doctorbai Posted December 20, 2021 Share Posted December 20, 2021 When you come back? Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted January 1, 2022 Share Posted January 1, 2022 (edited) can you please add parts for the F-14 Tomcat? Edited January 1, 2022 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
TrackerAerospace Posted January 8, 2022 Share Posted January 8, 2022 Hi, absolutely love this mod... good to see the newest parts added. The F-16 parts and S1Mk3 parts have quickly become essential in my ksp install, along with the other parts too. I've been putting them to good use: The S1Mk3 Parts have lent themselves to other birds too, especially helpful that they are the only ones that are scaleable: Basically this mod has been one of the most useful tools in my arsenal for replicating these awesome planes. Thank you for the quality work. One question/recommendation tho: two seater F-16 and MiG-29 cockpits would be absolutely fantastic to have. Other then that, keep up the fantastic work! Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted February 9, 2022 Share Posted February 9, 2022 There is this part I am not aware of, how do I get this "lightwing.1" part for this mod? Can anyone help? Quote Link to comment Share on other sites More sharing options...
ExMachina Posted February 13, 2022 Share Posted February 13, 2022 Hey! I'm having problems with the Fulcrum cockpit. I feel like it produces too much lift that everytime I slightly tap the W key, it pulls all the way up until I stall out. I tried putting balance weight on the cockpit, lowered flap response, everything. But it will always stall. Any ideas on how I can combat this? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 13, 2022 Share Posted February 13, 2022 (edited) 9 hours ago, CrackHead said: Hey! I'm having problems with the Fulcrum cockpit. I feel like it produces too much lift that everytime I slightly tap the W key, it pulls all the way up until I stall out. I tried putting balance weight on the cockpit, lowered flap response, everything. But it will always stall. Any ideas on how I can combat this? It might not be the cockpit. Have you used the Centre of Mass and Centre of Lift tools in the Space Plane Hanger to see how they are aligned in comparison to each other? If your COL is too far forward that causes just that problem. On a performance jet, most times you want the COL just behind the COM for quick turning but for more stable flying you want the COL further back. Have a look at some of the stock designs too, using the tools to get an idea of how they are balanced. I have made many replicas of real world jets, and getting the balance right with these tools is essential. Also look at your Centre of Thrust. If it is too low on the plane then that can cause that problem too. Take note of the angles of your control surfaces as they also factor in. Edited February 13, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
Manul Posted February 13, 2022 Share Posted February 13, 2022 6 hours ago, ColdJ said: Have you used the Centre of Mass and Centre of Lift tools in the Space Plane Hanger to see how they are aligned in comparison to each other? Also may be not a CoL problem. I have many planes with long and flat cockpits flip out of control at high angles of attack. Stock COL indicator doesn't include body lift (light blue lines with F12), only the lift from lifting surface modules (blue lines). Body lift is calculated based on drag cubes and some cockpits create a lot of it at high AoA. When a usually stable plane suddenly flips out of control i see a huge light blue line shooting from the cockpit. Wings do not provide enough lift at high AoA to counterbalance it so adding more wings doesn't help a lot. My solution is to find a flat tailpiece with similar behavior or add something flat that creates a lot of drag at high AoA like a flat radiator panel or structural panels. Quote Link to comment Share on other sites More sharing options...
ExMachina Posted February 14, 2022 Share Posted February 14, 2022 16 hours ago, ColdJ said: It might not be the cockpit. Have you used the Centre of Mass and Centre of Lift tools in the Space Plane Hanger to see how they are aligned in comparison to each other? If your COL is too far forward that causes just that problem. On a performance jet, most times you want the COL just behind the COM for quick turning but for more stable flying you want the COL further back. Have a look at some of the stock designs too, using the tools to get an idea of how they are balanced. I have made many replicas of real world jets, and getting the balance right with these tools is essential. Also look at your Centre of Thrust. If it is too low on the plane then that can cause that problem too. Take note of the angles of your control surfaces as they also factor in. Yes, I have made sure that the CoL is behind the CoM, even making the CoM on the same area of the main wings, I tried putting leading edge slats on -75 AoA% yet I lose control and do an unplanned cobra with a bit of tailspin afterwards. I can't prevent it by turning afterburners on either, I just spin faster than Kerbin. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 14, 2022 Share Posted February 14, 2022 2 hours ago, CrackHead said: Yes, I have made sure that the CoL is behind the CoM, even making the CoM on the same area of the main wings, I tried putting leading edge slats on -75 AoA% yet I lose control and do an unplanned cobra with a bit of tailspin afterwards. I can't prevent it by turning afterburners on either, I just spin faster than Kerbin. Ok. Then try this. Inside the configuration file "Fulcrum_Cockpit.cfg" put 2 forward slashes in front of the module for the lifting surface as in this example. //MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 1.0 dragAtMaxAoA = 0.1 dragAtMinAoA = 0.03 } That will cause the configuration to ignore that module and not treat it as a lifting surface. if that is not enough then also put 2 forward slashes in font of the DragCube, so that the game recalulates it purely on shape. Like this. // DRAG_CUBE { cube = Default,4.832,0.540975,1.345,4.832,0.5397,1.345,1.523,0.15675,5.796,1.523,0.6093,4.822,6.901,0.693675,0.5487,6.901,0.558825,1.204, 0,0.6558,-0.354, 2.5,5.712,1.304 } Don't delete anything ,just the 2 forward slashes so that those parts are ignored. and then save and close. Good luck. Quote Link to comment Share on other sites More sharing options...
TrackerAerospace Posted March 3, 2022 Share Posted March 3, 2022 I was not disappointed with these Starlifter parts …. Absolutely amazing Quote Link to comment Share on other sites More sharing options...
doctorbai Posted March 14, 2022 Share Posted March 14, 2022 I miss you very much. When can you come back Quote Link to comment Share on other sites More sharing options...
NashThe Posted March 15, 2022 Share Posted March 15, 2022 Great mod. Does this remove the MK1 Liquid Fuel tank? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted April 19, 2022 Share Posted April 19, 2022 has anyone made any functional IVA for this mod? Quote Link to comment Share on other sites More sharing options...
doctorbai Posted May 4, 2022 Share Posted May 4, 2022 Welcome to back!!! Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted July 23, 2022 Share Posted July 23, 2022 (edited) when you come back, can you please add a cargo bay like the MK3S1 in APP, but for the Blackhawk cockpit? as well as a new variant for the Blackhawk cockpit that adds the thing on the the opposite side of the refueling probe on the PAVE hawk? Edited July 28, 2022 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
AntiAirCannon23 Posted August 23, 2022 Share Posted August 23, 2022 Where can you find LiftWing.1? Quote Link to comment Share on other sites More sharing options...
Corporalsimmons Posted September 11, 2022 Share Posted September 11, 2022 The Harrier nozzles dont tilt despite me having all the required mods, how do they work? I figured it out, N for nozzle down, H for nozzle up Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted December 26, 2022 Author Share Posted December 26, 2022 (edited) Hi! Im back. I was very busy this year with my life but managed to find some time for ksp xD. Here is new update. As promised: Il-76 cockpit, other new parts, fixed interiors (US cars), better textures for ground vehicles (added ambient occlusion) etc. For more pics: https://imgur.com/a/0U9wciQ Edit: Plans for next update: Better texture for C-141 cockpit and high-quality IVA, more fixes for F-16 and Mig-29 cockpit, C-141 wings. If you like my work: https://www.paypal.com/donate/?hosted_button_id=H5C3NFZC4H5DJ Edited December 26, 2022 by L0ck0n Quote Link to comment Share on other sites More sharing options...
mazer924 Posted December 26, 2022 Share Posted December 26, 2022 I'm trying to download this mod but I'm having issues. First I tried to do with with CKAN, but it says InvalidModuleFileKraken due to file length mismatch. And when I download directly from spacedock, I get "Unexpected end of archive" in winrar. What might be causing this? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2022 Share Posted December 26, 2022 59 minutes ago, mazer924 said: I'm trying to download this mod but I'm having issues. First I tried to do with with CKAN, but it says InvalidModuleFileKraken due to file length mismatch. And when I download directly from spacedock, I get "Unexpected end of archive" in winrar. What might be causing this? Sounds like a bad file upload Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted December 26, 2022 Author Share Posted December 26, 2022 7 hours ago, mazer924 said: I'm trying to download this mod but I'm having issues. First I tried to do with with CKAN, but it says InvalidModuleFileKraken due to file length mismatch. And when I download directly from spacedock, I get "Unexpected end of archive" in winrar. What might be causing this? Fixed, new version 0.5.1. Everything looks fine now. Quote Link to comment Share on other sites More sharing options...
Dioso Posted December 29, 2022 Share Posted December 29, 2022 nice! love to see it still being continued Quote Link to comment Share on other sites More sharing options...
eeveemayonez Posted December 29, 2022 Share Posted December 29, 2022 (edited) not all of the parts are showing to me it says that they are missing Edited December 29, 2022 by eeveemayonez its not fixed Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted December 30, 2022 Author Share Posted December 30, 2022 13 hours ago, eeveemayonez said: not all of the parts are showing to me it says that they are missing There were some changes between versions in file names and paths also some placeholder parts like LiftWing.1 were removed. Quote Link to comment Share on other sites More sharing options...
NippyFlippers Posted December 31, 2022 Share Posted December 31, 2022 The S-Duct does have problems. For some reason it does not supply engines with intake air, no matter what I try. Anybody else? Quote Link to comment Share on other sites More sharing options...
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