Kchinger Posted November 16, 2019 Share Posted November 16, 2019 What are the benefits of the extended base over the standard base, and what is the actual standard base called? The only one I can ever get to work is the extended one, and it seems wasteful if it's not necessary. Maybe I'm not using the correct "standard" one. Quote Link to comment Share on other sites More sharing options...
Zerolera Posted November 17, 2019 Share Posted November 17, 2019 oohhhhhh my god im waiting for the update... y love it so much this mod, keep waiting for it T.T Quote Link to comment Share on other sites More sharing options...
Kchinger Posted November 18, 2019 Share Posted November 18, 2019 On 11/16/2019 at 12:11 PM, Kchinger said: What are the benefits of the extended base over the standard base, and what is the actual standard base called? The only one I can ever get to work is the extended one, and it seems wasteful if it's not necessary. Maybe I'm not using the correct "standard" one. So apparently the standard base unlocks after the extended one for some reason. Or maybe my tech tree was just messed up because I installed part way through a career, but anyway, it was in the next aerodynamics node. Still not sure what the benefits of the extended are, but I'll try the normal and maybe it will become apparent. Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 18, 2019 Share Posted November 18, 2019 3 hours ago, Kchinger said: So apparently the standard base unlocks after the extended one for some reason. Or maybe my tech tree was just messed up because I installed part way through a career, but anyway, it was in the next aerodynamics node. Still not sure what the benefits of the extended are, but I'll try the normal and maybe it will become apparent. I'm not quite sure what you are referring to by standard vs extended. There's the regular round base, a low profile base and the cone shaped payload adapter bases. Functionally there's no difference and it largely depends what you're putting on top of the fairing base and how much clearance you have around the payload for fitting the fairing sides. The low profile one gives you the least clearance so the sides can sometimes bulge out from the fairing base, which looks ugly but on the other hand it works well when used as an interstage adapter, engine fairing or other interstage fuselage. The payload adapter variants take up more room in the stack but are good for mounting smaller diameter payloads inside the fairing, especially if parts of the payload need to hand down below the payload's lowest connecting part (such as the ends of antennae or solar panels). The regular one is the original generic fairing base. It's good for most use cases but a little bulky for my tastes. Quote Link to comment Share on other sites More sharing options...
Kchinger Posted November 19, 2019 Share Posted November 19, 2019 6 hours ago, Friznit said: I'm not quite sure what you are referring to by standard vs extended. There's the regular round base, a low profile base and the cone shaped payload adapter bases. Functionally there's no difference and it largely depends what you're putting on top of the fairing base and how much clearance you have around the payload for fitting the fairing sides. The low profile one gives you the least clearance so the sides can sometimes bulge out from the fairing base, which looks ugly but on the other hand it works well when used as an interstage adapter, engine fairing or other interstage fuselage. The payload adapter variants take up more room in the stack but are good for mounting smaller diameter payloads inside the fairing, especially if parts of the payload need to hand down below the payload's lowest connecting part (such as the ends of antennae or solar panels). The regular one is the original generic fairing base. It's good for most use cases but a little bulky for my tastes. Thanks. They use the terms extended and standard on the screenshot on the first post of this thread. Standard on far left and standard extended on far right, those are the two I've unlocked so far I think. The others must come later (like hollow, etc). Quote Link to comment Share on other sites More sharing options...
Qwarkk Posted December 11, 2019 Share Posted December 11, 2019 So im trying to take the procedural fairing module and apply it to another part. Everything works fine, except I cannot find a way to change where the fairing attach node points are, and they are being placed inside the part. I presumed that editing the node_stack_connect values would do it, but im having no luck. Any help much appreciated. Q Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 2, 2020 Share Posted January 2, 2020 (edited) Sooooo.... Just wondering if *anyone* is working on a 1.8.1 update for *any* of the bazzillion Procedural Fairings forks out there... Kinda surprised theres been no talk of 1.8.1 compatability on *any* of the PF threads... vOv Yes, I've tried @Kerbas_ad_astra's fork, based on v1.6.2 of this thread (there were notes of 1.8 on the repo, tho it looks like nothing moar than .version and README changes? vOv), as well as v1.6.2 from the KSP-RO repo linked in the OP... Doesnt seem to be any recent (since 1.8.1) activity on *any* of the forks I checked (except Kerbas')... vOv Granted, I've been trying fairings from an old mod, that uses PF as a dependency, so I'm not sure if its an issue with PF in 1.8.1, or outdated cfg keys in said mod, yet.... Just wondering if anyone has (any) version of PF working in 1.8.1... vOv Edited January 2, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Fan777 Posted January 2, 2020 Share Posted January 2, 2020 (edited) Пока не обновляется, найдена замена Совсем неплохо Quote Until updated, replacement found Not bad at all Edited January 2, 2020 by Vanamonde Please post in English outside of the international subforums. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 2, 2020 Share Posted January 2, 2020 Thank you, @Fan777 ... Actually, I ended up installing that, just to get a semi-usable fairing. However, I really need an updated PF .dll, for use with fairings already setup to use it. I dont need new or different fairings, I have one I would like to get working again with PF. Procedural-type fairings involve voodoo I'm not even faintly familiar with, so i was really hoping to avoid having learn how to rewrite the cfg, and possibly even having to modify the model, to work with a different plugin. vOv Quote Link to comment Share on other sites More sharing options...
Friznit Posted January 2, 2020 Share Posted January 2, 2020 Last I checked the fairings were technically working OK but the blue guidelines in the VAB had a graphical glitch. I posted a ticket on RO Proc Fairings github for what I believe is the cause. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 2, 2020 Share Posted January 2, 2020 3 hours ago, Friznit said: Last I checked the fairings were technically working OK... Thanx... After I posted, I tried PF and the mod I'm trying to get working, in a 1.7.3 install, but my install ended up getting corrupted :face_palm: ... I'll poke around my issue some moar... Moar than likely, its outdated .cfgs ... Just wanted some confirmation whether PF was working for others or not in 1.8.1 vOv Quote Link to comment Share on other sites More sharing options...
siimav Posted January 2, 2020 Share Posted January 2, 2020 @Stone Blue There's a GitHub branch for 1.8 available here. You could give it a go if you happen to know how to download branches from GH and replace the contents within your GameData. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 2, 2020 Share Posted January 2, 2020 (edited) 43 minutes ago, siimav said: @Stone Blue There's a GitHub branch for 1.8 available here. Aahhh... Thanx... I musta missed the 1.8 branch when i peeked at that master branch... :face_palm: I'll give it a try, and hopefully post back with initial results... Edited January 2, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 2, 2020 Share Posted January 2, 2020 1 hour ago, siimav said: @Stone Blue There's a GitHub branch for 1.8 available here. You could give it a go if you happen to know how to download branches from GH and replace the contents within your GameData. Holy moly, this works! Is this a WIP and that's why it's not on Spacedock? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 2, 2020 Share Posted January 2, 2020 3 hours ago, OrbitalManeuvers said: Holy moly, this works! Is this a WIP and that's why it's not on Spacedock? Looks like a WIP, there are several issues outstanding Quote Link to comment Share on other sites More sharing options...
Probus Posted January 10, 2020 Share Posted January 10, 2020 Can anyone point me towards their favorite Procedural Fairing texture add-ons? Also, I've been away for a while and was wondering if any new textures have appeared. Quote Link to comment Share on other sites More sharing options...
Friznit Posted January 10, 2020 Share Posted January 10, 2020 Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 10, 2020 Share Posted January 10, 2020 6 hours ago, Probus said: Can anyone point me towards their favorite Procedural Fairing texture add-ons? Also, I've been away for a while and was wondering if any new textures have appeared. Heres what I have... googling the titles should get you the threads/links Quote Link to comment Share on other sites More sharing options...
Probus Posted January 11, 2020 Share Posted January 11, 2020 (edited) Wow! Thanks a bunch @Stone Blue I think I'm about to add an hour to my KSP load time. Edited January 11, 2020 by Probus Quote Link to comment Share on other sites More sharing options...
Kchinger Posted January 11, 2020 Share Posted January 11, 2020 On 1/2/2020 at 11:59 AM, Stone Blue said: Aahhh... Thanx... I musta missed the 1.8 branch when i peeked at that master branch... :face_palm: I'll give it a try, and hopefully post back with initial results... Did it work for you? How long until you think it could be the actual release? Or, if it works, can you point me towards instructions for using it? PF is the only thing holding me at 1.7, and I'm about to make my first trip to something beyond Kerbin sphere (Duna I think) and it's silly but I really want your first time I see another planet to be with the new textures, so I haven't played in months. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 11, 2020 Share Posted January 11, 2020 3 hours ago, Kchinger said: Did it work for you? How long until you think it could be the actual release? Or, if it works, can you point me towards instructions for using it? Unfortunately, I havent fully tried it yet. I only need it, as a mod I am tweaking has its own PF part which isnt working (issues with the part, it seems, not necessarily PF). No idea on actual release... Its not my mod Instructions *should* be somewhere in the OP ... vOv I havent used the base PF mod in forever myself... so I am still in the process of re-familiarizing myself with it. Quote Link to comment Share on other sites More sharing options...
Snoman314 Posted January 18, 2020 Share Posted January 18, 2020 For me it seems to be working fine in 1.8.1, except for the textures in the editor, which are a minor inconvenience really. Quote Link to comment Share on other sites More sharing options...
Craze Posted January 22, 2020 Share Posted January 22, 2020 Very convenient to use fairings, but from something often fall off from the box at the start or in flight. And more. I thought they were made of uranium, so heavy. Quote Link to comment Share on other sites More sharing options...
Joker58th Posted January 22, 2020 Share Posted January 22, 2020 4 hours ago, Craze said: Very convenient to use fairings, but from something often fall off from the box at the start or in flight. And more. I thought they were made of uranium, so heavy. I think I’ve seen the same thing. I’ve had one of four panels fall off before. For instance if you add a 4 panel interstage fairing, it will show as 3 + 1 parts in the VAB staging area. If you pull it off and put it right back, it fixes that and doesn’t fall off. Seems like it’s some sort of minor bug. Quote Link to comment Share on other sites More sharing options...
Craze Posted January 22, 2020 Share Posted January 22, 2020 1 hour ago, Joker58th said: I think I’ve seen the same thing. I’ve had one of four panels fall off before. For instance if you add a 4 panel interstage fairing, it will show as 3 + 1 parts in the VAB staging area. If you pull it off and put it right back, it fixes that and doesn’t fall off. Seems like it’s some sort of minor bug. I had three out of four dropped at once. Quote Link to comment Share on other sites More sharing options...
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