Ariel Kerman Posted September 28, 2024 Share Posted September 28, 2024 15 hours ago, user_of_the_ksp said: I installed the configs but where do i paste them or install them to because When i paste it into game data and start the game it doesnt work and there are still icebergs at the equator https://imgur.com/a/e1mMNf7 What configs do you mean specifically? Quote Link to comment Share on other sites More sharing options...
InfectedMushroom9 Posted November 20, 2024 Share Posted November 20, 2024 On 9/18/2022 at 5:22 PM, thunder175 said: Posting this here for general comment, suggestions, and anyone looking for something similar in the future. I'm completely enthralled with KSP again and am using JNSQ as my base. I'm getting excellent results running the current version of Parallax and even with Sigma Dimensions rescaling to 6.4x. I'm also using PSA's Toast mod for tilting the entire system to Earth-like values. Because of that I've relocated the KSC to a nice little piece of real estate at 28.58N latitude. I upscaled the system to 6.4x using SigmaDimensions. I only went to 6.4x since I simply cannot play without BDB, and their BlueSmurff patch only is effective to 6.4x. My KSC relocation MM patch. Reveal hidden contents @Kopernicus:AFTER[JNSQ] { @Body[Kerbin] { @PQS { @Mods { @MapDecalTangent[KSC] { @absoluteOffset = 300 // elevation ASL of map decal @angle = 0 // rotation of map decal @position = -0.4404504557,0.47869185795,-0.759511344196 // position vector of map decal, with X,Y,Z coordinates as follows: // X = cos(latitude)*cos(longitude) // Y = sin(latitude) // Z = cos(latitude)*sin(longitude) @radius = 8200 // radius of map decal } } } @SpaceCenter { @latitude = 28.58 // latitude of KSC center @longitude = -120.066 // longitude of KSC center @repositionRadiusOffset = 293 // elevation ASL of KSC @reorientFinalAngle = 30.11 // rotation of KSC, should be equal to 270-longitude } } } My Sigma Dimensions patch to get everything scaled up to 6.4x. Resize and rescale at 2.4 is due to JNSQ already being at 2.7x stock scale. Reveal hidden contents SigmaDimensions { // Base Settings Resize = 2.4 Rescale = 2.4 Atmosphere = 1.2 dayLengthMultiplier = 2 // Advanced Settings landscape = 0.64 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 groundTiling = 1 CustomSoISize = 0 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1.3334 atmoVisualEffect = 1.2 lightRange = 1 scanAltitude = 1 } @EVE_CLOUDS:AFTER[SigDim2]:NEEDS[SigDim] { @OBJECT,* { @altitude *= 0.62 } } RealAntennas MM patch to put ground stations at various points around Kerbin. I used KK base locations as the basis, but KK is not required. Reveal hidden contents // Insert stock ground stations into Kopernicus structure @Kopernicus:FOR[RealAntennas]:NEEDS[Kopernicus,JNSQ] { @Body[Kerbin] { @PQS { @Mods { // DSN Tracking Stations City2 { name = DSNTrackingStation objectName = Kerbal Space Center isKSC = True lat = 28.6 // -0.037779 lon = -120.11 // -91.8112 alt = 61.5 enabled = True } City2 { name = DSNTrackingStation objectName = Woomerang Station isKSC = False lat = 45.292469168494982 lon = 136.11264416820407 alt = 1499 enabled = True } City2 { name = DSNTrackingStation objectName = Darude Station isKSC = False lat = -6.504763656266169 lon = -144.02834704934483 alt = 317 enabled = True } City2 { name = DSNTrackingStation objectName = Yeager Station isKSC = False lat = 6.0021000000000004 lon = 26.842099999999999 alt = 61.5 enabled = True } // VHF/UHF Only Tracking Stations City2 { name = TrackingStation objectName = McAuliffe Station isKSC = False lat = 10.101246432181441 lon = -67.222886902004106 alt = 20 enabled = True } City2 { name = TrackingStation objectName = Tereshkova Station isKSC = False lat = 9.7752999999999997 lon = 103.99469999999999 alt = 20 enabled = True } City2 { name = TrackingStation objectName = N32A isKSC = False lat = 32.753995571086115 lon = 30.11383875911087 alt = 20 enabled = True } City2 { name = TrackingStation objectName = N46A isKSC = False lat = 46.143966380212746 lon = -67.059062463918721 alt = 20 enabled = True } City2 { name = TrackingStation objectName = S37A isKSC = False lat = -37.7425 lon = 13.680199999999999 alt = 20 enabled = True } City2 { name = TrackingStation objectName = S28A isKSC = False lat = -28.010610493256991 lon = 134.03003179590334 alt = 20 enabled = True } City2 { name = TrackingStation objectName = S28A isKSC = False lat = -24.646599999999999 lon = -75.930199999999999 alt = 20 enabled = True } City2 { name = TrackingStation objectName = S00A isKSC = False lat = -0.13780027830397137 lon = 161.95664905795817 alt = 20 enabled = True } // Tracking Station Antenna Information @City2[*TrackingStation],* { !Antenna,* {} // Delete and rebuild all antennas %commnetStation = False RACommNetStation = True Antenna { referenceGain = 1 // Everyone gets a weak VHF TxPower = 40 // 10W TechLevel = 0 RFBand = VHF AMWTemp = 1340.8 // 7.5dB, https://archive.org/details/nasa_techdoc_19630042971/page/n21 ModulationBits = 1 // BPSK only } Antenna { referenceGain = 3 // Everyone gets a weak UHF TxPower = 40 // 10W TechLevel = 3 RFBand = UHF AMWTemp = 1340.8 ModulationBits = 1 // BPSK only } } @City2[*TrackingStation],* { LOD { Value { visibleRange = 30000 keepActive = False model = BUILTIN/Dish scale = 0.1, 0.1, 0.1 delete = False } } } @City2[DSNTrackingStation],* { @Antenna:HAS[#RFBand[VHF]],* { @referenceGain = 20 // DSN gets some array %referenceFrequency = 150 @TxPower = 50 } @Antenna:HAS[#RFBand[UHF]],* { @referenceGain = 20 // DSN gets some array %referenceFrequency = 430 @TxPower = 50 } Antenna { referenceGain = 49 // Original S-Band 18m, -3dBi vs 26m (module 102) referenceFrequency = 2250 TxPower = 63 // 2KW TechLevel = 4 RFBand = S AMWTemp = 290 ModulationBits = 1 UPGRADE { TechLevel = 5 // "Advanced Comms" 1967-1971 tech node (1967-1970) referenceGain = 60.5 // 64m Antenna: +8dB? 1967 AMWTemp = 80 // Noise reduction 1968, block coding 1969 } UPGRADE { TechLevel = 6 // "Deep Space Comms" 1972-1975 tech node (1971-1974) referenceGain = 62.5 // Antenna improvements 1971-1972, Convolutional coding ~1973 } UPGRADE { TechLevel = 7 // "High Data Rate Comms" 1976-1980 tech node AMWTemp = 40 // X-Band introduction ~1975, concatenated coding ModulationBits = 2 // MW noise reduction ~1980 } UPGRADE { TechLevel = 8 // "Massive Scale Comms" 1986-1997 tech node referenceGain = 63.6 // 70m antennas +.8dBi 1988 TxPower = 73 // 20KW } UPGRADE { TechLevel = 9 // "Efficient Comms" 1998-2008 tech node AMWTemp = 17.6 // Super-cooled maser & feed 1995, Ka-band 2004 } } Antenna { referenceGain = 73.5 // X-Band 64m referenceFrequency = 8450 TxPower = 70 // 10KW TechLevel = 5 RFBand = X AMWTemp = 40 ModulationBits = 2 UPGRADE { TechLevel = 8 referenceGain = 74.3 TxPower = 73 } UPGRADE { TechLevel = 9 AMWTemp = 12.8 } } Antenna { referenceGain = 79 // Ka-Band 34m referenceFrequency = 32000 TxPower = 54.8 TechLevel = 7 RFBand = Ka AMWTemp = 20 ModulationBits = 2 } } } } } } Thank you!! Is it possible to do a pull request for your RealAntennas patch? It would've saved me at least half an hour of googling if this was included be default. Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted January 10 Share Posted January 10 i tried installing it through ckan, it says there was an exception in the loading process Quote Link to comment Share on other sites More sharing options...
obnox twin Posted January 28 Share Posted January 28 On 1/11/2025 at 9:08 AM, RedAl1en1 said: i tried installing it through ckan, it says there was an exception in the loading process Is this Kopernicus exception? and do you have parallax installed with the JNSQ patches. If so its most likely the JNSQ parallax patch that broke Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted January 28 Share Posted January 28 idk imma try it after i finish my diagnostics (im homeschooled) oh wait i have eve and scatters from ckan Quote Link to comment Share on other sites More sharing options...
flart Posted February 7 Share Posted February 7 On 7/17/2024 at 7:48 AM, Ariel Kerman said: If youre downloading all from CKAN, then thats the problem. I suggest you the following steps on a clean install: - Install JNSQ from CKAN - Install TUFX from CKAN Check the game works fine and then close it. - Install EVE Volumetrics with the bundled version of Scatter - Install Parallax 2.0.7 (latest) version - Install JNSQ Volumetrics from here - Install the JNSQ Parallax Scatters configs linked in the main post, or from Github Check again the game is working fine, the volumetric clouds and Parallax should be there. - Now install Deferred Rendering. Important: check the compatibility mod list in the Github page in order to install the correct fork for other mods, including EVE Volumetric's FIX files. DO NOT install EVE or Scatter from CKAN Does configs for CKAN Scatterer exists? CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax ? (no Volumetrics cloud, no TUFX) Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted February 16 Share Posted February 16 Just wondering, does JNSQ Kerbin have any rivers like Stock Kerbin does? I don't see any from the tracking station but they might be too small to see from there. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted February 16 Share Posted February 16 1 hour ago, SkyFall2489 said: Just wondering, does JNSQ Kerbin have any rivers like Stock Kerbin does? I don't see any from the tracking station but they might be too small to see from there. I don't recall any. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Monday at 12:50 PM Share Posted Monday at 12:50 PM On 2/7/2025 at 6:45 PM, flart said: Does configs for CKAN Scatterer exists? CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax ? (no Volumetrics cloud, no TUFX) There is a stand-alone JNSQ Scatterer patch, that was made by Coldrifting I believe. There's a couple of JNSQ Parallax configs but I don't think they're on CKAN. Quote Link to comment Share on other sites More sharing options...
MOPC Posted Monday at 02:50 PM Share Posted Monday at 02:50 PM 20 hours ago, OhioBob said: I don't recall any. Is it even possible to make realistic rivers at the scale this big without massively increasing biome map pixel density? Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted Monday at 04:12 PM Share Posted Monday at 04:12 PM 1 hour ago, MOPC said: Is it even possible to make realistic rivers at the scale this big without massively increasing biome map pixel density? Maybe it would be possible using Kerbal Konstructs to shape the terrain? if this is feasible, could I request it as a feature? Flying down stock Kerbin's rivers at mach 2 is really fun. Quote Link to comment Share on other sites More sharing options...
flart Posted Monday at 05:37 PM Share Posted Monday at 05:37 PM 4 hours ago, Infinite Aerospace said: There is a stand-alone JNSQ Scatterer patch, that was made by Coldrifting I believe. There's a couple of JNSQ Parallax configs but I don't think they're on CKAN. Thanks, so there is https://github.com/coldrifting/JNSQ_ScattererPatch https://github.com/coldrifting/JNSQ_ParallaxScatters Any chance someone knows if it will work for CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax? (No volumetric clouds, no TUFX) I'm not sure how it should look, so it's difficult to know if everything is working as expected. @Coldrifting Have you made JNSQ_ScattererPatch for CKAN Scatterer 0.08 or for the latest Volumetric cloud one ? Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Monday at 08:09 PM Share Posted Monday at 08:09 PM 2 hours ago, flart said: Thanks, so there is https://github.com/coldrifting/JNSQ_ScattererPatch https://github.com/coldrifting/JNSQ_ParallaxScatters Any chance someone knows if it will work for CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax? (No volumetric clouds, no TUFX) I'm not sure how it should look, so it's difficult to know if everything is working as expected. @Coldrifting Have you made JNSQ_ScattererPatch for CKAN Scatterer 0.08 or for the latest Volumetric cloud one ? Last time I checked, that all worked fine and neither KSP or JNSQ have been updated since, so should be fine. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted Monday at 11:18 PM Share Posted Monday at 11:18 PM (edited) I think the ColdDrifting Parallax config caused some issues with the BG surface features, so I removed it. Needed those to work for contracts. Read back a couple pages and check the issues logged for the configs. Edited Monday at 11:19 PM by Krazy1 Quote Link to comment Share on other sites More sharing options...
flart Posted Tuesday at 04:50 PM Share Posted Tuesday at 04:50 PM 17 hours ago, Krazy1 said: I think the ColdDrifting Parallax config caused some issues with the BG surface features, so I removed it. Needed those to work for contracts. Read back a couple pages and check the issues logged for the configs. this is it On 4/7/2024 at 10:30 AM, Krazy1 said: I thought I already posted this.... There are no Ridgelines on Gilly. I landed at least 5 places and used the surface feature finder and there are none there. They work on the Mun, Minmus and Moho but not Gilly. https://github.com/Galileo88/JNSQ/issues/57 I also had to remove Parallax and the config linked above because it eliminates all BG surface features, not just on Gilly. https://github.com/coldrifting/JNSQ_ParallaxScatters/issues/2 Quote Link to comment Share on other sites More sharing options...
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