Fireheart318 Posted February 24, 2020 Share Posted February 24, 2020 Will it be possible to build colonies that aren’t on the ground/in space? For example, a very large boat that you can land rockets and planes on and move it around the ocean on Laythe? Or a balloon base that drifts about in Eve’s upper atmosphere? Colonies are definitely awesome, but I’d like them to be super flexible and fun to build. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2020 Share Posted February 24, 2020 Anything is possible, you should probably use some of the colonization mods to do it. Balloon base would need dirigibles. You run into problems with too big of a colony, mainly because of the physics range and part count. Link to comment Share on other sites More sharing options...
XLjedi Posted February 25, 2020 Share Posted February 25, 2020 (edited) I might argue, you can do most of that now in KSP1; so why not in KSP2? Now something like a floaty Bespin Cloud City on Jool would definitely be a departure from the norm! Edited February 25, 2020 by XLjedi Link to comment Share on other sites More sharing options...
pmborg Posted February 25, 2020 Share Posted February 25, 2020 (edited) On 2/24/2020 at 6:27 PM, Fireheart318 said: Will it be possible to build colonies that aren’t on the ground/in space? For example, a very large boat that you can land rockets and planes on and move it around the ocean on Laythe? Or a balloon base that drifts about in Eve’s upper atmosphere? Colonies are definitely awesome, but I’d like them to be super flexible and fun to build. Hello, Yes all of this is possible with KSP and already existent mods. To dive I use: Ballast Water Tanks For Colonies: Civilian Population (from @linuxgurugamer) & USI Kolonization For Airships: Hooligan Labs Airships For life support: TACLS with USI Core and USI Tools You will also need bussard aerial scoop to farm ore from air in airship. To get ore from ocean: Stock-alike Mining Extension In resume is just that, maybe something is missing, once I have 90 mods and used to use always will all, no limits Edited February 25, 2020 by pmborg Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 25, 2020 Share Posted February 25, 2020 On 2/24/2020 at 6:27 PM, Fireheart318 said: Will it be possible to build colonies that aren’t on the ground/in space? The trailer and alpha footage show player built stations. Link to comment Share on other sites More sharing options...
KerikBalm Posted February 26, 2020 Share Posted February 26, 2020 12 hours ago, Bej Kerman said: The trailer and alpha footage show player built stations. But the ones they show are on the ground, or in space. Hence his question. I for one would like submarine colonies, and colonies floating on the surface of an ocean/lake. I'm not sure how I feel about colonies floating in the atmosphere though... Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2020 Share Posted February 26, 2020 22 minutes ago, KerikBalm said: I'm not sure how I feel about colonies floating in the atmosphere though... I would love to be able to set up a balloon colony on Eve. The surface is uncomfortably hot anyway. Or Jool... Link to comment Share on other sites More sharing options...
XLjedi Posted February 26, 2020 Share Posted February 26, 2020 Not only do I hope for submarine bases... I want an underwater base underneath a sheet of ice! Can you imagine a colony anchored upside down to a layer of ice? Link to comment Share on other sites More sharing options...
Dirkidirk Posted February 26, 2020 Share Posted February 26, 2020 1 minute ago, XLjedi said: Not only do I hope for submarine bases... I want an underwater base underneath a sheet of ice! Can you imagine a colony anchored upside down to a layer of ice? YES I can Link to comment Share on other sites More sharing options...
KerikBalm Posted February 26, 2020 Share Posted February 26, 2020 3 minutes ago, XLjedi said: Not only do I hope for submarine bases... I want an underwater base underneath a sheet of ice! Can you imagine a colony anchored upside down to a layer of ice? That would require a fundamentally different way of making planets. Right now they simply use a heightmap, which only allows 1 layer of terrain. I'd like it, but I don't think it will happen. Link to comment Share on other sites More sharing options...
XLjedi Posted February 26, 2020 Share Posted February 26, 2020 (edited) 15 hours ago, pmborg said: Hello, Yes all of this is possible with KSP and already existent mods. To dive I use: Ballast Water Tanks For Colonies: Civilian Population (from @linuxgurugamer) & USI Kolonization For Airships: Hooligan Labs Airships For life support: TACLS with USI Core and USI Tools You will also need bussard aerial scoop to farm ore from air in airship. To get ore from ocean: Stock-alike Mining Extension In resume is just that, maybe something is missing, once I have 90 mods and used to use always will all, no limits And In KSP2, for multi-player compatibility... I'm guessing you'll be using none. Just now, KerikBalm said: That would require a fundamentally different way of making planets. Right now they simply use a heightmap, which only allows 1 layer of terrain. I'd like it, but I don't think it will happen. What if ice sheets were nothing more than objects placed on the surface near a wall of ice. No different really than a KSP runway object made to look like an iceberg. It most certainly can be done! ...it's just an interesting easter-egg type location to be found. Like an arch on a moon. I could probably build one right now for KSP1 and just add it to Kerbin with Kerbal Konstructs. Edited February 26, 2020 by XLjedi Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2020 Share Posted February 26, 2020 19 minutes ago, KerikBalm said: That would require a fundamentally different way of making planets. Right now they simply use a heightmap, which only allows 1 layer of terrain. How hard would it be to allow layered terrain with multiple heightmaps stacked on top of each other? I understand why they're not using full 3D, that would get very complicated very fast but this sounds a lot more doable. There would be lots of possibilities to build on it too. Kerbal Space Minecraft FTW! Link to comment Share on other sites More sharing options...
KerikBalm Posted February 26, 2020 Share Posted February 26, 2020 (edited) 20 minutes ago, XLjedi said: What if ice sheets were nothing more than objects placed on the surface near a wall of ice. No different really than a KSP runway object made to look like an iceberg. It most certainly can be done! ...it's just an interesting easter-egg type location to be found. Like an arch on a moon. I could probably build one right now for KSP1 and just add it to Kerbin with Kerbal Konstructs. Well, I was thinking like ice sheets covering the entire northern pole of Kerbin.... small icebergs are not the same as ice sheets. To have large ice sheets like that, then large portions of a planets surface would be composed of placed objects, which I think is unlikely. Just now, Brikoleur said: How hard would it be to allow layered terrain with multiple heightmaps stacked on top of each other? I understand why they're not using full 3D, that would get very complicated very fast but this sounds a lot more doable. There would be lots of possibilities to build on it too. Kerbal Space Minecraft FTW! I don't know, I guess you'd need 1 heightmap for the ocean/cave floor, 1 for the bottom of the shelf/top of a cave, and 1 for the outer surface. One would also need to allow holes in each layer. I'm sure it could be done, but the KSP2 team will need to do planets significantly differently, so I doubt it Edited February 26, 2020 by KerikBalm Link to comment Share on other sites More sharing options...
XLjedi Posted February 26, 2020 Share Posted February 26, 2020 Just now, KerikBalm said: Well, I was thinking like ice sheets covering the entire northern pole of Kerbin.... small icebergs are not the same as ice sheets. To have large ice sheets like that, then large portions of a planets surface would be composed of placed objects, which I think is unlikely. I'd be happy for some randomly placed ice sheet objects about the size of the island base. Although something as large as the overall footprint of the KSC area would also be easily doable, and that's pretty large. My preference though would be for an actual separate layer, as you suggested. There also needs to be some nice dormant volcanos for my secret base! ...and hey, it there is some actual lava in there, I promise I won't sacrifice any kerbals to the kraken. <wink, wink> Link to comment Share on other sites More sharing options...
magnemoe Posted February 26, 2020 Share Posted February 26, 2020 Remember using an airship to send Jeb down to the crunch depth on Jool. then I used an KAS winch to lower him down to the surface, he was unable to plant an flag as he just bumped around. Complained about this and in the next update the surface is gone. However this makes Jool transparent then you get close to the crunch depth, Yes you see moons on the other side of the planet who is weird. Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 26, 2020 Share Posted February 26, 2020 3 hours ago, KerikBalm said: That would require a fundamentally different way of making planets. Right now they simply use a heightmap, which only allows 1 layer of terrain. I'd like it, but I don't think it will happen. Let's hope they use a better system then. Link to comment Share on other sites More sharing options...
XLjedi Posted February 26, 2020 Share Posted February 26, 2020 I kinda hope I can create monorail type systems to branch out to deposits or connect colonization areas too. Maybe elevators to transition the side of cliffs and so forth. That may be asking waaaay too much though. Link to comment Share on other sites More sharing options...
KerikBalm Posted February 26, 2020 Share Posted February 26, 2020 3 hours ago, Bej Kerman said: Let's hope they use a better system then. You can hope, but realistically, I'm expecting most things to be done the same way as KSP, unless they've said otherwise/ said that they are reworking a particular aspect. Ice sheets would be cool, and such a system also would allow for extensive caves. I'd love this feature, but I'm not getting my hopes up. Link to comment Share on other sites More sharing options...
JMBuilder Posted August 21, 2020 Share Posted August 21, 2020 Ever since I joined the KSP community eight years ago, I've been begging for airship parts. There's been a mod or two, but never anything stock. So, eight years and a sequel later, will we finally be getting airships? Think about the potential: Mobile high-altitude launch platforms or carriers Floating bases and colonies, especially amazing on Jool or another gas giant Slow but fuel-efficient and easy-to-control exploration and rescue Link to comment Share on other sites More sharing options...
Gargamel Posted August 21, 2020 Share Posted August 21, 2020 Overlapping threads have been merged. Link to comment Share on other sites More sharing options...
Superpluto126 Posted August 24, 2020 Share Posted August 24, 2020 I think this would be a cool addition,just dont take out any luxury ships to murble.... Link to comment Share on other sites More sharing options...
Cyne Posted August 25, 2020 Share Posted August 25, 2020 (edited) I'd love it if you'd be able to build your very own Airhaven, how else would you colonize a gas giant? Or a floating / underwater base for a oceanic world! Edited August 25, 2020 by Cyne Link to comment Share on other sites More sharing options...
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