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[1.8.1 - 1.12.x] Bumblebee v0.6


Rodger

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1 hour ago, Rodger said:

basically just a byproduct of how non robotic air breathing engines are set up

oooh ok - I kinda figured this because toggling stuff does nothing.

1 hour ago, Rodger said:

In its natural habitat!

I love JNSQ a lot. It's honestly the most stable planet pack out there on my system. But this is Dragonfly and it needs to be on Titan :D

Quick behind-the-scenes shot of my 8km/s introduction to Titan's atmosphere. I noticed that when I separated from the cruise stage it reset my mission clock :(  I had like 8 years showing on there until just before this. Grrrr.  Things got toasty but everything survived. 

Fe4fE94.png

 

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9 hours ago, RB101 said:

Is this mod currently broken? 

The engines produce next to no thrust for me?

They don't produce a lot, they aren't meant to be heavy-lift. If they aren't doing anything at all though, double check you have all the dependencies installed correctly, particularly Kerbal Actuators: https://github.com/Angel-125/KerbalActuators/releases and CRP: https://github.com/UmbraSpaceIndustries/CommunityResourcePack/releases

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6 hours ago, Rodger said:

They don't produce a lot, they aren't meant to be heavy-lift. If they aren't doing anything at all though, double check you have all the dependencies installed correctly, particularly Kerbal Actuators: https://github.com/Angel-125/KerbalActuators/releases and CRP: https://github.com/UmbraSpaceIndustries/CommunityResourcePack/releases

I have all of those installed already,

Kerbal Engineer shows no Delta V when the engines are placed, and the engines only produce 0.9KN on the KSC launchpad 

I'm going to assume this conflicts with another mod :/ 

Edited by RB101
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20 minutes ago, RB101 said:

Here's the craft file

Your craft file works fine for me.  What are you having problems with?

edit: I should mention that I had to bump down the craft file version number since I'm on 1.12.3, but other than that it loaded with lots and lots of unknown modules.

Edited by OrbitalManeuvers
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Just now, OrbitalManeuvers said:

Your craft file works fine for me.  What are you having problems with?

Won't take off at all,

What thrust values are the engines providing you with? (they only give 0.9Kn for me)

Edited by RB101
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1 minute ago, OrbitalManeuvers said:

idk - where are you reading "thrust" values? 

right click on one of the propeller engines on the craft, max the throttle and read what it says the engine "Thrust" is

if it's more than 0.9KN then there's a mod reducing engine power, if it says 0.9KN then there's a mod messing with the engines in another way

Edited by RB101
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Just now, OrbitalManeuvers said:

still 1.7

Something is reducing the thrust produced then :/

Could you post your mod list so I can look it over and rule out any mutually installed ones please? (will help make trouble shooting faster)

Also, thanks! :D 

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6 minutes ago, RB101 said:

Something is reducing the thrust produced then

Spoiler

Folders and files in GameData:
Stock folder: Squad

Stock folder: SquadExpansion

EnvironmentalVisualEnhancements
scatterer
TUFXProfiles
TUFX
B9PartSwitch
CommunityResourcePack
000_ClickThroughBlocker
001_ToolbarControl
JNSQ
KerbalKonstructs
Kopernicus
Kronometer
KSCFloodlight
OSSNTR
ModularFlightIntegrator
CustomPreLaunchChecks
AuroraSpaceCenter
CommunityCategoryKit
CommunityTechTree
TundraSpaceCenter
DMagicScienceAnimate
SimpleAdjustableFairings
000_TexturesUnlimited
Bumblebee
WildBlueIndustries
JanitorsCloset
NavBallTextureChanger
NavyFish
SituationModuleInfo
SpaceTuxLibrary
PlanetShine
ScienceAlert
SmartParts
SmokeScreen
StagedAnimation
StockWaterfallEffects
Waterfall
WaterfallRestock
WhoAmI
XyphosAerospace
PlumeParty
RealPlume
RealPlume-Stock
ReentryParticleEffectRenewed
ResonantOrbitCalculator
ReStock
ReStockPlus
KerbalEngineer
MechJeb2
MechJebForAll
MechJebUnlocked
HullCameraVDS
TriggerTech
Trajectories
VaporVent
TrackingLights
CameraTools
DeployableEngines
DistantObject
DynamicBatteryStorage
EasyVesselSwitch
FShangarExtender
HideEmptyTechTreeNodes
KerbinRover
ModularLaunchPads
Coatl Aerospace
CryoEngines
CryoTanks
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureSolar
TarsierSpaceTech
Bluedog_DB
Benjee10_MMSEV
Benjee10_sharedAssets
Benjee10_shuttleOrbiter
Benjee10_Suits
CustomConfigs
HabTech2
HabTechProps
Hephaistos
htRobotics
reDIRECT
000_Harmony
AnimatedDecouplers
Benjee10_Orion
Bluedog_DB_Extras
Shabby
Shaddy
ContractConfigurator
ShuttlePayloadDeliverySystems
ORANGES
RocketMotorMenagerie
H2
Matveich_HTV
SuperModule
X-20-Moroz
 

 

13 minutes ago, RB101 said:

Could you post your mod list

Here ya go, this is probably better:

Spoiler

[WRN 10:01:25.983] Loading craft with the following issues:
Vessel BumbleBee Test Craft is missing part module AirPark
Vessel BumbleBee Test Craft is missing part module KRnDModule
Vessel BumbleBee Test Craft is missing part module ParkingBrakeModule
Vessel BumbleBee Test Craft is missing part module ModulePWBFuelBalancer
Vessel BumbleBee Test Craft is missing part module USI_ModuleRecycleablePart
Vessel BumbleBee Test Craft is missing part module ModuleAntennaInfo
Vessel BumbleBee Test Craft is missing part module CNConstellationModule
Vessel BumbleBee Test Craft is missing part module CNConstellationAntennaModule
Vessel BumbleBee Test Craft is missing part module AttachedOnEditor
Vessel BumbleBee Test Craft is missing part module ModuleAntennaToggler
Vessel BumbleBee Test Craft is missing part module ModuleGeneratorAntenna
Vessel BumbleBee Test Craft is missing part module Jettison
 

 

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@RB101If you can post your ksp.log to a file sharing site and link it, it would be helpful. I'd be curious about AirPark as I haven't tested it with that, and maybe it's just being held in place (possibly negating the 'static airflow', so reducing power), if you remove that mod does it work again?

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19 hours ago, Rodger said:

@RB101If you can post your ksp.log to a file sharing site and link it, it would be helpful. I'd be curious about AirPark as I haven't tested it with that, and maybe it's just being held in place (possibly negating the 'static airflow', so reducing power), if you remove that mod does it work again?

I've tested without airpark, and the issue remains unfortunately :/

I've actually removed airpark permanently from my install as it's broken currently :/ 

Modules Remaining (Will update as tests proceed):

Spoiler

Vessel BumbleBee Test Craft is missing part module ParkingBrakeModule
Vessel BumbleBee Test Craft is missing part module ModulePWBFuelBalancer
Vessel BumbleBee Test Craft is missing part module USI_ModuleRecycleablePart
Vessel BumbleBee Test Craft is missing part module ModuleAntennaInfo
Vessel BumbleBee Test Craft is missing part module CNConstellationModule
Vessel BumbleBee Test Craft is missing part module CNConstellationAntennaModule

Vessel BumbleBee Test Craft is missing part module AttachedOnEditor
Vessel BumbleBee Test Craft is missing part module ModuleAntennaToggler
Vessel BumbleBee Test Craft is missing part module ModuleGeneratorAntenna

Vessel BumbleBee Test Craft is missing part module Jettison

Edited by RB101
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2 hours ago, OrbitalManeuvers said:

This was the one that stood out to me, too - as it directly messes with part performance iirc

Just finished testing RnD, 

The mod correctly recognises the part stats and applies upgrades correctly within the VAB/SPH, but the thrust is still overridden to 0.9KN even if I apply a 200% thrust increase upgrade using RnD

The problem persists without RnD anyway, so it's not the cause :/ 


Re-testing RnD currently to confirm as it permanently overrides values within craft files whilst installed

Edited by RB101
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