linuxgurugamer Posted May 12, 2021 Author Share Posted May 12, 2021 New beta, 1.1.2.4, BETA 3 Added KSPField to define KSPEvent guiPrompt in the module Kuddle Shack part made/contributed by @Nils277 Added need for time to be spent together in Kuddleshack Added visual update message for amount of Kuddle time spent Added setting to control the amount of time need to Kuddle Added setting to control frequency of visual update message Made base class to consolidate and simplify code Added resource requirements to the KerbalRecruitement https://github.com/linuxgurugamer/MoarKerbals/releases/tag/1.1.2.4 Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted May 12, 2021 Share Posted May 12, 2021 I got VERY scared when I heard the name of this mod. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2021 Author Share Posted May 12, 2021 Next beta will have the KuddleKorner lights going on automatically when two kerbals (male & female) are inside Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 12, 2021 Share Posted May 12, 2021 (edited) 41 minutes ago, linuxgurugamer said: lights going on automatically Shouldn't the lights "dim a little" with some Barry White music playing softly? Edited May 12, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2021 Author Share Posted May 12, 2021 17 minutes ago, Caerfinon said: Shouldn't the lights "dim a little" with some Barry White music splaying softly? Lights are either off or on. Every time something else gets added, it adds complexity and overhead Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 15, 2021 Share Posted May 15, 2021 (edited) On 5/12/2021 at 3:34 PM, linuxgurugamer said: New beta, 1.1.2.4, BETA 3 Added KSPField to define KSPEvent guiPrompt in the module Kuddle Shack part made/contributed by @Nils277 Added need for time to be spent together in Kuddleshack Added visual update message for amount of Kuddle time spent Added setting to control the amount of time need to Kuddle Added setting to control frequency of visual update message Made base class to consolidate and simplify code Added resource requirements to the KerbalRecruitement https://github.com/linuxgurugamer/MoarKerbals/releases/tag/1.1.2.4 Hi @linuxgurugamer MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading. I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu. I have sent you the log. Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'? I'm guessing that the KSPField allows for that (but couldn't see any examples to copy). Thank you! Peace. Edited May 15, 2021 by theJesuit Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2021 Author Share Posted May 15, 2021 3 hours ago, theJesuit said: MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading. I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu. I have sent you the log. Are you using a Steam imstall? If so, then there are most likely files which didn’t get removed when you removed the mod. Steam does not touch any files it doesn’t know about. ‘and where is the log file? 3 hours ago, theJesuit said: Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'? I'm guessing that the KSPField allows for that (but couldn't see any examples to copy). Not near a computer right now, will try to write one later on Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 15, 2021 Share Posted May 15, 2021 1 hour ago, linuxgurugamer said: Are you using a Steam imstall? If so, then there are most likely files which didn’t get removed when you removed the mod. Steam does not touch any files it doesn’t know about. Yes i am, andbit was the main install which as i hadnt got around to copying for modded playthrough. I manually add and remove mods, so I'll go for a redownload of the whole game tomorrow and on this advise. 1 hour ago, linuxgurugamer said: and where is the log file? I emailed it to you. 1 hour ago, linuxgurugamer said: Not near a computer right now, will try to write one later on Thanks! Peace. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2021 Author Share Posted May 15, 2021 3 hours ago, theJesuit said: I emailed it to you. Ok Is the log file from the first time you tried it or the second? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 15, 2021 Share Posted May 15, 2021 The first. I've been asleep. Overnight here in NZ. But a newborn that wakes up So that's with only a revalidation of files and not a clean install. No other mods though 48 minutes ago, linuxgurugamer said: the log file from the first time you tried it or the second? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2021 Author Share Posted May 15, 2021 20 minutes ago, theJesuit said: The first. I've been asleep. Overnight here in NZ. But a newborn that wakes up So that's with only a revalidation of files and not a clean install. No other mods though Congrats on the baby. 8 hours ago, theJesuit said: Hi @linuxgurugamer MoarKerbals 1.1.2.4 was not allowing me to load the game, getting stuck on various parts in loading. I removed all mods, validated install, and it will load, but won't allow me to select anything from the game start menu. I have sent you the log. Also, could you please give an exemplar of the patch for the PAW alterations so that I might choose what I call 'cloning'? I'm guessing that the KSPField allows for that (but couldn't see any examples to copy). Thank you! Peace. You need to install SpaceTuxLibraries Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 15, 2021 Share Posted May 15, 2021 46 minutes ago, linuxgurugamer said: Congrats on the baby. You need to install SpaceTuxLibraries Thanks! And Thanks! I should have guessed, initially I had Click through Blocker etc installed I think, but not the Libraries - forgot about that one. Thanks for updated the OP Looking forward to the exemplar - but when you have some time. Peace. Quote Link to comment Share on other sites More sharing options...
Triceratops_Cody Posted June 3, 2021 Share Posted June 3, 2021 Heyo, thanks for bringing back this awesome mod! I was wondering if it would be possible to replace the models used for this mod with stock ones? Like using a science lab model or hitchhiker instead of the ones used currently? I don't mean for you to make a separate mod, but does anyone know of a method where I could replace the models myself? Thanks again! Quote Link to comment Share on other sites More sharing options...
Triceratops_Cody Posted June 3, 2021 Share Posted June 3, 2021 (edited) Thanks! Though I think I might actually go with a less stockalike build, Thanks again for bringing this mod (and all the dozens of other ones) back guys! Edited June 3, 2021 by Triceratops_Cody Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 3, 2021 Share Posted June 3, 2021 (edited) 10 hours ago, Triceratops_Cody said: Heyo, thanks for bringing back this awesome mod! I was wondering if it would be possible to replace the models used for this mod with stock ones? Like using a science lab model or hitchhiker instead of the ones used currently? I don't mean for you to make a separate mod, but does anyone know of a method where I could replace the models myself? Thanks again! yes - look at the existing parts, and just copy the relevant code into a personal patch that uses module manager to achieve your goal. ps - I will be working on updating the mod and pushing out a release (thank you to @linuxgurugamerfor his PR and efforts!) this month or Soon™ Edited June 4, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 29, 2021 Share Posted September 29, 2021 @linuxgurugamer, just popped in to say thanks for putting the ability to change the PAW GUI for kloning kerbals when you last tweaked this. I didn't realise you had done it. Very much appreciated. Hopefully a SIMPLEX Colony mod coming in the next few days to utilise this! Will be tier 8 and 9 for the crewed sections on the TETRIX Tech Tree. Quote Link to comment Share on other sites More sharing options...
stephensmat Posted December 6, 2024 Share Posted December 6, 2024 What am I doing wrong? I've connected my 'KuddleShack' to the main base, just to be sure. But there's a tank on the Kloning Rover. I've opened the tank data to show there's Oxidizer, but every time I tell it to start Kloning, I get an 'Insufficient Oxidizer' message. Any ideas? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.