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[1.8.x, 1.9.x, 1.10.x, 1.11.x] MoarKerbals - Populate your colony in space! - Development and beta


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New beta, 1.1.2.4, BETA 3

  • Added KSPField to define KSPEvent guiPrompt in the module
  • Kuddle Shack part made/contributed by @Nils277
  • Added need for time to be spent together in Kuddleshack
  • Added visual update message for amount of Kuddle time spent
  • Added setting to control the amount of time need to Kuddle
  • Added setting to control frequency of visual update message
  • Made base class to consolidate and simplify code
  • Added resource requirements to the KerbalRecruitement

https://github.com/linuxgurugamer/MoarKerbals/releases/tag/1.1.2.4

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On 5/12/2021 at 3:34 PM, linuxgurugamer said:

New beta, 1.1.2.4, BETA 3

  • Added KSPField to define KSPEvent guiPrompt in the module
  • Kuddle Shack part made/contributed by @Nils277
  • Added need for time to be spent together in Kuddleshack
  • Added visual update message for amount of Kuddle time spent
  • Added setting to control the amount of time need to Kuddle
  • Added setting to control frequency of visual update message
  • Made base class to consolidate and simplify code
  • Added resource requirements to the KerbalRecruitement

https://github.com/linuxgurugamer/MoarKerbals/releases/tag/1.1.2.4

Hi @linuxgurugamer

MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading.  I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu.  I have sent you the log.
 
Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'?  I'm guessing that the KSPField allows for that (but couldn't see any examples to copy).
 
Thank you!  Peace.
Edited by theJesuit
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3 hours ago, theJesuit said:

MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading.  I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu.  I have sent you the log.

Are you using a Steam imstall?  If so, then there are most likely files which didn’t get removed when you removed the mod.  Steam does not touch any files it doesn’t know about.

‘and where is the log file?

3 hours ago, theJesuit said:

Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'?  I'm guessing that the KSPField allows for that (but couldn't see any examples to copy).

Not near a computer right now, will try to write one later on

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1 hour ago, linuxgurugamer said:

Are you using a Steam imstall?  If so, then there are most likely files which didn’t get removed when you removed the mod.  Steam does not touch any files it doesn’t know about.

Yes i am, andbit was the main install which as i hadnt got around to copying for modded playthrough.   I manually add and remove mods, so I'll go for a redownload of the whole game tomorrow and on this advise.  

1 hour ago, linuxgurugamer said:

and where is the log file?

I emailed it to you.

1 hour ago, linuxgurugamer said:

Not near a computer right now, will try to write one later on

Thanks!  Peace.

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The first.  I've been asleep.  Overnight here in NZ. But a newborn that wakes up :/So that's with only a revalidation of files and not  a clean install.  No other mods though

48 minutes ago, linuxgurugamer said:

the log file from the first time you tried it or the second?

 

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20 minutes ago, theJesuit said:

The first.  I've been asleep.  Overnight here in NZ. But a newborn that wakes up :/So that's with only a revalidation of files and not  a clean install.  No other mods though

 

Congrats on the baby.

8 hours ago, theJesuit said:

Hi @linuxgurugamer

MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading.  I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu.  I have sent you the log.
 
Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'?  I'm guessing that the KSPField allows for that (but couldn't see any examples to copy).
 
Thank you!  Peace.

You need to install SpaceTuxLibraries

 

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46 minutes ago, linuxgurugamer said:

Congrats on the baby.

You need to install SpaceTuxLibraries

 

Thanks!

And Thanks!  I should have guessed, initially I had Click through Blocker etc installed I think, but not the Libraries - forgot about that one.  Thanks for updated the OP :)

Looking forward to the exemplar - but when you have some time.

Peace.

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  • 3 weeks later...

Heyo, thanks for bringing back this awesome mod!

I was wondering if it would be possible to replace the models used for this mod with stock ones? Like using a science lab model or hitchhiker instead of the ones used currently? I don't mean for you to make a separate mod, but does anyone know of a method where I could replace the models myself? Thanks again!

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10 hours ago, Triceratops_Cody said:

Heyo, thanks for bringing back this awesome mod!

I was wondering if it would be possible to replace the models used for this mod with stock ones? Like using a science lab model or hitchhiker instead of the ones used currently? I don't mean for you to make a separate mod, but does anyone know of a method where I could replace the models myself? Thanks again!

yes - look at the existing parts, and just copy the relevant code into a personal patch that uses module manager to achieve your goal.

 

ps - I will be working on updating the mod and pushing out a release (thank you to @linuxgurugamerfor his PR and efforts!) this month or Soon™

Edited by zer0Kerbal
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  • 3 months later...

@linuxgurugamer, just popped in to say thanks for putting the ability to change the PAW GUI for kloning kerbals when you last tweaked this.  I didn't realise you had done it.  Very much appreciated.

Hopefully a SIMPLEX Colony mod coming in the next few days to utilise this!  Will be tier 8 and 9 for the crewed sections on the TETRIX Tech Tree.

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  • 3 years later...

What am I doing wrong?

I've connected my 'KuddleShack' to the main base, just to be sure. But there's a tank on the Kloning Rover. I've opened the tank data to show there's Oxidizer, but every time I tell it to start Kloning, I get an 'Insufficient Oxidizer' message.

CYET7Ms.jpeg

 

Any ideas?

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