Poppa Wheelie Posted January 19, 2022 Share Posted January 19, 2022 20 hours ago, linuxgurugamer said: Pretty sure you cN ignore that I just tried again. I let KSP continue to load past the ModuleManager - Fatal Error. Here's a snapshot of the fatal error: https://www.dropbox.com/s/cygnq4sg9z29ivb/ModuleManager Fatal Error.PNG?dl=0 KSP loading stops making progress with about 20% of the yellow loading bar complete, and this message. "ModuleManager: Waiting for patching to finish". Today's logs: KSP Log: https://www.dropbox.com/s/ipkxwujwuw5i3s7/KSP 20220119.log?dl=0 Player Log: https://www.dropbox.com/s/xjrp2kaohwn1xgl/Player 20220119.log?dl=0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 19, 2022 Author Share Posted January 19, 2022 Try installing zerominiavc Quote Link to comment Share on other sites More sharing options...
Poppa Wheelie Posted January 19, 2022 Share Posted January 19, 2022 I think this has worked. I selected both Waypoint Manager and ZeroMiniAVC in CKAN. CKAN then asked if I also wanted to select KSP AVC, recommended by ZeroMiniAVC. Agreeing to this recommendation, and selecting KSP AVC, caused more problems. The answer is to NOT select KSP AVC. I got all the way through the KSP startup, and was shown the Click Through Blocker selection screen, and the Toolbar Controller Intro screen. I haven't seen either of those in a while, but I think they are both good to go. I have the Waypoint Manager icon on my Toolbar, and selecting it brings up the appropriate interface. Thank you, @linuxgurugamer! Quote Link to comment Share on other sites More sharing options...
CaptElfimis Posted February 9, 2022 Share Posted February 9, 2022 Any chance WPM ever see's a full integration in to MFD/RPM IVA's? (Honestly not even sure how complicated such an intergration would be). Would be amazing to control my waypoint list in IVA without having to go through the HUD, breaks the first person immersion a bit. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 9, 2022 Share Posted February 9, 2022 (edited) 45 minutes ago, CaptElfimis said: Any chance WPM ever see's a full integration in to MFD/RPM IVA's? (Honestly not even sure how complicated such an intergration would be). Would be amazing to control my waypoint list in IVA without having to go through the HUD, breaks the first person immersion a bit. I might be wrong, but any sort of integration of WPM into other scenes would be the responsibility of the modders of those scenes, provided external WPM calls exist and are exposed. Edited February 9, 2022 by Brigadier Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 9, 2022 Author Share Posted February 9, 2022 1 hour ago, CaptElfimis said: Any chance WPM ever see's a full integration in to MFD/RPM IVA's? (Honestly not even sure how complicated such an intergration would be). Would be amazing to control my waypoint list in IVA without having to go through the HUD, breaks the first person immersion a bit. Not by me, sorry. Quote Link to comment Share on other sites More sharing options...
CaptElfimis Posted February 9, 2022 Share Posted February 9, 2022 1 hour ago, linuxgurugamer said: Not by me, sorry. Appreciate the swift reply, and totally understandable. I'm always on the hunt to get my first person only/IVA playthrough to be as immersive as possible so one can only dream right! Quote Link to comment Share on other sites More sharing options...
Mahnarch Posted February 14, 2022 Share Posted February 14, 2022 Hey, linux, am I doing this right or did I have a brain fart? I bought a new computer so I'm downloading all fresh. I just download the zip. Unzip. And put 'Waypoints Manager' in Game Date, yeah? But, it's not here. Or here, I bought KSP from the store - and this isn't my first time using Waypoints but, it's been a while. I've deleted and redownloaded WM 3x and nothing. Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted February 15, 2022 Share Posted February 15, 2022 3 hours ago, Mahnarch said: I've deleted and redownloaded WM 3x and nothing. And you may have forgot to download the 3 dependencies. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 15, 2022 Author Share Posted February 15, 2022 6 hours ago, Mahnarch said: Hey, linux, am I doing this right or did I have a brain fart? I bought a new computer so I'm downloading all fresh. I just download the zip. Unzip. And put 'Waypoints Manager' in Game Date, yeah? But, it's not here. Or here, I bought KSP from the store - and this isn't my first time using Waypoints but, it's been a while. I've deleted and redownloaded WM 3x and nothing. Normally I say: No logs, no support, but in this case, it's pretty obvious: You didn't install with CKAN, and You didn't install the dependencies. I strongly recommend using CKAN to install mods Quote Link to comment Share on other sites More sharing options...
Mahnarch Posted February 15, 2022 Share Posted February 15, 2022 (edited) I thought CKAN was only for Steam. I will look into what CKAN is. Thank you. [Update; It works! I had to watch a YouTube to figure out CKAN and, then, I had to do it a little weird. Just trying to install Waypoints from CKAN kept throwing errors saying it couldn't find a path to Waypoints in Game Data. So, I downloaded and unzipped a new one. Installed Waypoints under Game Data, like before. Then, CKAN asked me if I wanted to overwrite that file. I said 'Yes'. Now, it works. Is this normal for CKAN?] Edited February 15, 2022 by Mahnarch Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 15, 2022 Share Posted February 15, 2022 1 hour ago, Mahnarch said: Is this normal for CKAN?] Yes and no. With a clean KSP install, CKAN will work very well. In an existing KSP install, CKAN cannot directly support mods you have already installed. It doesn't know, and cannot determine, what you've done (and shouldn't attempt to guess how you've installed a mod, IMO). If you're going to commit to CKAN, which I would recommend, start with a fresh KSP and use CKAN to install as many of the mods you can (Not every modder supports a CKAN install for personal reasons. Some have opted out). This way, CKAN will help maintain those mods when new releases are issued. Mods that you install manually will probably show up in CKAN as "AD" (Auto-Detected) and aren't managed in the same way. Quote Link to comment Share on other sites More sharing options...
Mahnarch Posted February 15, 2022 Share Posted February 15, 2022 Ah-ha! That's what 'AD' means. OK. I only had an issue with Waypoints and MechJeb - having to install manually, then overwriting - but, I found a lot of new mods that have piqued my interest and those installed easily, the way they did on that guy's video. Man! This CKAN is great! Why didn't anyone tell me about this sooner?! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 16, 2022 Share Posted February 16, 2022 7 hours ago, Mahnarch said: I only had an issue with Waypoints and MechJeb That shouldn't be the case for either mod. If you want the dev build of MechJeb, in CKAN go to Settings > CKAN Settings and, under Metadata Repositories, click on New. In the resulting dialog, click on MechJeb2-dev, then Add. This will install MechJeb's bleeding edge instead of the release version. My WPM v 2.8.3.3 installed just fine with CKAN. Quote Link to comment Share on other sites More sharing options...
akyyy Posted May 2, 2022 Share Posted May 2, 2022 Hi. How change UI position? UI text hide other ksp text (Entering area text, time warp text, etc.) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 3, 2022 Author Share Posted September 3, 2022 New release, 2.8.3.4 Fixed memory leak caused by the WaypointManagerGameEvents being unloaded Now available on Spacedock as well Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 3, 2022 Share Posted September 3, 2022 Thanks for the update. I will second this: On 5/2/2022 at 9:07 AM, akyyy said: How change UI position? UI text hide other ksp text ...is a bit annoying. I use One Window mod for this. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 3, 2022 Author Share Posted September 3, 2022 51 minutes ago, Krazy1 said: Thanks for the update. I will second this: ...is a bit annoying. I use One Window mod for this. Open an issue on github for this, include the pic, please Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 4, 2022 Share Posted September 4, 2022 6 hours ago, linuxgurugamer said: Open an issue on github for this, include the pic, please OK done Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 4, 2022 Share Posted September 4, 2022 (edited) @linuxgurugamerBit of an odd bug with v2.8.3.4 in my RP-1 install, in map view left click was toggling visibility of rovers and right click would toggle visibility of all vessels. I wasn't clicking on the tabs at the top of the screen, it happened whenever I clicked anything at all. Rolling back to v2.8.3.3 completely solved the issue. Log with 2.8.3.4: https://www.dropbox.com/s/4hqqlq81okmhrtd/Player-prev.log?dl=0 Log with 2.8.3.3: https://www.dropbox.com/s/zm41xkrrzcy6vgg/Player.log?dl=0 I'll try to replicate in a less heavily modded copy of KSP. Update: I tried to replicate this bug with just this mod and its dependencies but couldn't do so. Edited September 4, 2022 by jimmymcgoochie Looked at the wrong mod's versions Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2022 Author Share Posted September 4, 2022 2 hours ago, jimmymcgoochie said: Edited 1 hour ago by jimmymcgoochie Looked at the wrong mod's versions so is it a problem or not? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 5, 2022 Share Posted September 5, 2022 9 hours ago, linuxgurugamer said: so is it a problem or not? It was, I initially posted with the wrong version numbers because I was looking at the wrong mod’s versions in the list on CKAN and corrected it. I’ll try to reproduce it again this evening. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 5, 2022 Share Posted September 5, 2022 I updated to WM 2.8.3.4 again and the earlier issue has not re-occurred. I'm going to chalk this one up to just running RO/RP-1 for a few hours which brought on some strange behaviour which I wrongly attributed to updating this mod. Quote Link to comment Share on other sites More sharing options...
CanOmer Posted November 19, 2022 Share Posted November 19, 2022 Hi, UI scaling in Waypoint Manager settings does not affect anything. Am I missing something? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2022 Author Share Posted December 7, 2022 New release, 2.8.3.5 Fixed path for loading files (broken by new launcher) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.