RW-1 Posted May 4, 2021 Share Posted May 4, 2021 This looks great! I may yet grab and play with it, looks like you have done remarkable work, kudos! Quote Link to comment Share on other sites More sharing options...
Liam_The_Great Posted May 4, 2021 Share Posted May 4, 2021 This looks incredible, thanks a lot! Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted May 8, 2021 Share Posted May 8, 2021 so i have restock and i was wondering if i could just have config for one engine the panther and delete others it that possible? Quote Link to comment Share on other sites More sharing options...
Jcking Posted May 8, 2021 Share Posted May 8, 2021 Just now, ItsSnowyy said: so i have restock and i was wondering if i could just have config for one engine the panther and delete others it that possible? Yes you could, you just have to delete the !Restock line in the config files. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted May 8, 2021 Share Posted May 8, 2021 Just now, Jcking said: Yes you could, you just have to delete the !Restock line in the config files. ah but panther engine isnt modified by restock do i still do it Quote Link to comment Share on other sites More sharing options...
Jcking Posted May 8, 2021 Share Posted May 8, 2021 1 minute ago, ItsSnowyy said: ah but panther engine isnt modified by restock do i still do it Yes, the mod adds that exception to all of the engines configs for it. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted May 8, 2021 Share Posted May 8, 2021 ty for your help ill launch ksp and tell if it works 7 minutes ago, ItsSnowyy said: ty for your help ill launch ksp and tell if it works sadly it didnt Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 8, 2021 Share Posted May 8, 2021 Hey would it be possible to configure the jet engine waterfall plumes for restock? restock only touches the rapier and just barely so the models should be an issue. And if you aren't able to do it, how would I? Quote Link to comment Share on other sites More sharing options...
Jcking Posted May 8, 2021 Share Posted May 8, 2021 1 minute ago, SpaceFace545 said: Hey would it be possible to configure the jet engine waterfall plumes for restock? restock only touches the rapier and just barely so the models should be an issue. And if you aren't able to do it, how would I? Go to the configs from, remove the !Restock line at the beginning, delete the ones that waterfall restock already affects, then install as normal. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted May 10, 2021 Share Posted May 10, 2021 On 5/8/2021 at 8:47 AM, Jcking said: Go to the configs from, remove the !Restock line at the beginning, delete the ones that waterfall restock already affects, then install as normal. Also, you may want to turn on the ingame config editor to play around with the template offsets, then copy those to the actual engine configuration. Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted May 10, 2021 Share Posted May 10, 2021 Can we get some images for the jet engine plumes? Quote Link to comment Share on other sites More sharing options...
Probus Posted May 11, 2021 Share Posted May 11, 2021 Just saw this thread. Is this what I was talking about over here: Isn't stock and restock waterfall FX somewhat a duplication of effort? Can't these both be combined into a single patch using: RESTOCK and !RESTOCK MM logical? Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted May 11, 2021 Author Share Posted May 11, 2021 17 hours ago, Probus said: Isn't stock and restock waterfall FX somewhat a duplication of effort? Can't these both be combined into a single patch using: RESTOCK and !RESTOCK MM logical? my config or the vector is also used in restock. I could do the work to neatly fit my plumes to the restock engines, but it's a lot of work, and not very fun to do. besides, perhaps you should ask Nertea about what plumes he wants for restock first. maybe he's not going to want to just copy mine. On 5/8/2021 at 5:05 PM, ItsSnowyy said: so i have restock and i was wondering if i could just have config for one engine the panther and delete others it that possible? you could do this. indeed like Ryan said, you will have to mess with the editor a bit to fit it nicely on different models. and you need to delete the !restock part in the config. That should do it, unless the part config of the engine was altered more by restock than only the model. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted May 12, 2021 Share Posted May 12, 2021 13 hours ago, Knight of St John said: my config or the vector is also used in restock. I could do the work to neatly fit my plumes to the restock engines, but it's a lot of work, and not very fun to do. besides, perhaps you should ask Nertea about what plumes he wants for restock first. maybe he's not going to want to just copy mine. you could do this. indeed like Ryan said, you will have to mess with the editor a bit to fit it nicely on different models. and you need to delete the !restock part in the config. That should do it, unless the part config of the engine was altered more by restock than only the model. thanks! panther's plume is so good thanks for making it! Quote Link to comment Share on other sites More sharing options...
snkiz Posted May 12, 2021 Share Posted May 12, 2021 (edited) On 5/10/2021 at 8:59 PM, Probus said: isn't stock and restock waterfall FX somewhat a duplication of effort? Can't these both be combined into a single patch using: RESTOCK and !RESTOCK MM logical? It's totally possible I did exactly that with the internalRCS plumes I made. I found thou that you have to be aware that's what your doing from the start and write things accordingly. It might be because I'm mucking about with things I don't really understand. But when I decided to make it one patch I had to rewrite a bunch of it to get it work out. Edited May 12, 2021 by snkiz Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 12, 2021 Share Posted May 12, 2021 (edited) @Knight of St John Can you also make some waterfall plumes for SRBs, so that they match the look to liquidfuel engines in terms of widening of the plume with decreasing atmospheric pressure? I'd love to see that. I think I found a bug. Either in the config by @Knight of St John or in Waterfall itself. @Nertea : The Rapier Engines produce while starting a vessel on the run way strange wind-like reflexes around the vessel. Tested it with 4 Vessels. I coundn't screenshot it, cause these wind-like reflexes are to fast for me to capture. Also: the effect of the rapiers are very heavy load on the fps. 20 + x Rapiers really pull down the FPS-rate (no other mods installed - fps drops only, when rapiers are active)... (please don't understand as complaint but as useful input for you for further improvement) Apart from the above mentioned: This is the greatest mod, I've ever seen. Thanks Nertea und Knight. You did a great (!!!!!!) job. Edited May 12, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted May 13, 2021 Share Posted May 13, 2021 Thank you for such a cool mod - I've only just figured out the blacklisting issue with Restock, so now I FINALLY have those cool plumes for my non-Restocked engines. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 13, 2021 Share Posted May 13, 2021 On 5/12/2021 at 12:54 PM, Rakete said: 20 + x Rapiers really pull down the FPS-rate 20+ Rapiers will do that in stock too. Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 13, 2021 Share Posted May 13, 2021 (edited) 44 minutes ago, Spaceman.Spiff said: 20+ Rapiers will do that in stock too. Not quite... i did a back to back comparison with / without waterfall on my system (i7 9700K (new last year), 32 Gig Ram (new last year), old Gtx 1060). Without is not as choppy. But the effects are so great, that I accept the choppiness (only other mods: Eve Redux & Spectra). But if it can be a bit more optimized and streamlined, i would really appriciate it. But i noticed something other: vehicles created with waterfall will not load in an install without waterfall without dropping a warning message: but saving again (without waterfall seems to fix the craft file. Not sure, what waterfall writes into the craft file, as vehicles saved without installed waterfall into a waterfallized KSP install shows the nice plumes as well... so seemingly no reason to write some waterfall-things into the craft file... Edited May 13, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 13, 2021 Share Posted May 13, 2021 (edited) 1 hour ago, Rakete said: But i noticed something other: vehicles created with waterfall will not load in an install without waterfall without dropping a warning message: but saving again (without waterfall seems to fix the craft file. Not sure, what waterfall writes into the craft file, as vehicles saved without installed waterfall into a waterfallized KSP install shows the nice plumes as well... so seemingly no reason to write some waterfall-things into the craft file... Do they come up with a 'missing part modules' (or something similar) message when you try to load them? Because in that case you can just hit OK and they should load fine. Edited May 13, 2021 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 13, 2021 Share Posted May 13, 2021 33 minutes ago, RealKerbal3x said: Do they come up with a 'missing part modules' (or something similar) message when you try to load them? Because in that case you can just hit OK and they should load fine. Exactly this message. The craft will just work fine (in case i want to play, and Waterfall should initially be not compatible to Ksp 1.12 or 1.13 in a few months...) ? Will then the standard plumes kick in? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 14, 2021 Share Posted May 14, 2021 8 hours ago, Rakete said: Exactly this message. The craft will just work fine (in case i want to play, and Waterfall should initially be not compatible to Ksp 1.12 or 1.13 in a few months...) ? Will then the standard plumes kick in? Yes, the standard plumes should show up. Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 14, 2021 Share Posted May 14, 2021 1 hour ago, RealKerbal3x said: Yes, the standard plumes should show up. Good to know for sharing craft files with friends, who play vanilla ksp... Thx. So the missing Waterfall should not make the craftfile broken in anyway?... Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 14, 2021 Share Posted May 14, 2021 17 minutes ago, Rakete said: So the missing Waterfall should not make the craftfile broken in anyway?... No, it shouldn't break anything. Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 18, 2021 Share Posted May 18, 2021 Can we get plumes for SRBs, the match to the widening of the plume of Liquid Engines due to decreasing atmospheric pressure? I'd love to see that. Quote Link to comment Share on other sites More sharing options...
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