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[1.8.1 - 1.9.1] Kopernicus Continued


prestja

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39 minutes ago, TheRealMK245 said:

Does The 1.12 version of kopernicus still work with 1.11 or do i need to use the bleeding edge version for 1.11?

Yes, it does.  Compatible KSP versions for Kopernicus 1.12.1-56 are 1.9.0 to 1.12.99 (as reported by CKAN)

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  • 2 months later...
On 7/26/2021 at 12:44 PM, TheRealMK245 said:

Does The 1.12 version of kopernicus still work with 1.11 or do i need to use the bleeding edge version for 1.11?

 

Thanks :)

1.12 is sort of confusing naming.  It works with 1.9.x/1.10.x/1.11.x/1.12.x.

 

I know, I should probably state that, huh?  I'll put that in the next release notes. :)

BTW, new Kopernicus thread is here:

 

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9 hours ago, R-T-B said:

1.12 is sort of confusing naming.  It works with 1.9.x/1.10.x/1.11.x/1.12.x.

 

I know, I should probably state that, huh?  I'll put that in the next release notes. :)

BTW, new Kopernicus thread is here:

 

Yup that would be pretty helpful for newer users and older users :D

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  • 1 month later...
  • 2 months later...
2 hours ago, Cheesecake said:

@R-T-BI tested the Build 78 and the Terrain-Shadows looks OK now in JNSQ but I have some weird shadows at parts:

jhzze3Q.png

UXfroul.png

CimF5Dn.png

Hi.

I appreciate the feedback.  Improved I guess but still some work to do!

In the future though, please use the new thread for development, this one is quite old and started by a former dev, so I don't get notifications:

new thread: 

 

Edited by R-T-B
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  • 2 months later...

I recently had an issue crop up that I am unable to fix on my own. Here's what I'm running into and my GameData: https://imgur.com/a/tN3Bmlv. Here's everything the message asks for: https://www.dropbox.com/sh/fmap2wvas9kiz57/AAC1WcjpAffEs0whZTWpaA8aa?dl=0

When it popped up I had just installed KCCPlus and Vanadin's 39A and this seemingly triggered the issue. My Kopernicus was a couple versions old so I updated and uninstalled those 2 mods. This did not fix it. So I reinstalled Kopernicus again and KSRSS. This also did not fix it. I've updated Janitor's Closet (I saw somewhere that could cause issues), I also reinstalled Shabby as I was told that could be impacting it, finally I tried refreshing all the log things. I seemingly haven't made any ground on it. The attached files feature all these attempted fixes and the mods that originally caused the issue. 

Thanks in advance for any help you may be able to provide!

Good job, me! There's a new thread. My bad

Edited by cameronisher3
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  • 11 months later...
On 10/5/2020 at 12:24 PM, vagabond77 said:

[ERR 18: 52: 40.228] Initialization errors on ModuleB9PartSwitch (moduleID = 'cellSwitch') on part nfs-panel-deploying-advanced-1x2-wv4-1 subtype 'Advanced'
   Could not find matching module

Hi, I found this strange error after updating Kopernicus to "KopernicusBE_1101_Release33.zip" and later versions.

The error seems to refer to the NearFutureSolar mod but until the version "KopernicusBE_1101_Release33.zip" everything worked correctly.


I attach the log with the minimum of mods to generate the problem:

https://drive.google.com/drive/folders/1fjRThU_BaIX02xDBcJ6MAG1kyBjE1dPV?usp=sharing

 

GameData Folder:
B9PartSwitch
CommunityResourcePack
JNSQ
Kopernicus
ModularFlightIntegrator
NearFutureSolar
RationalResources
RationalResourcesParts

Squad

SquadExpansion

ModuleManager.4.1.4.dll

Thanks.

 
 
 

THis is from 3 years ago... but I'm getting the same errors in the current version as well. LOG https://1drv.ms/u/s!AszZjw7kTT6zhIUsdA5E2RsYcSymzA?e=PRmbRb

 

y4mLcJ8damSAbnh8UehLOG3DM7Z0Tceonf9_nzJp

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  • 3 months later...

I found an unusual error when rendering this ocean:

Ocean
        {
            ocean = True
            oceanColor = 0.15,0.3,0.5,1
            oceanHeight = 0
            density = 1.36 // high density
            minLevel = 1
            maxLevel = 6
            minDetailDistance = 8
            maxQuadLengthsPerFrame = 0.03
            Material
            {
                color = 0.15,0.3,0.5
                colorFromSpace = 0.15,0.3,0.5
                specColor = 1,1,1,1
                shininess = 0.18
                gloss = 0.18
                tiling = 1
                displacement = 1.4
                texDisplacement = 1.4
                dispFreq = 1.2
                mix = 1
                oceanOpacity = 0.5
                falloffPower = 1
                falloffExp = 2
                fogColor = 0,0,1,1
                heightFallOff = 1
                globalDensity = 1.07
                atmosphereDepth = 1
                fogColorRamp = Gradient
                fogColorRampScale = 0,0
                fogColorRampOffset = 0,0
                fadeStart = 1
                fadeEnd = 1
                planetOpacity = 1
            }
            FallbackMaterial
            {
                color = 0.15,0.3,0.5
                colorFromSpace = 0.15,0.3,0.5
                specColor = 1,1,1,1
                shininess = 0.18
                gloss = 0.18
                tiling = 1
                fadeStart = 1
                fadeEnd = 1
                planetOpacity = 1
            }
        }

The ocean is completely black, and I do not know how to fix it. Can anyone help?

Edited by JNSQFan
Edit: I think it's because of the change in BUILTIN textures
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  • 1 month later...

Is anyone else having sunlight pass through their planets? Seems like a Kopernicus issue because it's happening to my GU and OPM planets, and not the stock ones. Here's some pics:

4KGZGHR.jpg

Here we can see Eeloo is lit by Kerbol despite being in the shadow of Sarnus:

HqkvBkW.jpg

Here it is happening to Blalo of GU:

6rTydZP.jpg

HrXO0iT.png

I'm using KSP 1.12.5.3190 and Kopernicus 1.12.1-181. Here's the link to my player log in case it's needed https://www.dropbox.com/scl/fi/7v82x96ezvlevar9rx5sn/Player.log?rlkey=iuittz7u92xq1njtfsv3k67e6&dl=0

Any help with this would be much appreciated, and my apologies if this isn't the place to request help as I'm very much a noob :)

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  • 11 months later...
	@Body[Jool]
	{
		Rings
		{
			Ring
			{
			    innerRadius = 1400
			    outerRadius = 2700
				texture = StockVisualEnhancements/Textures/Jool_ring.dds
				color = 1,1,1,1
				unlit = true
				angle = 7
				lockRotation = true
			}
		}
Quote
Property Format Description
lockRotation Boolean Whether to lock the rotation of the ring. If false, the ring’s LAN rotates with the parent body (unnatural if the angle is not 0).

lockRotation = true, not working
What do?

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  • 4 weeks later...

Hi there, after the most recent update Kopernicus stopped loading my planet packs. so i downgraded to the previous version via CKAN. But its still saying there was an exception in the loading process. any ideas?

Kopernicus Logs: https://www.dropbox.com/scl/fo/a9kxc67q9w1qqsrp6sz90/AMHJuVpg8cKmt5_celjHulo?rlkey=xdpwp8ry59c0hon3ji00s37wx&st=h4hlioav&dl=0

KSP Log: https://www.dropbox.com/scl/fi/1iu3x10ip9o5gyzivl2ho/KSP.log?rlkey=20kycj1lpe199qnr2ys772lmf&st=aqafq3yq&dl=0

Edited by tmccreight651
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