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