Jebs_SY Posted September 16, 2022 Share Posted September 16, 2022 (edited) Hello, is it possible to disable the zipping of logs at KSP startup? It seems it takes a while to compress 40MB ModuleManager.ConfigCache and the 25MB KSP.log file on each startup... Would be nice to be able to disable the zipping as long the zip isn't needed... but I didn't found an option in Kopernicus_Config.cfg. Edit: Nevermind... it seems the zip is generated in the end... so that's not one of the things delaying the startup. BR Jebs_SY Edited September 25, 2022 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
KSP1369 Posted October 1, 2022 Share Posted October 1, 2022 (edited) What should I do if I get an error when I enter the game Kopernicus Dont Load planetary help Edited October 1, 2022 by KSP1369 IdK lol Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 1, 2022 Share Posted October 1, 2022 (edited) 33 minutes ago, KSP1369 said: What should I do if I get an error when I enter the game Kopernicus Dont Load planetary help Here's what that error message says to do: Edited October 1, 2022 by HebaruSan Quote Link to comment Share on other sites More sharing options...
Gallant Posted October 18, 2022 Share Posted October 18, 2022 On 10/1/2022 at 10:05 PM, KSP1369 said: What should I do if I get an error when I enter the game Kopernicus Dont Load planetary help I have the same problem, heres my logs: https://drive.google.com/drive/folders/1T07TA-KR_mY8qEhE5zkmtTZS-am5le37?usp=sharing has the files mentioned and Im not sure if thats all of them Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) I'm sorry all, I know I've been somewhat absent lately. To be frank, Kopernicus will likely be in "maintainence mode" for some time with bugfix support only due to increased workload at home. That and a new puppy that is taking a lot of training (but is also a lot of fun!) I would ask if others that are capable can look over support request log files for now, and where possible, spot the obvious things, that'd be a great contribution you can do to help this project. I'll try to be back at it shortly. I still want to do one final bugfix for a few fixable things before KSP 2 is upon us. On 9/5/2022 at 1:42 PM, OhioBob said: has @*,* ever been tested to assure that it works? Perhaps you should do something like this just to cover all the bases: It worked for me with a module manager as of a month ago. I'd hazard a guess his is older, or maybe something newer broke it... But perhaps I will change it in the next version just to be sure. Edited October 19, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 26, 2022 Author Share Posted October 26, 2022 This is a beta release of some planned fixes for distant heating bugs, amongst other heating system issues, please test. Please note these fixes were contributed so testing is especially needed here. Quote Link to comment Share on other sites More sharing options...
FullOfStars Posted October 31, 2022 Share Posted October 31, 2022 (edited) Hi everyone, Having an issue with Kopernicus not loading rings other than faint/ghost images. Suggestions? As a note, I do have my rendering quite low and textures on about 1/8th just in case it might be a graphical setting issue. Img link https://drive.google.com/file/d/1JOATpdSqMjixQBO1pXiZ4q1IoHa5qrTh/view?usp=sharing Edited October 31, 2022 by FullOfStars Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 2, 2022 Author Share Posted November 2, 2022 On 10/31/2022 at 5:11 AM, FullOfStars said: Hi everyone, Having an issue with Kopernicus not loading rings other than faint/ghost images. Suggestions? As a note, I do have my rendering quite low and textures on about 1/8th just in case it might be a graphical setting issue. Img link https://drive.google.com/file/d/1JOATpdSqMjixQBO1pXiZ4q1IoHa5qrTh/view?usp=sharing That's odd. What platform are you on? It isn't an OpenGL one is it? (linux / mac) Quote Link to comment Share on other sites More sharing options...
FullOfStars Posted November 2, 2022 Share Posted November 2, 2022 7 hours ago, R-T-B said: That's odd. What platform are you on? It isn't an OpenGL one is it? (linux / mac) Sorry forgot to update, looks like its only with an old Sentar pack. Must be a difference in textures or such, other rings are working. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 5, 2022 Author Share Posted November 5, 2022 (edited) On 11/2/2022 at 9:30 AM, FullOfStars said: Sorry forgot to update, looks like its only with an old Sentar pack. Must be a difference in textures or such, other rings are working. They may be tiled rings. IIRC those types have been broken for a bit, and I don't have the knowledge to fix it unfortunately. Also, minor PSA here: Please Please please if Kopernicus is not loading, check if you have RSS and Parallax installed together, it seems these are incompatible without a custom pack and/or a lot of work. I've gotten way too many bug reports that end in that conclusion. Edited November 5, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 5, 2022 Share Posted November 5, 2022 I'm getting a warning. Log:https://drive.google.com/file/d/1IWb4LaHWr9cyxE0LV5XC9qXmQoCcavg2/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 5, 2022 Author Share Posted November 5, 2022 26 minutes ago, Rutabaga22 said: I'm getting a warning. Log:https://drive.google.com/file/d/1IWb4LaHWr9cyxE0LV5XC9qXmQoCcavg2/view?usp=sharing This is because you have Parallax and GU installed. AFAIK, Parallax only supports the stock planets natively. You'd need to find a support pack of some kind to use something else. This goes for everyone installing Parallax, as I'm getting a lot of similar error reports like this: Unless you know what you are doing, assume parallax works with stock planets only! Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 5, 2022 Share Posted November 5, 2022 Just now, R-T-B said: This is because you have Parallax and GU installed. AFAIK, Parallax only supports the stock planets natively. You'd need to find a support pack of some kind to use something else. This goes for everyone installing Parallax, as I'm getting a lot of similar error reports like this: Unless you know what you are doing, assume parallax works with stock planets only! Dang, you'd think parallax would have something that only applies it to supported planets. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 5, 2022 Author Share Posted November 5, 2022 (edited) 1 minute ago, Rutabaga22 said: Dang, you'd think parallax would have something that only applies it to supported planets. Oh wait, does GU only add planets? Then maybe that's alright... I'm still getting up to speed on parallax. I know it fights with RSS and other system replacers though. If that DOESN'T fix your issue post back here and I'll take a second look. Edited November 5, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 5, 2022 Share Posted November 5, 2022 4 minutes ago, R-T-B said: Oh wait, does GU only add planets? Then maybe that's alright... I'm still getting up to speed on parallax. I know it fights with RSS and other system replacers though. I believe GU allows system switching, so that might be it. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted November 5, 2022 Share Posted November 5, 2022 14 minutes ago, R-T-B said: Oh wait, does GU only add planets? Then maybe that's alright... I'm still getting up to speed on parallax. I know it fights with RSS and other system replacers though. If that DOESN'T fix your issue post back here and I'll take a second look. 10 minutes ago, Rutabaga22 said: 15 minutes ago, R-T-B said: Oh wait, does GU only add planets? Then maybe that's alright... I'm still getting up to speed on parallax. I know it fights with RSS and other system replacers though. I believe GU allows system switching, so that might be it. This is because the parallax config of GU is written for older parallax, which means it doesn't support parallax 2. To fix the issue, either GU needs to update its parallax configs or you need to roll back to parallax 1. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 5, 2022 Share Posted November 5, 2022 9 minutes ago, Jason Kerman said: This is because the parallax config of GU is written for older parallax, which means it doesn't support parallax 2. To fix the issue, either GU needs to update its parallax configs or you need to roll back to parallax 1. Couldn't I delete GU's parallax configs? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 6, 2022 Author Share Posted November 6, 2022 1 hour ago, Rutabaga22 said: Couldn't I delete GU's parallax configs? As long as it's not a hard dependency for GU then yes, that should work. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 6, 2022 Share Posted November 6, 2022 (edited) Hello @R-T-B A question to about the Kopernicus Shadows. Upon zooming out Kopernicus switches to a more simplistic shadow creation (it's kinda a sphere around the camera. This results in some slightly unpleasant effects on big vessels, whose parts partially leave this detail-sphere. Can I increase the spheresize by a parameter, eg. double the camera distance upon the shadows switch to simple mode? I tried fiddeling with the shadowvalue (default 25000) in the config, but apparently it was not the value i was looking for. Can I increase the detail-sphere somehow without changing the distance of casted shadows? I think, I have enough computing power, to render the detailed shadows also when zooming out a bit more. Please don't missunderstand: No complaint, just a question if I can optimize my visuals a little bit more. Edited November 6, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 6, 2022 Author Share Posted November 6, 2022 (edited) 1 hour ago, Rakete said: Hello @R-T-B A question to about the Kopernicus Shadows. Upon zooming out Kopernicus switches to a more simplistic shadow creation (it's kinda a sphere around the camera. This results in some slightly unpleasant effects on big vessels, whose parts partially leave this detail-sphere. Can I increase the spheresize by a parameter, eg. double the camera distance upon the shadows switch to simple mode? I tried fiddeling with the shadowvalue (default 25000) in the config, but apparently it was not the value i was looking for. Can I increase the detail-sphere somehow without changing the distance of casted shadows? I think, I have enough computing power, to render the detailed shadows also when zooming out a bit more. Please don't missunderstand: No complaint, just a question if I can optimize my visuals a little bit more. The shadows are based on stock unity shadow cascades, and indeed, more tuning can be done than just the distance parameter I expose. This is planned for the next upcoming release, in the next few weeks. That release will contain a few new solar flux options (more realistic flux vs stock gameplay with a toggle to turn on the more scientifically acurate ones, you can see the new model on the bleeding edge right now), a few bugfixes, and a bunch of new shadow parameters similar to what scatterer offers (but without the heavy atmo scatterer part). Edited November 6, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 6, 2022 Share Posted November 6, 2022 3 hours ago, R-T-B said: The shadows are based on stock unity shadow cascades, and indeed, more tuning can be done than just the distance parameter I expose. This is planned for the next upcoming release, in the next few weeks. That release will contain a few new solar flux options (more realistic flux vs stock gameplay with a toggle to turn on the more scientifically acurate ones, you can see the new model on the bleeding edge right now), a few bugfixes, and a bunch of new shadow parameters similar to what scatterer offers (but without the heavy atmo scatterer part). Will it be possible in a future kopernicus release to increase the detailed-shadow-sphere around the camera? Or is this locked behind unity's stock shadow cascade mechanisms? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 7, 2022 Author Share Posted November 7, 2022 1 hour ago, Rakete said: Will it be possible in a future kopernicus release to increase the detailed-shadow-sphere around the camera? Or is this locked behind unity's stock shadow cascade mechanisms? Unity's shadow cascade system can do something like that but I'm no expert on the exact settings to get there. You'll have the tools to experiment though. I must caution you though it is possible, nothing is "free" here. It will likely come at the expense of shadow casting distance, performance, or both. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 16, 2022 Share Posted November 16, 2022 (edited) EDIT: issue is resolved. Edited November 16, 2022 by septemberWaves Quote Link to comment Share on other sites More sharing options...
astro-french-fries Posted November 18, 2022 Share Posted November 18, 2022 Hello I have a problem with Kopernicus in 1.12.4, planets and other planetary systems that are not part of the stock game are not displayed, I tried with JNSQ and then with GU but nothing is displayed, no planet or system is displayed outside the stock kerbal system, kopernicus is however well installed in the game data. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 19, 2022 Share Posted November 19, 2022 20 hours ago, astro-french-fries said: I have a problem with Kopernicus in 1.12.4 I think the warning explains your problem well enough. Also, I think you'll find JNSQ is not confirmed to be compatible with the latest versions of Kopernicus. You should probably downgrade to the appropriate version described in that thread. Quote Link to comment Share on other sites More sharing options...
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