Lathari Posted September 18, 2022 Share Posted September 18, 2022 On 3/2/2022 at 6:29 PM, Rakete said: Bug Report Type: Visual, Severity: Medium Solarreflexions of the H375-72 Methane-Tank are broken (Twisted 180° around z-Axis) @Nertea Newest CT-Version installed. Have same issue here, any insight on what causes or how to fix? Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 18, 2022 Share Posted September 18, 2022 12 hours ago, Lathari said: Have same issue here, any insight on what causes or how to fix? Nope. Maybe @Nertea has a fix for this!? Quote Link to comment Share on other sites More sharing options...
Lathari Posted September 22, 2022 Share Posted September 22, 2022 For anyone who waits for a proper launch window on pad and runs out of EC there is Launch Clamp Fuel Pumping. I grabbed this part @PART[launchClamp1]:FINAL { @MODULE[ModuleGenerator] { @isAlwaysActive = true @OUTPUT_RESOURCE[ElectricCharge] { @rate = 45 } } for MyOwn.cfg MM patch file to keep the juice flowing. @NerteaWould something like this be useful as core mod patch? Cheers Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted September 26, 2022 Share Posted September 26, 2022 @Nertea How would I turn all tanks that have boiloff into ZBO tanks? I like the idea of using the realistic effects of dealing with these fuels, but I don't like the tanks that have a constant boiloff with no way of controlling the rate. I just want to have all of these types of fuel tanks require electrical cooling. Several of the tanks I use boiloff and cant be used for long duration flights, except I really enjoy some of these tanks and need them for those long duration flights. I have read as much of the cfg files I can but only understand the basics. With in the CryoTanksFuelTankSwitcher and the CryoTanksModularFuelTanks I have read, "Adds ModuleCryoTank to CryoTanks included built in ZBO tanks." with the module, MODULE { name = ModuleCryoTank // in Ec per 1000 units per second CoolingEnabled = True BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 CoolingCost = 0.05 } BOILOFFCONFIG { FuelName = LqdMethane // in % per hr BoiloffRate = 0.005 CoolingCost = 0.02 } } } and the other that includes the extra line "CoolingCost = 0.05" MODULE { name = ModuleCryoTank // in Ec per 1000 units per second CoolingCost = 0.05 CoolingEnabled = True BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 CoolingCost = 0.09 } BOILOFFCONFIG { FuelName = LqdMethane // in % per hr BoiloffRate = 0.005 CoolingCost = 0.045 } } What do I have to change to make all tanks ZBO to give me control of all tanks that use evaporative fuels? Thanks as always. Even though I have made it clear to many times, thank you for Keeping KSP fun for this community. At this point your name is synonymous with my KSP play times. I haven't started a playthrough with out your name being attached to it for 90% of my time. Quote Link to comment Share on other sites More sharing options...
flart Posted September 27, 2022 Share Posted September 27, 2022 On 9/22/2022 at 11:13 PM, Lathari said: For anyone who waits for a proper launch window on pad and runs out of EC there is Launch Clamp Fuel Pumping. I grabbed this part @PART[launchClamp1]:FINAL { @MODULE[ModuleGenerator] { @isAlwaysActive = true @OUTPUT_RESOURCE[ElectricCharge] { @rate = 45 } } for MyOwn.cfg MM patch file to keep the juice flowing. EC Generators have included there: Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 4, 2022 Author Share Posted October 4, 2022 (edited) On 9/25/2022 at 10:17 PM, ArkaelDren said: @Nertea How would I turn all tanks that have boiloff into ZBO tanks? I like the idea of using the realistic effects of dealing with these fuels, but I don't like the tanks that have a constant boiloff with no way of controlling the rate. I just want to have all of these types of fuel tanks require electrical cooling. Several of the tanks I use boiloff and cant be used for long duration flights, except I really enjoy some of these tanks and need them for those long duration flights. I have read as much of the cfg files I can but only understand the basics. With in the CryoTanksFuelTankSwitcher and the CryoTanksModularFuelTanks I have read, "Adds ModuleCryoTank to CryoTanks included built in ZBO tanks." with the module, MODULE { name = ModuleCryoTank // in Ec per 1000 units per second CoolingEnabled = True BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 CoolingCost = 0.05 } BOILOFFCONFIG { FuelName = LqdMethane // in % per hr BoiloffRate = 0.005 CoolingCost = 0.02 } } } and the other that includes the extra line "CoolingCost = 0.05" MODULE { name = ModuleCryoTank // in Ec per 1000 units per second CoolingCost = 0.05 CoolingEnabled = True BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 CoolingCost = 0.09 } BOILOFFCONFIG { FuelName = LqdMethane // in % per hr BoiloffRate = 0.005 CoolingCost = 0.045 } } What do I have to change to make all tanks ZBO to give me control of all tanks that use evaporative fuels? Thanks as always. Even though I have made it clear to many times, thank you for Keeping KSP fun for this community. At this point your name is synonymous with my KSP play times. I haven't started a playthrough with out your name being attached to it for 90% of my time. You don't have to do anything, as far as I know. Every tank that is touched by the mod is allowed to have cooling, the non-ZBO ones are just disabled by default. Click the PAW option to turn them on. Edited October 4, 2022 by Nertea Quote Link to comment Share on other sites More sharing options...
Bulltoad Posted January 16, 2023 Share Posted January 16, 2023 How do I disable boiloff? I don't really want to delete the SimpleBoiloff.dll as when I did, heaps of my craft files had errors about missing part modules. I could still load them and all, but it was sort of annoying. I saw on the documentation page about removing a code block, but when I searched for the config containing the code block, it wasn't there. Quote Link to comment Share on other sites More sharing options...
Lyraea Posted January 20, 2023 Share Posted January 20, 2023 (edited) I've encountered a recurring error between CryoTanks+NFSuite(+B9PS) in several installs including the Near Future suite, and not finding any exact reports of my error, figured I'd come here for help in case any of you have encountered it before or @Nertea is familiar with a fix. This might be better suited for one of the threads of the NF suite, but having encountered this with multiple Near Future mods, I'm leaving it here. Modlist and error attached. Can provide more information if requested. By my limited understanding from logs, the error goes something like this: Near Future parts have a CryoTanks config in B9PS, requiring cryo tank types. Specifically in my case, the LH2OCryo tank type. B9PS cannot find cryogenic tank types, despite CryoFuels being installed. (Exact error text below from the first time it appears in my logs.) Spoiler [LOG 22:47:31.816] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-hex/truss-hex-01/truss-hex-01' [WRN 22:47:31.832] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [ERR 22:47:31.834] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2OCryo ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'LH2OCryo' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 [LOG 22:47:31.834] [CryoTanks]Now have 1 fuels B9PS throws a fatal error, forcing KSP to close. Here it is: I figure it's probably a conflict that isn't immediately apparent to me (as my modlist is a hefty one,) so here's my list and GameData contents in full as stated directly in the logs: Spoiler Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Scale_Redist v1.0.0.0 / v2.4.6.18 ModuleManager v4.2.2.0 000_AT_Utils v1.10.1.0 001_AnisotropicPartResizer v1.5.0.1 002_MultiAnimators v1.2.1.2 0_00_AT_Utils_UI v1.0.0.0 CC.UI v1.0.0.0 ConfigurableContainers v2.6.2.1 SubmodelResizer v1.0.0.0 ClickThroughBlocker v2.1.10.20 FilterExtensions v3.2.8.0 / v3.2.8 0Harmony v2.2.1.0 HarmonyInstallChecker v2.2.1.0 KSPBurst v1.5.5.1 Microsoft.Extensions.FileSystemGlobbing v6.0.0.0 / v6.0.0-preview.2.21154.6+3eaf1f316b8b1da73fdb98e9cca43c0ddaa12f45 / v6.0.21.15406 System.IO.Compression v4.0.0.0 / v4.6.57.0 System.IO.Compression.FileSystem v4.0.0.0 / v4.6.57.0 System.Runtime.CompilerServices.Unsafe v4.0.6.0 / v3.1.3+8a3ffed558ddf943c1efa87d693227722d6af094 / v4.700.20.12001 System.Runtime v4.1.0.0 / v4.0.0.0 Unity.Burst v0.0.0.0 Unity.Burst.Unsafe v4.0.5.0 / v1.0.0.0 Unity.Collections v0.0.0.0 Unity.Jobs v0.0.0.0 Unity.Mathematics v1.0.0.0 BlendshapeModelLoader v1.0.0.0 TexturesUnlimited v0.0.0.0 aaa_Toolbar v1.8.0.8 USITools v1.0.0.0 USIToolsUI v1.0.0.0 ToolbarControl v0.1.9.9 4kSPExpanded v0.2.1.6 ASETPropsIdentifier v1.5.0.0 Astrogator v1.0.0.0 B9PartSwitch v2.18.0.0 / vv2.18.0 PlanetsideExplorationTechnologies v1.0.0.0 WearableProps v1.0.0.0 BetterBurnTime v1.0.0.0 KSP_Log v1.2.0.0 / v1.2.0 BetterLoadSaveGame v2.5.3.5 BetterTimeWarpCont v2.3.13.0 / v2.3.13 Chatterer v0.9.99.2788 CCK v5.1.0.0 / v5.1.0.0 for KSP v1 ConformalDecals v0.2.12.0 / v1.0.0 / v0.2.12 CLSInterfaces v2.0.1.0 ConnectedLivingSpace v2.0.2.0 ContractConfigurator v1.0.0.0 / v2.2.2.0 KSP-RO / v2.2.2.0 RemoteTech v1.9.0.0 / v1.9.12 CC_RemoteTech v2.0.0.0 / v2.0.0 CrewQueueTwo v1.1.11.4 SimpleBoiloff v0.2.1.0 CustomBarnKit v1.1.22.0 DeployableEngines v2.2.0.0 DistantObject v0.0.0.0 KSPe.Light.DOE v2.4.2.9 DockingCamKURS v1.3.8.5 DynamicBatteryStorage v1.0.0.0 EditorExtensionsRedux v3.4.3.5 EditorTime v1.0.6.0 Atmosphere v1.11.7.1 CelestialShadows v1.11.7.1 CityLights v1.11.7.1 EVEManager v1.11.7.1 PartFX v1.11.7.1 PQSManager v1.11.7.1 ShaderLoader v1.11.7.1 Terrain v1.11.7.1 TextureConfig v1.11.7.1 Utils v1.11.7.1 _BuildManager v1.11.7.1 Launchpad v6.99.3.0 / v6.99.3 FarFutureTechnologies v1.0.0.0 FerramAerospaceResearch.Base v0.16.1.1 ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 FerramAerospaceResearch v0.16.1.1 ferramGraph v1.3.0.0 Firespitter v7.3.7660.26532 FreeIva v0.2.5.1 MANGO v1.1.1.1 HangerExtenderExtended v3.6.0.2 Sigma88LoadingScreens v0.4.0.0 HeapPadder v0.0.2.4 HideEmptyTechTreeNodes v1.0.0.0 HullcamVDSContinued v0.2.2.0 / v0.2.2 JanitorsCloset v0.3.7.8 JSIPartUtilities v0.5.0.5 RasterPropMonitor v0.31.10.1 KAS-API-v2 v2.0.7239.35367 / vKAS API v2 KAS v1.12.8285.34332 / v1.12 for KSP v1 KSPDev_Utils.2.7 v2.7.0.0 / v2.7 for KSP v1 KAX v2.8.1.0 KSPe.Light.KAX v2.3.0.4 KerbalConstructionTime v1.4.11.3 KerbalEngineer.Unity v1.0.0.0 KerbalEngineer v1.1.9.0 KerbalHealth v1.6.3.0 / v1.6.3 CLSInterfaces v2.0.1.0 KerbalismBootstrap v3.16.8249.35354 / v3.16 KerbalismCompanionCalculator v1.0.0.0 KerbalJointReinforcementNext v4.1.19.0 DeployableAeroSurfaces v1.0.0.0 KIS v1.29.8039.40483 / v1.29 for KSP v1.12+ KSPDev_Utils.2.6 v2.6.7847.1936 / v2.6 for KSP v1 MiniAVC-V2 v2.0.0.0 Kopernicus.Parser v1.0.0.0 Kopernicus v1.0.0.0 ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0 kOS v1.3.2.0 kOS.Safe v1.3.2.0 kOS-KerbalEngineer v0.1.1.0 KRASH v0.5.33.5 Kronometer v1.12.0.2 KSCSwitcher v2.0.0.0 0_MultipleModuleInPartAPI v1.0.0.0 KSPCommunityFixes v1.0.0.0 / v1.24.1.0 KSPWheel v0.0.0.0 KSP-PartVolume v0.0.3.10 MagiCore v1.3.2.5 / v1.0.0.0 MechJeb2 v2.5.1.0 / v / v2.14.2.0 System.Buffers v4.0.3.0 / v4.6.28619.01 @BuiltBy: dlab14-DDVSOWINAGE069 @Branch: release/2.1 @SrcCode: https://github.com/dotnet/corefx/tree/7601f4f6225089ffb291dc7d58293c7bbf5c5d4f / v4.6.28619.01 AvionicsSystems v1.3.5.15149 MoonSharp.Interpreter v2.0.0.0 NavballDockAlignIndCE v1.1.1.3 DockingPortAlignmentIndicator v6.10.0.0 DPAI_RPM v1.0.0.2 ModuleDockingNodeNamed v1.0.0.2 NearFutureElectrical v1.0.0.0 NearFutureExploration v0.4.0.0 NFPropUtils v1.0.0.0 NearFuturePropulsion v0.9.0.0 NearFutureSolar v0.4.0.0 NearFutureUtils v0.0.0.0 Grass v0.0.0.0 ParallaxQualityLibrary v1.0.0.0 ParallaxOptimized v1.0.0.0 PatchManager v0.0.17.6 PersistentRotationUpgraded v1.9.1.7 PhysicsRangeExtender v1.21.0.0 PlanetarySurfaceStructures v1.6.16.0 PlanetShine v0.2.6.6 RealChute v1.4.7845.29741 / v1.4.8.3 BackgroundResources v1.12.0.0 ProgressiveCBMaps v0.1.31.0 ResearchBodies v1.13.0.0 Restock v0.1.0.0 Reviva v0.8.1.0 / v0.8.1-0-g2af0238 RocketSoundEnhancement v0.9.6.9215 / v0.9.6 RocketSoundEnhancement.Unity v1.0.0.0 SCANsat v1.20.4.0 / vv20.4 SCANmechjeb v1.20.4.0 / vv20.4 SCANsat.Unity v1.20.4.0 scatterer v0.838.0.0 ScienceAlert v1.9.10.2 ScrapYard v2.2.1.0 / v2.2.1.23 ScrapYard_ContractConfigurator v2.2.1.0 / v2.2.1.6 Shabby v0.3.0.0 / v0.3.0 MiniAVC v1.2.0.6 ShipEffectsContinued v1.0.11.2 Singularity v0.991.7804.33947 KerbalSlingshotter v1.1.8.1 SmartDockingAid v1.0.0.0 SpaceDust v0.0.0.0 ButtonManager v1.0.1.1 KSP_ColorPicker v1.1.0.5 KSP_PartHighlighter v1.1.0.10 SpaceTuxUtility v1.0.1.3 VesselModuleSave v1.0.1.2 Stock assembly: KSPSteamCtrlr v0.0.1.35 StageRecovery v1.9.6.1 HabUtils v1.0.0.0 Strategia v1.0.0.0 / v1.8.0 SystemHeat v0.1.0.0 ThroughTheEyes v2.0.4.4 Trajectories v2.4.3.0 KerbalAlarmClock v3.14.0.0 TransferWindowPlanner v1.9.0.1 UniversalStorage2 v4.0.0.8 UniversalStorage2.Unity v1.8.0.0 VesselView v0.8.8.6 VesselViewPlugin v0.8.8.6 VesselViewRPM v0.8.8.6 VVDiscoDisplay v0.8.8.6 VVPartSelector v0.8.8.6 Waterfall v0.0.0.0 WaypointManager v2.8.3.5 / v2.8.1 WildBlueTools v1.0.0.0 KerbalActuators v1.0.0.0 WildBlueCore v1.0.0.0 Blueshift v1.0.0.0 Buffalo v1.0.0.0 Sandcastle v1.0.0.0 [x]_Science! v6.0.1.3 Folders and files in GameData: 000_AT_Utils 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_Harmony 000_KSPBurst 000_TexturesUnlimited 000_Toolbar 000_USITools 001_ToolbarControl 4kSP AngleCanMods ASET Astrogator B9PartSwitch Benjee10_MMSEV Benjee10_sharedAssets Benjee10_shuttleOrbiter Benjee10_Suits BetterBurnTime BetterLoadSaveGame BetterScienceLabsContinued BetterTimeWarp Chatterer ChromaWorks CommunityCategoryKit CommunityResourcePack CommunityTechTree ConfigurableContainers ConformalDecals ConnectedLivingSpace ContractConfigurator ContractPacks CrewRandR CrowdSourcedScience CryoEngines CryoTanks CTTP CustomBarnKit DecayingRTGs Delivery DeployableEngines DistantObject DockingCamKURS DynamicBatteryStorage EditorExtensionsRedux EditorTime EnvironmentalVisualEnhancements ExtendedAntennaProgression ExtraDockingPorts ExtraplanetaryLaunchpads FarFutureTechnologies FerramAerospaceResearch Firespitter FreeIva FruitKocktail FShangarExtender GU GU_Parts HabTechProps HeapPadder HeatControl HideEmptyTechTreeNodes htRobotics HullCameraVDS ImprovedTreeEnginePlacement JanitorsCloset JSI JX2Antenna KAS KAX KerbalAtomics KerbalConstructionTime KerbalEngineer KerbalFoundries KerbalHealth Kerbalism KerbalismCompanionCalculator KerbalismSimplex KerbalJointReinforcement KerbalReusabilityExpansion KGEx KIS Kopernicus kOS kOS-KerbalEngineer KRASH Kronometer KSC KSCSwitcher KSPCommunityFixes KSPWheel KSP_PartVolume MagiCore MarkIVSystem MechJeb2 MechJebForAll MiningExpansion MissingHistory Mk2Expansion Mk3Expansion MOARdV ModularFlightIntegrator MPE NavBallDockingAlignmentIndicatorCE NavyFish NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureExploration NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft OPM OPM_Parallax OPT OPT_Legacy OPT_Reconfig Parallax Parallax_StockTextures PatchManager PersistentRotation PhysicsRangeExtender PlanetaryBaseInc PlanetShine RealChute RemoteTech REPOSoftTech ReStock ReStockPlus Reviva RocketSoundEnhancement RocketSoundEnhancementDefault SCANsat Scatterer ScattererAtmosphereCache Science-Full-Reward Science-Full-Transmit ScienceAlert ScrapYard Shabby SHED ShipEffectsContinued Singularity SlingShotter SmartDockingAid SOCKrecolored SolarPanelDegradation SpaceDust SpaceTuxIndustries SpaceTuxLibrary SpaceTuxSA Stock folder: Squad Stock folder: SquadExpansion StageRecovery StationPartsExpansionRedux StationPartsExpansionReduxIVAs Strategia SystemHeat SystemHeatConverters SystemHeatFissionEngines SystemHeatFissionReactors SystemHeatHarvesters ThroughTheEyes Trajectories TriggerTech UmbraSpaceIndustries UniversalStorage2 VesselView VexarpIVA Waterfall WaypointManager WildBlueIndustries [x]_Science! 999_Scale_Redist.dll ModuleManager.4.2.2.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree Edited January 20, 2023 by Lyraea Edited which part of the error was included to contain a few logs around the exception 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AccidentalDisassembly Posted January 20, 2023 Share Posted January 20, 2023 On 1/16/2023 at 3:13 AM, Bulltoad said: How do I disable boiloff? I don't really want to delete the SimpleBoiloff.dll as when I did, heaps of my craft files had errors about missing part modules. I could still load them and all, but it was sort of annoying. I saw on the documentation page about removing a code block, but when I searched for the config containing the code block, it wasn't there. A module manager patch such as this will do the trick, I think - hopefully without wrecking anything else: Spoiler @PART[*]:HAS[@MODULE[ModuleCryoTank]]:AFTER[zzz_CryoTanks] { !MODULE[ModuleCryoTank],* {} } Quote Link to comment Share on other sites More sharing options...
Kriegio Posted January 22, 2023 Share Posted January 22, 2023 Cryotanks isn't working for me, I can only choose one fuel type. Does anyone have a list of incompatible mods for cryotanks? Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted January 22, 2023 Share Posted January 22, 2023 7 minutes ago, Kriegio said: Cryotanks isn't working for me, I can only choose one fuel type. Does anyone have a list of incompatible mods for cryotanks? Interstellar Fuel switch is definetly imcompatible, are you in any case using it? Quote Link to comment Share on other sites More sharing options...
Kriegio Posted January 22, 2023 Share Posted January 22, 2023 (edited) 7 minutes ago, Davi SDF said: Interstellar Fuel switch is definetly imcompatible, are you in any case using it? Nope, but NFLV seems to have LH2/O and stuff I don't know why it's not working Edited January 22, 2023 by Kriegio Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted January 23, 2023 Share Posted January 23, 2023 9 hours ago, Kriegio said: Nope, but NFLV seems to have LH2/O and stuff I don't know why it's not working Perhaps Rational Resources? (not exactly imcompatible, but some patches affect Squad tanks in a different way compared to modded tanks) Quote Link to comment Share on other sites More sharing options...
Kriegio Posted January 23, 2023 Share Posted January 23, 2023 5 minutes ago, Davi SDF said: Perhaps Rational Resources? (not exactly imcompatible, but some patches affect Squad tanks in a different way compared to modded tanks) I don't think I have that, I'll also send my gamedata folder here. Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted January 23, 2023 Share Posted January 23, 2023 54 minutes ago, Kriegio said: I don't think I have that, I'll also send my gamedata folder here. my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder). What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar? Quote Link to comment Share on other sites More sharing options...
Kriegio Posted January 23, 2023 Share Posted January 23, 2023 42 minutes ago, Davi SDF said: my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder). What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar? No idea about redist, I’ll remove it tomorrow and I’ll see about csr. Quote Link to comment Share on other sites More sharing options...
Kriegio Posted February 1, 2023 Share Posted February 1, 2023 On 1/22/2023 at 10:56 PM, Davi SDF said: my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder). What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar? The issue was WarpPlugin, I removed it and cryotanks as well as ACK are working just fine now. Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted March 13, 2023 Share Posted March 13, 2023 I found i breaking bug. if multiple cryo fuels are in a tank the EC cost counts all the contents for each fuel so it gets double counted. This means you cant have LOx/LH2 in a single tank. Since Nertea is doing something else could someone make a fork to fix it? Specifically of version 1.6.1 since newer ones add new bugs. I would like to make a real fuel ish config and need that to work Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted May 11, 2023 Share Posted May 11, 2023 B9 is encountering a fatal error with CryoTanks, it looks like it's not detecting something called RR_CryoA or RR_CryoM and I have no clue how to fix this KSP.log file if needed: https://www.dropbox.com/s/lkd5dcfkp3namaz/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 11, 2023 Share Posted May 11, 2023 @The guy from duna That's a Rational Resources problem. Do one of these and let me know how things go: Open GameData/RationalResources/CRP/zTankTypes.cfg and do find + delete on all instances of ,!ClassicStock as shown here with string highlingthing. Open the same config file, delete everything in it, and copy-paste everything from here (raw) into there. Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted May 11, 2023 Share Posted May 11, 2023 3 hours ago, JadeOfMaar said: @The guy from duna That's a Rational Resources problem. Ah thanks, I assumed it was CryoTanks due to the name. tbh I should’ve looked through the logs before posting Quote Link to comment Share on other sites More sharing options...
howardxu23 Posted June 14, 2023 Share Posted June 14, 2023 (edited) new bug: I am unlocking the cryotanks in carrer mode, but it is not actually allowing me to grab and place them. have restarted and reinstalled the mod, but to no effect. Edited June 14, 2023 by howardxu23 reformatted image Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted June 14, 2023 Share Posted June 14, 2023 48 minutes ago, howardxu23 said: new bug: I am unlocking the cryotanks in carrer mode, but it is not actually allowing me to grab and place them. have restarted and reinstalled the mod, but to no effect. https://imgur.com/a/3XyDzkh It's saying you need to pay to unlock it, have you paid for it? It's carrer not Science mode. Quote Link to comment Share on other sites More sharing options...
howardxu23 Posted June 14, 2023 Share Posted June 14, 2023 (edited) 16 minutes ago, Davi SDF said: It's saying you need to pay to unlock it, have you paid for it? It's carrer not Science mode. I have definitely paid for it, slapped the unlock button and that. EDIT: it seems to be self duplicating in the R&D center? Edited June 14, 2023 by howardxu23 Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted June 15, 2023 Share Posted June 15, 2023 1 hour ago, howardxu23 said: I have definitely paid for it, slapped the unlock button and that. EDIT: it seems to be self duplicating in the R&D center? hmm, that doesn't seem right, what are your mods? Quote Link to comment Share on other sites More sharing options...
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