Cruesoe Posted January 21, 2021 Share Posted January 21, 2021 Thanks to all, KSP isn't the same without this glorious mod. Hazzah! Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 21, 2021 Share Posted January 21, 2021 Thanks you so much for this update! Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 21, 2021 Share Posted January 21, 2021 Well, with this updated, I think It might finally be time to update to 1.11. Quote Link to comment Share on other sites More sharing options...
Alex6511 Posted January 21, 2021 Share Posted January 21, 2021 Hey, does anyone else notice this problem with the bottom node on the Mk3 pod? It's hard to tell but it seems like the top of the fuel tank is slightly inside the pod, it's more obvious with things like decouplers in-game. Is this intended? Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted January 21, 2021 Share Posted January 21, 2021 YES IT FOR 1.11 NOW Quote Link to comment Share on other sites More sharing options...
frencrs Posted January 21, 2021 Share Posted January 21, 2021 OHHHHHH MY GOOOOOOOOOOOOODDDDD YESSSSS Quote Link to comment Share on other sites More sharing options...
Ratfox Posted January 21, 2021 Share Posted January 21, 2021 What can say... I just love you guys so hard Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 22, 2021 Share Posted January 22, 2021 3 hours ago, Alex6511 said: Hey, does anyone else notice this problem with the bottom node on the Mk3 pod? It's hard to tell but it seems like the top of the fuel tank is slightly inside the pod, it's more obvious with things like decouplers in-game. Is this intended? That's probably for things like heat shield positioning. The external edge of the body of the pod body then lines up with what it's attached to. Stuff sticks out "below" that would then just be incorporated into whatever union/barrier there is between it and whatever is below/behind the pod. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted January 22, 2021 Share Posted January 22, 2021 6 hours ago, Well said: Launch Escape System Jr. (Andrew Cassidy): 0.625m Escape Tower with white and red/black variants. You are such amazing and beautiful people. 7 hours ago, Poodmund said: Well in that case something must be done I wasn't meaning to poke bears... stressful morning has been made so much better. Thank you all! Peace. Quote Link to comment Share on other sites More sharing options...
viperwolf Posted January 22, 2021 Share Posted January 22, 2021 Like everyone else here, THANK YOU SO MUCH !!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
oniontrain Posted January 22, 2021 Share Posted January 22, 2021 I've been using the 1.10 version in 1.11 this whole time, I guess I just never used any of the non working parts Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 22, 2021 Share Posted January 22, 2021 Way to go Restock team! This looks fabulous! Quote Link to comment Share on other sites More sharing options...
Crimor Posted January 22, 2021 Share Posted January 22, 2021 Seems like I'm getting two valiants with Missing History enabled(and probably a few others I haven't noticed yet) Quote Link to comment Share on other sites More sharing options...
leopardenthusiast Posted January 22, 2021 Share Posted January 22, 2021 24 minutes ago, Crimor said: Seems like I'm getting two valiants with Missing History enabled(and probably a few others I haven't noticed yet) Missing History adds its own versions of the Valiant and Pug, so that's normal. Janitor's Closet can hide them, if you want. Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted January 22, 2021 Share Posted January 22, 2021 hi thanks for good work one small problem with new update i cant select (place anywhere 1 linier rcs port) on craft in vab Quote Link to comment Share on other sites More sharing options...
ReconXPanzer Posted January 22, 2021 Share Posted January 22, 2021 3 hours ago, Silent1_87 said: hi thanks for good work one small problem with new update i cant select (place anywhere 1 linier rcs port) on craft in vab Yeah same, only in both the VAB and SPH; once placed the place anywhere linear RCS port can't be selected again, no matter what you do. Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted January 22, 2021 Share Posted January 22, 2021 1 hour ago, ReconXPanzer said: Yeah same, only in both the VAB and SPH; once placed the place anywhere linear RCS port can't be selected again, no matter what you do. This sounds like an incompatibility between KSP <1.11 and parts that support KSP 1.11 cargo features. I don't think the newest version of Restock is intended to be used with KSP <1.11, but if you must, then use this hotfix: Quote Link to comment Share on other sites More sharing options...
ReconXPanzer Posted January 22, 2021 Share Posted January 22, 2021 (edited) 4 hours ago, PocketBrotector said: This sounds like an incompatibility between KSP <1.11 and parts that support KSP 1.11 cargo features. I don't think the newest version of Restock is intended to be used with KSP <1.11, but if you must, then use this hotfix: Thanks for the reply, only I'm on the 1.11.0 KSP build and the 1.3.0 restock. I was previously using the older restock, with no issues (which didn't replace the Place Anywhere 1, as the thruster was an addition that came in 1.11 AFAIK) without issue. When restock 1.3.0 got released I deleted the old restock in gamedata and extras leaving a clean build, and then installed Restock 1.3.0 EDIT: Did a redownload of both and yep, that particular thruster isn't working, all of the others seem okay. Edited January 22, 2021 by ReconXPanzer Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 22, 2021 Share Posted January 22, 2021 I am in love with the new escape tower junior, but may I suggest to add, just like it's senior version, a version that fits on the docking port jr? Except if it has already been ruled out of course. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 22, 2021 Share Posted January 22, 2021 1 minute ago, KawaiiLucy said: I am in love with the new escape tower junior, but may I suggest to add, just like it's senior version, a version that fits on the docking port jr? Except if it has already been ruled out of course. I just clipped it in over the docking port junior and it worked Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 22, 2021 Share Posted January 22, 2021 Just now, SpaceFace545 said: I just clipped it in over the docking port junior and it worked Yeah, but I never trust part clipping... Never know when explosions can occur o.O Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 22, 2021 Share Posted January 22, 2021 2 minutes ago, KawaiiLucy said: Yeah, but I never trust part clipping... Never know when explosions can occur o.O It seriously works, just make sure theres a tiny gap inbetween the pod and LES Quote Link to comment Share on other sites More sharing options...
JebIsDeadBaby Posted January 22, 2021 Share Posted January 22, 2021 (edited) I get this exception on every R+ newly added RCS [EXC 18:14:52.256] MissingFieldException: Field 'GameEvents.onPartRepaired' not found. UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:DestroyImmediate(Object) PartLoader:StripComponent(GameObject) PartLoader:CreatePartIcon(GameObject, Single&) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) None of the RCS' appear in game. Anyone has this problem? KSP 1.10. Edited January 22, 2021 by JebIsDeadBaby Quote Link to comment Share on other sites More sharing options...
ktosiu Posted January 22, 2021 Share Posted January 22, 2021 Some more creepy crawlies for you to smack around: [LOG 20:07:24.656] ModuleAnimateGeneric: Could not find animation component 'RestockSpotLight_Rotate' - on part spotLight1 failed to load! Check the model file [EXC 20:07:24.657] NullReferenceException: Object reference not set to an instance of an object ModuleAnimateGeneric.UpdateAnimSwitch () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) ModuleAnimateGeneric.Toggle () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) BaseEvent.Invoke () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) UIPartActionButton.OnClick () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) UnityEngine.Events.InvokableCall.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.Events.UnityEvent.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.UI.Button.Press () (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 22, 2021 Author Share Posted January 22, 2021 1 hour ago, JebIsDeadBaby said: I get this exception on every R+ newly added RCS [EXC 18:14:52.256] MissingFieldException: Field 'GameEvents.onPartRepaired' not found. UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:DestroyImmediate(Object) PartLoader:StripComponent(GameObject) PartLoader:CreatePartIcon(GameObject, Single&) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) None of the RCS' appear in game. Anyone has this problem? KSP 1.10. I think we need to mark this as KSP 1.11 only. 30 minutes ago, ktosiu said: Some more creepy crawlies for you to smack around: [LOG 20:07:24.656] ModuleAnimateGeneric: Could not find animation component 'RestockSpotLight_Rotate' - on part spotLight1 failed to load! Check the model file [EXC 20:07:24.657] NullReferenceException: Object reference not set to an instance of an object ModuleAnimateGeneric.UpdateAnimSwitch () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) ModuleAnimateGeneric.Toggle () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) BaseEvent.Invoke () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) UIPartActionButton.OnClick () (at <f8bc9e2b903e48a5b248ab0083c07c62>:0) UnityEngine.Events.InvokableCall.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.Events.UnityEvent.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.UI.Button.Press () (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a3d1b0aa92d84cb3b04eed7560dfc4cf>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() Did you merge folders? A file was deleted in this update, if that file is still around it will produce this error. Quote Link to comment Share on other sites More sharing options...
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