linuxgurugamer Posted February 28, 2023 Author Share Posted February 28, 2023 13 hours ago, therealcrow999 said: https://www.dropbox.com/s/ywk5rwe7nn6idzo/PlayerLog.zip?dl=0 Please try this and let me know how it works https://www.dropbox.com/s/gqey08yn58pjg93/NavBallTextureChanger-2.0.0.10.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 1, 2023 Share Posted March 1, 2023 11 hours ago, linuxgurugamer said: How are you bypassing the KSP Launcher? I use Steam and I put use that command in Launch options fields above. "D:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64.exe" %command% I right click my list of games on left side of steam Library and go to Properties. Once I got that command in, I run the KSP shortcut Steam made me during install and it bypasses the Launcher. I could just got in the KSP folder and run the .exe but I like Steam to load the game since I like to do screenshots. 10 hours ago, linuxgurugamer said: Please try this and let me know how it works https://www.dropbox.com/s/gqey08yn58pjg93/NavBallTextureChanger-2.0.0.10.zip?dl=0 I will try this and get back to you on its use. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 1, 2023 Share Posted March 1, 2023 11 hours ago, linuxgurugamer said: Please try this and let me know how it works https://www.dropbox.com/s/gqey08yn58pjg93/NavBallTextureChanger-2.0.0.10.zip?dl=0 This worked pretty good. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2023 Author Share Posted March 1, 2023 New release, 2.0.0.10 More fixes for invalid file path caused by bypassing new KSP launcher Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 OK, this works, but when I start game, I have to select the Navball I want, because it shows it as a blank image like I shown in picture. It will save what ever one I pick but if I leave the game and come back in, it is blank again and have to select navball texture again. So basically I am saying it is not saving the navball even though I selected it and saved it, once I leave game and start again, it is empty again. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 (edited) I think what is happening is, stock is not showing up. If I do reset to stock, it is showing blank. But like I said every time I load game it is blank. This happens if I bypass launcher or not. Edited March 3, 2023 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
Jacke Posted March 3, 2023 Share Posted March 3, 2023 27 minutes ago, therealcrow999 said: I think what is happening is, stock is not showing up. If I do reset to stock, it is showing blank. But like I said every time I load game it is blank. This happens if I bypass launcher or not. I think you'll need to provide more logs. I suggest doing 2 runs, thus 2 logs, 1 with the launcher bypassed, 1 using the launcher. Include the list of steps of changing the navball and saving the change, testing it, etc. @linuxgurugamer might be able to figure it out from those logs. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 3, 2023 Author Share Posted March 3, 2023 14 hours ago, therealcrow999 said: I think what is happening is, stock is not showing up. If I do reset to stock, it is showing blank. But like I said every time I load game it is blank. This happens if I bypass launcher or not. Remove the mod totally, and make sure the directory is removed. Then start the game, (would help to make a new save) and make sure that stock is there Then put the mod back, and see what happens, using the same save Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 50 minutes ago, linuxgurugamer said: Remove the mod totally, and make sure the directory is removed. Then start the game, (would help to make a new save) and make sure that stock is there Then put the mod back, and see what happens, using the same save Yeah I have done all of that. Deleted mod completely, ran it without mod for a bit and reinstalled it. Started a new save. I will get you a new player.log soon. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted March 3, 2023 Share Posted March 3, 2023 https://www.dropbox.com/s/phbxoxgctjoted4/Player.logs.zip?dl=0 I have 3 in there. First one, is without the mod installed. Second, is first time running the game with mod, seems to work fine. Third, is running game again with mod, this has the missing texture and has to be re-added. Also those are from me not skipping the KSP launcher. Quote Link to comment Share on other sites More sharing options...
SpaceFoon Posted March 3, 2023 Share Posted March 3, 2023 I just want to say the LinuxGamingGuru is literally the only self proclaimed guru I know of that is an actual guru. Also I will test to see if this works with RPM/MAS and all that. Should be a great addition to the IVA experience. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 4, 2023 Author Share Posted March 4, 2023 12 hours ago, therealcrow999 said: https://www.dropbox.com/s/phbxoxgctjoted4/Player.logs.zip?dl=0 I have 3 in there. First one, is without the mod installed. Second, is first time running the game with mod, seems to work fine. Third, is running game again with mod, this has the missing texture and has to be re-added. Also those are from me not skipping the KSP launcher. Just an FYI, I've been able to replicate this Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 4, 2023 Author Share Posted March 4, 2023 New release, 2.0.0.11 Removed extra slash in path for textures, while it was working when testing a texture, was failing upon initial loading Added a couple of debugging statements to show when it fails to load in the future Note: You will have to set it one more time after loading the update, to fix the saved path Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 6, 2023 Share Posted March 6, 2023 For next release, could the version file get updated to show MAX KSP version of 1.12.99, pleese? Keeps KSPAVC from warning the mod is not compat w/current KSP I tried to log it as an Issue on the repo, but for some reason, the "Issues" tab/button does not appear for me vOv Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 6, 2023 Author Share Posted March 6, 2023 Just now, Stone Blue said: For next release, could the version file get updated to show MAX KSP version of 1.12.99, pleese? Keeps KSPAVC from warning the mod is not compat w/current KSP I tried to log it as an Issue on the repo, but for some reason, the "Issues" tab/button does not appear for me vOv There is no max version specified in the .version file. I haven't had KSPAVC installed for a long time, this sounds like a problem with that, not the mod. I'll see what's going on 5 minutes ago, Stone Blue said: For next release, could the version file get updated to show MAX KSP version of 1.12.99, pleese? Keeps KSPAVC from warning the mod is not compat w/current KSP I tried to log it as an Issue on the repo, but for some reason, the "Issues" tab/button does not appear for me vOv Just checked, KSP-AVC is simply saying that it was built against 1.12.2, not that it is incompatible The problem is that every time the game updates, I'd have to update the version it's built against. As long as it is for the same major version, you are ok. I will fix the issues page on github Quote Link to comment Share on other sites More sharing options...
LordCelestia Posted March 20, 2023 Share Posted March 20, 2023 Do you know what projection is being used for the navball? Is it just a simple equirectangular? I'd love to make my own texture! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 20, 2023 Share Posted March 20, 2023 1 minute ago, LordCelestia said: Do you know what projection is being used for the navball? Is it just a simple equirectangular? I'd love to make my own texture! GameData/NavBallTextureChanger/PluginData/Skins/ has all the current ones that you can use as a starting point Quote Link to comment Share on other sites More sharing options...
Squeaky Posted June 4, 2023 Share Posted June 4, 2023 (edited) I made a pre-alpha KSP2 style navball texture if anyone wants it Though I'm not 100% on emissives yet Thought it looked quite nice with ZTheme Spoiler Edited June 4, 2023 by Squeaky Quote Link to comment Share on other sites More sharing options...
Squeaky Posted Sunday at 06:05 PM Share Posted Sunday at 06:05 PM (edited) Nearly a year later I realised I'd not actually uploaded the full thing. For anyone who wants the Navball I made above. > Download the zip here > Extract the 4 files in the zip to GameData\NavBallTextureChanger\PluginData\Skins Squeaky.cfg Squeaky-DIF.png Squeaky-DIF-thumb.png Squeaky-emissive.png Edited Sunday at 06:07 PM by Squeaky I can't count or spell. Quote Link to comment Share on other sites More sharing options...
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