Minmus Taster Posted July 12, 2020 Share Posted July 12, 2020 What is your favorite feature (so far) in the upcoming sequel to KSP? Mine is the amazing new planets to visit and incredible revamps of the old planets and moons Trailer: Link to comment Share on other sites More sharing options...
Kaerbanogue Posted July 12, 2020 Share Posted July 12, 2020 Rings are cool... I hope we will get accretion disks as well but that's unlikely Link to comment Share on other sites More sharing options...
Bej Kerman Posted July 12, 2020 Share Posted July 12, 2020 Mine is the tidy parts list, procedural paint jobs (no more rockets with 50 different seamful variants), flight UI, etc. Just the UI being sorted out in general. Link to comment Share on other sites More sharing options...
shdwlrd Posted July 12, 2020 Share Posted July 12, 2020 Surface colonies, and new engines to play with. Link to comment Share on other sites More sharing options...
Lewie Posted July 12, 2020 Share Posted July 12, 2020 Nuclear bomb pogo sticks... Link to comment Share on other sites More sharing options...
TLTay Posted July 12, 2020 Share Posted July 12, 2020 The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.) Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted July 12, 2020 Share Posted July 12, 2020 Better mission planning. Link to comment Share on other sites More sharing options...
Bill Phil Posted July 12, 2020 Share Posted July 12, 2020 Nuclear pulse propulsion. That and a better game loop facilitated by the colony system. Link to comment Share on other sites More sharing options...
Superfluous J Posted July 13, 2020 Share Posted July 13, 2020 This sounds so dumb but I really think it's axial tilt and the ability to edit the planet configs without a mod. Link to comment Share on other sites More sharing options...
Mikenike Posted July 13, 2020 Share Posted July 13, 2020 8 hours ago, Minmus Taster said: What is your favorite feature (so far) in the upcoming sequel to KSP? Mine is the amazing new planets to visit and incredible revamps of the old planets and moons That or Multiplayer, I CAN FINALLY GET HELP LEAVING KERBIN SOI!!! Link to comment Share on other sites More sharing options...
Mikenike Posted July 13, 2020 Share Posted July 13, 2020 5 hours ago, TLTay said: The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.) I feel you, tryna build a base on stock KSP sucks, half the time my creations are within physics range of KSC, and when I go to them, they explode, or mt docking ports dont like up even tho I put the Legs in the same orientation with every single base segment, or the fact the game doesnt dock within 1/8th a meter, and I already detached the wheels from the pod, so I have to revert, just to make the same darn mistake again. (INTENSE INFURIATED SCREAMING AT A GAME WHICH DOESN"T GET IT) Link to comment Share on other sites More sharing options...
Barel Posted July 13, 2020 Share Posted July 13, 2020 I can't wait for multiplayer in KSP, that sounds so fun! Link to comment Share on other sites More sharing options...
Lewie Posted July 13, 2020 Share Posted July 13, 2020 (edited) 19 hours ago, Superfluous J said: This sounds so dumb but I really think it's axial tilt and the ability to edit the planet configs without a mod. Wait, axial tilt is confirmed for ksp2? *ergh* Edited July 13, 2020 by Lewie Link to comment Share on other sites More sharing options...
Superfluous J Posted July 14, 2020 Share Posted July 14, 2020 (edited) 4 hours ago, Lewie said: Wait, axial tilt is confirmed for ksp2? *ergh* I can't tell if that's a good ergh or a bad ergh, but yes, Axial Tilt is confirmed for KSP2. https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/ Edited July 14, 2020 by Superfluous J Link to comment Share on other sites More sharing options...
Lewie Posted July 14, 2020 Share Posted July 14, 2020 1 hour ago, Superfluous J said: I can't tell if that's a good ergh or a bad ergh, but yes, Axial Tilt is confirmed for KSP2. https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/ Its a bad ergh.... Link to comment Share on other sites More sharing options...
Superfluous J Posted July 14, 2020 Share Posted July 14, 2020 1 hour ago, Lewie said: Its a bad ergh.... Noooooo it's good! And if you truly do dislike it, the 2nd part of my favorites (easy planet editing) means you can change the tilts to be 0 with a simple config change, either with whatever ModuleManager will be for KSP2, or even better with an integrated system that doesn't actually need a mod. Link to comment Share on other sites More sharing options...
Lewie Posted July 14, 2020 Share Posted July 14, 2020 10 hours ago, Superfluous J said: Noooooo it's good! And if you truly do dislike it, the 2nd part of my favorites (easy planet editing) means you can change the tilts to be 0 with a simple config change, either with whatever ModuleManager will be for KSP2, or even better with an integrated system that doesn't actually need a mod. Good point! I can see why some people would like this feature, and I can respect that. But to me, this just adds unnecessary complexity. As you suggested, I’ll just remove it myself. Link to comment Share on other sites More sharing options...
Guest Posted July 14, 2020 Share Posted July 14, 2020 Having more than 4 parts for bases and stations and a system to build/assemble them in loco instead of launching monolithic modules. Link to comment Share on other sites More sharing options...
Bej Kerman Posted July 14, 2020 Share Posted July 14, 2020 On 7/12/2020 at 9:06 PM, TLTay said: The ability to build onsite without downloading 20 cumbersome mods and spending days planning the mission to the nth degree just to arrive on location and realize I forgot to put a robotic arm adapter on the left underside of my doodad and cant match it up with my thingamabob and the only option is to drop it since I can't load it back into the cargo bay. (Frustrated screeching intensifies.) Definitely 10 minutes ago, Master39 said: Having more than 4 parts for bases and stations and a system to build/assemble them in loco instead of launching monolithic modules. Then there's a squillion fuel tanks and an unhelpful UI, and you can never find what you need. Link to comment Share on other sites More sharing options...
Superfluous J Posted July 14, 2020 Share Posted July 14, 2020 57 minutes ago, Bej Kerman said: Then there's a squillion fuel tanks and an unhelpful UI, and you can never find what you need. That's why procedural fuel tanks and a better VAB UI are on my wish list. But that's a different thread. Link to comment Share on other sites More sharing options...
FrozenFirework Posted July 18, 2020 Share Posted July 18, 2020 Definitely has to be multiplayer, if it works in the way I think it will, I’m going to have a lot of fun messing around in aircraft with mates! Link to comment Share on other sites More sharing options...
Danielle Posted July 23, 2020 Share Posted July 23, 2020 Definitely the enhanced visuals and "hopefully" a better physics system but not too much like "Principia". I'm a sucker for Computer Generated Graphics especially those of planetary bodies. The light rendering already looks soo much sweeter and the UI more refreshing. Link to comment Share on other sites More sharing options...
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