PlutoISaPlanet Posted April 5, 2021 Share Posted April 5, 2021 I just wanted to see what the community wants, I would like to see any of these! Link to comment Share on other sites More sharing options...
Dientus Posted April 5, 2021 Share Posted April 5, 2021 I would be happy with anything myself, but if I had to choose one, interstellar travel could give insight into time frame of travel, distance, forms of propulsion, possible SOI of stars, interstellar navigation on how you figure out where you can go, and a number of other interesting aspects. Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted April 5, 2021 Share Posted April 5, 2021 i think the planets and cleletial bodies in KSP2 should have a show and tell video. Link to comment Share on other sites More sharing options...
Defenestrator47 Posted April 5, 2021 Share Posted April 5, 2021 I want to see what (if any) new aeronautic parts and systems are coming ( still really hoping for a non-modded autopilot hold altitude/heading feature) and more info on ground vehicles. I love building rockets but it's a lot of fun building rovers and mach 2 puddle jumpers. Gameplay systems wise, I want to see this game's take on career funds and science experiments. I'm hoping for something more evolved than KSP1's functional barebones research. Link to comment Share on other sites More sharing options...
Basesixty Posted April 5, 2021 Share Posted April 5, 2021 I would like to see how propulsion might work for interstellar travel Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted April 6, 2021 Share Posted April 6, 2021 My vote is to see a tour of the VAB Link to comment Share on other sites More sharing options...
JB182 Posted April 6, 2021 Share Posted April 6, 2021 (edited) i choose the colony but idk what the dev gonna give to us Edited April 6, 2021 by JB182 Link to comment Share on other sites More sharing options...
shdwlrd Posted April 6, 2021 Share Posted April 6, 2021 I would like to see the full KSC lay out, since it looks like it hasn't changed from the beginning. I don't care if there are WIP or place holder buildings in the complex. (Could add to the fun of guessing which building is which.) Or the new SPH if it's ready. Since we haven't seen screen shots for it yet. Link to comment Share on other sites More sharing options...
AtomicTech Posted April 6, 2021 Share Posted April 6, 2021 30 Minutes of Gameplay footage would be AWESOME! Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted April 6, 2021 Share Posted April 6, 2021 iT SEEMS THOUGH THAT PEOPLE WANT THE COLONY UI SHOWN Show it! Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted April 6, 2021 Author Share Posted April 6, 2021 48 minutes ago, Dr. Kerbal said: iT SEEMS THOUGH THAT PEOPLE WANT THE COLONY UI SHOWN Show it! Yeah it seems the people have spoken Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted April 6, 2021 Share Posted April 6, 2021 On 4/5/2021 at 11:20 AM, Dr. Kerbal said: i think the planets and cleletial bodies in KSP2 should have a show and tell video. I agree, also, I would like solar sails Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted April 6, 2021 Author Share Posted April 6, 2021 1 hour ago, Admiral Fluffy said: I agree, also, I would like solar sails Imagine the Kraken with solar sails. Im afraid to use solar panels, everytime I do my station just destroys itself (solar sails would be cool though) :). Link to comment Share on other sites More sharing options...
mattinoz Posted April 6, 2021 Share Posted April 6, 2021 5 hours ago, Atomic Engineer said: 30 Minutes of Gameplay footage would be AWESOME! Which includes building a shuttle to launch crew from Kerbin to rendezvous with interstellar craft which then burns to one of the new systems. Might need a few time-lapse montages. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted April 7, 2021 Share Posted April 7, 2021 50 minutes ago, mattinoz said: Which includes building a shuttle to launch crew from Kerbin to rendezvous with interstellar craft which then burns to one of the new systems. Might need a few time-lapse montages. I like this, it would be nice to see a bit of a montage of a step to the next frontier. Not only could it serve as a nice demonstration for what they've accomplished making this game so far, but could also be informative in giving an example of how taking that next step can be done. I'm not for giving people the answers, but showing people that there are can be motivating to those giving a first look. Just don't make it look too awesome or it might intimidate instead of encourage. Link to comment Share on other sites More sharing options...
mattinoz Posted April 8, 2021 Share Posted April 8, 2021 On 4/7/2021 at 10:20 AM, mcwaffles2003 said: I like this, it would be nice to see a bit of a montage of a step to the next frontier. Not only could it serve as a nice demonstration for what they've accomplished making this game so far, but could also be informative in giving an example of how taking that next step can be done. I'm not for giving people the answers, but showing people that there are can be motivating to those giving a first look. Just don't make it look too awesome or it might intimidate instead of encourage. I'm not sure the typical current KSP player is ever intimidated. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted April 8, 2021 Share Posted April 8, 2021 3 hours ago, mattinoz said: I'm not sure the typical current KSP player is ever intimidated. I'm talking about those who picked up KSP 1 and put it down shortly after blowing up a couple rockets Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted April 8, 2021 Author Share Posted April 8, 2021 When I started the game was somewhat intimidating. Hopefully the animated tutorials will stop people from completely giving up. Speaking of tutorials, I would love to see one of the tutorials (I need it lol). Link to comment Share on other sites More sharing options...
Pthigrivi Posted April 11, 2021 Share Posted April 11, 2021 The biggest thing Im interested in is game mechanics. I do of course get why they might keep this close to the chest until they’re really ironed out but to me ill-defined mechanics, poorly structured tech tree, odd progression pacing etc are the biggest deficiencies in KSP1. Marvelous game of course and Im sure I have 5000h into career alone, but yeah, as we all know the contract and science systems aren’t amazing. Given KSP2’s scope and colony system and all Im sure radical changes will be needed and Id love to hear about how they’re thinking about that. About how many resources are involved? How will milk-run and colonial trade automation work? If anyone’s played factorio or dyson sphere program there’s an element there—highly simplified of course—in which balancing inputs and outputs and automating exchange between colonies could be really fantastic if it was easy to use. Understanding where these resources are most plentiful through surface scanning and probe missions, and then being strategic about how your program and colonies develop and how that effects your progression through the tech tree seem like really key elements. Link to comment Share on other sites More sharing options...
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