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Grannus Expansion Pack Exploration Gameplay - Epona: Rosmerta Mining Operations


GEPEG_Unconscious

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  On 3/26/2020 at 4:34 AM, GEPEG_Unconscious said:

Re-entry effects + Scatterer - Scatterer Water = weird lighting effects. I've had it happen at night and at day. Not sure why it happens. Useful for finding out if you are going to splash down at night I guess.

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I had this happen all the time on my save; it has nothing to do with visual mods (I used no mods aside from GEP and Distant Object Enhancement) so there's something else going on. Glad you caught it too. Does @OhioBob know of this bug?

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  On 3/26/2020 at 3:42 PM, darwinpatrick said:

I had this happen all the time on my save; it has nothing to do with visual mods (I used no mods aside from GEP and Distant Object Enhancement) so there's something else going on. Glad you caught it too. Does @OhioBob know of this bug?

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Are you talking about the oceans turning red during reentry?  It's my understand that it's a stock bug.  I don't think it has anything to do with GEP.

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  On 3/26/2020 at 3:45 PM, OhioBob said:

Are you talking about the oceans turning red during reentry?  It's my understand that it's a stock bug.  I don't think it has anything to do with GEP.

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I'm not saying you're wrong because I really don't know but in my experience the only times I ever saw it was when I was playing GEP. 

Edited by darwinpatrick
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  On 3/26/2020 at 3:45 PM, OhioBob said:

It's my understand that it's a stock bug.

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News to me. I thought it was a weird interaction. This was only the second time I've seen it, and the first time at night. The other time was a really fast ascent during the day where I got re-entry effects pretty low. I've never seen this in stock, but it has been a while since I used plain stock.

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  On 3/27/2020 at 2:19 AM, JadeOfMaar said:

The anomaly of oceans reflecting reentry FX started at roughly.... KSP 1.4. Maybe 1.5. It's a stock bug and happens regardless of what planet pack is installed.

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  On 3/26/2020 at 11:53 PM, OhioBob said:

Here's a report on it happening in GPP from almost two years ago.
https://github.com/Galileo88/Galileos-Planet-Pack/issues/47

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Huh. Well alright then, I learned something today. I've done many reentries and too-fast launches since 1.4 and until now never had it happen. At least it is only a minor visual anomaly. 

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Destination Toutatis: Crewless Crafts Complete

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The Tou-AV and its NTV-LA braking into Toutatis Orbit

This is the second half of the convoy heading to Toutatis during this window. Last time the Descent Vehicle and Habitat were thrown into Nodens orbit. This time it is the Ascent Vehicle. I wanted to try and do both at the same time because 1) I wanted to see how difficult it was to juggle sending mulitple interplanetary craft to a destination at a time, and 2) I didn't want to draw out this mission too long. So without further ado:

Launch of the Toutatis Ascent Vehicle:

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And Now for Departures:

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Arriving around Toutatis:

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That's three transfer craft around Toutatis and three payloads ready to land on the surface. All three transfer vehicles have 1000-1500 m/s of DV, which is plenty to refuel the crew's transfer vehicle when it arrives. All that needs to be sent up from Nodens is the Transfer Vehicle, the crew hab, and the crew themselves.

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Destination Toutatis: Crew Castoff

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The crewed Nautilus NTV-LA, nicknamed Coyote, assembled in orbit

It feels like there was a lot more prep for the Toutatis Mission than I planned, but everything is finally in place, and the crewed aspect of the mission can begin.

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@darwinpatrick, glad you're still enjoying it. I feel the last couple of posts may have been a little monotonous because they were just launches and docking, but the next few should be a fair bit more interesting. Mostly because...

 

Destination Toutatis: Lightly Toasted

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Hilvey Kerman takes a quick EVA around Coyote to collect and reset experiments after entering Toutatis Orbit 

This is gonna be a long one, so bear with me. There's a lot happening, and has been happening in the background throughout the last couple of posts. I felt it would be easier to consolidate them into one post, rather than spread them out. So, without further ado:

Landings #1 and #2: Automated Rovers

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Landing #3: Tou-AV

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Landing #4: Crew Rover

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And lastly, Crew Arrival and Landing #5:

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With everything in place, the surface exploration of Toutatis can begin in earnest.

 

Some knowledge for anyone looking to do similar landings on bodies with very thin atmospheres and tweakchutes. Toutatis's landing dV states (from the dV chart included in the mod) that a landing requires chutes + 200 m/s. Since main chutes are out, that leaves the player with just drogues. The 200 m/s holds true for lighter payloads, such as all the rovers, but heavier payloads will need more dV to brake, more chutes, or additional methods to slow down (the inflatable heat-shield is great at creating drag. Dunno how air-brakes would do.). I don't like overlapping chutes, so any more than four drogues was out. Higher thrust engines help too, as Toutatis's gravity pulls you down rather quick. The Tou-DVH had terriers, and I had to start braking 15 km up to slow down enough. (These aren't supposed to be critiques or critical thoughts of any sort, just my observations. It was actually quite fun overcoming challenges presented by tweakchutes and a low atmo body. I bet landing on Thatmo in OPM would behave very similarly in these conditions).

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  On 4/5/2020 at 1:55 AM, OhioBob said:

Whereabouts did your crew land on Toutatis?

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Ah yes, landing maps. Knew I forgot something.

Slightly Circled Maps

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The circle is approximately centered on Tou-DVH. It is slightly south of the equator and north of the western most part of the Southeastern Mountains (that's not confusing to read at all). In the elevation map, there is an area of lower elevation near the top right part of the landing circle. That's a crater, and is the destination of the first rover expedition and site of the deployed science. A second expedition will go to an even smaller crater located south of the first (it's too small to see on either map). The third and final expedition will attempt to make it to the Southeastern mountains themselves. The closest are (shockingly) south east of the landing.

The landing area wasn't chosen for any particular reason. When I was testing these craft, I always did an 85-100 m/s burn right at the night-day terminator. Repeating the setup during the mission dropped everything in 50 km line in the circled area.

And yes, I know the craters aren't unique biomes, but I like having terrain features to go to while doing science. If its all the same biome, why not do it in a place more visually interesting.

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  • 3 weeks later...

Destination Toutatis: Desert Driving

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The crew's rover rendezvousing with the crew shortly after landing

 

Well, it's been a little bit. Online learning is more difficult than one would expect, doubly when all the classes were made to be hands on and heavily feature labs. The transition to that method of learning takes a whole lot of time and discipline. Anyways, everything got down onto Toutatis last time, which means its now time for surface exploration. Originally I was going to make three rover expeditions, but I decided to cut out one trip. It would've been a short drive to a nearby crater. Since the first expedition already did that, I really did not want to do it twice.

Rover Expedition 1: Arrakis Crater

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Rover Expedition 2: Mountains and Highlands

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Only a couple more things to do around Toutatis. The main one is refueling Coyote. That will be a bit painful.

This mission has been quite a lot of fun, but more intensive than I expected when I first planned it. I'm a little relieved the end of it is in sight.

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Destination Toutatis: Computer Melting Madness

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A view of Coyote as it departs Toutatis

The end is in sight! The Toutatis mission is almost complete. All that's left it to do before sending the crew up is...dock...all...the transfer vehicles....for refueling....This is gonna be a pain to do with all the part count. Well now, lets get to it.

 

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The fueling operation gave Coyote 3093 m/s with the CV-2N attached. That should be more than enough to get home safely.

Transfer window opens in 10 days. Time for the crew to get off the dirt.

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And there's the second body in the Grannus system conquered. Science returns from Toutatis brought the total science count to above 8800 (not that we are counting too much). I had hoped this mission would've been a quick one, but the scope grew bigger than initially planned. I think that will be the case for all these missions. Speaking of missions, the next one is already in motion, and the first parts of it are almost complete. Looking forward to this one.

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  On 5/1/2020 at 6:17 PM, GEPEG_Unconscious said:

Well this makes an excellent end to the week. It has indeed been a journey of trials and tribulations. Thank you kindly.

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*confetti*


So, what are you gonna do with the badge? You gonna do the celebratory billboard? I hear they're really cheap right now... XD

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  On 5/1/2020 at 8:45 PM, OhioBob said:

@GEPEG_Unconscious, congratulations on thread of the month.  The effort you've put into these missions makes it well deserved.

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  On 5/1/2020 at 9:29 PM, Kerballing (Got Dunked On) said:

*confetti*

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Thank you both for the kind words and colorful paper.

 

  On 5/1/2020 at 9:29 PM, Kerballing (Got Dunked On) said:

So, what are you gonna do with the badge?

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Honestly, I really know nothing about badges.

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Destination Sirona: They Should've Sent A Poet

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Sirona rises over the limb of Airmed after Precedence-Sir makes a close pass over the moon

We seem slightly more popular today, so why not commemorate it with the start of a new mission. Sirona and its moons are some of my favorite locations in the Grannus system and I am quite excited to thoroughly explore them. Before the crew blasts off though, a probe is in order, so lets hop to it.

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One more little post here, showcasing some of @darwinpatrick's science definitions. Today's special is apparently his (humorous) disdain for the barometer's feedback about barometric pressure in a vacuum:

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While I agree a zero reading is always boring, I will happily take the sweet 65-80 science for the number zero. Though I do fear the day that number changes while still in a vacuum.

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  On 5/4/2020 at 5:18 PM, OhioBob said:

you might be interested in this...

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You sir, have impeccable timing. I spent all of yesterday updating to 1.8.1 to play with some of the new restock and scansat parts. This makes it even better, thank you.

For those interested in what Heatshifter does, have a look down below.

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The top image is in 1.7.3, and the temperature is about 350 K, which is roughly 76 oC. That's really hot for a region in perpetual twilight with very little atmosphere to move heat around. The bottom image is in 1.8.1 with HeatShifter installed, and the thermometer is reading a little over 250 K, or approximately -23 oC. That seems much more appropriate for this region. I will have to try and get a connection to the Rover on the sunny side of Toutatis and compare temps there too.

Some other stuff has been added to the save as well. Scansat's new parts look wonderful and the visual scanning mode makes really nice maps. After seeing how little EC the solar panels generate at Sirona, Near Future Electrical also got installed so I don't need to build massive solar blankets to keep the cryo tanks powered.

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