610yesnolovely Posted November 1, 2022 Share Posted November 1, 2022 (edited) On 11/1/2022 at 9:07 AM, CessnaSkyhawk said: Have people been having success running the KSRSS reborn beta? I'm trying to decide on a planet pack to finally do a run through of my tech tree and check balance and all that good stuff, and have almsot settled on KSRSS. I just want to make sure other people have had success with it so I don't start and than find out midway thru that something is completely borked I'm using reborn, and regularly updating the to the git head revision, while playing with 150+ mods. Not had any problems that have not been addressed either by the authors or by some MM magic. The only "issue" is it looks fantastic with 64K textures but it'll eat RAM and stress your SSD (occasional stalls when loading the huge textures, you get used to it). In related news, I've updated the KSRSS MM config I posted earlier for KSRSS Reborn for "Where Can I Go?" (in-editor delta-V computer - basically tells you if your ship might make it to various destinations as a rough guide). It will auto-detect which scale you've used, but its for KSRSS Reborn (not 0.7, if you want one for that I posted one previously - though you can probably just use this one and be slightly inaccurate and/or fix it to work if you know MM kung-fu). Feel free to steal this (no license, but also no waranty, you may get lost in space without enough delta-V for Jupiter), add it to KSRSS Reborn itself, modify, etc. Spoiler // KSRSS Reborn 2.7x Scaled - essentially quarter scale RSS. // // Original ideas: // - Original RSS delta-V map calculations by /u/CuriosMetaphor. // - Adapted for RSS quarter scale by RoboRay. // https://www.reddit.com/r/RealSolarSystem/comments/kjm1j3/is_there_a_dv_map_for_ksrss/ // https://i.imgur.com/7BzhIan.png // - Other values halved from WhereCanIGo's RSS configuration. // // Adapted for KSRSS Reborn and WhereCanIGo by 610yesnolovely. // // TODO: Plane changes are *not* currently included, should include these somehow? // @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { !BODY[*],* { } } // Scale KSRSS depending on setting @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { KSRSSScale = 1 @notes = KSRSS Reborn detected at default scale (2.7x Stock, RSS Quarter Scale) } @WHERE_CAN_I_GO:NEEDS[KSRSS]:HAS[@KSSRSS_Settings[#SystemScale[Stock]]]:AFTER[WhereCanIGo] { @KSRSSScale = 0.666666 // Quarter scale to Ninth Scale = sqrt(4/9) == 2/3 @notes = KSRSS Reborn detected at stock scale (~1x Stock, RSS Ninth Scale) } // Each BODY entry can have several deltaV values which are used to compute the WhereCanIGo values: // // For Earth Orbit // // [Earth] --- [LEO] // ^ // | // Launch> // <Land // // For Planet landing: // // [Earth] --- [LEO] --- [Earth Edge] --- [Planet Edge] --- [Planet Orbit] --- [Planet Surface] // ^ ^ ^ ^ ^ // | | | | | // Earth.Launch> Earth.Escape> Transfer> Capture> Land> // <........................Return <Escape <Launch // // For Planet's moon landing: // // [Earth] --- [LEO] --- [Earth Edge] --- [Planet Edge] ... // ^ ^ ^ // | | | // Earth.Launch> Earth.Escape> PlanetTransfer> // <........................PlanetReturn // // ... [Planet Edge] --- [Moon Edge] --- [Moon Orbit] --- [Moon Surface] // ^ ^ ^ // | | | // Transfer> Capture> Land> // <Return <Escape <Launch // // Values required: // // - mapType: Planet or Moon // - mapSolid: true (default), or false for Gas Giants // - mapLaunch: Body -> Orbit // - mapEscape: Orbit -> Edge // - mapTransfer: Earth Edge -> Planet Edge (for Planets) // Planet Edge -> Moon Edge (for Moons) // // Values defaulted if not set: // // - mapSolid: Defaults to true // - mapReturn: Defaults to mapTransfer. // - mapCapture: Defaults to mapEscape. // - mapLand: Defaults to mapLaunch. // // Values required For moons: // // - mapPlanet: name of parent Planet if Moon // - mapPlanetTransfer = parent Planet's mapTransfer if Moon // - mapPlanetReturn = parent Parent's mapReturn if Moon // // WhereCanIGo computed: // // - flybyDV = Amount needed to do a flyby from Earth surface // - orbitDV = Amount needed to orbit from Earth surface // - landDV = Amount needed to land from Earth surface // - returnFromFlybyDV = Extra amount needed for return from flyby to Earth surface // - returnFromOrbitDV = Extra amount needed for return from orbit to Earth surface // - returnFromLandingDV = Extra amount needed for return from landing to Earth surface // // - Values of -1 mean not possible. // // Additionally Earth has: // - synchronousDV = Amount to get to Geostationary orbit // // TODO: Derive from RSS values // TODO: Checked derived RSS values // TODO: Earth, Moon, Sun are special, make sure sensible and synchronousDV is present. // @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { BODY { name = Kerbin displayName = Earth requireChutes = true mapType = Planet mapLaunch = 4800 mapEscape = 1605 mapTransfer = 0 // Transfer and Earth Transfer are same thing mapReturn = 0 // Return and Earth Return are same thing mapCapture = 0 // Always has aerocapture landing in WhereCanIGo mapLand = 0 // Always has aerocapture landing in WhereCanIGo } BODY { name = Sun requireChutes = false mapType = Planet // Not really, but makes it sort of work. mapSolid = false // Derive from RSS config. rss_flybyDV = 30690 rss_orbitDV = 178000 rss_landDV = 440000 rss_returnFromFlybyDV = 18080 rss_returnFromOrbitDV = 165390 rss_returnFromLandingDV = 0 } BODY { name = Moon requireChutes = false mapType = Moon mapPlanet = Kerbin mapLaunch = 865 mapEscape = 340 mapTransfer = 25 // Addtional to Earth.Escape } BODY { name = Mercury requireChutes = false mapType = Planet mapLaunch = 1530 mapEscape = 610 mapTransfer = 4325 } BODY { name = Venus requireChutes = true mapType = Planet mapLaunch = 13500 mapEscape = 1470 mapTransfer = 320 } BODY { name = Mars requireChutes = true mapType = Planet mapLaunch = 1900 mapEscape = 720 mapTransfer = 530 } BODY { name = Deimos requireChutes = false mapType = Moon mapPlanet = Mars mapLaunch = 2 mapEscape = 1 mapTransfer = 495 } BODY { name = Phobos requireChutes = false mapType = Moon mapPlanet = Mars mapLaunch = 4 mapEscape = 2 mapTransfer = 640 } BODY { name = Vesta requireChutes = false mapType = Planet // Derive from RSS config. rss_flybyDV = 18030 rss_orbitDV = 18130 rss_landDV = 18290 rss_returnfromFlybyDV = 5420 rss_returnFromOrbitDV = 5520 rss_returnFromLandingDV = 5680 } BODY { name = Ceres requireChutes = false mapType = Planet // Derive from RSS config. rss_flybyDV = 18690 rss_orbitDV = 18840 rss_landDV = 19110 rss_returnfromFlybyDV = 6080 rss_returnFromOrbitDV = 6230 rss_returnFromLandingDV = 6500 } BODY { name = Jupiter requireChutes = true mapType = Planet mapSolid = false mapLaunch = 22500 mapEscape = 8600 mapTransfer = 1680 } BODY { name = Callisto requireChutes = false mapType = Moon mapPlanet = Jupiter mapLaunch = 880 mapEscape = 35 mapTransfer = 2570 } BODY { name = Ganymede requireChutes = false mapType = Moon mapPlanet = Jupiter mapLaunch = 985 mapEscape = 395 mapTransfer = 3350 } BODY { name = Europa requireChutes = false mapType = Moon mapPlanet = Jupiter mapLaunch = 740 mapEscape = 290 mapTransfer = 4445 } BODY { name = Io requireChutes = false mapType = Moon mapPlanet = Jupiter mapLaunch = 925 mapEscape = 365 mapTransfer = 5160 } BODY { name = Saturn requireChutes = true mapType = Planet mapSolid = false mapLaunch = 15000 mapEscape = 10115 mapTransfer = 2250 } BODY { name = Iapetus requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 19570 rss_orbitDV = 19730 rss_landDV = 20140 rss_returnfromFlybyDV = 6960 rss_returnFromOrbitDV = 7120 rss_returnFromLandingDV = 7530 } BODY { name = Titan requireChutes = true mapType = Moon mapPlanet = Saturn mapLaunch = 3800 mapEscape = 330 mapTransfer = 1530 } BODY { name = Rhea requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 23020 rss_orbitDV = 23200 rss_landDV = 23650 rss_returnfromFlybyDV = 10410 rss_returnFromOrbitDV = 10590 rss_returnFromLandingDV = 11040 } BODY { name = Dione requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 23910 rss_orbitDV = 24050 rss_landDV = 24410 rss_returnfromFlybyDV = 11300 rss_returnFromOrbitDV = 11440 rss_returnFromLandingDV = 11800 } BODY { name = Tethys requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 24590 rss_orbitDV = 24700 rss_landDV = 24970 rss_returnfromFlybyDV = 11980 rss_returnFromOrbitDV = 12090 rss_returnFromLandingDV = 12360 } BODY { name = Enceladus requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 25210 rss_orbitDV = 25280 rss_landDV = 25440 rss_returnfromFlybyDV = 12600 rss_returnFromOrbitDV = 12670 rss_returnFromLandingDV = 12830 } BODY { name = Mimas requireChutes = false mapType = Moon mapPlanet = Saturn // Derive from RSS config. rss_flybyDV = 25830 rss_orbitDV = 25870 rss_landDV = 25970 rss_requireChutes = false rss_returnfromFlybyDV = 13220 rss_returnFromOrbitDV = 13260 rss_returnFromLandingDV = 13360 } BODY { name = Uranus requireChutes = true mapType = Planet mapSolid = false mapLaunch = 9000 mapEscape = 3060 mapTransfer = 2640 } BODY { name = Oberon requireChutes = false mapType = Moon mapPlanet = Uranus // Derive from RSS config. rss_flybyDV = 19980 rss_orbitDV = 20190 rss_landDV = 20720 rss_requireChutes = false rss_returnfromFlybyDV = 7370 rss_returnFromOrbitDV = 7580 rss_returnFromLandingDV = 8110 } BODY { name = Titania requireChutes = false mapType = Moon mapPlanet = Uranus // Derive from RSS config. rss_flybyDV = 20280 rss_orbitDV = 20500 rss_landDV = 21060 rss_requireChutes = false rss_returnfromFlybyDV = 7670 rss_returnFromOrbitDV = 7890 rss_returnFromLandingDV = 8450 } BODY { name = Umbriel requireChutes = false mapType = Moon mapPlanet = Uranus // Derive from RSS config. rss_flybyDV = 21100 rss_orbitDV = 21250 rss_landDV = 21620 rss_returnfromFlybyDV = 8490 rss_returnFromOrbitDV = 8640 rss_returnFromLandingDV = 9010 } BODY { name = Ariel requireChutes = false mapType = Moon mapPlanet = Uranus // Derive from RSS config. rss_flybyDV = 21520 rss_orbitDV = 21680 rss_landDV = 22070 rss_requireChutes = false rss_returnfromFlybyDV = 8910 rss_returnFromOrbitDV = 9070 rss_returnFromLandingDV = 9460 } BODY { name = Miranda requireChutes = false mapType = Moon mapPlanet = Uranus // Derive from RSS config. rss_flybyDV = 22370 rss_orbitDV = 22420 rss_landDV = 22550 rss_requireChutes = false rss_returnfromFlybyDV = 9760 rss_returnFromOrbitDV = 9810 rss_returnFromLandingDV = 9940 } BODY { name = Neptune requireChutes = true mapType = Planet mapSolid = false mapLaunch = 9500 mapEscape = 3375 mapTransfer = 2695 } BODY { name = Triton requireChutes = false mapType = Moon mapPlanet = Nepture // Derive from RSS config. rss_flybyDV = 20500 rss_orbitDV = 20910 rss_landDV = 21960 rss_requireChutes = false rss_returnfromFlybyDV = 7890 rss_returnFromOrbitDV = 8300 rss_returnFromLandingDV = 9350 } BODY { name = Pluto requireChutes = false mapType = Planet // Derive from RSS config. rss_flybyDV = 20460 rss_orbitDV = 20810 rss_landDV = 21700 rss_requireChutes = false rss_returnfromFlybyDV = 7850 rss_returnFromOrbitDV = 8200 rss_returnFromLandingDV = 9090 } BODY { name = Charon requireChutes = false mapType = Moon mapPlanet = Pluto // Derive from RSS config. rss_flybyDV = 20520 rss_orbitDV = 20680 rss_landDV = 21100 rss_returnfromFlybyDV = 7910 rss_returnFromOrbitDV = 8070 rss_returnFromLandingDV = 8490 } } // Derive values for each BODY if rss values used @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { // Remove values for getting to situation @BODY[*]:HAS[#rss_flybyDV[*]] { mapTransfer = #$rss_flybyDV$ @mapTransfer /= 2 @mapTransfer -= #$../BODY[Kerbin]/mapLaunch$ @mapTransfer -= #$../BODY[Kerbin]/mapEscape$ @mapTransfer -= #$../BODY[Kerbin]/mapTransfer$ mapEscape = #$rss_orbitDV$ @mapEscape /= 2 @mapEscape -= #$../BODY[Kerbin]/mapLaunch$ @mapEscape -= #$../BODY[Kerbin]/mapEscape$ @mapEscape -= #$../BODY[Kerbin]/mapTransfer$ @mapEscape -= #$mapTransfer$ mapLaunch = #$rss_landDV$ @mapLaunch /= 2 @mapLaunch -= #$../BODY[Kerbin]/mapLaunch$ @mapLaunch -= #$../BODY[Kerbin]/mapEscape$ @mapLaunch -= #$../BODY[Kerbin]/mapTransfer$ @mapLaunch -= #$mapTransfer$ @mapLaunch -= #$mapEscape$ } } // Default values for each BODY @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { // Defaults @BODY[*],* { &requireChutes = false &mapSolid = true &mapReturn = #$mapTransfer$ &mapCapture = #$mapEscape$ &mapLand = #$mapLaunch$ } } // Set up moon information @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[Moon] { mapPlanetTransfer = #$../BODY[Kerbin]/mapTransfer$ mapPlanetReturn = #$../BODY[Kerbin]/mapReturn$ } @BODY[Deimos] { mapPlanetTransfer = #$../BODY[Mars]/mapTransfer$ mapPlanetReturn = #$../BODY[Mars]/mapReturn$ } @BODY[Phobos] { mapPlanetTransfer = #$../BODY[Mars]/mapTransfer$ mapPlanetReturn = #$../BODY[Mars]/mapReturn$ } @BODY[Callisto] { mapPlanetTransfer = #$../BODY[Jupiter]/mapTransfer$ mapPlanetReturn = #$../BODY[Jupiter]/mapReturn$ } @BODY[Ganymede] { mapPlanetTransfer = #$../BODY[Jupiter]/mapTransfer$ mapPlanetReturn = #$../BODY[Jupiter]/mapReturn$ } @BODY[Europa] { mapPlanetTransfer = #$../BODY[Jupiter]/mapTransfer$ mapPlanetReturn = #$../BODY[Jupiter]/mapReturn$ } @BODY[Io] { mapPlanetTransfer = #$../BODY[Jupiter]/mapTransfer$ mapPlanetReturn = #$../BODY[Jupiter]/mapReturn$ } @BODY[Iapetus] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Titan] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Rhea] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Dione] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Tethys] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Enceladus] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Mimas] { mapPlanetTransfer = #$../BODY[Saturn]/mapTransfer$ mapPlanetReturn = #$../BODY[Saturn]/mapReturn$ } @BODY[Oberon] { mapPlanetTransfer = #$../BODY[Uranus]/mapTransfer$ mapPlanetReturn = #$../BODY[Uranus]/mapReturn$ } @BODY[Titania] { mapPlanetTransfer = #$../BODY[Uranus]/mapTransfer$ mapPlanetReturn = #$../BODY[Uranus]/mapReturn$ } @BODY[Umbriel] { mapPlanetTransfer = #$../BODY[Uranus]/mapTransfer$ mapPlanetReturn = #$../BODY[Uranus]/mapReturn$ } @BODY[Ariel] { mapPlanetTransfer = #$../BODY[Uranus]/mapTransfer$ mapPlanetReturn = #$../BODY[Uranus]/mapReturn$ } @BODY[Miranda] { mapPlanetTransfer = #$../BODY[Uranus]/mapTransfer$ mapPlanetReturn = #$../BODY[Uranus]/mapReturn$ } @BODY[Triton] { mapPlanetTransfer = #$../BODY[Neptune]/mapTransfer$ mapPlanetReturn = #$../BODY[Neptune]/mapReturn$ } @BODY[Charon] { mapPlanetTransfer = #$../BODY[Pluto]/mapTransfer$ mapPlanetReturn = #$../BODY[Pluto]/mapReturn$ } } // ================================================================================ // Computations // ================================================================================ // RSS Calculated moons need transfer value removed @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[*]:HAS[#mapType[Moon]&rss_flybyDV[*]] { @mapLaunch -= #$mapPlanetTransfer$ @mapEscape -= #$mapPlanetTransfer$ @mapTransfer -= #$mapPlanetTransfer$ } } @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[*],* { @mapLaunch *= #$../KSRSSScale$ @mapEscape *= #$../KSRSSScale$ @mapTransfer *= #$../KSRSSScale$ @mapPlanetTransfer *= #$../KSRSSScale$ @mapPlanetReturn *= #$../KSRSSScale$ @mapReturn *= #$../KSRSSScale$ @mapCapture *= #$../KSRSSScale$ @mapLand *= #$../KSRSSScale$ } } // Compute actual WhereCanIGo values for each BODY @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[*],* { flybyDV = #$../BODY[Kerbin]/mapLaunch$ @flybyDV += #$../BODY[Kerbin]/mapEscape$ @flybyDV += #$mapTransfer$ orbitDV = #$../BODY[Kerbin]/mapLaunch$ @orbitDV += #$../BODY[Kerbin]/mapEscape$ @orbitDV += #$mapTransfer$ @orbitDV += #$mapCapture$ landDV = #$../BODY[Kerbin]/mapLaunch$ @landDV += #$../BODY[Kerbin]/mapEscape$ @landDV += #$mapTransfer$ @landDV += #$mapCapture$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapReturn$ returnFromOrbitDV = #$mapEscape$ @returnFromOrbitDV += #$mapReturn$ returnFromLandingDV = #$mapLaunch$ @returnFromLandingDV += #$mapEscape$ @returnFromLandingDV += #$mapReturn$ } } // Moons have extra Planet <-> Moon transfer and return @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[*]:HAS[#mapType[Moon]] { @flybyDV += #$mapPlanetTransfer$ @orbitDV += #$mapPlanetTransfer$ @landDV += #$mapPlanetTransfer$ @returnFromFlybyDV += #$mapPlanetReturn$ @returnFromOrbitDV += #$mapPlanetReturn$ @returnFromLandingDV += #$mapPlanetReturn$ } } // Launching from gas giant is impossible @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[*]:HAS[#mapSolid[false]] { @returnFromLandingDV = -1 } } // Fix Earth which is peculiar @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] { @BODY[Kerbin] { @orbitDV = #$../BODY[Kerbin]/mapLaunch$ @flybyDV = -1 synchronousDV = #$../BODY[Kerbin]/mapLaunch$ @synchronousDV += 1220 @synchronousDV += 735 @landDV = -1 @returnFromFlybyDV = -1 @returnFromOrbitDV = 150 @returnFromLandingDV = -1 } } // NOTE: Comment out to leave interim values for debugging. // // @WHERE_CAN_I_GO:NEEDS[KSRSS]:AFTER[WhereCanIGo] // { // @BODY[*],* // { // !mapType = DELETE // !mapSolid = DELETE // !mapLaunch = DELETE // !mapEscape = DELETE // !mapTransfer = DELETE // !mapPlanet = DELETE // !mapPlanetTransfer = DELETE // !mapPlanetReturn = DELETE // !mapReturn = DELETE // !mapCapture = DELETE // !mapLand = DELETE // // !rss_flybyDV = DELETE // !rss_orbitDV = DELETE // !rss_landDV = DELETE // !rss_returnFromFlybyDV = DELETE // !rss_returnFromOrbitDV = DELETE // !rss_returnFromLandingDV = DELETE // } // } Edited November 3, 2022 by 610yesnolovely Earth -> Kerbin, due to recent reborn changes for parallax Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted November 2, 2022 Share Posted November 2, 2022 5 hours ago, 610yesnolovely said: I'm using reborn, and regularly updating the to the git head revision, while playing with 150+ mods. 150? How long does it take you to load to the main menu? Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted November 3, 2022 Share Posted November 3, 2022 Will KSRSS Reborn be made available on CKAN any time soon? Quote Link to comment Share on other sites More sharing options...
AlSlea Posted November 4, 2022 Share Posted November 4, 2022 (edited) Is anyone else having the issue where Katniss Cape Canveral seems to be entirely liquid? Even on the launch pad, I sink into the ground a bit, and right next to the runway looks like land, but then the game treats it as water. I know I saw someone asking about this earlier, but having no luck finding it in the thread. Thanks! Spoiler Spoiler My modlist, which does not include KSRSS itself and KatnissCapeCanaveral bc those aren't in CKAN. Edited November 4, 2022 by AlSlea added screenshots Quote Link to comment Share on other sites More sharing options...
tony48 Posted November 4, 2022 Author Share Posted November 4, 2022 22 hours ago, TaintedLion said: Will KSRSS Reborn be made available on CKAN any time soon? Yes, when the mod is released. 3 hours ago, AlSlea said: Is anyone else having the issue where Katniss Cape Canveral seems to be entirely liquid? Even on the launch pad, I sink into the ground a bit, and right next to the runway looks like land, but then the game treats it as water. I know I saw someone asking about this earlier, but having no luck finding it in the thread. Thanks! Reveal hidden contents Reveal hidden contents My modlist, which does not include KSRSS itself and KatnissCapeCanaveral bc those aren't in CKAN. I think that's intended? But you should ask on the KCC thread. Quote Link to comment Share on other sites More sharing options...
Wheat Bread Posted November 4, 2022 Share Posted November 4, 2022 (edited) Running Parallax with KSRSS seems to make the game infinite load how can I fix this? Log: https://drive.google.com/file/d/16YTj2gZi7FeM6UoKlY2HtQ4tjbsgKTmG/view?usp=drivesdk Edited November 4, 2022 by Wheat Bread Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 4, 2022 Share Posted November 4, 2022 1 hour ago, Wheat Bread said: Running Parallax with KSRSS seems to make the game infinite load how can I fix this? Log: https://drive.google.com/file/d/16YTj2gZi7FeM6UoKlY2HtQ4tjbsgKTmG/view?usp=drivesdk Honestly, at 178MB your log file is somewhat impenetrable. You could maybe start by updating your ACK install to the very latest (and its dependencies), as that should fix a ton of the spammed errors you're getting. I have 90+ mods installed, and my log file for that many mods (when it doesn't have a ton of errors) is closer to 8 - 15MB when just starting up the game, going into the VAB, and then quitting. 178MB means something is drastically wrong - and the first culprit I see is ACK. Second is MiniAVC - this mod is dead and can only cause problems. This is just a start ... but I can hardly scroll through your log, so yeah. Quote Link to comment Share on other sites More sharing options...
Wheat Bread Posted November 4, 2022 Share Posted November 4, 2022 I got it working after deleting the _Configs folder from Parallax_StockTextures Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted November 6, 2022 Share Posted November 6, 2022 On 11/1/2022 at 12:23 PM, 610yesnolovely said: ... In related news, I've updated the KSRSS MM config I posted earlier for KSRSS Reborn for "Where Can I Go?" (in-editor delta-V computer - basically tells you if your ship might make it to various destinations as a rough guide). Thanks to @tony48 this is now included in the reborn branch. Definitely recommend Where Can I Go?, really helps me in the design phase to ensure something can probably reach the Moon or other bodies, including land, and return. I'd recommend Krash to further simulate (or just try and revert on failure as usual). Quote Link to comment Share on other sites More sharing options...
Tundra Posted November 8, 2022 Share Posted November 8, 2022 On 11/4/2022 at 11:38 AM, tony48 said: Yes, when the mod is released. Any time line on when that might be? Thinking of starting a new save but if its almost ready for release I'll wait. Quote Link to comment Share on other sites More sharing options...
Lenin Stimpy Posted November 9, 2022 Share Posted November 9, 2022 (edited) On 10/15/2022 at 1:14 PM, Socowez said: No EVE configs, latest EVE and Scatterer. No clouds. Just reassembled my whole modlist from scratch through a pristine install. No clouds. It has to be incompatibility with another mod right? That's the only thing I can think of that would be possible in my instance. I've checked and double checked that I have the mod installed along with all dependencies. Here's my KSP log again with the pristine install. Any help is appreciated. On 10/16/2022 at 6:29 AM, Socowez said: Resolved, I guess the first time I downloaded the mod it didn't work. Downloaded a new copy and it works fine. Edit: After a tad more testing, it looks like the 64k ground textures are causing missing clouds. Maybe I'm installing them wrong? Howdy, I seem to be having the same problem, also using the 64k textures. Here's my log: https://drive.google.com/file/d/1nEdGyfFsprFqQ4rBx2qiCSn5kPTPBajm/view?usp=sharing The CloudsManager errors are at the end and seem related to the 64k textures. This is a new install with a bunch of mods, one of which is likely the culprit. Let me know if I can provide any more details. Edited November 9, 2022 by Lenin Stimpy Update Quote Link to comment Share on other sites More sharing options...
tony48 Posted November 10, 2022 Author Share Posted November 10, 2022 15 hours ago, Lenin Stimpy said: Howdy, I seem to be having the same problem, also using the 64k textures. Here's my log: https://drive.google.com/file/d/1nEdGyfFsprFqQ4rBx2qiCSn5kPTPBajm/view?usp=sharing The CloudsManager errors are at the end and seem related to the 64k textures. This is a new install with a bunch of mods, one of which is likely the culprit. Let me know if I can provide any more details. To install the 64k textures, copy the KSRSS-64k folder and paste it into your GameData. You shouldn't merge it with the KSRSS folder. On 11/8/2022 at 11:30 AM, Tundra said: Any time line on when that might be? Thinking of starting a new save but if its almost ready for release I'll wait. I'd say not earlier than one month from now. Quote Link to comment Share on other sites More sharing options...
Lenin Stimpy Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, tony48 said: To install the 64k textures, copy the KSRSS-64k folder and paste it into your GameData. You shouldn't merge it with the KSRSS folder. That fixed it, thanks! Quote Link to comment Share on other sites More sharing options...
SovietDoge_ Posted November 13, 2022 Share Posted November 13, 2022 How do I get the parallax to work with KSRSS reborn? Nothing is working Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 16, 2022 Share Posted November 16, 2022 On 11/13/2022 at 12:40 PM, SovietDoge_ said: How do I get the parallax to work with KSRSS reborn? Nothing is working Can you describe the problem? Quote Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted November 18, 2022 Share Posted November 18, 2022 Are the 32k or 16k textures still around? For some reason my computer really isn't happy with the 64k recently Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted November 19, 2022 Share Posted November 19, 2022 Where can you get parallax 2.0 working with the KSRSS reborn On 11/13/2022 at 12:40 PM, SovietDoge_ said: How do I get the parallax to work with KSRSS reborn? Nothing is working It's because you have to delete parallax because KSRSS reborn is not have been updated with parallax 2.0 you gotta wait until KSRSS reborn has been updated or you could have just deleted the parallax folder in the KSRSS folder Quote Link to comment Share on other sites More sharing options...
Stolas Posted November 19, 2022 Share Posted November 19, 2022 Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 19, 2022 Share Posted November 19, 2022 13 hours ago, EndAllFilms said: Where can you get parallax 2.0 working with the KSRSS reborn It's because you have to delete parallax because KSRSS reborn is not have been updated with parallax 2.0 you gotta wait until KSRSS reborn has been updated or you could have just deleted the parallax folder in the KSRSS folder That's not true. KSRSS Reborn has Parallax configs. Quote Link to comment Share on other sites More sharing options...
Tundra Posted November 19, 2022 Share Posted November 19, 2022 (edited) Oh, boy! Here it comes. So I'm having some sort of conflict with KSRSS. Followed the instructions, meaning I installed Barn Kit, Konometer, KatnissCanaveral, and Sigma Binary and of course Kopernicus. It loads, but it just becomes the stock solar system. The loading screen is just its typical one. Mods: Heres the log:https://drive.google.com/file/d/1EOawFUYpS7SD2fSepn3ahJlmh1LTfppj/view?usp=sharing Thanks in advance for any help. Edited November 19, 2022 by Tundra Quote Link to comment Share on other sites More sharing options...
AlSlea Posted November 21, 2022 Share Posted November 21, 2022 Pretty sure you're having the same problem I did. When you install things manually, you want to put the correct folder in Game Data - it's not the top folder labeled KSRSS. It's one nested within it. So it's an easy, if not intuitive, fix. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 22, 2022 Share Posted November 22, 2022 Commentary: I finally got around to trying KSRSS Reborn and 64k textures. Earth looks amazing from orbit and I peeked at other planets in the Tracking Station and their visuals seem to be working well. That means it's time to restart a career game! I've picked BDB + Skyhawk tree + hard/custom career + EVA Repairs (the part failure mod). Funds will be very tight with many explosions on the pad. Thanks for the earlier 0.7x and the leap forward with Reborn. And questions: Any recommended contract packs to encourage flying early jets (Wheezly, not Panther) around? The KSRSS and BDB contracts understandably focus on space flight, but I want excuses to explore Earth while generating funds and science. My hope is that we'll eventually see something like KRSGAP for KSRSS. My random "take a crew report during atmo flight at ..." contracts are currently all above 18km. It's interesting that I'm not getting those contracts in low atmo even though I have yet to fly a jet or any crewed rocket. TUFX or not? Reborn already looks great without any TUFX profile. I'm going to stick to that for a while to get a feel for Reborn's default look. Does the KSRSS team recommend a particular TUFX profile for your vision of how things should look? Should I customize Scatterer 0.8 settings, and did I maybe err during installation? Scatterer is currently set to use temporal AA. Is that how Reborn should be "out of the box"? I know that TAA often caused issues with other planet packs and their Scatterer 0.7x dependency but maybe KSRSS and/or Scatterer 0.8 fixed TAA. Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted November 24, 2022 Share Posted November 24, 2022 On 11/22/2022 at 9:19 AM, DeadJohn said: I've picked BDB + Skyhawk tree + hard/custom career + EVA Repairs (the part failure mod). Funds will be very tight with many explosions on the pad. I also opted for somewhat similar, though I'm liking the addition of History of Spaceflight: Pocket Edition for contracts, KCT, and had a go at Kerbalism. Though I think I'm going to drop that and replace with Kerbal Health, TAC-LS, and EVA Repairs (though I wonder if Test Flight might be better? Shrug). Too many contract packs I like that don't work with Kerbalism. I was also encouraged to also use Engine Ignitor, but havn't yet got round to that. As to aircraft contracts, it's a shame that GAP, Kerbinside Remastered etc are not planet pack agnostic - mostly tied to Kerbin. I'm not aware of any contract packs that work with planes. There's also no NavUtils support, but that's slightly easier to fix by using VesselMover and Custom Runways. Might be something I fiddle with as I tend to build planes. Would be nice to have GAP KSRSS, Kerbsinside (Earthside) and/or something like RP-1's X Plane contracts. I'd definitely add TUFX, and recommend BallisticFox's profiles. I didn't touch anything with EVE, Scatterer or anything else, other than fixes/suggestions from here: https://github.com/friznit/Unofficial-BDB-Wiki/issues/72 Quote Link to comment Share on other sites More sharing options...
DA299 Posted November 24, 2022 Share Posted November 24, 2022 Does Kerbal Konstructs work with KSRSS reborn? Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 24, 2022 Share Posted November 24, 2022 Is it possible to disable the Real Date style dating system and replace it with the stock kind? I find the stock system much easier to use when planning multi launch missions with multiple transfer windows. Quote Link to comment Share on other sites More sharing options...
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