somepotatoinspace Posted November 6, 2022 Share Posted November 6, 2022 I am on mac on the console thing. This is the first time I have done this. Is it normal to take a long time for "Scanning for installed mods"? Quote Link to comment Share on other sites More sharing options...
darthgently Posted November 7, 2022 Share Posted November 7, 2022 On 11/5/2022 at 3:28 PM, HebaruSan said: In this release we took a deep dive into CKAN's network code and added the ability to: retry a failed download remove a failed download (and its dependent mods) from your changeset resume partially completed downloads properly cancel in-progress downloads show a progress bar for checking a download's checksums (previously this would happen with no visible feedback, which could look like freezing for large mods) abort an install if you don't have enough free space In the process, several network-related bugs were found and fixed (including the one where the download screen would just stop). We hope this will provide a better user experience with regard to downloading. Several improvements were made to the mod info UI, including the ability to show reverse relationships and a tree view of ZIP contents. Running KSP from a USB thumb drive with a lot of CKAN-installed mods should work better now thanks to some suggestions by the RP-1 team. We're grateful to the users who contributed new translations, as well as those who helped to extend the existing translations to cover more of CKAN (previously only GUI was internationalized): Korean by Kingnoob1377 Polish by WujekFoliarz A little Turkish by Musa Bağrıyanık (just a few spots in GUI for now, more probably coming in future releases) Many revisions to the French translation by @vinix If you'd like to help with translating CKAN, see: https://crowdin.com/project/ckan Caveats: The new release will want to reinstall all your installed mods the first time you run it. Just let it, and it won't happen again. If you're curious, this is because it now knows the install_size of each mod, which would be missing for the existing installed_modules. Better robustness verified under conditions of very sketchy and lossy marina WiFi. *THANKS!* Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted November 7, 2022 Share Posted November 7, 2022 (edited) I have a bug where I downloaded CKAN on mac, and no matter what I try, I still get this error. The path there is the folder containing the KSP.app file, as well as GameData and everything else. What am I doing wrong? Edited November 7, 2022 by MoonstreamInSpace Quote Link to comment Share on other sites More sharing options...
VMQ Posted November 9, 2022 Share Posted November 9, 2022 On 11/5/2022 at 2:28 PM, HebaruSan said: Caveats: The new release will want to reinstall all your installed mods the first time you run it. Just let it, and it won't happen again. If you're curious, this is because it now knows the install_size of each mod, which would be missing for the existing installed_modules. I didn't read this before hitting "no" when CKAN asked me. Now it is not asking again and all installed packages show "N/A" in the install column. Is there a way to trigger the reinstall again? Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 12, 2022 Share Posted November 12, 2022 Can we please get a Flatpak for deck in the works? all of the half baked tutorials to run ckan on deck break the OS system.... Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 12, 2022 Share Posted November 12, 2022 1 hour ago, RB101 said: run ckan on deck Good news, we just had a pair of users work through how to do that, and there's now a wiki page about it: https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-Steam-Deck Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 13, 2022 Share Posted November 13, 2022 13 hours ago, HebaruSan said: Good news, we just had a pair of users work through how to do that, and there's now a wiki page about it: https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-Steam-Deck Hate to break it to you but I've used this guide, and it's a guaranteed brick if the OS is updated. On top of that the use of distrobox interrupts the install of flatpaks and creates file navigation issues that I've only been able to fix via a factory reset. This isn't a solution i'm afraid as it creates far too many other problems with the decks OS system. A flatpak is required for ckan to have a stable future on SteamDeck i'm afraid. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 13, 2022 Share Posted November 13, 2022 7 minutes ago, RB101 said: Hate to break it to you but I've used this guide, and it's a guaranteed brick if the OS is updated. That would have been a good thing to note up front. What problems did you have? Quote Link to comment Share on other sites More sharing options...
Vincentimetr Posted November 13, 2022 Share Posted November 13, 2022 (edited) 8 hours ago, RB101 said: Hate to break it to you but I've used this guide, and it's a guaranteed brick if the OS is updated. On top of that the use of distrobox interrupts the install of flatpaks and creates file navigation issues that I've only been able to fix via a factory reset. This isn't a solution i'm afraid as it creates far too many other problems with the decks OS system. A flatpak is required for ckan to have a stable future on SteamDeck i'm afraid. Hi RB101, are you 100% sure to have done this INSIDE virtual env? I have no problem on my steam deck since I have done this (co-author of instructions). Did you correctly re-enable protection (pacman lock) after installation of xhost? Could you share your history installation process to try find what was wrong? Edited November 13, 2022 by Vincentimetr Quote Link to comment Share on other sites More sharing options...
arthomnix Posted November 14, 2022 Share Posted November 14, 2022 (edited) If you follow the instructions correctly, Distrobox will be installed entirely in the home directory so there will be no issues updating. All use of pacman is done inside the container which is in the home directory. I've never had any problems with flatpaks or updates using Distrobox. Edited November 14, 2022 by arthomnix Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 15, 2022 Share Posted November 15, 2022 (edited) FYI, ZeroMiniAVC may start rebooting your game at startup soon-ish. You probably have this mod installed as a dependency if you've installed any of @linuxgurugamer's other mods, but luckily you don't need it anymore, since CKAN users can prune MiniAVC without ZeroMiniAVC as of the previous release. First click Settings → Installation filters: Then click Add MiniAVC: ... which will populate the names of MiniAVC files into the global filters list: ... which will stop them from being installed by CKAN in the first place, so you don't have to worry about the side effects of LGG's efforts to delete DLLs at game run-time. We may be removing the dependencies on ZeroMiniAVC soon, and the above steps will ensure that you don't experience problems installing mods with older, crashy MiniAVC DLLs. EDIT: The dependencies are now gone, so it is now up to you whether to install or remove ZeroMiniAVC. Note that if you have ToolbarController or ClickThroughBlocker installed, you will need to refresh your registry and (auto-)reinstall those mods first to apply the latest relationships metadata. Edited November 15, 2022 by HebaruSan Quote Link to comment Share on other sites More sharing options...
miklkit Posted November 15, 2022 Share Posted November 15, 2022 Uh ohh. I just checked if CKAN wanted to update and it did. Now if I click on anything it locks up and is unresponsive. And yes I have all 3 of those mods installed as dependencies from other stuff. Quote Link to comment Share on other sites More sharing options...
epicpupster239 Posted November 15, 2022 Share Posted November 15, 2022 35 minutes ago, miklkit said: Uh ohh. I just checked if CKAN wanted to update and it did. Now if I click on anything it locks up and is unresponsive. And yes I have all 3 of those mods installed as dependencies from other stuff. Getting the same issue, also getting error 403. Ckan completely bricked! Quote Link to comment Share on other sites More sharing options...
thepres1s_Stuff Posted November 16, 2022 Share Posted November 16, 2022 5 hours ago, epicpupster239 said: Getting the same issue, also getting error 403. Ckan completely bricked! Huh, people are getting the same problem as I am! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 16, 2022 Share Posted November 16, 2022 15 hours ago, HebaruSan said: Note that if you have ToolbarController or ClickThroughBlocker installed, you will need to refresh your registry and (auto-)reinstall those mods first to apply the latest relationships metadata. When I did this, CKAN became unusable. I restored my backup CKAN to my game directory and then froze both ToolbarController and ClickThroughBlocker from further updates so that they won't auto re-install and CKAN is now functioning normally again. Quote Link to comment Share on other sites More sharing options...
moondogccr Posted November 16, 2022 Share Posted November 16, 2022 13 hours ago, thepres1s_Stuff said: Huh, people are getting the same problem as I am! Same issue here... CKAN bricked. Most actions just hang the app. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 16, 2022 Share Posted November 16, 2022 Thanks folks, I've confirmed the issue and am investigating. No further "same here" replies are needed. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 16, 2022 Share Posted November 16, 2022 I think the root cause has been identified, and a fix pull request is awaiting code review. Those who would like to help test it can find the test build under the Artifacts dropdown here: https://github.com/KSP-CKAN/CKAN/pull/3708/checks Quote Link to comment Share on other sites More sharing options...
Clayel Posted November 16, 2022 Share Posted November 16, 2022 Anyone else having problems with ckan crashing when you click anything? Crash log is here: https://pastebin.com/iWCPNMns Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 16, 2022 Share Posted November 16, 2022 4 minutes ago, Clayel said: Anyone else having problems with ckan two posts above yours. Fix is in the works Quote Link to comment Share on other sites More sharing options...
Nizrael Posted November 16, 2022 Share Posted November 16, 2022 (edited) I ran into the same problem everyone else has been having and I just want to confirm that the suggested command line workaround on the GitHub issues page [ckan remove ZeroMiniAVC] worked for me and un-borked my installation on Windows 10. Edited November 16, 2022 by Nizrael Quote Link to comment Share on other sites More sharing options...
Pegabug Posted November 17, 2022 Share Posted November 17, 2022 (edited) 2 hours ago, Nizrael said: I ran into the same problem everyone else has been having and I just want to confirm that the suggested command line workaround on the GitHub issues page [ckan remove ZeroMiniAVC] worked for me and un-borked my installation on Windows 10. where did you run the "ckan remove ZeroMiniAVC" line? I thought it was the command-line arguments in Ckan, but that didn't work for me. Edited November 17, 2022 by Pegabug Quote Link to comment Share on other sites More sharing options...
Nizrael Posted November 17, 2022 Share Posted November 17, 2022 (edited) 2 hours ago, Pegabug said: where did you run the "ckan remove ZeroMiniAVC" line? I thought it was the command-line arguments in Ckan, but that didn't work for me. In a standard Windows command prompt. Press the Windows key + R to bring up a Run window, type cmd and press Enter in the Run window to bring up a command prompt, change directories within the command prompt to the directory ckan.exe is in, and at the command prompt type "ckan remove ZeroMiniAVC" without the quotation marks and press enter. The directory open within the command prompt window needs to be the directory ckan.exe is in. Edited November 17, 2022 by Nizrael clarification Quote Link to comment Share on other sites More sharing options...
Pegabug Posted November 17, 2022 Share Posted November 17, 2022 8 minutes ago, Nizrael said: In a standard Windows command prompt. Win+R ---> "cmd" ---> "ckan remove ZeroMiniAVC" I don't know if it's important, but I changed the directory within the command prompt to the directory ckan.exe is in. Ah, it does have to be the directory. I simply moved ckan.exe into the folder the command prompt started with (id don' t really know how to use it) and ran it. Works now, thanks! Quote Link to comment Share on other sites More sharing options...
notatimelord21 Posted November 17, 2022 Share Posted November 17, 2022 When I try to select something ckan stops responding and I don't what to do Quote Link to comment Share on other sites More sharing options...
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