TheLoneOne Posted June 14, 2022 Share Posted June 14, 2022 (edited) just wanted to share this kitbashed block II-ish shuttle (inspired by pathfinder) That I made using this mod as the framework. The shuttle is named endurance and flies really nicely. Edited June 14, 2022 by TheLoneOne more images Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted June 16, 2022 Share Posted June 16, 2022 On 6/14/2022 at 9:41 AM, PokeWasTaken said: Breadbox model done what is that for? Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 16, 2022 Share Posted June 16, 2022 14 hours ago, Galileo chiu said: what is that for? Mod im helping make Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 16, 2022 Share Posted June 16, 2022 5 hours ago, PokeWasTaken said: Mod im helping make what mod Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 17, 2022 Share Posted June 17, 2022 3 hours ago, TheLoneOne said: what mod Breadbox Orbiter Construction Kit (wow wonder where I got that name from...) Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted June 17, 2022 Share Posted June 17, 2022 1 hour ago, PokeWasTaken said: Breadbox Orbiter Construction Kit (wow wonder where I got that name from...) Is there a forum thread for it? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 17, 2022 Share Posted June 17, 2022 9 hours ago, Galileo chiu said: Is there a forum thread for it? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted June 18, 2022 Share Posted June 18, 2022 A number of posts have been removed. Now that the link to the other mod in production has been given, let's direct discussion of that mod to that thread, and keep this one on topic. Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted June 21, 2022 Share Posted June 21, 2022 Replica of Pathfinder from For All Mankind. https://imgur.com/a/Yqibf5s Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 22, 2022 Share Posted June 22, 2022 23 hours ago, Nebulagoodies said: Replica of Pathfinder from For All Mankind. https://imgur.com/a/Yqibf5s Didn't the artist actually use a screenshot of this mod to design Pathfinder shuttle? Quote Link to comment Share on other sites More sharing options...
ExMachina Posted June 24, 2022 Share Posted June 24, 2022 Does this model work with FAR? Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted June 24, 2022 Share Posted June 24, 2022 2 hours ago, ExMachina said: Does this model work with FAR? No, not really. There are a few parts (especially the split rudder) that can't be configured correctly in FAR. That being said, it will fly, but the aerodynamics aren't remotely right. Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted June 24, 2022 Share Posted June 24, 2022 (edited) Hello Again, I have some stuff now Quote So I learned Gimp and messed around with the Shuttle ET Textures for pride month. Then along with that I made some extra textures for stuff such as Quote Yellow ET Yes there are more colors than just yellow such as Green, Red, Purple, and an improved STs-1 white Originally this was a mod I made a fork of called "reCOLOR", but then I realized that the textures are based off of Benjees textures and thus requires permission to release, which I do not have. So I took it down and just am using the files for myself. But if possible I will try to get permission from @benjee10 about it, or I'll just send the files and stuff to someone who already has permission and see if they would like it and would want to release it. Edited June 25, 2022 by AstroMods Quote Link to comment Share on other sites More sharing options...
yummyKSP Posted June 25, 2022 Share Posted June 25, 2022 can someone give me some help with launch with RSS using mechjeb ive read the manual but i still seem to struggle Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 25, 2022 Share Posted June 25, 2022 14 minutes ago, yummyKSP said: can someone give me some help with launch with RSS using mechjeb ive read the manual but i still seem to struggle Struggle in which ways? Does your rocket just fail to reach orbit, does it pitch down into the ground, etc. I need some more info than I'm sure we can figure something out. Quote Link to comment Share on other sites More sharing options...
Lil_Bread402 Posted June 25, 2022 Share Posted June 25, 2022 4 hours ago, SpaceFace545 said: Struggle in which ways? Does your rocket just fail to reach orbit, does it pitch down into the ground, etc. I need some more info than I'm sure we can figure something out. Mine does that too sometimes in KSRSS where it reaches like 15 degrees at like 10km Quote Link to comment Share on other sites More sharing options...
Arthurism Posted June 25, 2022 Share Posted June 25, 2022 (edited) On 5/20/2022 at 9:13 AM, Arthurism said: Oooh, while you're doing buran's tiled surface, can you also do Columbia and Challenger's tiled body? Hello there, I'm gonna get straight to the point here. I made a texture pack that adds a part switch that changes the cockpit, payload bay, and delta wing textures to be more inline with Columbia and Challenger's tiled design. And I'm wondering if @benjee10 would allow me to share this as a mod . Here's some sneak peeks: Challenger: Spoiler Columbia: Spoiler Edited June 26, 2022 by Arthurism Quote Link to comment Share on other sites More sharing options...
lemon cup Posted June 26, 2022 Share Posted June 26, 2022 23 hours ago, Arthurism said: The texture pack also has Columbia's tiled delta wing texture with the black TPS at the front but I don't really have any good picture of it. Looks awesome. Have you tried generating a normal map texture for highlighting the tiles? I'm still getting the hang of editing UVs and that is next on my want-to-learn list. Speaking of, now's probably a good time to show off something similar that I've been working on: A set of textures that replicates the "scorched" exteriors that the Orbiters began to display towards the end of their lives in the late 2000s. Loosely based on Discovery after returning from STS-133, her last mission. Still polishing, then I'll probably see if can write them into the existing B9PartSwitchConfigs, or perhaps hand them off to another SOCK Recolor mod Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted June 26, 2022 Share Posted June 26, 2022 On 6/25/2022 at 1:44 PM, Arthurism said: Hello there, I'm gonna get straight to the point here. I made a texture pack that adds a part switch that changes the cockpit, payload bay, and delta wing textures to be more inline with Columbia and Challenger's tiled design. And I'm wondering if @benjee10 would allow me to share this as a mod . Here's a sneak peek: Reveal hidden contents The texture pack also has Columbia's tiled delta wing texture with the black TPS at the front but I don't really have any good picture of it. You should send it over the the SOCK Recolor mod for now Quote Link to comment Share on other sites More sharing options...
Arthurism Posted June 26, 2022 Share Posted June 26, 2022 (edited) 5 hours ago, lemon cup said: Looks awesome. Have you tried generating a normal map texture for highlighting the tiles? I'm still getting the hang of editing UVs and that is next on my want-to-learn list. Speaking of, now's probably a good time to show off something similar that I've been working on: A set of textures that replicates the "scorched" exteriors that the Orbiters began to display towards the end of their lives in the late 2000s. Loosely based on Discovery after returning from STS-133, her last mission. Still polishing, then I'll probably see if can write them into the existing B9PartSwitchConfigs, or perhaps hand them off to another SOCK Recolor mod Oh my god your mod looks soo cool! And yes, I've been trying to make a normal map, but whenever I load it inside KSP it just looks like garbage. Maybe I didn't export the .dds correctly? It would be great if you could help me fix this problem! I could DM you the normal map I used for testing if you want (the one in the image). 2 hours ago, Galileo chiu said: You should send it over the the SOCK Recolor mod for now Good idea, if Benjee does not respond I'll probably send it to them once it's complete. Edited June 26, 2022 by Arthurism Quote Link to comment Share on other sites More sharing options...
Alphathon Posted June 26, 2022 Share Posted June 26, 2022 2 hours ago, Arthurism said: ...whenever I load it inside KSP it just looks like garbage. If by that you mean the "seam" down the middle that's probably a result of the weird normal map system KSP uses (I'm not sure if it's a Unity thing or just KSP). Most other software uses the R, G, and B channels for the normal map, but KSP uses R, G/B and A for some reason. (I say G/B because usually these are identical and I cannot remember which is used.) When viewed in an editor such as Photoshop your normal map should be mostly a sort of pink colour rather than the blue you'd normally get. Quote Link to comment Share on other sites More sharing options...
Arthurism Posted June 26, 2022 Share Posted June 26, 2022 (edited) 59 minutes ago, Alphathon said: If by that you mean the "seam" down the middle that's probably a result of the weird normal map system KSP uses (I'm not sure if it's a Unity thing or just KSP). Most other software uses the R, G, and B channels for the normal map, but KSP uses R, G/B and A for some reason. (I say G/B because usually these are identical and I cannot remember which is used.) When viewed in an editor such as Photoshop your normal map should be mostly a sort of pink colour rather than the blue you'd normally get. yea the one I used has a pink color ---------------------------------------------------------------------------------- I've seen other people say "use DXT5 for colormaps and DXT5_nm for normal maps" my problem could be that I'm not using the correct compression type. But I don't know how to change the compression type in the .dds exporter that I use (which is the Nvidia Texture Exporter photoshop plugin). Edited June 26, 2022 by Arthurism Quote Link to comment Share on other sites More sharing options...
Alphathon Posted June 26, 2022 Share Posted June 26, 2022 41 minutes ago, Arthurism said: I don't know how to change the compression type in the .dds exporter that I use (which is the Nvidia Texture Exporter photoshop plugin). You can set the compression type in the dropdown to the left of the save button in the dds exporter. Quote Link to comment Share on other sites More sharing options...
Arthurism Posted June 26, 2022 Share Posted June 26, 2022 16 minutes ago, Alphathon said: You can set the compression type in the dropdown to the left of the save button in the dds exporter. Where? Here's the full UI: Quote Link to comment Share on other sites More sharing options...
Alphathon Posted June 26, 2022 Share Posted June 26, 2022 2 minutes ago, Arthurism said: Where? Oh, that's a totally different nVidia exporter than I've used. (Looks like they released it around 2020 and I didn't hear about it.) From what I can tell the compression settings should be the format dropdown in the top left. For whatever reason it seems that they changed the names of all the compression options with the new exporter, so DXT5 is now BC3; I would guess that DXT5_nm is the BC3n shown in the screenshot. As far as I can tell benjee10's textures are saved using normal DXT5 so it might be worth trying plain BC3 (that might be what the model is expecting, and if given BC3n the channels will all be wrong unless it knows how to handle it on-the-fly). Quote Link to comment Share on other sites More sharing options...
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