doctorbai Posted September 28, 2021 Share Posted September 28, 2021 You're really great. I'm looking forward to the cockpit of the il76 Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted October 4, 2021 Share Posted October 4, 2021 (edited) I take back what I said about the B-52 Stratofortress. what I really think should be added are parts for the B-47 Stratojet Edited October 4, 2021 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Phantom-051 Posted October 8, 2021 Share Posted October 8, 2021 It's been ages since I last checked in on this mod. How're things going? Quote Link to comment Share on other sites More sharing options...
doctorbai Posted October 8, 2021 Share Posted October 8, 2021 I'm looking forward to the update of this mod!!! Quote Link to comment Share on other sites More sharing options...
ColdJ Posted October 8, 2021 Share Posted October 8, 2021 8 hours ago, Phantom-051 said: It's been ages since I last checked in on this mod. How're things going? 5 hours ago, doctorbai said: I'm looking forward to the update of this mod!!! Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted October 12, 2021 Author Share Posted October 12, 2021 Hi! New version (0.4.1) is out. Added fixes to some textures, model, configs. New - IVA crew portraits. Also: Could you please check if the sky is visible in the IVA crew portraits (bottom right), especially in stock cockpits, because in my KSP there is only black color in place of sky? I don't know if its just my KSP or its a new bug introduced in recent update xD. Its especially visible in Mk1 Inline cockpit. Next update: Il-76 cockpit and cargo parts. Quote Link to comment Share on other sites More sharing options...
doctorbai Posted October 12, 2021 Share Posted October 12, 2021 NB NB NB wish IL76parts~!!!! Quote Link to comment Share on other sites More sharing options...
doctorbai Posted October 13, 2021 Share Posted October 13, 2021 Hope to see the next update soon. You're really great. Thank you for your creativity and efforts~ Quote Link to comment Share on other sites More sharing options...
johnnydope Posted October 15, 2021 Share Posted October 15, 2021 Hello @L0ck0n. I would like to start building a few MAS enabled IVA's for your cockpits. I just finished the Apache from firespitter and would like to start on your helicopter cockpits next. Are you interested? Quote Link to comment Share on other sites More sharing options...
Manul Posted October 22, 2021 Share Posted October 22, 2021 The cargobay drag shielding for hollow fuselage parts seems to be broken. They also need custom dragcubes because auto calculated ones ignore that the inner surface of hollow parts is not exposed to the airstream. Maybe The Great Master Of Drag Cubes @JadeOfMaar can help. Quote Link to comment Share on other sites More sharing options...
Manul Posted October 22, 2021 Share Posted October 22, 2021 On 10/12/2021 at 7:43 AM, L0ck0n said: Also: Could you please check if the sky is visible in the IVA crew portraits (bottom right), especially in stock cockpits, because in my KSP there is only black color in place of sky? I don't know if its just my KSP or its a new bug introduced in recent update xD. Its especially visible in Mk1 Inline cockpit. My pilots are looking into the dark void of nothingness instead of a big blue sky. Both in stock cockpits and modded ones. And a small fighter jet showcase Spoiler Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 28, 2021 Share Posted October 28, 2021 On 10/22/2021 at 10:39 AM, Manul said: The cargobay drag shielding for hollow fuselage parts seems to be broken. They also need custom dragcubes because auto calculated ones ignore that the inner surface of hollow parts is not exposed to the airstream. Maybe The Great Master Of Drag Cubes @JadeOfMaar can help. From the looks of things (I've only tested these parts in particular: the slanted 2.5 ~ 3.1m bay, short 3.1m bay and the cargo tail) I've fixed the drag cube situation and I can easily go supersonic with them. But... I haven't figured out the separate cargo shielding problem so payloads will still cause drag. I'll nail it at some point for sure. Quote Link to comment Share on other sites More sharing options...
Manul Posted October 28, 2021 Share Posted October 28, 2021 4 hours ago, JadeOfMaar said: I haven't figured out the separate cargo shielding problem About cargobays.... Just found a new way to break cargobays which I was not aware of Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 28, 2021 Share Posted October 28, 2021 (edited) 16 minutes ago, Manul said: About cargobays.... Just found a new way to break cargobays which I was not aware of This posts suggests that a stack thing attached to the outside of the cargo bay must have the same node size as the outer node of that bay... Am I assuming correctly? Edited October 28, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Manul Posted October 28, 2021 Share Posted October 28, 2021 2 hours ago, JadeOfMaar said: This posts suggests that a stack thing attached to the outside of the cargo bay must have the same node size as the outer node of that bay... Am I assuming correctly? Yes. Maybe the bigger one will also work, but not the smaller one. I looked at some parts from airplane plus that also break cargo shielding (mk1 junior fuselage and mk3s1 junior) and they have size 0 nodes while all size 1 cargobays have size 1 outer nodes. Quote Link to comment Share on other sites More sharing options...
doctorbai Posted November 12, 2021 Share Posted November 12, 2021 Hello, I want to ask how much this mod can be updated. I miss you Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 14, 2021 Share Posted November 14, 2021 if your going to add parts for the IL-76, can you add a cockpit for the A-50 AWACS variant that doesn't have a glass nose? Quote Link to comment Share on other sites More sharing options...
doctorbai Posted November 19, 2021 Share Posted November 19, 2021 Hello,when will you come back ?I miss you Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted November 19, 2021 Share Posted November 19, 2021 On 11/12/2021 at 11:29 AM, doctorbai said: Hello, I want to ask how much this mod can be updated. I miss you What exactly needs to be updated? Also absences of a a month or two aren't really anything strange in KSP modding Quote Link to comment Share on other sites More sharing options...
doctorbai Posted November 19, 2021 Share Posted November 19, 2021 About IL76 parts ,Maybe I'm looking forward to it too much. I hope to update it every day Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 19, 2021 Share Posted November 19, 2021 2 hours ago, OrdinaryKerman said: What exactly needs to be updated? Also absences of a a month or two aren't really anything strange in KSP modding From what I see, my drag cube fixes (done and confirmed) have to get in, and the cargo shielding fix which is not done. I seem to have hit a brick wall with that. See my conversation above, with @Manul : Quote Link to comment Share on other sites More sharing options...
doctorbai Posted December 1, 2021 Share Posted December 1, 2021 Hello when you come back?I miss you very much! Quote Link to comment Share on other sites More sharing options...
YHR123 Posted December 4, 2021 Share Posted December 4, 2021 Hi, I have been enjoying this mod for a while and built some nice planes. But as I played, I found an issue with the radial engines used for VTOL. When I put them on a vessel, they can produce thrust forward as normal, but I cannot find options allowing them to convert into hover mode both in hanger and during test flight. I have firespitter and BD animation installed and the version of my module manager is 4.2.1. I am also using module manager watchdog for tweakscale. This is bugging me for a while and I hope my situation could provide some reference for potential bugs. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted December 4, 2021 Share Posted December 4, 2021 28 minutes ago, YHR123 said: Hi, I have been enjoying this mod for a while and built some nice planes. But as I played, I found an issue with the radial engines used for VTOL. When I put them on a vessel, they can produce thrust forward as normal, but I cannot find options allowing them to convert into hover mode both in hanger and during test flight. I have firespitter and BD animation installed and the version of my module manager is 4.2.1. I am also using module manager watchdog for tweakscale. This is bugging me for a while and I hope my situation could provide some reference for potential bugs. If I remember rightly they are fixed engines that just look like the Harrier ones. If you have KSP's Breaking Ground then you can attach them to rotational servos and then slide the servos in to the body (after configuring the rotational range) so that they dont show. If you do have Breaking Ground then you also might like my Harrier mod that combines engine and servo into 1 unit. If you are using the engines on new builds, just remember to remove 1 from symmetry after mirror attaching and rotate it to match the nozzle direction of the other. A premade Harrier is include that you just copy in to your save SPH folder. https://spacedock.info/mod/2863/Harrier Jump Jet Parts Pack. Quote Link to comment Share on other sites More sharing options...
doctorbai Posted December 13, 2021 Share Posted December 13, 2021 Miss you very much Quote Link to comment Share on other sites More sharing options...
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