Spaceman.Spiff Posted March 23, 2021 Share Posted March 23, 2021 6 minutes ago, DimonD said: I think I'll have to turn to experienced modders for help, it's a pity that there is no tutorial on this issue. And here are the almost complete textures of two shuttles, and one test aircraft, this test aircraft will be introduced into the game first and will be released as a beta test, but first you need to figure out how to make it work in Unity) I must say it does look amazing at this state have you considered making an all-black variant? I think that might look cool. Quote Link to comment Share on other sites More sharing options...
Souptime Posted March 23, 2021 Share Posted March 23, 2021 V2 name proposal: Vesta, named after the goddess of spaceflight i think... Quote Link to comment Share on other sites More sharing options...
Alcentar Posted March 23, 2021 Share Posted March 23, 2021 22 minutes ago, DimonD said: I think I'll have to turn to experienced modders for help, it's a pity that there is no tutorial on this issue. And here are the almost complete textures of two shuttles, and one test aircraft, this test aircraft will be introduced into the game first and will be released as a beta test, but first you need to figure out how to make it work in Unity) Great job! If you need help with aerodynamics write me in PM, I have experience how to create lift force. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted March 23, 2021 Share Posted March 23, 2021 Lift in KSP without FAR is:(example from Contares single-part glider) MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 1.5 dragAtMaxAoA = 0.6 dragAtMinAoA = 0.0 } and also CoMoffset, CoPoffset and CoLoffset and drag values. Get a NodeHelper to help with coordinates of offsets to tune this. Also there is a RetractableLiftingSurface mod that uses same module, but can activate only when animation is in certain state. Quote Link to comment Share on other sites More sharing options...
Souptime Posted March 23, 2021 Share Posted March 23, 2021 names for V1: Urania, goddess of astronomy, and apparently vesta is goddess of the hearth or something idk where i got it as god/goddess of spacecraft Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 25, 2021 Author Share Posted March 25, 2021 On 3/23/2021 at 6:10 PM, Spaceman.Spiff said: I must say it does look amazing at this state have you considered making an all-black variant? I think that might look cool. Thanks! Actually no, from the beginning I said that there will be only three versions of the shuttle, not counting the test plane. And here is the latest version of the shuttle, it will be made in the style of benjee10. On 3/23/2021 at 6:26 PM, Alcentar said: Great job! If you need help with aerodynamics write me in PM, I have experience how to create lift force. Thank you, really need it now! On 3/23/2021 at 9:16 PM, Hohmannson said: Lift in KSP without FAR is:(example from Contares single-part glider) MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 1.5 dragAtMaxAoA = 0.6 dragAtMinAoA = 0.0 } and also CoMoffset, CoPoffset and CoLoffset and drag values. Get a NodeHelper to help with coordinates of offsets to tune this. Also there is a RetractableLiftingSurface mod that uses same module, but can activate only when animation is in certain state. and also CoMoffset, CoPoffset and CoLoffset and drag values. Get a NodeHelper to help with coordinates of offsets to tune this. Also there is a RetractableLiftingSurface mod that uses same module, but can activate only when animation is in certain state. Thank you! I gradually began to understand this and find more and more information, it's time to start putting the knowledge gained into practice, but first I'll ask Alcentar for some nuances) On 3/24/2021 at 12:36 AM, Souptime said: names for V1: Urania, goddess of astronomy, and apparently vesta is goddess of the hearth or something idk where i got it as god/goddess of spacecraft I like the idea of the names of the gods from ancient Greek mythology, then I think it is possible to name the latest version of the shuttle "Aurora", after the goddess of the dawn) Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 25, 2021 Share Posted March 25, 2021 Nice!!! Whats that cylinder below the tail? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 25, 2021 Share Posted March 25, 2021 56 minutes ago, SpaceFace545 said: Nice!!! Whats that cylinder below the tail? I think it`s for a jetengine for atmospherical flights like Buran had. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 25, 2021 Share Posted March 25, 2021 20 minutes ago, Cheesecake said: I think it`s for a jetengine for atmospherical flights like Buran had. thats fun Not sure what I'll use this for, I barely can fit payloads in my SOCK shuttle but I will surely try this little thing out. Also, whater the plans for launching this? shuttle style or ontop of a rocket? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 25, 2021 Share Posted March 25, 2021 3 minutes ago, SpaceFace545 said: Not sure what I'll use this for, I barely can fit payloads in my SOCK shuttle but I will surely try this little thing out. Also, whater the plans for launching this? shuttle style or ontop of a rocket? I'm interested in that as well. It is inspired by MAKS and Dream Chaser, so maybe both? Quote Link to comment Share on other sites More sharing options...
DimonD Posted April 1, 2021 Author Share Posted April 1, 2021 So, I am ready to release the first beta version of an analogue aircraft for testing in the atmosphere, to be honest, I expected the worst, but still it is capable of taking off and landing. This is my first release of the add-on, so if you find any bugs please let know about them. Special thanks to @Alcentar for help with Unity, help with aerodynamics tuning, and tips for turbo engine animations!!! Release: https://spacedock.info/mod/2678/KerbalMiniShuttle?ga=<Game+3102+'Kerbal+Space+Program'> Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted April 1, 2021 Share Posted April 1, 2021 Hi, congrats on the release. The SpaceDock page says the license is GPLv2, but the License.txt file says "All rights reserved." Which is correct? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 1, 2021 Share Posted April 1, 2021 2 hours ago, DimonD said: release Awesome!!! I look forward to using this! Is it made for stock or Real Scale? Spoiler But just to make sure, no April fool joke? Quote Link to comment Share on other sites More sharing options...
DimonD Posted April 1, 2021 Author Share Posted April 1, 2021 1 hour ago, HebaruSan said: Hi, congrats on the release. На странице SpaceDock написано, что лицензия-GPLv2, но License.txt файл гласит: "Все права защищены". Which is correct? Fixed, license only GPLv2. 1 hour ago, Spaceman.Spiff said: Awesome!!! I look forward to using this! Is it made for stock or Real Scale? Reveal hidden contents But just to make sure, no April fool joke? Thanks! For stock only : ) Quote Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted April 1, 2021 Share Posted April 1, 2021 Yes! Another space plane to check out! Would be cool if you could make a 2.5 adapter for the next release. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted April 1, 2021 Share Posted April 1, 2021 Looks very cool, looking forward to development. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 1, 2021 Share Posted April 1, 2021 10 hours ago, DimonD said: let know Lights on/off doesn't seem to do anything in flight scene, flight(or gliding) without attaching your jets and SRBs is nearly impossible - the plane quickly flips nose-up. To good news - the texturing is great! Quote Link to comment Share on other sites More sharing options...
DimonD Posted April 6, 2021 Author Share Posted April 6, 2021 On 4/2/2021 at 2:50 AM, Hohmannson said: Lights on/off doesn't seem to do anything in flight scene, flight(or gliding) without attaching your jets and SRBs is nearly impossible - the plane quickly flips nose-up. To good news - the texturing is great! What does "Lights on / off doesn't seem to do anything in flight scene" mean? This may be translation difficulties, but if you mean the light of the windows then it works great) Also, I would like to know how you experienced it, that you faced serious control problems, because I still conduct tests and yes, sometimes it turns over, but not constantly, it is enough just to control it more smoothly, without very abrupt actions. On 4/1/2021 at 8:14 PM, Cloakedwand72 said: Yes! Another space plane to check out! Would be cool if you could make a 2.5 adapter for the next release. Can try to do this, although now is busy with a vehicle for delivering it into space) Quote Link to comment Share on other sites More sharing options...
DimonD Posted April 6, 2021 Author Share Posted April 6, 2021 v1. v2. Quote Link to comment Share on other sites More sharing options...
JB182 Posted April 6, 2021 Share Posted April 6, 2021 hmmm... interesting, BTW i downloaded the mod 22 minutes ago, DimonD said: is this included in the mod? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 6, 2021 Share Posted April 6, 2021 (edited) 2 hours ago, DimonD said: light of the windows Exactly. I am on 1.11.1 heavily modded and something is wrong with ModuleLight, the window lights don't switch up. I'm checking it now. About the control problems - i just needed to install the engine high and off-center, like yours, to make it fly good. UPD It is certainly ModuleLight not working, ModuleColorChanger works instead: Spoiler MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = TLI TOGGLE eventOnName = TLI ON eventOffName = TLI OFF toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } No clue why it's happening. Edited April 6, 2021 by Hohmannson test results Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted April 6, 2021 Share Posted April 6, 2021 And here are the pics, since i fixed the lights. Great ОК-ГЛИ you made here! Quote Link to comment Share on other sites More sharing options...
JB182 Posted April 7, 2021 Share Posted April 7, 2021 thats weird, didn't show up on the SPH! Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 16, 2021 Share Posted April 16, 2021 On 06/04/2021 at 03:13, DimonD said: v1. v2. That was incredible! Is it already in the mod or will it still be added? Whatever the answer, I will download and test it right now! Quote Link to comment Share on other sites More sharing options...
DimonD Posted May 2, 2021 Author Share Posted May 2, 2021 Sorry for the long absence and for not answering questions, it was a tough time, I finally completed this add-on and can present it to you. This add-on adds parts of a small shuttle to the game, which is capable of sending up in orbit Kerbin to 3-4 tons (!) It is difficult to find practical use for it, so I added an upper stage for it to deliver small satellites outside Kerbin's orbit, as well as the main part of a satellite running on a stock ion engine. A rocket, engines and a simple launch pad were also created for the shuttle. The descent is easy enough, just lower the body flap down, and hold the shuttle about 5-15 degrees, 15 degrees is the limiting point after which the shuttle will roll over, but when entering the atmosphere, it is easy enough to operate so there should be no problem with this, I tried it many times and never crashed except... Be careful when descending! There is partial support for: Download: https://spacedock.info/mod/2678/KerbalMiniShuttle P.S. I am a beginner modder, and if you find any bugs please report them, I will also be glad to see your missions screenshots if someone really uses it in their game. Quote Link to comment Share on other sites More sharing options...
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