Zoeille Posted April 2, 2022 Author Share Posted April 2, 2022 On 3/30/2022 at 10:22 PM, Jacktical said: Does anyone know how to get rid of/dim the lights, its a bit overpowering lol Do you use a shader mod ? You should check your KS3P/TUFX settings.. I don't think I added lights on ELA-3 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 6, 2022 Share Posted April 6, 2022 On 4/2/2022 at 8:43 AM, Zoeille said: I don't think I added lights on ELA-3 I'd be interested in a version without lights, too - since that's the reason I don't use it. Here's how ELA-3 looks for me. When I need lights I use the KSC Floodlight mod so I can scale/move it. Spoiler Details are already blown out: With an HDR profile: Quote Link to comment Share on other sites More sharing options...
Zoeille Posted April 8, 2022 Author Share Posted April 8, 2022 (edited) On 4/6/2022 at 10:52 PM, OrbitalManeuvers said: I'd be interested in a version without lights, too - since that's the reason I don't use it. Here's how ELA-3 looks for me. When I need lights I use the KSC Floodlight mod so I can scale/move it. Reveal hidden contents Details are already blown out: With an HDR profile: @Jacktical Hi guys, thanks you for your report! I updated the ELA3 launchpad with the possibility to remove the lights https://github.com/Zoeille/Aurora-Space-Center/blob/master/GameData/AuroraSpaceCenter/Pads/ELA3/ELA3.cfg You just have to edit your launchpad and select "Without Lights" variant: Edited April 8, 2022 by Zoeille Quote Link to comment Share on other sites More sharing options...
Zoeille Posted April 8, 2022 Author Share Posted April 8, 2022 (edited) 1.1.1: Kodiak Update - Add the ability to disable lights from ELA-3 launchpad Download: Aurora Space Center 1.1.zip NB: Next Aurora Space Center update is planned in some weeks, more details coming soon. (lot of great stuff!) Edited April 25, 2022 by Zoeille Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 8, 2022 Share Posted April 8, 2022 3 hours ago, Zoeille said: I updated the ELA3 launchpad with the possibility to remove the lights This works great, * thank you! * Quote Link to comment Share on other sites More sharing options...
Jacktical Posted April 8, 2022 Share Posted April 8, 2022 5 hours ago, Zoeille said: I updated the ELA3 launchpad with the possibility to remove the lights Thanks alot Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted April 29, 2022 Share Posted April 29, 2022 On 4/8/2022 at 7:07 AM, Zoeille said: NB: Next Aurora Space Center update is planned in some weeks, more details coming soon. (lot of great stuff!) Any teasers? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 3, 2022 Author Share Posted May 3, 2022 On 4/29/2022 at 8:02 PM, TruthfulGnome said: Any teasers? This is one is in test right now, can you guess it ? (Not an US LP) Quote Link to comment Share on other sites More sharing options...
Jacktical Posted May 3, 2022 Share Posted May 3, 2022 (edited) 3 minutes ago, Zoeille said: This is one is in test right now, can you guess it ? (Not an US LP) VEGA!!!!! PS: I wanted to ask, how do you transition from building these parts in blender to making them actual KK parts? Is it just configs or is unity involved cause I would like to make one for my own launch vehicle Edited May 3, 2022 by Jacktical Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 8, 2022 Author Share Posted May 8, 2022 On 5/3/2022 at 5:01 PM, Jacktical said: VEGA!!!!! PS: I wanted to ask, how do you transition from building these parts in blender to making them actual KK parts? Is it just configs or is unity involved cause I would like to make one for my own launch vehicle Haha yes It's ELA-1 in the Ariane era, but I will also do this one for Vega c: Well I can't really explain how I make these, it's somehow complicated because you have to model them and adapt them to the game but I do: - SketchUp for modeling - Blender for corrections (mergings faces, normals, rename faces according to textures names) - Unity (using Part Tools) - and then do the .cfg Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 8, 2022 Share Posted May 8, 2022 On 5/3/2022 at 8:01 AM, Jacktical said: how do you transition from building these parts in blender to making them actual KK parts? An an alternative to the Unity/PartTools route, there's also this: Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 15, 2022 Share Posted May 15, 2022 Looks great, gonna have to keep an eye on it Quote Link to comment Share on other sites More sharing options...
Efrenlee Posted May 21, 2022 Share Posted May 21, 2022 Does it fit with Modular RSS? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 28, 2022 Author Share Posted May 28, 2022 On 5/21/2022 at 10:01 AM, Efrenlee said: Does it fit with Modular RSS? My mod is made for RSS yes, if you use Stock, you will have to downscale the models Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 24, 2022 Share Posted November 24, 2022 @ZoeilleHow goes progress? Currently creating a kerbal version of the Guiana space centre. Would you think about doing the railway tracks as statics like OSS? Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted May 6, 2023 Share Posted May 6, 2023 On 3/13/2022 at 8:54 AM, Zoeille said: Hi ! Today I worked on a "hors serie" of the next update: Delta IV SLC-37B! This will be the only launchpad that is not from VAFB to me featured in the next update including SLC-37A & SLC-37B (Apollo era) Any chance we will see this and SLC-6? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 8, 2023 Author Share Posted May 8, 2023 On 11/24/2022 at 4:55 AM, Aussie Toad Stool said: @ZoeilleHow goes progress? Currently creating a kerbal version of the Guiana space centre. Would you think about doing the railway tracks as statics like OSS? Almost no progress since last year (wow SLC-37 turned 1 YR ?!) BUT, I'm currently having exams at the end of the week, so I will have some free time and I want to work on more. No pads planned for Kourou at the moment (maybe ELA-4 one day ?, would be pretty easy) On 5/6/2023 at 8:41 PM, TruthfulGnome said: Any chance we will see this and SLC-6? On the next update ? Yes, I will release SLC-37 and SLC-6 (Delta IV era) I want to focus on the Delta IV launch pad, release them, and then do a release of (almost) all VAFB pads Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 26, 2023 Author Share Posted May 26, 2023 Working on new stuff! My old drone ship was quite horrible So I decided to model a new one ! (inspired by A Shortfall Of Gravitas) 4 names will be proposed: "Return To Sender", "Look Ma, No Hands", "A Short Hop in Space", "They Go Up So Fast" This barge will be available on Kerbal Konstructs. Sadly, I wanted to make it also available as a part, but it will not be possible due to the use of KSP Textures (and I cannot redistribute them) Also, you will be able to change the center logo ! For your own space program needs. Update available in the evening. Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 26, 2023 Author Share Posted May 26, 2023 (edited) Let's go ! Aurora Space Center 1.2 is out ! This release will add some contents that I'm currently testing right now. ELA-1 & SLC-37B are released but not really finished, so don't worry if they don't look complete. The Next Update will feature SLC-37B (finished), ELA-1 (finished), SLC-6 and its MST tower and some others Vandenberg launchpads. 1.2: Return To Sender Update - Add ELA-1 (Pre-Alpha) - Add SLC-37B (Pre-Alpha) [Without the MST] - Add Return To Sender droneship. - Remove Factory - Remove "Hydrogen Aerospace" mention. Welcome "Black Space" ! - All logos have been updated - Fix: Medium Light Download on GitHub: https://github.com/Zoeille/Aurora-Space-Center/releases/download/1.2/ASC121.zip Download on SpaceDock: https://spacedock.info/mod/2352/Aurora Space Center/download Edited May 26, 2023 by Zoeille Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 26, 2023 Author Share Posted May 26, 2023 Some pictures of SLC-37B and ELA-1 in pre-alpha. ELA-1 Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 26, 2023 Author Share Posted May 26, 2023 Hotfix: Aurora Space Center 1.2.1 - Fix Landing Zone Logo - Fix MediumHIF Logo brightness (oops I forgot to check this one, If i've worked correctly all transparent objects are now unlit!) - HOT: Fix Droneship Mesh Collider Download on SpaceDock: https://spacedock.info/mod/2352/Aurora Space Center/download Download on GitHub: https://github.com/Zoeille/Aurora-Space-Center/releases/download/1.2/ASC121.zip Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted May 27, 2023 Share Posted May 27, 2023 Will there be an Apollo era SLC-37? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 27, 2023 Author Share Posted May 27, 2023 4 hours ago, Birdman31 said: Will there be an Apollo era SLC-37? Would love to work on that! Next update Quote Link to comment Share on other sites More sharing options...
svcino Posted May 27, 2023 Share Posted May 27, 2023 i wish can have Atlas-era SLC-36A and B? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted May 27, 2023 Author Share Posted May 27, 2023 12 hours ago, svcino said: i wish can have Atlas-era SLC-36A and B? Maybe one day, but it's not my priority right now Quote Link to comment Share on other sites More sharing options...
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