Meecrob Posted July 3, 2020 Share Posted July 3, 2020 (edited) @AechBomb Take a look in options for "Advanced Tweakables" and make sure it is enabled. Edited July 3, 2020 by Meecrob Quote Link to comment Share on other sites More sharing options...
Foxster Posted July 4, 2020 Share Posted July 4, 2020 On 7/2/2020 at 8:58 PM, Dfthu said: I know some people have expressed concerns about the new probe parts only being used for one purpose. But I made a relay satellite with the MTM Stage. You can also make a funky ion/fuel-cell powered LEM... Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 4, 2020 Share Posted July 4, 2020 4 minutes ago, Foxster said: You can also make a funky ion/fuel-cell powered LEM... That's pretty cool Does it even have a TWR >1 on the Mun though? Quote Link to comment Share on other sites More sharing options...
Foxster Posted July 4, 2020 Share Posted July 4, 2020 10 minutes ago, RealKerbal3x said: That's pretty cool Does it even have a TWR >1 on the Mun though? About 1.25. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted July 4, 2020 Share Posted July 4, 2020 48 minutes ago, RealKerbal3x said: That's pretty cool Ikr Quote Link to comment Share on other sites More sharing options...
Phil deCube Posted July 5, 2020 Share Posted July 5, 2020 On 7/2/2020 at 9:12 AM, klgraham1013 said: I look forward to 1.10.1 to check this out. And for 1.11 to come out so that I'll finally have all the mods I want for 1.10.1. Quote Link to comment Share on other sites More sharing options...
Foxster Posted July 5, 2020 Share Posted July 5, 2020 (edited) On 7/4/2020 at 9:42 AM, Foxster said: You can also make a funky ion/fuel-cell powered LEM... If anyone would like to try this craft then the complete mission craft (including lifter and transfer stage) is here: https://www.dropbox.com/s/sas721xlp2ptqwp/New Mun 3.craft?dl=0 The final stage fuel tanks are turned off to stop the fuel-cells using them. Remember to turn them back on before lifting off the Mun. It's for a quasi-Apollo mission. Edited July 5, 2020 by Foxster Quote Link to comment Share on other sites More sharing options...
anarkhon Posted July 5, 2020 Share Posted July 5, 2020 I haven't played in years with KSP. I looked into the assets,still a big mess,please reconsider optimizing the textures,2k textures for a small black seat and who using the ancient .MBM files? https://imgur.com/a/cm79TyW Quote Link to comment Share on other sites More sharing options...
MechBFP Posted July 5, 2020 Share Posted July 5, 2020 2 hours ago, anarkhon said: I haven't played in years with KSP. I looked into the assets,still a big mess,please reconsider optimizing the textures,2k textures for a small black seat and who using the ancient .MBM files? https://imgur.com/a/cm79TyW Can you provide a logical reason as to why they would possibly want to spend time on this? Quote Link to comment Share on other sites More sharing options...
anarkhon Posted July 5, 2020 Share Posted July 5, 2020 (edited) 1 hour ago, MechBFP said: Can you provide a logical reason as to why they would possibly want to spend time on this? Resource efficiency,faster loading times,waste memory,cpu time and bandwith and heating up the room with a gpu. Eons ago in the x86 ksp era,modders switched to .DDS textures to reduce memory footprint ,FPS hiccups,lags and game loading times. .PNG and .MBM textures eating up memory twice and still need to convert it "on the fly". You deffinitly dont need 2048x2048 pixels 12 megabytes texture for a small black seat. Edited July 5, 2020 by anarkhon Quote Link to comment Share on other sites More sharing options...
dok_377 Posted July 5, 2020 Share Posted July 5, 2020 42 minutes ago, anarkhon said: Resource efficiency,faster loading times,waste memory,cpu time and bandwith and heating up the room with a gpu. Eons ago in the x86 ksp era,modders switched to .DDS textures to reduce memory footprint ,FPS hiccups,lags and game loading times. .PNG and .MBM textures eating up memory twice and still need to convert it "on the fly". You deffinitly dont need 2048x2048 pixels 12 megabytes texture for a small black seat. What about a 4k by 4k pixels 21megabytes emissive texture for something that is smaller than a kerbal? I almost choked when I saw this, so on that one I'm inclined to agree with you. Quote Link to comment Share on other sites More sharing options...
klesh Posted July 5, 2020 Share Posted July 5, 2020 (edited) Can someone with some free time look into the engine plates in 1.10? It looks to me like they maybe lost drag cubes (or something), making whatever is attached to their decoupler node have huge drag. Edit: https://bugs.kerbalspaceprogram.com/issues/25712 Edited July 5, 2020 by klesh Quote Link to comment Share on other sites More sharing options...
MechBFP Posted July 5, 2020 Share Posted July 5, 2020 4 hours ago, anarkhon said: Resource efficiency,faster loading times,waste memory,cpu time and bandwith and heating up the room with a gpu. Eons ago in the x86 ksp era,modders switched to .DDS textures to reduce memory footprint ,FPS hiccups,lags and game loading times. .PNG and .MBM textures eating up memory twice and still need to convert it "on the fly". You deffinitly dont need 2048x2048 pixels 12 megabytes texture for a small black seat. I get all that, I mean what logical reason would Squad want to do that for? Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted July 6, 2020 Share Posted July 6, 2020 too bad we can't use suit piker for IVA so we can have the blue suit of the 1.10 esa trailer picture Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 6, 2020 Share Posted July 6, 2020 (edited) I am not saying that I hate it, I just want to know if there is any mod that makes the alternate variant of "poodle"—Ariane-5's second stage engine, into a new part? This should be a new stand-alone part. Edited July 6, 2020 by RandomKerbal Quote Link to comment Share on other sites More sharing options...
Gargamel Posted July 6, 2020 Share Posted July 6, 2020 @RandomKerbal, Your post has been merged into the 1.10 Grand Discussion Thread. Quote Link to comment Share on other sites More sharing options...
Featured Comment UomoCapra Posted July 6, 2020 Author Featured Comment Share Posted July 6, 2020 Another useful thread for this release Quote Link to comment Share on other sites More sharing options...
dok_377 Posted July 6, 2020 Share Posted July 6, 2020 I would appreciate if somebody checked this one out, it's quite strange. https://bugs.kerbalspaceprogram.com/issues/25720 Quote Link to comment Share on other sites More sharing options...
KevinTMC Posted July 6, 2020 Share Posted July 6, 2020 I'm making the jump from 1.7.3 to 1.10; one of the things I haven't seen in the intervening changelogs is any mention of fixing the Munar Excursion Module's weight distribution and RCS thrust. Have I missed anything? And if I haven't...are there any plans to address the M.E.M.'s wonkiness, or is it just going to stay like that? Quote Link to comment Share on other sites More sharing options...
Dfthu Posted July 6, 2020 Share Posted July 6, 2020 17 hours ago, RandomKerbal said: I am not saying that I hate it, I just want to know if there is any mod that makes the alternate variant of "poodle"—Ariane-5's second stage engine, into a new part? This should be a new stand-alone part. I agree with you. And if its a new stand-alone part, it should get different stats as well Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 7, 2020 Share Posted July 7, 2020 (edited) Does anyone know how to delete a post? Edited July 8, 2020 by RandomKerbal Quote Link to comment Share on other sites More sharing options...
fourfa Posted July 8, 2020 Share Posted July 8, 2020 On 7/6/2020 at 3:21 PM, KevinTMC said: I'm making the jump from 1.7.3 to 1.10; one of the things I haven't seen in the intervening changelogs is any mention of fixing the Munar Excursion Module's weight distribution and RCS thrust. Have I missed anything? And if I haven't...are there any plans to address the M.E.M.'s wonkiness, or is it just going to stay like that? Seems at this point they are not planning to fix it. There are patches for a DIY fix here: Quote Link to comment Share on other sites More sharing options...
Yellowburn10 Posted July 8, 2020 Share Posted July 8, 2020 On 7/3/2020 at 4:18 PM, AechBomb said: for me the 'autostrut' option is missing for all parts, along with 'aim camera' in flight 'disable/enable staging' is also missing in the editor for decouplers and docking ports (I confirmed this one on fresh unmodded install with neither DLC) I got my copy via the ksp website's store download page (portable .zip), if that matters I really like the new ESA parts, and the fairings look awesome, but idk why some of the context menu options are gone now Those are the advanced tweekables. You need to activate those manually in your options when you install a fresh game. Go and activate it in your options, things should be working again after that. Quote Link to comment Share on other sites More sharing options...
AechBomb Posted July 8, 2020 Share Posted July 8, 2020 2 hours ago, Yellowburn10 said: Those are the advanced tweekables. You need to activate those manually in your options when you install a fresh game. Go and activate it in your options, things should be working again after that. yeah, I'm a dumb, I didn't realize it was disabled by default Quote Link to comment Share on other sites More sharing options...
Guest Posted July 8, 2020 Share Posted July 8, 2020 Someone made a good point in my little lander challenge. What would an Interstellar comet look like in tracking station? Would we not see the full orbit or is it just in a very high orbit? Quote Link to comment Share on other sites More sharing options...
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