blackrack Posted May 15, 2022 Author Share Posted May 15, 2022 1 hour ago, MrPoker said: I think he will put it in patreon soon 12 hours ago, Agustin said: Those clouds look insane. When are we having first release? I don't care if its alpha, beta or whatever I can't tell you yet as there's still that orbital view to work on and irl can be unpredictable, just follow the thread ^^ Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 15, 2022 Author Share Posted May 15, 2022 (edited) Testing some shading changes, I got skylight/ambient contribution working better and bumped the clouds up to a more realistic density to compensate. How do these look? Edited May 15, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
dok_377 Posted May 15, 2022 Share Posted May 15, 2022 26 minutes ago, blackrack said: Testing some shading changes, I got skylight/ambient contribution working better and bumped the clouds up to a more realistic density to compensate. How do these look? The TAA is eating them up pretty hard it looks like, especially on the second screenshot, the lower clouds. And they also have something that looks like an outline of sorts? On the lower parts of the clouds. Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 15, 2022 Author Share Posted May 15, 2022 4 minutes ago, dok_377 said: The TAA is eating them up pretty hard it looks like, especially on the second screenshot, the lower clouds. And they also have something that looks like an outline of sorts? On the lower parts of the clouds. That's because these are rendered at 1/8 the screen resolution and upscaled temporally, otherwise bye framerate. I kinda wanted input on the lighting/shading. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted May 15, 2022 Share Posted May 15, 2022 3 minutes ago, blackrack said: That's because these are rendered at 1/8 the screen resolution and upscaled temporally, otherwise bye framerate. Ahh, that makes sense. 3 minutes ago, blackrack said: I kinda wanted input on the lighting/shading. I think it looks great. Quote Link to comment Share on other sites More sharing options...
Delay Posted May 16, 2022 Share Posted May 16, 2022 (edited) 1 hour ago, blackrack said: I kinda wanted input on the lighting/shading. This looks a lot more realistic than before, I feel. Before, something on the lighting just felt off, but now it comes across as a realistic image. That's not to say it didn't look stunning before! Edited May 16, 2022 by Delay Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted May 16, 2022 Share Posted May 16, 2022 2 hours ago, blackrack said: Testing some shading changes, I got skylight/ambient contribution working better and bumped the clouds up to a more realistic density to compensate. How do these look? Second one is giving me MFS2020 vibes. It looks incredible. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2022 Share Posted May 16, 2022 Question @blackrack: Do you plan to also add cirrus clouds or all the cloud in this new version will look like the screenshots? Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted May 16, 2022 Share Posted May 16, 2022 7 hours ago, blackrack said: Testing some shading changes, I got skylight/ambient contribution working better and bumped the clouds up to a more realistic density to compensate. How do these look? What is the feasibility of adding lightning effects to the clouds? Like this: Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 16, 2022 Author Share Posted May 16, 2022 6 hours ago, Forked Camphor said: Question @blackrack: Do you plan to also add cirrus clouds or all the cloud in this new version will look like the screenshots? Yes 2 hours ago, SpaceCube2000 said: What is the feasibility of adding lightning effects to the clouds? Like this: It's actually relatively easy, won't have it for the first release though to keep it manageable Quote Link to comment Share on other sites More sharing options...
dok_377 Posted May 16, 2022 Share Posted May 16, 2022 Now I'm wondering if it's possible to do a proper 3D aurora shader with this kind of tech. The 2D auroras looked good only in very strict conditions. 1 hour ago, blackrack said: 3 hours ago, SpaceCube2000 said: What is the feasibility of adding lightning effects to the clouds? Like this: Expand It's actually relatively easy, won't have it for the first release though to keep it manageable Quote Link to comment Share on other sites More sharing options...
Poodmund Posted May 16, 2022 Share Posted May 16, 2022 18 hours ago, blackrack said: This looks very M$ FS, the lighting looks very good in the main bodies of the clouds. Looks pretty sensational if you can translate that directly into KSP in appearance. The shadows look natural, I wouldn't go much darker if at all if that's what you were thinking. EVE has always had incredibly dark and strong shadows which have looked very odd to me considering Kerbin's weather is generally pretty sunny and 'good'. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted May 16, 2022 Share Posted May 16, 2022 May I ask what is the expected performance impact compared to current EVE Redux? Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 16, 2022 Author Share Posted May 16, 2022 19 minutes ago, Lijazos said: May I ask what is the expected performance impact compared to current EVE Redux? It's a lot heavier, see this post and extrapolate with your GPU and resolution: On 5/10/2022 at 11:35 PM, blackrack said: On a 2080 super at 1440p: Running at 200 fps from the ground and 120 when flying through the clouds. A 1060 should be able to run it at 1080p with scatterer by my estimation, I also tested with a 1060 before but in unity. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted May 16, 2022 Share Posted May 16, 2022 20 minutes ago, blackrack said: It's a lot heavier, see this post and extrapolate with your GPU and resolution: Conveniently I do have a 1060 6gb, so we'll see. Hopefully we can give it a nice test soon Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 16, 2022 Author Share Posted May 16, 2022 1 hour ago, Poodmund said: This looks very M$ FS, the lighting looks very good in the main bodies of the clouds. Looks pretty sensational if you can translate that directly into KSP in appearance. The shadows look natural, I wouldn't go much darker if at all if that's what you were thinking. EVE has always had incredibly dark and strong shadows which have looked very odd to me considering Kerbin's weather is generally pretty sunny and 'good'. This is how it looks in-game, maybe shadows came out a bit darker because of the darker atmo Pretty happy with the shading but they do still stand out from everything else Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 16, 2022 Author Share Posted May 16, 2022 (edited) Decided to go for a quick flight just after Ended up landing in this picturesque meadow Trees and grass by @Gameslinx Edited May 16, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted May 16, 2022 Share Posted May 16, 2022 3 minutes ago, blackrack said: Decided to go for a quick flight just after Ended up landing in this picturesque meadow Trees and grass courtesy of @Gameslinx Oh. My. God. Quote Link to comment Share on other sites More sharing options...
IsaQuest Posted May 16, 2022 Share Posted May 16, 2022 5 minutes ago, blackrack said: Decided to go for a quick flight just after Ended up landing in this picturesque meadow Trees and grass by @Gameslinx Amazing! I prefer the new shading you did than the old. It looks so nice! The sky looks so good now! Great Job Blackrack! Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted May 16, 2022 Share Posted May 16, 2022 Just now, IsaQuest said: Amazing! I prefer the new shading you did than the old. It looks so nice! The sky looks so good now! Great Job Blackrack! And Gameslinx. Seriously, this is the best this game has ever looked! Quote Link to comment Share on other sites More sharing options...
Delay Posted May 16, 2022 Share Posted May 16, 2022 17 minutes ago, blackrack said: This image, right there. This just blows my mind. These clouds are gorgeous. Which brings me to a minor question - would it be possible to include (purely optical) weather effects like rain or perhaps even snow? Because that might be the only thing at this point that could make images like this one even better! Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 16, 2022 Author Share Posted May 16, 2022 (edited) Last couple of images for tonight, this time with a thicker atmosphere. Does this help them blend in better (ignore the weird shapes)? 34 minutes ago, Delay said: This image, right there. This just blows my mind. These clouds are gorgeous. Which brings me to a minor question - would it be possible to include (purely optical) weather effects like rain or perhaps even snow? Because that might be the only thing at this point that could make images like this one even better! I think the localized fog/mist setting I showed a few pages back would make for a pretty convincing rain if placed under a big cloud, darkened and given a downwards speed. I think I may add an option to either randomize or set periods for density that way the rain can be configured to come and go, we'll see. Edited May 16, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted May 16, 2022 Share Posted May 16, 2022 57 minutes ago, blackrack said: Decided to go for a quick flight just after Great! I can't wait to see what this looks like on Eve Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted May 16, 2022 Share Posted May 16, 2022 32 minutes ago, blackrack said: Last couple of images for tonight, this time with a thicker atmosphere. Does this help them blend in better (ignore the weird shapes)? Yeah, that seems to have made the clouds blend better with the atmosphere; however, I think the biggest thing missing right now is the cloud shadows, the lack of which is especially noticeable in these two screenshots. Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted May 16, 2022 Share Posted May 16, 2022 (edited) 2 hours ago, blackrack said: Last couple of images for tonight, this time with a thicker atmosphere. Does this help them blend in better (ignore the weird shapes)? I think the localized fog/mist setting I showed a few pages back would make for a pretty convincing rain if placed under a big cloud, darkened and given a downwards speed. I think I may add an option to either randomize or set periods for density that way the rain can be configured to come and go, we'll see. something about the blend between the clouds and the ground is off. I belive the colour of the shadow doesnt correlate with whats under it. Spoiler Seems like it has to be darker Edited May 16, 2022 by SiCaRiO31 Quote Link to comment Share on other sites More sharing options...
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