OrbitalManeuvers Posted October 25, 2022 Share Posted October 25, 2022 1 hour ago, Rodger said: basically just a byproduct of how non robotic air breathing engines are set up oooh ok - I kinda figured this because toggling stuff does nothing. 1 hour ago, Rodger said: In its natural habitat! I love JNSQ a lot. It's honestly the most stable planet pack out there on my system. But this is Dragonfly and it needs to be on Titan Quick behind-the-scenes shot of my 8km/s introduction to Titan's atmosphere. I noticed that when I separated from the cruise stage it reset my mission clock I had like 8 years showing on there until just before this. Grrrr. Things got toasty but everything survived. Quote Link to comment Share on other sites More sharing options...
emord-nillap Posted November 29, 2022 Share Posted November 29, 2022 Sent a BMBL-B3 to Duna and took some photos - this one has no wings! A really nice and stockalike mod, lovely detailing. Used the missing robotics mod for the hinges to allow the wheels to fold into the aeroshell and take up less space. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 29, 2022 Share Posted November 29, 2022 57 minutes ago, emord-nillap said: Sent a BMBL-B3 to Duna Nice work. Quote Link to comment Share on other sites More sharing options...
emord-nillap Posted November 29, 2022 Share Posted November 29, 2022 1 minute ago, Caerfinon said: Nice work. Thanks. First time posting a mission, it was a lot of fun to complete. Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 29, 2022 Author Share Posted November 29, 2022 Love it! Thanks for posting! Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted December 11, 2022 Share Posted December 11, 2022 The rotors from this mod worked great for building a two-kerbal hovercraft/roving vehicle! It also has a cargo container for EVA repair kits and experiment packages. Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 3, 2023 Share Posted February 3, 2023 Is this mod currently broken? The engines produce next to no thrust for me? Quote Link to comment Share on other sites More sharing options...
Rodger Posted February 4, 2023 Author Share Posted February 4, 2023 9 hours ago, RB101 said: Is this mod currently broken? The engines produce next to no thrust for me? They don't produce a lot, they aren't meant to be heavy-lift. If they aren't doing anything at all though, double check you have all the dependencies installed correctly, particularly Kerbal Actuators: https://github.com/Angel-125/KerbalActuators/releases and CRP: https://github.com/UmbraSpaceIndustries/CommunityResourcePack/releases Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 (edited) 6 hours ago, Rodger said: They don't produce a lot, they aren't meant to be heavy-lift. If they aren't doing anything at all though, double check you have all the dependencies installed correctly, particularly Kerbal Actuators: https://github.com/Angel-125/KerbalActuators/releases and CRP: https://github.com/UmbraSpaceIndustries/CommunityResourcePack/releases I have all of those installed already, Kerbal Engineer shows no Delta V when the engines are placed, and the engines only produce 0.9KN on the KSC launchpad I'm going to assume this conflicts with another mod Edited February 4, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 4, 2023 Share Posted February 4, 2023 16 hours ago, RB101 said: Is this mod currently broken? The engines produce next to no thrust for me? Craft file would help Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 15 minutes ago, linuxgurugamer said: Craft file would help Will post as soon as I fix this https://imgur.com/a/2131fF4 Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 1 hour ago, linuxgurugamer said: Craft file would help Here's the craft file (now I can see to assemble it in the VAB ) Link: https://we.tl/t-Za1LplLcH9 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 4, 2023 Share Posted February 4, 2023 (edited) 20 minutes ago, RB101 said: Here's the craft file Your craft file works fine for me. What are you having problems with? edit: I should mention that I had to bump down the craft file version number since I'm on 1.12.3, but other than that it loaded with lots and lots of unknown modules. Edited February 4, 2023 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 (edited) Just now, OrbitalManeuvers said: Your craft file works fine for me. What are you having problems with? Won't take off at all, What thrust values are the engines providing you with? (they only give 0.9Kn for me) Edited February 4, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 4, 2023 Share Posted February 4, 2023 Just now, RB101 said: Won't take off at all, What thrust values are the engines providing you with? idk - where are you reading "thrust" values? Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 (edited) 1 minute ago, OrbitalManeuvers said: idk - where are you reading "thrust" values? right click on one of the propeller engines on the craft, max the throttle and read what it says the engine "Thrust" is if it's more than 0.9KN then there's a mod reducing engine power, if it says 0.9KN then there's a mod messing with the engines in another way Edited February 4, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 4, 2023 Share Posted February 4, 2023 25 minutes ago, RB101 said: right click on one of the propeller engines on the craft, max the throttle and read what it says the engine "Thrust" is Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 (edited) 1 minute ago, OrbitalManeuvers said: Can you reverse the thrust so that the craft remains stationary on the launchpad please? A lot of engines gain thrust as a craft moves faster Edited February 4, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 4, 2023 Share Posted February 4, 2023 9 minutes ago, RB101 said: Can you reverse the thrust still 1.7 Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 4, 2023 Share Posted February 4, 2023 Just now, OrbitalManeuvers said: still 1.7 Something is reducing the thrust produced then Could you post your mod list so I can look it over and rule out any mutually installed ones please? (will help make trouble shooting faster) Also, thanks! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 4, 2023 Share Posted February 4, 2023 6 minutes ago, RB101 said: Something is reducing the thrust produced then Spoiler Folders and files in GameData: Stock folder: Squad Stock folder: SquadExpansion EnvironmentalVisualEnhancements scatterer TUFXProfiles TUFX B9PartSwitch CommunityResourcePack 000_ClickThroughBlocker 001_ToolbarControl JNSQ KerbalKonstructs Kopernicus Kronometer KSCFloodlight OSSNTR ModularFlightIntegrator CustomPreLaunchChecks AuroraSpaceCenter CommunityCategoryKit CommunityTechTree TundraSpaceCenter DMagicScienceAnimate SimpleAdjustableFairings 000_TexturesUnlimited Bumblebee WildBlueIndustries JanitorsCloset NavBallTextureChanger NavyFish SituationModuleInfo SpaceTuxLibrary PlanetShine ScienceAlert SmartParts SmokeScreen StagedAnimation StockWaterfallEffects Waterfall WaterfallRestock WhoAmI XyphosAerospace PlumeParty RealPlume RealPlume-Stock ReentryParticleEffectRenewed ResonantOrbitCalculator ReStock ReStockPlus KerbalEngineer MechJeb2 MechJebForAll MechJebUnlocked HullCameraVDS TriggerTech Trajectories VaporVent TrackingLights CameraTools DeployableEngines DistantObject DynamicBatteryStorage EasyVesselSwitch FShangarExtender HideEmptyTechTreeNodes KerbinRover ModularLaunchPads Coatl Aerospace CryoEngines CryoTanks NearFutureConstruction NearFutureElectrical NearFutureExploration NearFutureSolar TarsierSpaceTech Bluedog_DB Benjee10_MMSEV Benjee10_sharedAssets Benjee10_shuttleOrbiter Benjee10_Suits CustomConfigs HabTech2 HabTechProps Hephaistos htRobotics reDIRECT 000_Harmony AnimatedDecouplers Benjee10_Orion Bluedog_DB_Extras Shabby Shaddy ContractConfigurator ShuttlePayloadDeliverySystems ORANGES RocketMotorMenagerie H2 Matveich_HTV SuperModule X-20-Moroz 13 minutes ago, RB101 said: Could you post your mod list Here ya go, this is probably better: Spoiler [WRN 10:01:25.983] Loading craft with the following issues: Vessel BumbleBee Test Craft is missing part module AirPark Vessel BumbleBee Test Craft is missing part module KRnDModule Vessel BumbleBee Test Craft is missing part module ParkingBrakeModule Vessel BumbleBee Test Craft is missing part module ModulePWBFuelBalancer Vessel BumbleBee Test Craft is missing part module USI_ModuleRecycleablePart Vessel BumbleBee Test Craft is missing part module ModuleAntennaInfo Vessel BumbleBee Test Craft is missing part module CNConstellationModule Vessel BumbleBee Test Craft is missing part module CNConstellationAntennaModule Vessel BumbleBee Test Craft is missing part module AttachedOnEditor Vessel BumbleBee Test Craft is missing part module ModuleAntennaToggler Vessel BumbleBee Test Craft is missing part module ModuleGeneratorAntenna Vessel BumbleBee Test Craft is missing part module Jettison Quote Link to comment Share on other sites More sharing options...
Rodger Posted February 5, 2023 Author Share Posted February 5, 2023 @RB101If you can post your ksp.log to a file sharing site and link it, it would be helpful. I'd be curious about AirPark as I haven't tested it with that, and maybe it's just being held in place (possibly negating the 'static airflow', so reducing power), if you remove that mod does it work again? Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 5, 2023 Share Posted February 5, 2023 (edited) 19 hours ago, Rodger said: @RB101If you can post your ksp.log to a file sharing site and link it, it would be helpful. I'd be curious about AirPark as I haven't tested it with that, and maybe it's just being held in place (possibly negating the 'static airflow', so reducing power), if you remove that mod does it work again? I've tested without airpark, and the issue remains unfortunately I've actually removed airpark permanently from my install as it's broken currently Modules Remaining (Will update as tests proceed): Spoiler Vessel BumbleBee Test Craft is missing part module ParkingBrakeModule Vessel BumbleBee Test Craft is missing part module ModulePWBFuelBalancer Vessel BumbleBee Test Craft is missing part module USI_ModuleRecycleablePart Vessel BumbleBee Test Craft is missing part module ModuleAntennaInfo Vessel BumbleBee Test Craft is missing part module CNConstellationModule Vessel BumbleBee Test Craft is missing part module CNConstellationAntennaModule Vessel BumbleBee Test Craft is missing part module AttachedOnEditor Vessel BumbleBee Test Craft is missing part module ModuleAntennaToggler Vessel BumbleBee Test Craft is missing part module ModuleGeneratorAntenna Vessel BumbleBee Test Craft is missing part module Jettison Edited February 5, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 5, 2023 Share Posted February 5, 2023 41 minutes ago, RB101 said: I'll test research and development next This was the one that stood out to me, too - as it directly messes with part performance iirc Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 5, 2023 Share Posted February 5, 2023 (edited) 2 hours ago, OrbitalManeuvers said: This was the one that stood out to me, too - as it directly messes with part performance iirc Just finished testing RnD, The mod correctly recognises the part stats and applies upgrades correctly within the VAB/SPH, but the thrust is still overridden to 0.9KN even if I apply a 200% thrust increase upgrade using RnD The problem persists without RnD anyway, so it's not the cause Re-testing RnD currently to confirm as it permanently overrides values within craft files whilst installed Edited February 5, 2023 by RB101 Quote Link to comment Share on other sites More sharing options...
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