Well Posted May 18, 2019 Author Share Posted May 18, 2019 (edited) 1 hour ago, DStaal said: My one thought is that the adaptor to 1.85m is pretty much dead weight. A thought would be to make it a small service module: a monoprop fuel cell, an antenna, and a small monoprop fuel tank. (Maybe 50 units or so.) I seriously think to make it monoprop fueltank (optional - 0 by default, and maybe a little electricity) Edited May 18, 2019 by Well Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 18, 2019 Share Posted May 18, 2019 28 minutes ago, Well said: I seriously think to make it monoprop fueltank (optional - 0 by default, and maybe a little electricity) I wouldn't mind that. Though at the moment I don't really see the need for more EC - you can't transmit science from the ship, and there's not really any other drains, so the only real EC usage is for reaction wheels, which just don't take that much. (Unless you're running an LS mod which uses EC.) Sure you could put an antenna in the cargo bay - but you can put a small battery in the bay as well. My build has around 400m/s dv from the engines - though I use over 100m/s of that for a circularization burn to enter orbit, so I haven't actually tried to rendezvous and dock with it yet. (Especially since at this point most of my space stations I’m transferring Kerbals to are in *high* orbit - this would be plenty to rendezvous in low orbit, but it's pushing it to high orbit.) Quote Link to comment Share on other sites More sharing options...
Well Posted May 18, 2019 Author Share Posted May 18, 2019 3 minutes ago, DStaal said: I wouldn't mind that. Though at the moment I don't really see the need for more EC - you can't transmit science from the ship, and there's not really any other drains, so the only real EC usage is for reaction wheels, which just don't take that much. (Unless you're running an LS mod which uses EC.) Sure you could put an antenna in the cargo bay - but you can put a small battery in the bay as well. My build has around 400m/s dv from the engines - though I use over 100m/s of that for a circularization burn to enter orbit, so I haven't actually tried to rendezvous and dock with it yet. (Especially since at this point most of my space stations I’m transferring Kerbals to are in *high* orbit - this would be plenty to rendezvous in low orbit, but it's pushing it to high orbit.) Fair I've also see this morning the spaceplane can't transmit science.... i think that need to be fixed, that look stupid, just like for the Crew report. Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 18, 2019 Share Posted May 18, 2019 Which was why I was suggesting a low-power transmitter for the adaptor, with a fuel cell - then you can transmit and recharge your batteries, but you need to think about how much to use it, as you'll end up up fuel-limited for your mission. It's also historically appropriate, I think: the service module has 'in-orbit necessary' equipment, but you could abort or land without it. Quote Link to comment Share on other sites More sharing options...
Well Posted May 19, 2019 Author Share Posted May 19, 2019 11 hours ago, DStaal said: Which was why I was suggesting a low-power transmitter for the adaptor, with a fuel cell - then you can transmit and recharge your batteries, but you need to think about how much to use it, as you'll end up up fuel-limited for your mission. It's also historically appropriate, I think: the service module has 'in-orbit necessary' equipment, but you could abort or land without it. Depend on the mission and the concept, this adapter could be so many different things according to the picture i've see... Payload / Fuel / APU / Antenna / Dock / Abort module so many variant... Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 19, 2019 Share Posted May 19, 2019 I like the first concept. It`s a really good concept for an crew transport vehicle. Quote Link to comment Share on other sites More sharing options...
Well Posted May 19, 2019 Author Share Posted May 19, 2019 4 hours ago, Cheesecake said: I like the first concept. It`s a really good concept for an crew transport vehicle. Like many other i don't think a 4 crew cabin is a thing, it's probably an artist misunderstood or something like that, because it's like put 4 astronaut on a classic gemini capsule ----------------------------------------- Work of the day, texture of the crew tunnel module : Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 19, 2019 Share Posted May 19, 2019 Fans of the X-20 can't ignore the Kolyma's Shadow alternate history timeline: https://www.alternatehistory.com/wiki/doku.php?id=timelines:kolyma_vehicles I tweakscaled down BDB LDC Titan parts to 2.5m and used restock Rockomax Jumbo tweakscaled to 1.5m for the boosters (unscaled Jumbo could also be used for the core). BDB also has the E1 engines needed for this. For the Kolymas shadow style extended service module, the Universal Storage 2 1.875m to 2.5m fairing is a great fit for the X20 adapter that gives lots of options for extra life support and mission endurance while keeping the payload bay free. If you care about such things, you can keep the core of the US2 module a crew transfer tunnel as well so that the docking port makes sense. Quote Link to comment Share on other sites More sharing options...
Well Posted May 19, 2019 Author Share Posted May 19, 2019 11 minutes ago, Zorg said: Fans of the X-20 can't ignore the Kolyma's Shadow alternate history timeline: A beautiful KSP build you have here, Universal Storage module is a great idea! Really nice and thanks for those pictures Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 19, 2019 Share Posted May 19, 2019 On 5/18/2019 at 4:05 PM, Well said: Test in game work fine, i've also tested with other docking system from other mod. But Docking Jr is the best for this small spaceplane (or Restock Docking Jr work fine) Of course not a lot of docking at this size, but still some option. Those are bigger and don't really match (that a little dumb) but fit for most of them or need to be a little clipped on the bottom: YAY! Thank you Well! Quote Link to comment Share on other sites More sharing options...
Well Posted May 21, 2019 Author Share Posted May 21, 2019 A WIP test for a White variant : Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 21, 2019 Share Posted May 21, 2019 45 minutes ago, Well said: A WIP test for a White variant : Great, I need new pants now... Quote Link to comment Share on other sites More sharing options...
BillKerman123 Posted May 22, 2019 Share Posted May 22, 2019 (edited) Amazing mod! I've got some really good ideas on how to use it. Question though: could you make the wings slightly shorter so they don't stick out the back of the craft as much? Edited May 22, 2019 by BillKerman123 Quote Link to comment Share on other sites More sharing options...
Well Posted May 22, 2019 Author Share Posted May 22, 2019 41 minutes ago, BillKerman123 said: Amazing mod! I've got some really good ideas on how to use it. Question though: could you make the wings slightly shorter so they don't stick out the back of the craft as much? I think the Original Modder make it like that, because X-20 look like that from what i see: Quote Link to comment Share on other sites More sharing options...
Well Posted May 23, 2019 Author Share Posted May 23, 2019 New update soon. White Variant, New Cokpit, new adapter and many fix. Also i'm sorry but this update are probably going to break some craft files, expect something like this for old files : X-20 need to be remade, but i also include new updated craft files Quote Link to comment Share on other sites More sharing options...
Well Posted May 23, 2019 Author Share Posted May 23, 2019 (edited) V1.1 is online : Download Ж-20 "Moroz" Spaceplane - 1.1 [2019-05-23] ---------------------------------------------------------------------- - Adapter 1.875 Texture Update - New Folder / Path for the Mod - New 1.25 Butt Adapter (Variant) - New "Sanger" Cockpit - Cost/entryCost Balance - Fix Manufacturer in Config - CrashTolerance Review - MaxTemp reduced to 3500 Max - TechTree Review - Fix on the Wings 3d Model - Fix of the Butt Texture (normals) - Fix of Cockpit Texture (normals) - Texture DDS Conversion - New White variant - New Brown Variant for the Adapter Edited May 23, 2019 by Well Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 23, 2019 Share Posted May 23, 2019 (Why do i Always include suggestions) Cool update! (note i havent played it YET) so is there any changes for modular wing-like system for Wings? Quote Link to comment Share on other sites More sharing options...
Well Posted May 23, 2019 Author Share Posted May 23, 2019 11 minutes ago, DriftedCougar said: (Why do i Always include suggestions) Cool update! (note i havent played it YET) so is there any changes for modular wing-like system for Wings? Sorry i'm not sure i understand what you ask I don't have planned to add more wings if it's what you ask. Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 23, 2019 Share Posted May 23, 2019 @Well i meant an system like the Wings in this picture: https://imgur.com/SZ5WV1M Quote Link to comment Share on other sites More sharing options...
Well Posted May 23, 2019 Author Share Posted May 23, 2019 6 minutes ago, DriftedCougar said: @Well i meant an system like the Wings in this picture: https://imgur.com/SZ5WV1M No Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 23, 2019 Share Posted May 23, 2019 (edited) ok, was just clarifying what i meant.. EDIT: i have just realised that the white wing is white on both sides. Edited May 23, 2019 by DriftedCougar Not creating an new post, just saying something else. Quote Link to comment Share on other sites More sharing options...
Well Posted May 23, 2019 Author Share Posted May 23, 2019 I can't have wings with one side black and one side white, because that only one part symetric. An idea is to put 4 wing (2 clipped on top), of course that add lift, maybe weird, but that something we could build easy that work fine like that : Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 23, 2019 Share Posted May 23, 2019 16 minutes ago, Well said: I can't have wings with one side black and one side white, because that only one part symetric. An idea is to put 4 wing (2 clipped on top), of course that add lift, maybe weird, but that something we could build easy that work fine like that : There are ways in cfgs to make parts mirror symmetrically. Then all you need to do is have the top half the white wing mesh and the bottom half the dark wing mesh. Quote Link to comment Share on other sites More sharing options...
Well Posted May 24, 2019 Author Share Posted May 24, 2019 9 hours ago, CobaltWolf said: There are ways in cfgs to make parts mirror symmetrically. Then all you need to do is have the top half the white wing mesh and the bottom half the dark wing mesh. Thanks, i probably need to test that to be sure. For now i can't make them Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted May 24, 2019 Share Posted May 24, 2019 If you want, you could take a look at Cormorant Aeronology to see how @Pak did the textures for the shuttle wings. It may make things simpler if/when you decide to do black and white wings. Quote Link to comment Share on other sites More sharing options...
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