AmateurAstronaut1969 Posted February 2, 2021 Share Posted February 2, 2021 Yeah I saw the screens, but on the screenshots folder I couldn’t see rings, so I (Stupidly) Assumed that it didn’t have any. sorry lmao Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 2, 2021 Share Posted February 2, 2021 @Ollz no problem. Those rings are really faint and easy to miss. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted February 2, 2021 Share Posted February 2, 2021 20 minutes ago, Ollz said: I (Stupidly) Assumed that [Lindor] didn’t have any [rings]. I made a special cut from my Lindor episode. YouTube mangled the rings, and even OneDrive distorts them in its video player, but you can download the original 2.5 minute movie and get a nice look at them. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted February 3, 2021 Share Posted February 3, 2021 Yes we're back to normal! Huygen awaits. Spoiler Part 21 is uploading as I post this. If it doesn't play right away, give it about 30 minutes. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted February 7, 2021 Share Posted February 7, 2021 Is this Kronometer v1.11.0-1 compatible to KSP V1.10.1, too? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted February 7, 2021 Share Posted February 7, 2021 5 hours ago, New Horizons said: Is this Kronometer v1.11.0-1 compatible to KSP V1.10.1, too? I believe so. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 7, 2021 Share Posted February 7, 2021 On 1/23/2021 at 5:22 AM, GJdude said: Edit: Turns out this occurs when forcing OpenGL. Still don't know what else is behind it, though. It's that our shaders were, until most recent releases, broken in OpenGL. Patching to latest stable should fix you nicely. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted February 7, 2021 Share Posted February 7, 2021 On 2/2/2021 at 5:36 PM, JadeOfMaar said: You've never seen JNSQ's loading screens, huh... The desire for rings for Jool is well known and is decidedly overplayed, so JNSQ won't have such configs, otherwise, Lindor would lose its appeal in that department. I reinstalled KSP after a lengthy hiatus due to other real life stuff recently. When I saw that loading screen (of course I also reinstalled JNSQ...), I was blown away. Currently planning on sending a few probes to the outer planets... Quote Link to comment Share on other sites More sharing options...
xander710 Posted February 7, 2021 Share Posted February 7, 2021 Does anyone have the same problem? It seems like the space center is partially in the water. Latest kopernicus version is installed. The hitboxes for the space center buildings are also not correct, as you can see in the first picture. Quote Link to comment Share on other sites More sharing options...
xander710 Posted February 7, 2021 Share Posted February 7, 2021 10 minutes ago, xander710 said: Does anyone have the same problem? It seems like the space center is partially in the water. Latest kopernicus version is installed. The hitboxes for the space center buildings are also not correct, as you can see in the first picture. The issue has been solved, the problem was the mod: kscswitcher. Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted February 7, 2021 Share Posted February 7, 2021 I thought I'd give this a try, but I get an exception on loading. I've tried installing manually and through ckan, same result. I've tried loading with a bare minimum of mods to check that's not the issue. Trying to run on ksp 1.8.1. Logs and screenshot of gamedata in zip file linked below:https://drive.google.com/file/d/1iI6q_-Kw8Or9mgRueHWpR8munifRPFBq/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
leopardenthusiast Posted February 9, 2021 Share Posted February 9, 2021 On 2/7/2021 at 7:46 PM, xander710 said: The issue has been solved, the problem was the mod: kscswitcher. I've had this issue a lot on my RSS/RO install. The solution is to go into the tracking station, VAB, or SPH (using the buttons on the bottom left, if you can't click on the building itself), back out to the KSC, and repeat. 2 cycles of that has always fixed it for me. Quote Link to comment Share on other sites More sharing options...
Factor_X Posted February 9, 2021 Share Posted February 9, 2021 What is the RationalResources_Extras.zip file you can find on the download page? It seems to contain additional ressources and parts. But what is it exactly? Is it optional? Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted February 9, 2021 Share Posted February 9, 2021 46 minutes ago, Factor_X said: Is it optional? Yep, completely optional. Just move the ones you want (if any) into your gamedata folder. Quote Link to comment Share on other sites More sharing options...
Factor_X Posted February 10, 2021 Share Posted February 10, 2021 I have another really boring question. I'm sorry, I'm new to all this So here it is : * How do I check i'm playing at the highest setting ? At the bottom of settings.cfg, I can see a data block called TERRAIN TERRAIN { preset = JNSQ_High version = 1.11.1 ........ I see another setting : QUALITY_PRESET = 5. Is it related to JNSQ? Also, If I want to change the preset let's say from JNSQ_High to JNSQ_Low, I just change it in the settings.cfg file. And it will work right? (without the need to delete anything). For info, here is my settings.cfg. Spoiler // KSP Game Settings SETTINGS_FILE_VERSION = 1.3.0 LANGUAGE = en-us TUTORIALS_EDITOR_ENABLE = False TUTORIALS_FLIGHT_ENABLE = False TUTORIALS_MISSION_SCREEN_TUTORIAL_COMPLETED = False TUTORIALS_MISSION_BUILDER_ENTERED = False TUTORIALS_ESA_MISSION_SCREEN_TUTORIAL_COMPLETED = False VAB_USE_CLICK_PLACE = True VAB_USE_ANGLE_SNAP = False VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False VAB_FINE_OFFSET_THRESHOLD = 20 VAB_CAMERA_ORBIT_SENS = 0.04 VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True FLT_VESSEL_LABELS = False ADDITIONAL_ACTION_GROUPS = False ADVANCED_TWEAKABLES = True ADVANCED_MESSAGESAPP = True CONFIRM_MESSAGE_DELETION = True AUTOSTRUT_SYMMETRY = True VAB_CRAFTNAME_CHAR_LIMIT = 128 EDITOR_UNDO_REDO_LIMIT = 32 SPACENAV_CAMERA_SENS_ROT = 30 SPACENAV_CAMERA_SENS_LIN = 20 SPACENAV_CAMERA_SHARPNESS_LIN = 8 SPACENAV_CAMERA_SHARPNESS_ROT = 10 CAMERA_DOUBLECLICK_MOUSELOOK = False DOUBLECLICK_MOUSESPEED = 0.2 IVA_RETAIN_CONTROL_POINT = False CAMERA_FX_EXTERNAL = 1 CAMERA_FX_INTERNAL = 1 SIMULATE_IN_BACKGROUND = True PHYSICS_FRAME_DT_LIMIT = 0.04925714 MAX_VESSELS_BUDGET = 3450 DECLUTTER_KSC = True CONIC_PATCH_DRAW_MODE = 3 CONIC_PATCH_LIMIT = 3 ALWAYS_SHOW_TARGET_APPROACH_MARKERS = False ORBIT_FADE_STRENGTH = 1 ORBIT_FADE_DIRECTION_INV = False ORBIT_WARP_DOWN_AT_SOI = True ORBIT_DRIFT_COMPENSATION = True PHYSICS_EASE = True LEGACY_ORBIT_TARGETING = False SHOW_PWARP_WARNING = True ORBIT_WARP_MAXRATE_MODE = PeAltitude ORBIT_WARP_PEMODE_SURFACE_MARGIN = 250 ORBIT_WARP_ALTMODE_LIMIT_MODIFIER = 1 RADAR_ALTIMETER_EXTENDED_CALCS = True EVA_ROTATE_ON_MOVE = True EVA_SHOW_PORTRAIT = True EVA_DEFAULT_HELMET_ON = True EVA_DEFAULT_NECKRING_ON = True EVA_DIES_WHEN_UNSAFE_HELMET = True EVA_INHERIT_PART_TEMPERATURE = False EVA_SCREEN_MESSAGE_X = 0 EVA_SCREEN_MESSAGE_Y = 200 EVA_LADDER_CHECK_END = True EVA_LADDER_JOINT_WHEN_IDLE = True EVA_LADDER_JOINT_BREAK_VELOCITY = 100 EVA_LADDER_JOINT_BREAK_ACCELERATION = 12 EVA_MAX_SLOPE_ANGLE = 45 EVA_INVENTORY_RANGE = 5 EVA_CONSTRUCTION_RANGE = 7 EVA_CONSTRUCTION_COMBINE_ENABLED = True EVA_CONSTRUCTION_COMBINE_NONENGINEERS = True EVA_CONSTRUCTION_COMBINE_RANGE = 7 PART_REPAIR_MASS_PER_KIT = 0.05 PART_REPAIR_MAX_KIT_AMOUNT = 4 SPACENAV_FLIGHT_SENS_ROT = 5 SPACENAV_FLIGHT_SENS_LIN = 1 KERBIN_TIME = True SHOW_EXIT_TO_MENU_CONFIRMATION = False SHOW_WRONG_VESSEL_TYPE_CONFIRMATION = True SHOW_VERSION_WATERMARK = False SHOW_ANALYTICS_DIALOG = False SHOW_WHATSNEW_DIALOG = False SHOW_WHATSNEW_DIALOG_VersionsShown = 1.11.1 CALL_HOME_PROMPT = False DONT_SEND_IP = False SEND_PROGRESS_DATA = False CHECK_FOR_UPDATES = True VERBOSE_DEBUG_LOG = False SHOW_CONSOLE_ON_ERROR = False CONSOLE_BUFFER_SIZE = 128 AUTOSAVE_INTERVAL = 300 AUTOSAVE_SHORT_INTERVAL = 30 SAVE_BACKUPS = 5 SHOW_SPACE_CENTER_CREW = True MAP_MAX_ORBIT_BEFORE_FORCE2D = 150 KERBNET_ALIGNS_WITH_ORBIT = True KERBNET_REFRESH_FAST_INTERVAL = 3.5 KERBNET_REFRESH_SLOW_INTERVAL = 7 KERBNET_BACKGROUND_FLUFF = True WHEEL_WEIGHT_STRESS_MULTIPLIER = 1 WHEEL_SLIP_STRESS_MULTIPLIER = 1 WHEEL_SUBSTEPS_ACTIVE = 8 WHEEL_SUBSTEPS_INACTIVE = 4 WHEEL_AUTO_SPRINGDAMPER = True LEGS_ADVANCED_SUSPENSIONDAMPER = True WHEEL_DAMAGE_IMPACTCOLLIDER_ENABLED = True WHEEL_DAMAGE_WHEELCOLLIDER_ENABLED = True UI_SCALE = 1 UI_OPACITY = 0.5 UI_MAINCANVAS_PIXEL_PERFECT = False UI_ACTIONCANVAS_PIXEL_PERFECT = False UI_TOOLTIPCANVAS_PIXEL_PERFECT = False AUTOHIDE_NAVBALL = False EXTENDED_BURNTIME = True WARP_TO_MANNODE_MARGIN = 60 DELTAV_CALCULATIONS_ENABLED = True DELTAV_BURN_PERCENTAGE = 0.5 DELTAV_BURN_ESTIMATE_COLORS = True DELTAV_BURN_TIME_COLORS = True DELTAV_ACTIVE_STAGE_UPDATE_SECS = 0.2 DELTAV_ALL_STAGES_UPDATE_SECS = 4 DELTAV_VESSEL_EVENT_DELAY_SECS = 1 DELTAV_ACTIVE_VESSEL_TIMESTEP = 5 DELTAV_CALCULATIONS_TIMESTEP = 5 DELTAV_CALCULATIONS_BIGTIMESTEP = 100 DELTAV_USE_TIMED_VESSELCALCS = False DELTAV_APP_ENABLED = True DELTAV_APP_TWOCOLUMN_MODE = False STAGE_GROUP_INFO_ITEMS = ISP,THRUST,TWR,BURNTIME STAGE_GROUP_INFO_WIDTH_EDITOR = 100 STAGE_GROUP_INFO_WIDTH_FLIGHT = 120 STAGE_GROUP_INFO_NAME_PERCENTAGE = 0.5 CRAFT_STEAM_UNSUBSCRIBE_WARNING = True CONTROLPOINT_VISUALS_ENABLED = False CONTROLPOINT_ARROWLENGTH = 2.5 CONTROLPOINT_COLOR_FORWARD = 0.125, 0.125, 0.86, 1.0 CONTROLPOINT_COLOR_UP = 0.125, 0.86, 0.125, 1.0 CONTROLPOINT_COLOR_RIGHT = 0.86, 0.125, 0.125, 1.0 UIELEMENTSCALINGENABLED = True UI_SCALE_TIME = 1 UI_SCALE_ALTIMETER = 1 UI_SCALE_MAPOPTIONS = 1 UI_SCALE_APPS = 1 UI_SCALE_STAGINGSTACK = 1 UI_SCALE_MODE = 1 UI_SCALE_NAVBALL = 1 UI_SCALE_CREW = 1 UI_POS_NAVBALL = 0 UI_COLOR_INACTIVE_TEXT = 0.901, 0.901, 0.901, 1.0 UI_COLOR_ACTIVE_TEXT = 0.890, 0.890, 0.890, 1.0 UI_COLOR_INACTIVE_MINISETTNIGS_TEXT = 0.749, 1.0, 0.0, 1.0 UI_POS_ALTIMETER_SLIDEDOWN_HOVER_HEIGHT = 15 MAPNODE_BEHINDBODY_OPACITY = 0.5 COMMNET_LOWCOLOR_BRIGHTNESSFACTOR = 0.5 SHOW_VESSEL_NAMING_IN_FLIGHT = True VESSEL_NAMING_PRIORTY_LEVEL_MAX = 20 VESSEL_NAMING_PRIORTY_LEVEL_DEFAULT = 10 SCIENCE_EXPERIMENT_SHOW_TRANSFER_WARNING = True NAVIGATION_GHOSTING = True VESSEL_ANCHOR_VELOCITY_THRESHOLD = 0.05 VESSEL_ANCHOR_TIME_THRESHOLD = 1.5 VESSEL_ANCHOR_ANGLE_CHANGE_THRESHOLD = 20 VESSEL_ANCHOR_ANGLE_TIME_THRESHOLD = 0.1 VESSEL_ANCHOR_BREAK_FORCE_FACTOR = 1.05 VESSEL_ANCHOR_BREAK_TORQUE = 100 MISSION_SHOW_CREATE_VESSEL_WARNING = True MISSION_SHOW_TEST_MISSION_WARNING = True MISSION_SHOW_NO_BRIEFING_WARNING = True MISSION_STEAM_UNSUBSCRIBE_WARNING = True MISSION_SNAP_TO_GRID = False MISSION_BUILDER_GAPHEIGHT = 400 MISSION_SHOW_STOCK_PACKS_IN_BRIEFING = False MISSION_LOG_NODE_ACTIVATIONS = True MISSION_SHOW_EXPANSION_INFO = True MISSION_MINIMUM_CANVAS_ZOOM = 0.3 MISSION_GAP_CAMERA_VAB_CONTROLS = True MISSION_DELETE_REMOVES_IN_PROGRESS_MISSIONS = True MISSION_NAVIGATION_GHOSTING = True SERENITY_SHOW_EXPANSION_INFO = True SERENITY_ROCS_VISUAL_SPEED = 500 SERENITY_CONTROLLER_IGNORES_VESSEL = False PART_HIGHLIGHTER_BRIGHTNESSFACTOR = 1 COLOR_PART_HIGHLIGHT = 0, 1.0, 0, 1.0 COLOR_PART_EDITORATTACHED = 0, 1.0, 0, 1.0 COLOR_PART_EDITORDETACHED = 1.0, 0, 0, 1.0 COLOR_PART_ACTIONGROUP_SELECTED = 0, 0, 1.0, 1.0 COLOR_PART_ACTIONGROUP_HIGHLIGHT = 0, 0, 1.0, 1.0 COLOR_PART_ROOTTOOL_HIGHLIGHT = 0.03921569, 0.5333334, 0.5411765, 0.3 COLOR_PART_ROOTTOOL_HIGHLIGHTEDGE = 0, 1.0, 1.0, 0.5 COLOR_PART_ROOTTOOL_HOVER = 0.254902, 0.9921569, 0.9960784, 1.0 COLOR_PART_ROOTTOOL_HOVEREDGE = 0.04313726, 0.9764706, 0.9176471, 1.0 COLOR_PART_ENGINEERAPP_HIGHLIGHT = 1.0, 0, 0, 1.0 COLOR_PART_TRANSFER_SOURCE_HIGHLIGHT = 0.7764706, 0.3176471, 0.007843138, 1.0 COLOR_PART_TRANSFER_SOURCE_HOVER = 1.0, 0.694, 0, 1.0 COLOR_PART_TRANSFER_DEST_HIGHLIGHT = 0.5490196, 1.0, 0.8588235, 1.0 COLOR_PART_TRANSFER_DEST_HOVER = 0.04313726, 0.9764706, 0.9176471, 1.0 COLOR_PART_INVENTORY_CONTAINER = 0.254902, 0.9921569, 0.9960784, 1.0 COLOR_PART_INVENTORY_NOSPACE = 1.0, 1.0, 0, 1.0 COLOR_PART_CONSTRUCTION_VALID = 0, 1.0, 0, 1.0 COLOR_RD_SEARCH_NODE_HIGHLIGHT = 1.0, 1.0, 0.25, 0.6 COLOR_RD_SEARCH_PART_HIGHLIGHT = 1.0, 1.0, 0.25, 0.6 COLOR_LIGHT_PRESET_1 = 1.0, 1.0, 1.0, 1.0 COLOR_LIGHT_PRESET_2 = 0.9333, 0.0039, 0.1215, 1.0 COLOR_LIGHT_PRESET_3 = 0.0352, 0.8666, 0.0392, 1.0 COLOR_LIGHT_PRESET_4 = 1.0, 0.9294, 0.0, 1.0 COLOR_LIGHT_PRESET_5 = 0, 0.6039, 1.0, 1.0 TEMPERATURE_GAUGES_MODE = 3 MASTER_VOLUME = 0.5 SHIP_VOLUME = 0.5 AMBIENCE_VOLUME = 0.5 MUSIC_VOLUME = 0.404878 UI_VOLUME = 0.5 VOICE_VOLUME = 0.5 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 1 SOUND_NORMALIZER_RESPONSIVENESS = 16 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 1920 SCREEN_RESOLUTION_HEIGHT = 1080 FULLSCREEN = True CELESTIAL_BODIES_CAST_SHADOWS = True QUALITY_PRESET = 5 ANTI_ALIASING = 2 TEXTURE_QUALITY = 0 SYNC_VBL = 0 LIGHT_QUALITY = 64 SHADOWS_QUALITY = 4 FRAMERATE_LIMIT = 60 SHADOWS_FLIGHT_PROJECTION = 0 SHADOWS_KSC_PROJECTION = 0 SHADOWS_TRACKING_PROJECTION = 0 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 0 AMBIENTLIGHT_BOOSTFACTOR = 0 AMBIENTLIGHT_BOOSTFACTOR_MAPONLY = 0 AMBIENTLIGHT_BOOSTFACTOR_EDITONLY = 0 PLANET_SCATTER = True PLANET_SCATTER_FACTOR = 0.7012195 WATERLEVEL_BASE_OFFSET = 1.5 WATERLEVEL_MAXLEVEL_MULT = 0.1 UNSUPPORTED_LEGACY_SHADER_TERRAIN = False AERO_FX_QUALITY = 3 SURFACE_FX = True INFLIGHT_HIGHLIGHT = True COMET_REENTRY_FRAGMENT = True REFLECTION_PROBE_REFRESH_MODE = 1 REFLECTION_PROBE_TEXTURE_RESOLUTION = 2 TERRAIN_SHADER_QUALITY = 3 FALLBACK_UNDERWATER_MODE = 1 SCREENSHOT_SUPERSIZE = 0 SHOW_DEADLINES_AS_DATES = True DEFAULT_KERBAL_RESPAWN_TIMER = 7200 HIGHLIGHT_FX = True COMET_SHOW_GEYSERS = True COMET_MAXIMUM_GEYSERS = 50 COMET_SHOW_NEAR_DUST = True COMET_MAXIMUM_NEAR_DUST_EMITTERS = 50 INPUT_KEYBOARD_SENSIVITITY = 2 PRELAUNCH_DEFAULT_THROTTLE = 0 MIN_DISTANCE_FROM_OTHER_SPLASHES = 1.5 MIN_TIME_BETWEEN_SPLASHES = 0.025 CURRENT_LAYOUT_SETTINGS = Azerty.cfg AxisSensitivityMin = 0.25 AxisSensitivityMax = 5 AXIS_INCREMENTAL_SPEED_MULTIPLIER_STORAGE = 0.01,0.02,0.0333,0.05,0.0666,0.08,0.10,0.125,0.15,0.2,0.25,0.333,0.4,0.5,0.666,1,2,3 AXIS_INCREMENTAL_SPEED_MULTIPLIER_DEFAULT = 0.2 AXIS_INCREMENTAL_SPEED_MULTIPLIER_VALUES = System.Collections.Generic.List`1[System.Single] dontShowLauncher = False TRACKIR_ENABLED = False FEMALE_EYE_OFFSET_X = 0 FEMALE_EYE_OFFSET_Y = 0.009083331 FEMALE_EYE_OFFSET_Z = 0.03378779 FEMALE_EYE_OFFSET_SCALE = 2.03 FI_LOG_TEMP_ERROR = False FI_LOG_OVERTEMP = False LOG_INSTANT_FLUSH = False CAN_ALWAYS_QUICKSAVE = False QUICKSAVE_MINIMUM_ALTITUDE = 500 LOG_ERRORS_TO_SCREEN = False LOG_EXCEPTIONS_TO_SCREEN = False LOG_JOINT_BREAK_EVENT = False LOG_MISSING_KEYS_TO_FILE = False SHOW_TRANSLATION_KEYS_ON_SCREEN = False LOG_DELTAV_VERBOSE = False LOG_FXMONGER_VERBOSE = False COLLECT_ROC_STATS = False DEBUG_MAX_SETPOSITION_ALTITUDE = 10000000000000 DEBUG_AERO_GUI = False DEBUG_AERO_DATA_PAWS = False PAW_COLLAPSED_GROUP_NAMES = PAW_NUMERIC_SLIDERS = False PAW_PREFERRED_HEIGHT = 10000 PAW_SCREEN_OFFSET_X = 200 MISSION_VALIDATOR_MODE = Manual MISSION_TEST_AUTOMATIC_CHECKPOINTS = True INPUT_DEVICES { Logitech RumblePad 2 USB = 2 Saitek Pro Flight X-56 Rhino Stick = 1 Saitek Pro Flight X-56 Rhino Throttle = 0 } PITCH_DOWN { primary = Z secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } PITCH_UP { primary = S secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } YAW_LEFT { primary = Q secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } YAW_RIGHT { primary = D secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } ROLL_LEFT { primary = A secondary = JoystickButton4 group = 0 modeMask = -1 modeMaskSec = -1 } ROLL_RIGHT { primary = E secondary = JoystickButton5 group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_UP { primary = LeftShift secondary = JoystickButton7 group = 0 modeMask = 1 modeMaskSec = -1 } THROTTLE_DOWN { primary = LeftControl secondary = JoystickButton6 group = 0 modeMask = 1 modeMaskSec = -1 } SAS_HOLD { primary = F secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SAS_TOGGLE { primary = T secondary = JoystickButton2 group = 0 modeMask = -1 modeMaskSec = -1 } LAUNCH_STAGES { primary = Space secondary = JoystickButton1 group = 0 modeMask = 1 modeMaskSec = -1 } Docking_toggleRotLin { primary = Space secondary = JoystickButton11 group = 0 modeMask = 6 modeMaskSec = -1 } CAMERA_MODE { primary = C secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_NEXT { primary = V secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } PAUSE { primary = Escape secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } PRECISION_CTRL { primary = CapsLock secondary = JoystickButton10 group = 0 modeMask = -1 modeMaskSec = -1 } ZOOM_IN { primary = Equals secondary = JoystickButton9 group = 0 modeMask = -1 modeMaskSec = -1 } ZOOM_OUT { primary = LeftBracket secondary = JoystickButton8 group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_VIEW_UP { primary = PageUp secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_VIEW_DOWN { primary = PageDown secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_ICONS_UP { primary = Home secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_ICONS_DOWN { primary = End secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_UP { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_DOWN { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_LEFT { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_RIGHT { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_RESET { primary = Quote secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_MOUSE_TOGGLE { primary = Backslash secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TIME_WARP_INCREASE { primary = KeypadPlus secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TIME_WARP_DECREASE { primary = KeypadMinus secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TIME_WARP_STOP { primary = KeypadMultiply secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MAP_VIEW_TOGGLE { primary = M secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } NAVBALL_TOGGLE { primary = F8 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } EVA_CONSTRUCTION_MODE_TOGGLE { primary = I secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } UIMODE_STAGING { primary = Insert secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } UIMODE_DOCKING { primary = Delete secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TRANSLATE_DOWN { primary = S secondary = None group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_UP { primary = Z secondary = None group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_LEFT { primary = Q secondary = None group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_RIGHT { primary = D secondary = None group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_FWD { primary = LeftShift secondary = None group = 0 modeMask = -1 modeMaskSec = 6 } TRANSLATE_BACK { primary = LeftControl secondary = None group = 0 modeMask = -1 modeMaskSec = 6 } RCS_TOGGLE { primary = R secondary = JoystickButton3 group = 0 modeMask = -1 modeMaskSec = -1 } FOCUS_NEXT_VESSEL { primary = Semicolon secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } FOCUS_PREV_VESSEL { primary = RightBracket secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_UI { primary = F2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_STATUS_SCREEN { primary = F3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TAKE_SCREENSHOT { primary = F1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_LABELS { primary = F4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_TEMP_GAUGES { primary = F6 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_TEMP_OVERLAY { primary = F7 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_FLIGHT_FORCES { primary = F5 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } QUICKSAVE { primary = F12 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } QUICKLOAD { primary = F9 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_CUTOFF { primary = X secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_FULL { primary = W secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } LANDING_GEAR { primary = G secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } HEADLIGHT_TOGGLE { primary = L secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } BRAKES { primary = B secondary = JoystickButton0 group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_SPACENAV_FLIGHT_CONTROL { primary = ScrollLock secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_SPACENAV_ROLL_LOCK { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } WHEEL_STEER_LEFT { primary = Q secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_STEER_RIGHT { primary = D secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_THROTTLE_DOWN { primary = S secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_THROTTLE_UP { primary = Z secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } EVA_forward { primary = UpArrow secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_back { primary = DownArrow secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_left { primary = LeftArrow secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_right { primary = RightArrow secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_yaw_left { primary = A secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_yaw_right { primary = E secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_forward { primary = Z secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_back { primary = S secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_left { primary = Q secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_right { primary = D secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_up { primary = LeftShift secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_down { primary = LeftControl secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Jump { primary = Keypad0 secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Run { primary = RightShift secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_ToggleMovementMode { primary = LeftAlt secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_TogglePack { primary = R secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Use { primary = Return secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Board { primary = B secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Orient { primary = O secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Lights { primary = L secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Helmet { primary = H secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_ChuteDeploy { primary = P secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } Editor_pitchUp { primary = S secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_pitchDown { primary = Z secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_yawLeft { primary = Q secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_yawRight { primary = D secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_rollLeft { primary = A secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_rollRight { primary = E secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_resetRotation { primary = Space secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modePlace { primary = Alpha1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeOffset { primary = Alpha2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeRotate { primary = Alpha3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeRoot { primary = Alpha4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_coordSystem { primary = F secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleSymMethod { primary = R secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleSymMode { primary = X secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleAngleSnap { primary = C secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_fineTweak { primary = LeftShift secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_partSearch { primary = Quote secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_zoomScrollModifier { primary = LeftShift secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } AXIS_PITCH { PRIMARY { name = Logitech RumblePad 2 USB axis = 1 inv = False sensitivity = 4.27870417 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_ROLL { PRIMARY { name = None axis = -1 inv = False sensitivity = 4.29138803 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_YAW { PRIMARY { name = Logitech RumblePad 2 USB axis = 0 inv = False sensitivity = 4.27870417 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_THROTTLE { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_THROTTLE_INC { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_CAMERA_HDG { PRIMARY { name = Logitech RumblePad 2 USB axis = 2 inv = False sensitivity = 4.30515671 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_CAMERA_PITCH { PRIMARY { name = Logitech RumblePad 2 USB axis = 3 inv = True sensitivity = 4.27415085 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_X { PRIMARY { name = Logitech RumblePad 2 USB axis = 4 inv = False sensitivity = 4.29138851 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_Y { PRIMARY { name = Logitech RumblePad 2 USB axis = 5 inv = False sensitivity = 4.26602173 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_Z { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_WHEEL_STEER { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_WHEEL_THROTTLE { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_CUSTOM { AXIS_KEY_BINDING { AXIS_BINDING { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } PLUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MINUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } } AXIS_KEY_BINDING { AXIS_BINDING { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } PLUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MINUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } } AXIS_KEY_BINDING { AXIS_BINDING { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } PLUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MINUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } } AXIS_KEY_BINDING { AXIS_BINDING { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } PLUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MINUS_KEY_BINDING { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } } } axis_EVA_translate_x { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } axis_EVA_translate_y { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } axis_EVA_translate_z { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } axis_EVA_pitch { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } axis_EVA_yaw { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } axis_EVA_roll { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } AXIS_MOUSEWHEEL { PRIMARY { name = Mouse ScrollWheel axis = -1 inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.0500000007 scale = 1 group = 0 modeMask = -1 } } MODIFIER_KEY { primary = LeftAlt secondary = RightAlt group = 0 modeMask = -1 modeMaskSec = -1 } AbortActionGroup { primary = Backspace secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup1 { primary = Keypad1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup2 { primary = Keypad2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup3 { primary = Keypad3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup4 { primary = Keypad4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup5 { primary = Keypad5 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup6 { primary = Keypad6 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup7 { primary = Keypad7 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup8 { primary = Keypad8 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup9 { primary = Keypad9 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup10 { primary = Alpha0 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } AGROUP_SELECT_NEXT { primary = F11 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } AGROUP_SELECT_PREV { primary = F10 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TRACKIR { activeFlight = True activeIVA = False activeEVA = True activeMap = True activeKSC = True activeTrackingStation = True activeEditors = True dllPath = verbose = True LinX { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } LinY { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } LinZ { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } Pitch { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } Yaw { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } Roll { upperClamp = 1 lowerClamp = -1 factor = 9.99999975E-05 } } TERRAIN { preset = JNSQ_High version = 1.11.1 PRESET { name = Low PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = EveOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Pol minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } } PRESET { name = Default PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = KerbinOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = EveOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = LaytheOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dres minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Pol minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eeloo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } } PRESET { name = High PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = KerbinOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eve minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = EveOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Laythe minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = LaytheOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Tylo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Vall minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Dres minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Pol minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eeloo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } } PRESET { name = JNSQ_Low PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Edna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Dak minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Pol minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Krel minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Aden minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Huygen minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Riga minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Talos minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Hamek minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Celes minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tam minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Nara minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Amos minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Enon minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Prax minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = EveOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = HuygenOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 7 } } PRESET { name = JNSQ_Default PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Edna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dak minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dres minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Pol minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Krel minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Aden minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Huygen minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Riga minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Talos minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Hamek minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eeloo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Celes minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tam minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Nara minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Amos minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Enon minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Prax minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = EveOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = KerbinOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = LaytheOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = HuygenOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } } PRESET { name = JNSQ_High PLANET { name = Moho minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Eve minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Gilly minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Mun minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Duna minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Edna minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Dak minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Dres minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Laythe minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Vall minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Tylo minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Pol minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Krel minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Aden minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Huygen minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Riga minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Talos minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Hamek minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Eeloo minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Celes minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Tam minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Nara minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Amos minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Enon minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Prax minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = EveOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = KerbinOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = LaytheOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = HuygenOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } } } Quote Link to comment Share on other sites More sharing options...
Factor_X Posted February 10, 2021 Share Posted February 10, 2021 And also (last question about the install, promise) : I feel there are some critical settings to the game related to the CommNet network. These are : Enable CommNet Groundstations (from KK difficulty settings).........It opens automaticly a commnet station everytime I open a base. I leave it on OFF by default Leave Stock CommNet (also from KK difficulty settings)......I leave it on ENABLED. Obviously the commnet isn't overpowered anymore since the world is rescaled 2.5x ! Enable Extra Grounstations (Advanced difficulty settings)........OFF (does it change anything?) Antenna Range 1.0 DSN 4.0 I started a game with those settings. But should I enable commnet GS right from the start? Is there a way to actually build new groundstations manually and set your own network ? That would be awesome I wouldnt mind a little explanation about this. Great mod by the way. Very immersive. Especially with the plume effects, clouds and the rescale. (The rescale does everything, I would give my life to play a functional KSP rescaled to 10X. Just to see what real space is like) Quote Link to comment Share on other sites More sharing options...
RyanRising Posted February 11, 2021 Share Posted February 11, 2021 (edited) The latest Scatterer update (0.07xx, that is) seems to have broken all the sunset/rise effects in the JNSQ scatterer config. There's no sunset-coloured clouds, no sunlight extinction, even though I have the option for preserve cloud colours off, the option for integrating effects with EVE clouds on, and the option for sunlight extinction on. Here's what I mean: Dusk, scatterer 0.0723: Spoiler Dusk, scatterer 0.0632: Spoiler Dawn, scatterer 0.0723: Spoiler Dawn, scatterer 0.0632: Spoiler Game version 1.11.1, mods are JNSQ 0.90.0, EVE-Redux 1.11.2.1, scatterer (versions above), Kerbal Konstructs, Omega's Stockalike Structures, and Kopernicus 1.11.1-30 (stable). Fresh sandbox save. I dunno if I should even be posting this here, let me know if I'm better served by going to the Scatterer thread. I thought to post it here first because to my untrained eye this seems like a configuration that requires updating. Edited February 11, 2021 by RyanRising Quote Link to comment Share on other sites More sharing options...
Factor_X Posted February 12, 2021 Share Posted February 12, 2021 21 hours ago, RyanRising said: The latest Scatterer update (0.07xx, that is) seems to have broken all the sunset/rise effects in the JNSQ scatterer config. There's no sunset-coloured clouds, no sunlight extinction, even though I have the option for preserve cloud colours off, the option for integrating effects with EVE clouds on, and the option for sunlight extinction on. I confirm. myself I've tested both versions of scatterer like you and I see the same thing. The clouds stay white. And the sun is different. But the game is still beautiful. I can't go back to the 0.632 version cause it predates 1.11 and a lot of bugs have been fixed in the 0.723 But I hope it can been corrected somehow Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted February 12, 2021 Share Posted February 12, 2021 I would like to verify something before I do a lot of changes to my JNSQ install: The Kerbal Konstructs bases for JNSQ add replacements for the Desert & Woomerang space centers. And (unrelated to JNSQ) Restock/Restock Plus mods have their own versions of the MH parts. So my question: Is there any reason to keep Making History installed other than the mission builder? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted February 12, 2021 Share Posted February 12, 2021 Unless you like the launch site selection menu (IMO worse than KK), use the mission builder, use the Gemini parts or the MEM, use the suit variants, or like the loading time, nope. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted February 12, 2021 Share Posted February 12, 2021 (edited) 50 minutes ago, Clamp-o-Tron said: Unless you like the launch site selection menu (IMO worse than KK), use the mission builder, use the Gemini parts or the MEM, use the suit variants, or like the loading time, nope. I do like the MH suit variant for early career. And the Mk 2 Pod. Not sure that I like them enough to counter the rest though. I haven't actually used KK before, but if it has its own version of launch site selection I'm sure it will be fine. Thanks for the quick reply. Edit: Except for some reason, deleting MH caused BG to fail to load. Glad I made a copy before trying that Edited February 12, 2021 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
CDSlice Posted February 12, 2021 Share Posted February 12, 2021 34 minutes ago, Cavscout74 said: I do like the MH suit variant for early career. And the Mk 2 Pod. Not sure that I like them enough to counter the rest though. I haven't actually used KK before, but if it has its own version of launch site selection I'm sure it will be fine. Thanks for the quick reply. The Mk2 pod is in either Restock or Restock+ now, it has a snazzy new look with those mods. The 1.875m engines to go with it aren't though. Quote Link to comment Share on other sites More sharing options...
leopardenthusiast Posted February 13, 2021 Share Posted February 13, 2021 Has anyone been able to get the MH spherical command pods to survive re-entry reliably? Even from LKO, I've had trouble getting them back down - often they just explode before using up most of their ablator, due to their low maximum temperature. Quote Link to comment Share on other sites More sharing options...
Kwebib Posted February 13, 2021 Share Posted February 13, 2021 1 hour ago, leopardenthusiast said: Has anyone been able to get the MH spherical command pods to survive re-entry reliably? Even from LKO, I've had trouble getting them back down - often they just explode before using up most of their ablator, due to their low maximum temperature. I've used them, but I put a regular 1.25-m heatshield below them. I only used the ablator on the pod for small suborbital hops. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted February 16, 2021 Share Posted February 16, 2021 Is there any way to put the told Jool and Lindor textures on the new version? Sorry if it's a dumb question, I just don't like how the new one looks. Quote Link to comment Share on other sites More sharing options...
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