Spaceman.Spiff Posted December 23, 2021 Share Posted December 23, 2021 Yeah I agree, yours looks cooler Quote Link to comment Share on other sites More sharing options...
DimonD Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) Thanks! but I still can't solve the problems of this add-on... and there are several others that I am working on, so if I come back to it, then definitely not now. Edited December 23, 2021 by DimonD Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted December 24, 2021 Share Posted December 24, 2021 On 12/23/2021 at 8:42 AM, DimonD said: Thanks! but I still can't solve the problems of this add-on... and there are several others that I am working on, so if I come back to it, then definitely not now. Maybe reaching here but would you mind if I take a look at your starship to try to flesh it out? Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted December 25, 2021 Share Posted December 25, 2021 (edited) And how is the mod progressing under the parts of the station for the mini shuttle? Edited December 25, 2021 by Yaroslav Quote Link to comment Share on other sites More sharing options...
DimonD Posted December 26, 2021 Author Share Posted December 26, 2021 On 12/24/2021 at 9:29 PM, SpaceFace545 said: Maybe reaching here but would you mind if I take a look at your starship to try to flesh it out? I have not abandoned it, and in the future I will still take on it as soon as more accurate information about the starship and its lunar version appears. Quote Link to comment Share on other sites More sharing options...
DimonD Posted December 26, 2021 Author Share Posted December 26, 2021 (edited) 22 hours ago, Yaroslav said: And how is the mod progressing under the parts of the station for the mini shuttle? At the moment, I haven't made any progress, the real work takes a lot of time)), besides, I have already been doing this addition for some time: It will go well with everything I've created in a 3D editor for all the time, including this add-on, so for now, paused the creation of parts for the station.. Edited December 26, 2021 by DimonD Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted December 26, 2021 Share Posted December 26, 2021 3 hours ago, DimonD said: На данный момент я не добился никакого прогресса, настоящая работа занимает много времени)), кроме того, я уже некоторое время занимаюсь этим дополнением: Это будет хорошо сочетаться со всем, что я создавал в 3D-редакторе все время, включая это дополнение, поэтому на данный момент приостановил создание деталей для станции.. It is clear that this will be like a winged pH energy? Quote Link to comment Share on other sites More sharing options...
Xt007 Posted January 1, 2022 Share Posted January 1, 2022 Wonderful work! Love the modularity and style of the models! Also, this mod DOES work with FAR and Deadly Reentry. Stable control during decent and it just barely didn't blow up! Although a scaled game may require alterations Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 2, 2022 Share Posted January 2, 2022 7 hours ago, Xt007 said: Although a scaled game may require alterations Do you mean like solar system scale? If so, it's quite good on 2.x already. In JNSQ this gets to a 150km orbit with ~650m/s remaining. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted January 2, 2022 Share Posted January 2, 2022 Made a few modifications with cryo engines, procedural parts, and b9p procedural wings. Thank you for making this such a flexible and perfect sized space plane core! 43 minutes ago, OrbitalManeuvers said: Do you mean like solar system scale? If so, it's quite good on 2.x already. In JNSQ this gets to a 150km orbit with ~650m/s remaining. More specifically I'm betting with FAR and Deadly Reentry that in JNSQ it's going to be much harder to stop it from blowing up due to overheating on reentry Quote Link to comment Share on other sites More sharing options...
Wreckaneer Posted January 5, 2022 Share Posted January 5, 2022 Loving the mod and it's made me smile so much over the last few days I have been playing around. Definitely now brought into my full time modpack and one of my essential part mods. Have some gorgeous screenshots of Molniya visiting the amazing (K)Mir station! Graphics courtesy of TUfx+Fox's presets, Scatterer and Planetshine. https://imgur.com/a/QTGCYHn Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted February 5, 2022 Share Posted February 5, 2022 On 26.12.2021 at 20:36, DimonD said: На данный момент я не добился никакого прогресса, реальная работа занимает много времени)), кроме того, я уже некоторое время занимаюсь этим дополнением: Это будет хорошо сочетаться со всем, что я создавал в 3D-редакторе все время, включая это дополнение, поэтому на данный момент приостановил создание деталей для станции.. Can you tell us how the work on this project is progressing ? Quote Link to comment Share on other sites More sharing options...
Garuda Posted February 11, 2022 Share Posted February 11, 2022 On 12/26/2021 at 6:36 AM, DimonD said: At the moment, I haven't made any progress, the real work takes a lot of time)), besides, I have already been doing this addition for some time: It will go well with everything I've created in a 3D editor for all the time, including this add-on, so for now, paused the creation of parts for the station.. Will this be a separate mod? Quote Link to comment Share on other sites More sharing options...
thanis_alenk Posted March 14, 2022 Share Posted March 14, 2022 the docking port with the airlock, I can't use it, it doesn't dock at all Quote Link to comment Share on other sites More sharing options...
Xt007 Posted April 10, 2022 Share Posted April 10, 2022 (edited) For anyone using this in a realism type setup, here's a patch for you. **This is my personal setup for KSRSS with Real Fuels and Kerbalism** *Only applies to main shuttle body* Adjust values to your preference/setup @PART[OV] { @rescaleFactor = 2.5 @mass *= 2 } @PART[OV]:FOR[RealFuels] { !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 4000 type = ServiceModule } } @PART[OV]:NEEDS[ProfileDefault]:FOR[KerbalismDefault] { !MODULE[ModuleResourceConverter] {} !RESOURCE[ElectricCharge] {} MODULE { name = ProcessController resource = _FuelCell title = H2+O2 fuel cell capacity = 0.66 //1 valve_i = 1 } MODULE { name = Configure title = Fuel Cell slots = 1 SETUP { name = Hydrogen Oxygen Fuel Cell desc = Burns <b>Hydrogen</b> gas and <b>Oxygen</b> gas, producing <b>Water</b> as a by-product. MODULE { type = ProcessController id_field = resource id_value = _FuelCell } } } Edited April 10, 2022 by Xt007 Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted April 12, 2022 Share Posted April 12, 2022 (edited) On 3/14/2022 at 10:39 PM, thanis_alenk said: стыковочный порт с воздушным шлюзом, я не могу его использовать, он вообще не стыкуется And you tried vali, cleanly install the mod and check if there is a conflict with other mods. And yes , what kind of nodes do you use for docking ? If out of fashion, then everything should work well. Edited April 12, 2022 by Yaroslav Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 12, 2022 Share Posted April 12, 2022 On 3/14/2022 at 6:39 AM, thanis_alenk said: the docking port with the airlock, I can't use it, it doesn't dock at all these two parts will dock: "Docking port for MiniKerbalShuttle" (the part that goes inside the payload bay) and "Docking Port" from the same mod, the one that is plain, not the one that looks like an APAS port. and maybe the airlock docking port needs to be "open" (extended) Quote Link to comment Share on other sites More sharing options...
N3N Posted April 16, 2022 Share Posted April 16, 2022 On 4/10/2022 at 6:15 PM, Xt007 said: For anyone using this in a realism type setup, here's a patch for you. **This is my personal setup for KSRSS with Real Fuels and Kerbalism** *Only applies to main shuttle body* Adjust values to your preference/setup Hey @Xt007, Can I use this with JNSQ, Rational Resources and Kerbalism, too? Edited the RealFuels out, but I don't know, if I have to change the Fuel Cell, too: @PART[OV] { @rescaleFactor = 2.5 @mass *= 2 } @PART[OV]:NEEDS[ProfileDefault]:FOR[KerbalismDefault] { !MODULE[ModuleResourceConverter] {} !RESOURCE[ElectricCharge] {} MODULE { name = ProcessController resource = _FuelCell title = H2+O2 fuel cell capacity = 0.66 //1 valve_i = 1 } MODULE { name = Configure title = Fuel Cell slots = 1 SETUP { name = Hydrogen Oxygen Fuel Cell desc = Burns <b>Hydrogen</b> gas and <b>Oxygen</b> gas, producing <b>Water</b> as a by-product. MODULE { type = ProcessController id_field = resource id_value = _FuelCell } } } Quote Link to comment Share on other sites More sharing options...
Xt007 Posted April 16, 2022 Share Posted April 16, 2022 Quote Can I use this with JNSQ, Rational Resources and Kerbalism, too? Should be no problem to use this in JNSQ. They're both the same scale so numbers should match up and editing out the real fuels shouldn't effect the kerbalism fuel cell. RR really just makes isru more realistic due to placement of resources on bodies. Quote Link to comment Share on other sites More sharing options...
N3N Posted April 16, 2022 Share Posted April 16, 2022 3 minutes ago, Xt007 said: Should be no problem to use this in JNSQ. They're both the same scale so numbers should match up and editing out the real fuels shouldn't effect the kerbalism fuel cell. RR really just makes isru more realistic due to placement of resources on bodies. Hey @Xt007, OK, thank you. I wasn't sure because of the "H2+O2", if I needed something else. Quote Link to comment Share on other sites More sharing options...
DimonD Posted May 20, 2022 Author Share Posted May 20, 2022 On 2/5/2022 at 9:56 AM, Yaroslav said: Can you tell us how the work on this project is progressing ? On 2/11/2022 at 4:04 AM, Garuda said: Will this be a separate mod? Sorry for the late reply. At the moment it is abandoned because I was away for a while, now I need to re-remember where I left off and how to get the parts to work correctly. Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted May 20, 2022 Share Posted May 20, 2022 7 hours ago, DimonD said: Извините за поздний ответ.На данный момент он заброшен, потому что я отсутствовал некоторое время, теперь мне нужно вспомнить, где я остановился и как заставить детали работать правильно. Thank you for the answer, and returning to the development of the mod after a long absence. We'll wait as long as it takes. Quote Link to comment Share on other sites More sharing options...
DimonD Posted May 29, 2022 Author Share Posted May 29, 2022 So some progress: Changed the shape of the wing. The doors of the cargo compartment now work like solar panels. And also began to make parts for the space station. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2022 Share Posted May 29, 2022 1 hour ago, DimonD said: So some progress: Changed the shape of the wing. The doors of the cargo compartment now work like solar panels. And also began to make parts for the space station. Awesome! Are you planning an ISS replica like station or a more freer approach? Also, is it me or the RCS on the nose of the shuttle don't work? Quote Link to comment Share on other sites More sharing options...
DimonD Posted May 29, 2022 Author Share Posted May 29, 2022 Just now, Forked Camphor said: Awesome! Are you planning an ISS replica like station or a more freer approach? Also, is it me or the RCS on the nose of the shuttle don't work? It will be something between ISS and a freer version of the station. Also, RCS should work well, especially since this mod has not been updated for a long time. Quote Link to comment Share on other sites More sharing options...
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