Clamp-o-Tron Posted August 5, 2021 Share Posted August 5, 2021 6 hours ago, alberro+ said: In all seriousness, I’ve always wanted to go to Nara. Could you leave a little something for me on the way there? I’ve been, and without spoiling too much- it won’t be a disappointing end. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 5, 2021 Share Posted August 5, 2021 1 hour ago, Clamp-o-Tron said: I’ve been, and without spoiling too much- it won’t be a disappointing end. Shhhh! No spoilers! Quote Link to comment Share on other sites More sharing options...
zeknife Posted August 8, 2021 Share Posted August 8, 2021 Maybe a silly question, but why is antenna range multiplied by 4 when the universe scale is 2.7? Is it to make it easier to reach the new planets that are added? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 8, 2021 Share Posted August 8, 2021 28 minutes ago, zeknife said: Maybe a silly question, but why is antenna range multiplied by 4 when the universe scale is 2.7? Is it to make it easier to reach the new planets that are added? The size of the planets are 2.7 but the distance between them is far greater. And yes it is so that the stock antennaes can reach. I fully recommend the JX2 antenna mod. It looks great. Peace. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 8, 2021 Share Posted August 8, 2021 Eeloo Previews Spoiler I'm hoping to cut the episode later today. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 8, 2021 Share Posted August 8, 2021 5 hours ago, zeknife said: Maybe a silly question, but why is antenna range multiplied by 4 when the universe scale is 2.7? Is it to make it easier to reach the new planets that are added? It's because new planets are added. The distance between planets out to Jool is increased 2.75 times, but because Lindor is added, the distance to Eeloo is increased more the 5 times. And Hamek is nearly 6 times farther away than stock Eeloo. We figured a 4x increase in antenna/DSN range is just barely enough to maintain a very weak connection between Kerbin and Hamek with a single 88-88 antenna. Reaching Nara, however, will require either multiple antennas or an antenna mod such as the JX2. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 8, 2021 Share Posted August 8, 2021 Giving Eeloo a big hug! Spoiler The last episode before Nara! And that will likely be a two-parter. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 8, 2021 Share Posted August 8, 2021 Hype is real! I need to catch up Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 8, 2021 Share Posted August 8, 2021 2 hours ago, Gordon Fecyk said: Giving Eeloo a big hug! Hide contents The last episode before Nara! And that will likely be a two-parter. Finally! Maybe you could leave something at Nara, like a monument or something? Can't wait dude! Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 10, 2021 Share Posted August 10, 2021 How easy is it to change the sunflare to a different one? I'm not the biggest fan of the current one and want to swap it with one of the Sunflares of Maar... Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 11, 2021 Share Posted August 11, 2021 5 hours ago, CessnaSkyhawk said: How easy is it to change the sunflare to a different one? I'm not the biggest fan of the current one and want to swap it with one of the Sunflares of Maar... Check his topic thread and read the OP. It's quite simple. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 11, 2021 Share Posted August 11, 2021 17 minutes ago, Brigadier said: Check his topic thread and read the OP. It's quite simple. Alright - it seems to be working now. For whatever reason last time I tried it would just not replace the default sunflare with the SoM one. On the other hand, I just noticed another weird issue - for whatever reason, scatterer isn't casting shadows on world with atmospheres. Whenever Laythe passes in front of Jool, there's no shadow on Jool, and when it goes behind, the clouds look as if they are shaded, but nothing happens to the surface... Quote Link to comment Share on other sites More sharing options...
rukhafi Posted August 11, 2021 Share Posted August 11, 2021 Hello everyone! JNSQ is a great mod, thanks for creating it. After update basic mods (kopernicus, scatterer, EVE) to latest releases I got one problem: while flying by plane on Kerbin I have good fps over the sea and very low fps over ground. KSP version is 1.10.1 btw. Please help, any ideas maybe? For some reason over the sea, the video card is loaded, but not over the land Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 11, 2021 Share Posted August 11, 2021 (edited) 10 hours ago, CessnaSkyhawk said: Alright - it seems to be working now. For whatever reason last time I tried it would just not replace the default sunflare with the SoM one. On the other hand, I just noticed another weird issue - for whatever reason, scatterer isn't casting shadows on world with atmospheres. Whenever Laythe passes in front of Jool, there's no shadow on Jool, and when it goes behind, the clouds look as if they are shaded, but nothing happens to the surface... After some testing, it seems like the issue was partially in the EVE atmospheres file - for whatever reason, it disables eclipses of certain planets when scatter is present. Removing the NEEDS[!scatterer] fixed it for every planet aside from Eve, Kerbin, Jool, Laythe,, Huygen, and Nara. EDIT: Actually never mind - it would appear that even after doing that, on the surface its still messed up. Edited August 11, 2021 by CessnaSkyhawk Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 11, 2021 Share Posted August 11, 2021 15 minutes ago, CessnaSkyhawk said: After some testing, it seems like the issue was partially in the EVE atmospheres file - for whatever reason, it disables eclipses of certain planets when scatter is present. Removing the NEEDS[!scatterer] fixed it for every planet aside from Eve, Kerbin, Jool, Laythe,, Huygen, and Nara. That's because JNSQ is configured to use EVE eclipses for non-atmospheric bodies, and for atmospheric bodies when scatterer is not present. When scatterer is present, atmospheric bodies use scatterer eclipses, while non-atmospheric bodies continue to use EVE eclipses. If scatterer eclipses are not working, then it is likely either an issue with scatterer, or there has been some change in scatterer that JNSQ is not presently updated for. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 12, 2021 Share Posted August 12, 2021 Quote Link to comment Share on other sites More sharing options...
mdapol Posted August 12, 2021 Share Posted August 12, 2021 Is Sarnus supposed to be in the JNSQ system? Or do I have a bad install somewhere? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted August 12, 2021 Share Posted August 12, 2021 (edited) 4 minutes ago, mdapol said: Is Sarnus supposed to be in the JNSQ system? Or do I have a bad install somewhere? It definitely isn't supposed to be there. Edited August 12, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
mdapol Posted August 12, 2021 Share Posted August 12, 2021 Am I supposed to have OPM installed and if so, am I supposed to delete the OPM planet config files? I have it installed for some reason (CKAN??) Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted August 12, 2021 Share Posted August 12, 2021 Delete OPM entirely Quote Link to comment Share on other sites More sharing options...
mdapol Posted August 12, 2021 Share Posted August 12, 2021 Thank you very much. That looks a lot less chaotic of a system. Quote Link to comment Share on other sites More sharing options...
Apricot Posted August 13, 2021 Share Posted August 13, 2021 On 7/26/2021 at 4:31 AM, davidy12 said: I've just downloaded it on a new PC, and I can't click start game in 1.12.1 I also came into this problem. Just update R-T-B Kronometer patch and it should work. Btw, new JNSQ release when? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 13, 2021 Share Posted August 13, 2021 4 hours ago, Apricot said: Btw, new JNSQ release when? Your guess is as good as mine. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 13, 2021 Share Posted August 13, 2021 On 8/12/2021 at 1:37 AM, mdapol said: Thank you very much. That looks a lot less chaotic of a system. If u r still trying to combine them, I'm currently trying to frankenstien together JNSQ and OPM for my own personal use, and I could send u a copy of my files when I'm done Quote Link to comment Share on other sites More sharing options...
mdapol Posted August 14, 2021 Share Posted August 14, 2021 7 hours ago, CessnaSkyhawk said: If u r still trying to combine them, I'm currently trying to frankenstien together JNSQ and OPM for my own personal use, and I could send u a copy of my files when I'm done Thanks but I wasn't trying to combine them. I am only interested in JNSQ and I don't know how OPM got installed. Quote Link to comment Share on other sites More sharing options...
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