Wercho Posted October 1, 2021 Share Posted October 1, 2021 Has anyone tested the boiloff functionality of this recently? I'm wondering if others are getting what I'm seeing, or if I've got something wrong. Here's what I've seen happening: While focused on a craft, boiloff works correctly except for at the highest stock timewarp speed, where there is boiloff even with cooling on and plenty of EC. However, if I go to the tracking station no boiloff happens regardless of cooling setting, EC level, etc. I've let it run for 100 days before going back to the craft and it has the same level it had when I left. Do other people get boiloff while not focused on the vessel? This is with Cryotanks 1.6.1, and DBS 2.2.5.0. Thanks! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 3, 2021 Author Share Posted October 3, 2021 On 9/30/2021 at 7:00 PM, Wercho said: While focused on a craft, boiloff works correctly except for at the highest stock timewarp speed, where there is boiloff even with cooling on and plenty of EC. However, if I go to the tracking station no boiloff happens regardless of cooling setting, EC level, etc. I've let it run for 100 days before going back to the craft and it has the same level it had when I left. Do other people get boiloff while not focused on the vessel? Will investigate. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 4, 2021 Author Share Posted October 4, 2021 On 9/30/2021 at 7:00 PM, Wercho said: Has anyone tested the boiloff functionality of this recently? I'm wondering if others are getting what I'm seeing, or if I've got something wrong. Here's what I've seen happening: While focused on a craft, boiloff works correctly except for at the highest stock timewarp speed, where there is boiloff even with cooling on and plenty of EC. However, if I go to the tracking station no boiloff happens regardless of cooling setting, EC level, etc. I've let it run for 100 days before going back to the craft and it has the same level it had when I left. Do other people get boiloff while not focused on the vessel? This is with Cryotanks 1.6.1, and DBS 2.2.5.0. Thanks! I can't reproduce either of these with the current development version so I don't know whether I've actually fixed this during or something else was happening. I will issue a new release after work but yeah for the 'boiloff at max timewarp' thing, you'll need to give more info, specifically a test case I can test. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 7, 2021 Author Share Posted October 7, 2021 CryoTank 1.6.2 Refactored boiloff code Catchup calculation is more robust Fixed inconsistency when displaying boiloff rate (was displayed using different units when power was out vs when cooling was disabled) Quote Link to comment Share on other sites More sharing options...
Wercho Posted October 8, 2021 Share Posted October 8, 2021 23 hours ago, Nertea said: CryoTank 1.6.2 Refactored boiloff code Catchup calculation is more robust Fixed inconsistency when displaying boiloff rate (was displayed using different units when power was out vs when cooling was disabled) I just tested with 1.6.2. When focused, I'm now only seeing boiloff when I timewarp fast enough to drain the batteries in the simulation, which is to be expected. When not focused, I now get boiloff regardless of cooling. I built a basic craft with a probe core, NFE reactor and radiators (for plenty of power), two Z-4k batteries, and a couple of cryotanks (H125-4) filled with LH2. I set one to cooling enabled, and one to disabled to compare. I went to the tracking station, and after a few days both had lost some LH2. The one with cooling disabled had lost more, but they both experienced boiloff. I now realize it is possible this issue is due to Kerbalism, though I disabled the Kerbalism patch of NFE reactors and Kerbalism shouldn't affect Cryotank boiloff. In fact, Kerbalism mods its own tanks to have your boiloff module if Cryotanks is installed. If it isn't Kerbalism, there's a chance its one of the other mods I have installed. If I get time, I'll try to test a clean install but right now I'd rather just play in my limited time. Thanks for looking into this! I appreciate it. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted October 9, 2021 Share Posted October 9, 2021 How would a patch for a fuel cell powered by LqdMethane be? I know I can just copy-paste the LH2O configs, but what would the ratios be for Liquid Methane fuel? Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2021 Author Share Posted October 25, 2021 On 10/9/2021 at 8:15 AM, adriangm44 said: How would a patch for a fuel cell powered by LqdMethane be? I know I can just copy-paste the LH2O configs, but what would the ratios be for Liquid Methane fuel? You should probably use the same ratios the engines use for consistency and to match the fuel tanks. On 10/7/2021 at 10:00 PM, Wercho said: I just tested with 1.6.2. When focused, I'm now only seeing boiloff when I timewarp fast enough to drain the batteries in the simulation, which is to be expected. When not focused, I now get boiloff regardless of cooling. I built a basic craft with a probe core, NFE reactor and radiators (for plenty of power), two Z-4k batteries, and a couple of cryotanks (H125-4) filled with LH2. I set one to cooling enabled, and one to disabled to compare. I went to the tracking station, and after a few days both had lost some LH2. The one with cooling disabled had lost more, but they both experienced boiloff. I now realize it is possible this issue is due to Kerbalism, though I disabled the Kerbalism patch of NFE reactors and Kerbalism shouldn't affect Cryotank boiloff. In fact, Kerbalism mods its own tanks to have your boiloff module if Cryotanks is installed. If it isn't Kerbalism, there's a chance its one of the other mods I have installed. If I get time, I'll try to test a clean install but right now I'd rather just play in my limited time. Thanks for looking into this! I appreciate it. Still looking into this. Sorry for delays. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 26, 2021 Author Share Posted October 26, 2021 An update has been issued, with more generic bugfixes. Quote Link to comment Share on other sites More sharing options...
Sandriell Posted November 21, 2021 Share Posted November 21, 2021 I created a patch that will add Methane and Methalox to the trusses from Near Future Construction. No new models though for them obviously, so they simply use the existing models for Hydrogen and Hydrolox. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////// Add Methane and Methalox from CryoTanks to Near Future Construction's trusses /////////// Sandriell - https://forum.kerbalspaceprogram.com/index.php?/profile/165509-sandriell/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B9_TANK_TYPE:NEEDS[CommunityResourcePack&CryoTanks] { name = NFC_LCH4OCryo tankMass = 0.000278904 tankCost = 0 RESOURCE { name = LqdMethane unitsPerVolume = 1.875 } RESOURCE { name = Oxidizer unitsPerVolume = 0.625 } } B9_TANK_TYPE:NEEDS[CommunityResourcePack&CryoTanks] { name = NFC_LCH4Cryo tankMass = 0.00010627500 tankCost = 0.2 RESOURCE { name = LqdMethane unitsPerVolume = 5 } } @PART[truss-octo-01]:NEEDS[CommunityResourcePack&CryoTanks] { !MODULE[ModuleB9DisableTransform] {} @MODULE[ModuleB9PartSwitch] { %SUBTYPE[LCH4OCryo] // Methalox { title = #LOC_CryoTanks_switcher_fuel_methalox tankType = NFC_LCH4OCryo transform = OctoLargeBare transform = COLLISION15 transform = LH2OXTankLarge transform = LH2OXTankLargeFoil addedCost = 2696 crashTolerance = 50 descriptionSummary = Liquid Methane/Oxidizer Tanks descriptionDetail = Integrated tanks with Liquid Methane and Oxidizer storage } %SUBTYPE[LCH4Cryo] // Methane { title = #LOC_CryoTanks_switcher_fuel_methane tankType = NFC_LCH4Cryo transform = OctoLargeBare transform = COLLISION15 transform = LH2TankLarge addedCost = 2696 crashTolerance = 50 descriptionSummary = Liquid Methane Tanks descriptionDetail = Integrated tanks with Liquid Methane storage } } @MODULE[ModuleCryoTank] { BOILOFFCONFIG { FuelName = LqdMethane BoiloffRate = 0.005 CoolingCost = 0.045 } } } @PART[truss-octo-02]:NEEDS[CommunityResourcePack&CryoTanks] { !MODULE[ModuleB9DisableTransform] {} @MODULE[ModuleB9PartSwitch] { %SUBTYPE[LCH4OCryo] // Methalox { title = #LOC_CryoTanks_switcher_fuel_methalox tankType = NFC_LCH4OCryo transform = OctoMedBare transform = COLLISION14 transform = LH2OXTankMed transform = LH2OXTankMedFoil addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane/Oxidizer Tanks descriptionDetail = Integrated tanks with Liquid Methane and Oxidizer storage } %SUBTYPE[LCH4Cryo] // Methane { title = #LOC_CryoTanks_switcher_fuel_methane tankType = NFC_LCH4Cryo transform = OctoMedBare transform = COLLISION14 transform = LH2TankMed addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane Tanks descriptionDetail = Integrated tanks with Liquid Methane storage } } @MODULE[ModuleCryoTank] { BOILOFFCONFIG { FuelName = LqdMethane BoiloffRate = 0.005 CoolingCost = 0.045 } } } // Hex Truss XL @PART[truss-hex-01]:NEEDS[CommunityResourcePack&CryoTanks] { !MODULE[ModuleB9DisableTransform] {} @MODULE[ModuleB9PartSwitch] { %SUBTYPE[LCH4OCryo] // Methalox { title = #LOC_CryoTanks_switcher_fuel_methalox tankType = NFC_LCH4OCryo transform = HexLH2OTankLrg transform = HexLH2OTankLrgFoil transform = LargeTruss transform = COLLIDERLRG addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane/Oxidizer Tanks descriptionDetail = Integrated tanks with Liquid Methane and Oxidizer storage } %SUBTYPE[LCH4Cryo] // Methane { title = #LOC_CryoTanks_switcher_fuel_methane tankType = NFC_LCH4Cryo transform = HexLH2TankLrg transform = LargeTruss transform = COLLIDERLRG addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane Tanks descriptionDetail = Integrated tanks with Liquid Methane storage } } @MODULE[ModuleCryoTank] { BOILOFFCONFIG { FuelName = LqdMethane BoiloffRate = 0.005 CoolingCost = 0.045 } } } // Hex Truss XL @PART[truss-hex-02]:NEEDS[CommunityResourcePack&CryoTanks] { !MODULE[ModuleB9DisableTransform] {} @MODULE[ModuleB9PartSwitch] { %SUBTYPE[LCH4OCryo] // Methalox { title = #LOC_CryoTanks_switcher_fuel_methalox tankType = NFC_LCH4OCryo transform = HexLH2OTankMed transform = MediumTruss transform = HexLH2OTankMedFoil transform = COLLIDERMED addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane/Oxidizer Tanks descriptionDetail = Integrated tanks with Liquid Methane and Oxidizer storage } %SUBTYPE[LCH4Cryo] // Methane { title = #LOC_CryoTanks_switcher_fuel_methane tankType = NFC_LCH4Cryo transform = HexLH2TankMed transform = MediumTruss transform = COLLIDERMED addedCost = 1348 crashTolerance = 50 descriptionSummary = Liquid Methane Tanks descriptionDetail = Integrated tanks with Liquid Methane storage } } @MODULE[ModuleCryoTank] { BOILOFFCONFIG { FuelName = LqdMethane BoiloffRate = 0.005 CoolingCost = 0.045 } } } Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted January 4, 2022 Share Posted January 4, 2022 1.12.2 Career, whole gaggle of mods. Unlocked the 90-science level rocketry parts in R&D. My tanks are missing the LqdHydrogen+Oxidizer option. Any ideas? Quote Link to comment Share on other sites More sharing options...
Rakete Posted March 2, 2022 Share Posted March 2, 2022 (edited) Bug Report Type: Visual, Severity: Medium Solarreflexions of the H375-72 Methane-Tank are broken (Twisted 180° around z-Axis) @Nertea Newest CT-Version installed. Edited March 2, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted March 18, 2022 Share Posted March 18, 2022 To the Saturnian System we venture, to supplement our current crew establishments on the Moon Tethys! Cryo Tanks really came in handy supplying the majority of the tankage for this MTV. Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted April 23, 2022 Share Posted April 23, 2022 Is there anyway to remove the b9 part switch module thingy so its only liquid fuel and oxidiser? Quote Link to comment Share on other sites More sharing options...
modus Posted April 23, 2022 Share Posted April 23, 2022 5 hours ago, sirOrange17 said: Is there anyway to remove the b9 part switch module thingy so its only liquid fuel and oxidiser? Then what's the purpose of this mod? Quote Link to comment Share on other sites More sharing options...
luisitoISS Posted April 23, 2022 Share Posted April 23, 2022 Something similar, I have tried to put the Liquid Fuel on the tanks, but apparently I am so bad that I end up glichening the mod epically; and I look if there is any patch to be able to activate it, (the config. is in the mod files, but it is "disabled") Ps: I have been absent from the game for a long time, and until now I have been able to return. Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted April 29, 2022 Share Posted April 29, 2022 On 4/23/2022 at 10:56 PM, modus said: Then what's the purpose of this mod? To look good. I want to still keep the game to as stock as possible. But I also want these sweet looking tanks. Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted April 30, 2022 Share Posted April 30, 2022 7 hours ago, sirOrange17 said: To look good. I want to still keep the game to as stock as possible. But I also want these sweet looking tanks. I mean. Is there a way to at least get rid of the liquid hydrogen? Quote Link to comment Share on other sites More sharing options...
kerbin2333 Posted May 28, 2022 Share Posted May 28, 2022 Is it possible to modify the document to slow or prohibit fuel evaporation(My English is not good. My mother tongue is not English) Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted May 28, 2022 Share Posted May 28, 2022 Hi @Nertea. Is there any exposed funcions to check if cooling is enabled or disabled in this plugin? And if so then is it possible to easily switch cooling on or off codewise? I've decided to write a bridge between this and SystemHeat like a fun side project 'cause you know there aren't any radiators on those tanks so heat should go somewere… Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 12, 2022 Author Share Posted June 12, 2022 On 5/28/2022 at 11:29 AM, ra4nd0m said: Hi @Nertea. Is there any exposed funcions to check if cooling is enabled or disabled in this plugin? And if so then is it possible to easily switch cooling on or off codewise? I've decided to write a bridge between this and SystemHeat like a fun side project 'cause you know there aren't any radiators on those tanks so heat should go somewere… You can get an implementation of this on the systemHeat dev branch if you're brave. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted June 12, 2022 Share Posted June 12, 2022 there is tweakscale configs, right? Quote Link to comment Share on other sites More sharing options...
Artificer_Drachen Posted June 13, 2022 Share Posted June 13, 2022 Is there a way to make it so KSP IE doesn't interfere with how this mod works? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 13, 2022 Author Share Posted June 13, 2022 You would probably have to take a machete to the patches KSPIE provides. At some point KSPIE was doing stuff with changing Oxidizer using engines to LqdOxygen and stuff, as well as making weird messes of the tank configuations. Quote Link to comment Share on other sites More sharing options...
Artificer_Drachen Posted June 13, 2022 Share Posted June 13, 2022 13 hours ago, Nertea said: You would probably have to take a machete to the patches KSPIE provides. At some point KSPIE was doing stuff with changing Oxidizer using engines to LqdOxygen and stuff, as well as making weird messes of the tank configuations. Alrighty, so where do you suggest I start chopping away then? Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 29, 2022 Share Posted August 29, 2022 (edited) Loving these mods more and more Edited August 29, 2022 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
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