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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS


tony48

KSC location for the next release  

694 members have voted

  1. 1. Where should the KSC be located?

    • Cape Canaveral, Florida (28 degrees North)
      490
    • Kourou, French Guiana (5 degrees North)
      204


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  On 11/1/2022 at 4:07 PM, CessnaSkyhawk said:

Have people been having success running the KSRSS reborn beta? I'm trying to decide on a planet pack to finally do a run through of my tech tree and check balance and all that good stuff, and have almsot settled on KSRSS. I just want to make sure other people have had success with it so I don't start and than find out midway thru that something is completely borked

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I'm using reborn, and regularly updating the to the git head revision, while playing with 150+ mods. Not had any problems that have not been addressed either by the authors or by some MM magic. The only "issue" is it looks fantastic with 64K textures but it'll eat RAM and stress your SSD (occasional stalls when loading the huge textures, you get used to it). 

In related news, I've updated the KSRSS MM config I posted earlier for KSRSS Reborn for "Where Can I Go?" (in-editor delta-V computer - basically tells you if your ship might make it to various destinations as a rough guide).

It will auto-detect which scale you've used, but its for KSRSS Reborn (not 0.7, if you want one for that I posted one previously - though you can probably just use this one and be slightly inaccurate and/or fix it to work if you know MM kung-fu).

Feel free to steal this (no license, but also no waranty, you may get lost in space without enough delta-V for Jupiter), add it to KSRSS Reborn itself, modify, etc.

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Edited by 610yesnolovely
Earth -> Kerbin, due to recent reborn changes for parallax
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Is anyone else having the issue where Katniss Cape Canveral seems to be entirely liquid? Even on the launch pad, I sink into the ground a bit, and right next to the runway looks like land, but then the game treats it as water. I know I saw someone asking about this earlier, but having no luck finding it in the thread. Thanks!

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Edited by AlSlea
added screenshots
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  On 11/3/2022 at 5:35 PM, TaintedLion said:

Will KSRSS Reborn be made available on CKAN any time soon?

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Yes, when the mod is released.

  On 11/4/2022 at 12:32 PM, AlSlea said:

Is anyone else having the issue where Katniss Cape Canveral seems to be entirely liquid? Even on the launch pad, I sink into the ground a bit, and right next to the runway looks like land, but then the game treats it as water. I know I saw someone asking about this earlier, but having no luck finding it in the thread. Thanks!

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I think that's intended? But you should ask on the KCC thread.

 

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  On 11/4/2022 at 3:46 PM, Wheat Bread said:

Running Parallax with KSRSS seems to make the game infinite load how can I fix this?

Log: https://drive.google.com/file/d/16YTj2gZi7FeM6UoKlY2HtQ4tjbsgKTmG/view?usp=drivesdk

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Honestly, at 178MB your log file is somewhat impenetrable. You could maybe start by updating your ACK install to the very latest (and its dependencies), as that should fix a ton of the spammed errors you're getting.

I have 90+ mods installed, and my log file for that many mods (when it doesn't have a ton of errors) is closer to 8 - 15MB when just starting up the game, going into the VAB, and then quitting. 178MB means something is drastically wrong - and the first culprit I see is ACK.

Second is MiniAVC - this mod is dead and can only cause problems.

This is just a start ... but I can hardly scroll through your log, so yeah.

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  On 11/1/2022 at 7:23 PM, 610yesnolovely said:

...

In related news, I've updated the KSRSS MM config I posted earlier for KSRSS Reborn for "Where Can I Go?" (in-editor delta-V computer - basically tells you if your ship might make it to various destinations as a rough guide).

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Thanks to @tony48 this is now included in the reborn branch. Definitely recommend Where Can I Go?, really helps me in the design phase to ensure something can probably reach the Moon or other bodies, including land, and return. I'd recommend Krash to further simulate (or just try and revert on failure as usual).

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  On 10/15/2022 at 2:14 AM, Socowez said:

No EVE configs, latest EVE and Scatterer. No clouds.

Just reassembled my whole modlist from scratch through a pristine install. No clouds.

It has to be incompatibility with another mod right? That's the only thing I can think of that would be possible in my instance. I've checked and double checked that I have the mod installed along with all dependencies.

Here's my KSP log again with the pristine install. Any help is appreciated.

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  On 10/15/2022 at 7:29 PM, Socowez said:

Resolved, I guess the first time I downloaded the mod it didn't work. Downloaded a new copy and it works fine.

Edit: After a tad more testing, it looks like the 64k ground textures are causing missing clouds. Maybe I'm installing them wrong?

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Howdy,

I seem to be having the same problem, also using the 64k textures.  Here's my log:

https://drive.google.com/file/d/1nEdGyfFsprFqQ4rBx2qiCSn5kPTPBajm/view?usp=sharing

The CloudsManager errors are at the end and seem related to the 64k textures.  This is a new install with a bunch of mods, one of which is likely the culprit.  Let me know if I can provide any more details.

Edited by Lenin Stimpy
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  On 11/9/2022 at 10:02 AM, Lenin Stimpy said:

 

Howdy,

I seem to be having the same problem, also using the 64k textures.  Here's my log:

https://drive.google.com/file/d/1nEdGyfFsprFqQ4rBx2qiCSn5kPTPBajm/view?usp=sharing

The CloudsManager errors are at the end and seem related to the 64k textures.  This is a new install with a bunch of mods, one of which is likely the culprit.  Let me know if I can provide any more details.

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To install the 64k textures, copy the KSRSS-64k folder and paste it into your GameData. You shouldn't merge it with the KSRSS folder.

 

  On 11/8/2022 at 4:30 PM, Tundra said:

 

Any time line on when that might be?  Thinking of starting a new save but if its almost ready for release I'll wait.

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I'd say not earlier than one month from now.

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Where can you get parallax 2.0 working with the KSRSS reborn

  On 11/13/2022 at 5:40 PM, SovietDoge_ said:

 

How do I get the parallax to work with KSRSS reborn? Nothing is working

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It's because you have to delete parallax because KSRSS reborn is not have been updated with parallax 2.0 you gotta wait until KSRSS reborn has been updated or you could have just deleted the parallax folder in the KSRSS folder

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  On 11/19/2022 at 2:51 AM, EndAllFilms said:

Where can you get parallax 2.0 working with the KSRSS reborn

It's because you have to delete parallax because KSRSS reborn is not have been updated with parallax 2.0 you gotta wait until KSRSS reborn has been updated or you could have just deleted the parallax folder in the KSRSS folder

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That's not true. KSRSS Reborn has Parallax configs.

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Oh, boy!  Here it comes.

So I'm having some sort of conflict with KSRSS.  Followed the instructions, meaning I installed Barn Kit, Konometer, KatnissCanaveral, and Sigma Binary and of course Kopernicus.

It loads, but it just becomes the stock solar system.  The loading screen is just its typical one.

 

Mods:

UjDMR616AIbF9jMS3mmiceVvmC4W6XjCKpdL3K2Iqv69fLjGBXSBwoRE1TLRqVq1j7TXeLI_vLdz9xMtvmB36GtSN6hkBFqSk8fU4nT0PgtK3zF6_YxgFeRJjj1Krq7LVsge12hctCibjfeL3a4A8fqpWjdxBRpck8HJwzEll-IhZVVHP-RbzlN0xhxOGPdpIbkSAKkZuDOLMeAVuQK4rP_dduYDbU7HmdKQUqoGZNJ3dhlW7-q6n1heschsx9u5-nZOFDoS2WNtLxvX7c9r73Dqq_DUX9NulWpTef8XDs-XjWA8Qrd_VH2JjFVkeH2HFPpbN-YpXxyuy5cmkAtw7XsGVpiGLcgDrMx7H3kWID3Up2LNj7qoYtIl

Heres the log:https://drive.google.com/file/d/1EOawFUYpS7SD2fSepn3ahJlmh1LTfppj/view?usp=sharing

 

Thanks in advance for any help.

Edited by Tundra
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Commentary:

  • I finally got around to trying KSRSS Reborn and 64k textures. Earth looks amazing from orbit and I peeked at other planets in the Tracking Station and their visuals seem to be working well.
  • That means it's time to restart a career game! I've picked BDB + Skyhawk tree + hard/custom career + EVA Repairs (the part failure mod). Funds will be very tight with many explosions on the pad.
  • Thanks for the earlier 0.7x and the leap forward with Reborn.

And questions:

  • Any recommended contract packs to encourage flying early jets (Wheezly, not Panther) around?
    • The KSRSS and BDB contracts understandably focus on space flight, but I want excuses to explore Earth while generating funds and science. My hope is that we'll eventually see something like KRSGAP for KSRSS.
    • My random "take a crew report during atmo flight at ..." contracts are currently all above 18km. It's interesting that I'm not getting those contracts in low atmo even though I have yet to fly a jet or any crewed rocket.
  • TUFX or not?
    • Reborn already looks great without any TUFX profile. I'm going to stick to that for a while to get a feel for Reborn's default look. Does the KSRSS team recommend a particular TUFX profile for your vision of how things should look?
  • Should I customize Scatterer 0.8 settings, and did I maybe err during installation?
    • Scatterer is currently set to use temporal AA. Is that how Reborn should be "out of the box"? I know that TAA often caused issues with other planet packs and their Scatterer 0.7x dependency but maybe KSRSS and/or Scatterer 0.8 fixed TAA.
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  On 11/22/2022 at 5:19 PM, DeadJohn said:

I've picked BDB + Skyhawk tree + hard/custom career + EVA Repairs (the part failure mod). Funds will be very tight with many explosions on the pad.

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I also opted for somewhat similar, though I'm liking the addition of History of Spaceflight: Pocket Edition for contracts, KCT, and had a go at Kerbalism. Though I think I'm going to drop that and replace with Kerbal Health, TAC-LS, and EVA Repairs  (though I wonder if Test Flight might be better? Shrug). Too many contract packs I like that don't work with Kerbalism. I was also encouraged to also use Engine Ignitor, but havn't yet got round to that.

As to aircraft contracts, it's a shame that GAP, Kerbinside Remastered etc are not planet pack agnostic - mostly tied to Kerbin. I'm not aware of any contract packs that work with planes.  There's also no NavUtils support, but that's slightly easier to fix by using VesselMover and Custom Runways. Might be something I fiddle with as I tend to build planes.

Would be nice to have GAP KSRSS, Kerbsinside (Earthside) and/or something like RP-1's X Plane contracts.

I'd definitely add TUFX, and recommend BallisticFox's profiles.

I didn't touch anything with EVE, Scatterer or anything else, other than fixes/suggestions from here: https://github.com/friznit/Unofficial-BDB-Wiki/issues/72

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